I think Mass Effect 3 graphics are garbage
#76
Posté 09 janvier 2013 - 01:11
#77
Posté 09 janvier 2013 - 01:12
www.youtube.com/watch
#78
Posté 09 janvier 2013 - 01:17
I tried Texmod, but it takes a ridiculous amount of time to start up the game, even when only loading a few textures. I just wish BioWare would release high-res textures like they did with DA2.PSUHammer wrote...
Here is a link to a tutorial and screenshot comparisons for Texmod in ME3 for PC users who want to use higher res texture mods.
www.youtube.com/watch
#79
Posté 09 janvier 2013 - 01:26
Heretic_Hanar wrote...
fdgvdddvdfdfbdfb wrote...
OP, I guess there's limited subjectivity but I think ME3 looks a lot better. Texture sizes are ultimately quite trivial, they are not a technical feature and there's nothing innovative or exiciting about it since there have been textures.
Things
like the colours and lighting (the volumetric sun rays can look
extremely beautiful), more detailed meshes, draw distances and size and
scale of everything are what makes the difference. and the just the
transition from cutscenes to gameplay already made it that much better.
I very seldomly defend Bioware so I really suggest you re-evaluate your judgement.
Texture sizes are ultimately quite trivial? WHAT!? Do you even know what you're talking about? You clearly don't.
The
textures are the most important thing in video-game graphics these
days. High quality texture mods can make an old game look extremely
nice, even to todays standards, while low quality textures can make a
modern game look extremely ugly and dull.
Have you ever seen one
of those HD texture mods for old games like Deus Ex (original release:
2000)? I swear to god, those texture mods make that extremely old game
look extremely good!
So forget high poly-counts, complex
meshes, and other extremely resourceful stuff, it's all about the
textures! With proper and high-quality diffuse maps, normal maps and
specular maps, any game can truly be brought to life.
The
reason why ME3 looks so damn ugly is mostly because of the extremely
horribly bad-quality textures and the extremely cheap and fake
animations.
While these attacks do make me feel very alone, it also proves my point. Textures are always the first and sometimes only thing to be modded in games, because they are simple. There's nothing technically impressive about them at all, they are artistically impressive however (Jean-Luc and CDAMJC 's work). Depth mapping techniques are another story, but is unreated to size, which amounts to painting on a very large canvas and not shrinking it down.PSUHammer wrote...
fdgvdddvdfdfbdfb wrote...
OP, I guess there's limited subjectivity but I think ME3 looks a lot better. Texture sizes are ultimately quite trivial, they are not a technical feature and there's nothing innovative or exiciting about it since there have been textures.
All due respect but I completely disagree with you here. Clearly, you have never seen the Texmod "mods" for ME2 and ME3. I suggest you look at some of the youtube videos or screenshot comparisons online (in this very forum).
If you are familiar with iPhones and iPads, I compare it to going from an older pre 3rd gen iPhone to a 4 or 5 with a Retina display. It is drastically different and you can't go back.
Again, some people don't care about these things, but I think most PC users who spend the money on the higher end GPUs would expect them to add them as a toggle option.
All the other features I listed will NEVER be implemented by modders, apart from possibly mesh swapping, which seems to be on its way in limited form. and yes Mister Hammer I'm familiar with texmod. Another great about smaller textures are the fast loading times.
#80
Posté 09 janvier 2013 - 01:27
Fredvdp wrote...
I tried Texmod, but it takes a ridiculous amount of time to start up the game, even when only loading a few textures. I just wish BioWare would release high-res textures like they did with DA2.PSUHammer wrote...
Here is a link to a tutorial and screenshot comparisons for Texmod in ME3 for PC users who want to use higher res texture mods.
www.youtube.com/watch
Yes, it is the only downfall. You should limit the number you use to the ones that are going to be seen in that session of gaming. I usually just load the main character and enemy armors and the Normandy textures. Mine loads in about 60 seconds. If I put them all in, it takes about 3-5 minutes which is a long time.
#81
Posté 09 janvier 2013 - 01:31
fdgvdddvdfdfbdfb wrote...
While these attacks do make me feel very alone, it also proves my point. Textures are always the first and sometimes only thing to be modded in games, because they are simple. There's nothing technically impressive about them at all, they are artistically impressive however (Jean-Luc and CDAMJC 's work). Depth mapping techniques are another story, but is unreated to size, which amounts to painting on a very large canvas and not shrinking it down.PSUHammer wrote...
fdgvdddvdfdfbdfb wrote...
OP, I guess there's limited subjectivity but I think ME3 looks a lot better. Texture sizes are ultimately quite trivial, they are not a technical feature and there's nothing innovative or exiciting about it since there have been textures.
All due respect but I completely disagree with you here. Clearly, you have never seen the Texmod "mods" for ME2 and ME3. I suggest you look at some of the youtube videos or screenshot comparisons online (in this very forum).
If you are familiar with iPhones and iPads, I compare it to going from an older pre 3rd gen iPhone to a 4 or 5 with a Retina display. It is drastically different and you can't go back.
Again, some people don't care about these things, but I think most PC users who spend the money on the higher end GPUs would expect them to add them as a toggle option.
All the other features I listed will NEVER be implemented by modders, apart from possibly mesh swapping, which seems to be on its way in limited form. and yes Mister Hammer I'm familiar with texmod. Another great about smaller textures are the fast loading times.
For the record, I certainly didn't "attack" you. You are entitled to an opinion as much as anyone here. I just disagreed with your assertion that they are not important. The fact that companies like Bethesda and even Bioware (DA2) have released texture packs as DLC for their games shows that there is a market for them. Plus, official packs don't affect the load times from my experience. You are right, the Texmod load times are painful...all the more reason to request an official release from the developer.
My own experience with the mods for ME3 have been drastic and a major upgrade.
Modifié par PSUHammer, 09 janvier 2013 - 01:32 .
#82
Posté 09 janvier 2013 - 01:52
That was meant more for the rude Hanar, but I thought it'd be pedantic to elaborate. Those DLCs were actually pretty simple a favour, since they had it all along. Still a nice gesture(despite bethesda using several wrong textures). They do, anything larger takes longer to be accessed from the hard drive, but I think Texmod exarcebates it. However the ME3 explorer team have managed to sucessfully replace the game files, which is as good as an official release. (or better)PSUHammer wrote...
fdgvdddvdfdfbdfb wrote...
While these attacks do make me feel very alone, it also proves my point. Textures are always the first and sometimes only thing to be modded in games, because they are simple. There's nothing technically impressive about them at all, they are artistically impressive however (Jean-Luc and CDAMJC 's work). Depth mapping techniques are another story, but is unreated to size, which amounts to painting on a very large canvas and not shrinking it down.PSUHammer wrote...
fdgvdddvdfdfbdfb wrote...
OP, I guess there's limited subjectivity but I think ME3 looks a lot better. Texture sizes are ultimately quite trivial, they are not a technical feature and there's nothing innovative or exiciting about it since there have been textures.
All due respect but I completely disagree with you here. Clearly, you have never seen the Texmod "mods" for ME2 and ME3. I suggest you look at some of the youtube videos or screenshot comparisons online (in this very forum).
If you are familiar with iPhones and iPads, I compare it to going from an older pre 3rd gen iPhone to a 4 or 5 with a Retina display. It is drastically different and you can't go back.
Again, some people don't care about these things, but I think most PC users who spend the money on the higher end GPUs would expect them to add them as a toggle option.
All the other features I listed will NEVER be implemented by modders, apart from possibly mesh swapping, which seems to be on its way in limited form. and yes Mister Hammer I'm familiar with texmod. Another great about smaller textures are the fast loading times.
For the record, I certainly didn't "attack" you. You are entitled to an opinion as much as anyone here. I just disagreed with your assertion that they are not important. The fact that companies like Bethesda and even Bioware (DA2) have released texture packs as DLC for their games shows that there is a market for them. Plus, official packs don't affect the load times from my experience. You are right, the Texmod load times are painful...all the more reason to request an official release from the developer.
My own experience with the mods for ME3 have been drastic and a major upgrade.
#83
Posté 09 janvier 2013 - 01:55
#84
Posté 09 janvier 2013 - 02:25
#85
Posté 09 janvier 2013 - 02:28
Especially because the current textures are likely downscaled from "master textures". It's possible they had the high-res textures, but just decided not to release them.PnXMarcin1PL wrote...
Too bad Bioware is not willing to release HD texture pack, at least in 1024x1024 or 2048x2048
#86
Posté 09 janvier 2013 - 02:37
fdgvdddvdfdfbdfb wrote...
While these attacks do make me feel very alone, it also proves my point. Textures are always the first and sometimes only thing to be modded in games, because they are simple. There's nothing technically impressive about them at all, they are artistically impressive however (Jean-Luc and CDAMJC 's work). Depth mapping techniques are another story, but is unreated to size, which amounts to painting on a very large canvas and not shrinking it down.
All the other features I listed will NEVER be implemented by modders, apart from possibly mesh swapping, which seems to be on its way in limited form. and yes Mister Hammer I'm familiar with texmod. Another great about smaller textures are the fast loading times.
Whethet it's "technically impressive" or "artistically impressive" is besides the point. The point I was trying to make is that when it comes to graphics, the textures ca make or break the game. They are one of the most important things to get right in a video-game these days. High-quality textures can make an old game like Deus Ex look fantastic, while poor-quality textures can make a modern game like Mass Effect 3 look horrible.
Good textures are far more important than stuff like real-time shadow mapping, ambient occlusion, high-poly meshes, bloom, sun-rays or any other fancy stuff. All that is just extra fancy window dressing really. It can make a good looking game look even better, but all that stuff is not nearly as important as quality textures.
And when I talk about quality textures, I'm not just talking about painting on a large canvas. I'm talking about good-looking diffuse maps, with proper specular maps (<- VERY IMPORTANT) and high-res normal maps.
Edit: And for all the record, I didn't "attack" you. I merely stated that you don't know what you're talking about.
Modifié par Heretic_Hanar, 09 janvier 2013 - 02:39 .
#87
Posté 09 janvier 2013 - 03:23
A graphic will see that ME3 graphic could be better.
A writter will see that the story could be better.
Truth be told a lot a lot of fans are neither of those and are content with what they got. As a indie game developer and story writter I see a lot of flaws that are overlooked by many people on BSN so I can understand your point of view OP.
#88
Posté 09 janvier 2013 - 03:37
There's many problems but graphical fidelity isn't one of them.
#89
Posté 09 janvier 2013 - 04:53
Savber100 wrote...
Amazing just how far the BSN will go to b*tch about ME3...
There's many problems but graphical fidelity isn't one of them.
That is a subjective opinion. I hold the same opinion of those in the "Retake" movement.
#90
Posté 09 janvier 2013 - 04:54
Exactly bro, I was just about to say it. Inconsistent is the right word to use. If you look at games like GTA IV the graphics might not be very good at all, but for better or for worse the whole game manages to keep a consistent level of detail in its graphics, and it makes it more believable. When I play ME3 some things look gorgeous, but when you mix those with these...EvoSigma wrote...
What bothers me the most is that the graphics are inconsistent. Faces look detailed enough, but some of the clothing has horribly stretched textures that look awful in a game with as many close-ups and cinematic camra angles as this one.





Hackett out
Modifié par Cuttlebone, 09 janvier 2013 - 04:56 .
#91
Posté 09 janvier 2013 - 06:25
#92
Posté 09 janvier 2013 - 07:07
I mean this is why faceimport is still buggy, because bw had to revamp graphics.
Faces look good though. More Polygons i think.
Modifié par Grubas, 09 janvier 2013 - 07:08 .
#93
Posté 09 janvier 2013 - 07:18
#94
Posté 09 janvier 2013 - 07:46
Same here but I do agree the fan made high rez textures are amazing.Zakuspec089 wrote...
I play on my HDTV with HDMI and the graphics seem fine to me, improved. I'm okay with not very good graphics. I'm sure in next generation they will improve and be better.
#95
Posté 09 janvier 2013 - 09:19
Shepard108278 wrote...
Same here but I do agree the fan made high rez textures are amazing.Zakuspec089 wrote...
I play on my HDTV with HDMI and the graphics seem fine to me, improved. I'm okay with not very good graphics. I'm sure in next generation they will improve and be better.
HDTV or PC screen, the connectivity doesn't matter much. It has to do with the resolution of the textures for uniforms. If you notice, faces are really clear and detailed while armor and clothing looks blocky/blurry. It is clear they felt the faces were more important and used higher res textures for the faces. The clothing and armor must have been a trade off for the console memory constraints.
At the end of the day, it doesn't affect my enjoyment of the game but I have to say the mods make it all the better.
#96
Posté 09 janvier 2013 - 09:44
It's funny how a lot of this stuff was handled better in ME1.
#97
Posté 09 janvier 2013 - 09:44
What other PC mods are there for Mass Effect 3 besides a happy ending and texture mods?
Modifié par Abraham_uk, 09 janvier 2013 - 09:45 .
#98
Posté 09 janvier 2013 - 10:15
In fact, they throttle the PC frame rate at 60 FPS, because if they don't a decent GPU would propel this game past 400 FPS, which would lead to a variety of problems.
Modifié par iOnlySignIn, 09 janvier 2013 - 10:16 .
#99
Posté 09 janvier 2013 - 10:22
Cuttlebone wrote...
Ok, I said it. I never thought
I stopped reading there. I can also add something smart, but nobody friggin cares about trivial things. Atleast that is what I hope will change in gamers in 2013.
#100
Posté 09 janvier 2013 - 11:22
Sorry, what?He4vyMet4l wrote...
Cuttlebone wrote...
Ok, I said it. I never thought
I stopped reading there. I can also add something smart, but nobody friggin cares about trivial things. Atleast that is what I hope will change in gamers in 2013.




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