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I think Mass Effect 3 graphics are garbage


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#151
Tokei-ihto

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Fiery Phoenix wrote...

Rotacioskapa wrote...

Fiery Phoenix wrote...

Overall, though, I would say ME3 is BioWare's best looking game to date. There are some embarrassing textures here and there, but as a whole I think it looks better than any game BioWare has made yet.

ME2 looks way better than ME3. Even ME1 mostly.

Well, as I noted, ME3 falls short in certain graphical aspects that ME2 handled better. But if I had to choose, I would pick ME3 as the overall graphically superior game to both ME1 and ME2. I emphasize overall, for the reason remarked earlier.


I pretty much agree with that assessment. There are certainly some areas in which ME 3 is somewhat inferior to ME2 in terms of detailed environments and textures, but overall the last installment of the series is the graphical most polished and impressive.

Now, the ME1 comparison is just ludicrous.

#152
Fredvdp

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Fiery Phoenix wrote...

WellBig D wrote...

The Graphics are okay but for some reason the first level looks particularly awful.

Certain levels do seem to look worse than others and vice versa. As an example, like you say, the first level looked mediocre at best, while the level immediately after (Mars) looked particularly impressive. Funny how that works, but it seems to be the case in ME3.

The first level had worse graphics because it's a big level. They had to make some cuts so that the consoles could render Vancouver without too many framedrops.

I think Mass Effect 3 could be a good looking game if they only bothered to release high resolution textures as they had promised just before launch. I think the other technical aspects were mostly fine.

Modifié par Fredvdp, 11 janvier 2013 - 08:51 .


#153
EpicBoot2daFace

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PSUHammer wrote...

EpicBoot2daFace wrote...

The crushed blacks on the Xbox version make it nearly unplayable.


I think your TV needs calibrated...

No, it doesn't. I already calibrated the set and other games look fine.

#154
JyrikGauldy

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mass effect 3 might have a higher polygon count, but mass effect 2 just looks so much better to me

#155
Yate

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Fredvdp wrote...

Fiery Phoenix wrote...

WellBig D wrote...

The Graphics are okay but for some reason the first level looks particularly awful.

Certain levels do seem to look worse than others and vice versa. As an example, like you say, the first level looked mediocre at best, while the level immediately after (Mars) looked particularly impressive. Funny how that works, but it seems to be the case in ME3.

The first level had worse graphics because it's a big level. They had to make some cuts so that the consoles could render Vancouver without too many framedrops.

I think Mass Effect 3 could be a good looking game if they only bothered to release high resolution textures as they had promised just before launch. I think the other technical aspects were mostly fine.


P much this

ME3 has a lot of improvements, but it's mostly behind-the-scenes stuff you don't notice.

Just needs a bit of polish

#156
JyrikGauldy

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Rotacioskapa wrote...

Citadel sky, ME1 clearly wins, the ME3 one looks terrible and almost all ME3 sky textures:
ME1 http://i.imgur.com/nwsh6.jpg
ME3 http://i.imgur.com/lmuqS.jpg

Citadel water:
ME1 http://i.imgur.com/CL4Wi.jpg
ME3 http://i.imgur.com/sjgGS.jpg

Citadel Tree, ME3 one is a joke.
ME1 http://i.imgur.com/eqSlW.jpg
ME3 http://i.imgur.com/xOBtB.jpg

that's just pathetic....

#157
Rotacioskapa

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JyrikGauldy wrote...

Rotacioskapa wrote...

Citadel sky, ME1 clearly wins, the ME3 one looks terrible and almost all ME3 sky textures:
ME1 http://i.imgur.com/nwsh6.jpg
ME3 http://i.imgur.com/lmuqS.jpg

Citadel water:
ME1 http://i.imgur.com/CL4Wi.jpg
ME3 http://i.imgur.com/sjgGS.jpg

Citadel Tree, ME3 one is a joke.
ME1 http://i.imgur.com/eqSlW.jpg
ME3 http://i.imgur.com/xOBtB.jpg

that's just pathetic....


ME3 textures are pathetic, yes.

#158
The Heretic of Time

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Real EA quality right here:

Image IPB

#159
Cuttlebone

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JyrikGauldy wrote...

Rotacioskapa wrote...

Citadel sky, ME1 clearly wins, the ME3 one looks terrible and almost all ME3 sky textures:
ME1 http://i.imgur.com/nwsh6.jpg
ME3 http://i.imgur.com/lmuqS.jpg

Citadel water:
ME1 http://i.imgur.com/CL4Wi.jpg
ME3 http://i.imgur.com/sjgGS.jpg

Citadel Tree, ME3 one is a joke.
ME1 http://i.imgur.com/eqSlW.jpg
ME3 http://i.imgur.com/xOBtB.jpg

that's just pathetic....

Sadly, yeah.

Heretic_Hanar wrote...

Real EA quality right here:

Image IPB

That's... that's... ugh. Where the hell is that from anyway?

Modifié par Cuttlebone, 12 janvier 2013 - 04:00 .


#160
The Heretic of Time

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Cuttlebone wrote...

Heretic_Hanar wrote...

Real EA quality right here:

Image IPB

That's... that's... ugh. Where the hell is that from anyway?


It's during the beam run on earth right before the Citadel and Catalyst herpaderpness.

#161
Shepard108278

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PSUHammer wrote...

Shepard108278 wrote...

Zakuspec089 wrote...

I play on my HDTV with HDMI and the graphics seem fine to me, improved. I'm okay with not very good graphics. I'm sure in next generation they will improve and be better.

Same here but I do agree the fan made high rez textures are amazing.


HDTV or PC screen, the connectivity doesn't matter much.  It has to do with the resolution of the textures for uniforms.  If you notice, faces are really clear and detailed while armor and clothing looks blocky/blurry.  It is clear they felt the faces were more important and used higher res textures for the faces.  The clothing and armor must have been a trade off for the console memory constraints.

At the end of the day, it doesn't affect my enjoyment of the game but I have to say the mods make it all the better.

I agree.

#162
The Heretic of Time

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Zezer1 wrote...

Everyone can just make a game and throw some high resolution textures at it. That's nothing special.


Yes, but not everyone can make a high-quality game with high-quality textures. Doing that takes some knowledge about game-design and some artistic talent.


There is so much more about making good graphics: Lighting, Shaders, Models, Animations, Post Processing effects such as DoF or Motion Blur, artistic direction, atmosphere and level design.


Of course, but one should not underestimate the importance of high-quality textures.

Here is an example of something I made in a couple of days not so long ago: [click]

What you see there is only modeling work and texture work. No special shaders, no post-processing work, only a model, a diffuse-map, a normal-map, a specular-map and a skylight that casts basic shadows on the model from above.

I think my specular-map could be vastly improved, but I'm still learning. The point I'm trying to make is however, that my little house here looks pretty detailed and kinda realistic, even though it's a really simple low-poly model, nothing spectacular really. The reason why it looks good though is because of the detailed high-resolution texture (a 2k texture map for the entire model). The texture brings this simple low-poly model to life.

Textures are important.


Perhaps you are beeing greatly disturbed by the resolution of the textures. That's your good right and I don't mean to attack you because of that. I'm sure there's someone who doesn't really like the DoF effects or the way the colors are chosen in a particular scene.


Whether someone does or doesn't like certain effects or color schemes is a matter of personal taste. But when it comes to low-resolution textures, it's not a matter of personal taste. It's just a fact that low-resolution textures look a lot more horrible than high-resolution textures. Especially poorly-done low-resolution textures.


But I think the majority of gamers and critics liked the graphics, because it supported the atmosphere well.


I'm not so sure if the majority of gamers and critics like the graphics. Maybe for a console game it looks good, but the PC version just doesn't stand a chance against other PC games like The Witcher 2 and Far Cry 3. Those games just look so much better, because they are done well and use the power of the PC to its full potential, unlike Mass Effect 3, which is a very lazy console port.


I would say that graphics are a tool to create atmosphere, which is needed to tell a tense and immersive story in a believable world.


You're absolutely right. And high-resolution high-quality textures can greatly enhance and add to the atmosphere and beautify of the game. Mass Effect 3 falls short in that department.


And Mass Effect 3 has done this exceptionally well.


Says you. But with all due respect, I completely disagree.

#163
MACharlie1

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Shepard108278 wrote...

PSUHammer wrote...

Shepard108278 wrote...

Zakuspec089 wrote...

I play on my HDTV with HDMI and the graphics seem fine to me, improved. I'm okay with not very good graphics. I'm sure in next generation they will improve and be better.

Same here but I do agree the fan made high rez textures are amazing.


HDTV or PC screen, the connectivity doesn't matter much.  It has to do with the resolution of the textures for uniforms.  If you notice, faces are really clear and detailed while armor and clothing looks blocky/blurry.  It is clear they felt the faces were more important and used higher res textures for the faces.  The clothing and armor must have been a trade off for the console memory constraints.

At the end of the day, it doesn't affect my enjoyment of the game but I have to say the mods make it all the better.

I agree.

Too bad he only got it half right: the face textures are no higher resolution then the body textures. They're sharper and they have a filter (that plasticy looking that we hadn't seen until now) on them but they are NOT higher resolution. If you can believe it..

Ashley's and Kaidan's face texture is the EXACT same resolution as it was in ME1. It's the nearly the exact same texture minus for the fact that it's been cleaned up and given a proper skin tone rather then the game engine determining grey. 

Modifié par MACharlie1, 12 janvier 2013 - 06:57 .


#164
Fredvdp

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Shepard108278 wrote...

PSUHammer wrote...

Shepard108278 wrote...

Zakuspec089 wrote...

I play on my HDTV with HDMI and the graphics seem fine to me, improved. I'm okay with not very good graphics. I'm sure in next generation they will improve and be better.

Same here but I do agree the fan made high rez textures are amazing.


HDTV or PC screen, the connectivity doesn't matter much.  It has to do with the resolution of the textures for uniforms.  If you notice, faces are really clear and detailed while armor and clothing looks blocky/blurry.  It is clear they felt the faces were more important and used higher res textures for the faces.  The clothing and armor must have been a trade off for the console memory constraints.

At the end of the day, it doesn't affect my enjoyment of the game but I have to say the mods make it all the better.

I agree.

I was once told that the faces and clothing are the same resolution. The clothing looks worse because the same resolution texture is stretched out over a larger object.

#165
Raizo

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I can't speak for PC gamers but as someone who owns and has played every ME game on both the 360 and the PS3 I think ME3's graphics are very good. Granted, there are better looking games on each console but for the most part I was very pleased with ME3's graphics, sure I did notice that Bioware had a tendency to cut corners with NPC's ( they did this in ME1 and ME2 ) and thier clothing but I given ME3's size I don't begrudge them for this short coming.

#166
PSUHammer

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Fredvdp wrote...

Shepard108278 wrote...

PSUHammer wrote...

Shepard108278 wrote...

Zakuspec089 wrote...

I play on my HDTV with HDMI and the graphics seem fine to me, improved. I'm okay with not very good graphics. I'm sure in next generation they will improve and be better.

Same here but I do agree the fan made high rez textures are amazing.


HDTV or PC screen, the connectivity doesn't matter much.  It has to do with the resolution of the textures for uniforms.  If you notice, faces are really clear and detailed while armor and clothing looks blocky/blurry.  It is clear they felt the faces were more important and used higher res textures for the faces.  The clothing and armor must have been a trade off for the console memory constraints.

At the end of the day, it doesn't affect my enjoyment of the game but I have to say the mods make it all the better.

I agree.

I was once told that the faces and clothing are the same resolution. The clothing looks worse because the same resolution texture is stretched out over a larger object.


That may be the case...but I know there is a distinct difference in quality between faces and clothing.

#167
EpicBoot2daFace

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Image IPB
Image IPB

The game has crushed blacks and that's what makes it look so ****. ME2 also suffers from this.

The original Mass Effect didn't have this terrible black crush and I think it looks better because of it. Sure, the tech isn't as good, but at least the game looks natural and no detail is lost in dark areas.

Modifié par EpicBoot2daFace, 16 janvier 2013 - 05:17 .


#168
Cuttlebone

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EpicBoot2daFace wrote...

Image IPB
Image IPB

The game has crushed blacks and that's what makes it look so ****. ME2 also suffers from this.

The original Mass Effect didn't have this terrible black crush and I think it looks better because of it. Sure, the tech isn't as good, but at least the game looks natural and no detail is lost in dark areas.

Interesting theory, I admit I'd take the second pic above the first one anyday.

#169
EpicBoot2daFace

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Cuttlebone wrote...

Interesting theory, I admit I'd take the second pic above the first one anyday.

I've done some resrearch on it and it appears to be a problem with their DoF (depth of field) effect. When it's disabled, the black crush goes away, but it looks a little washed out as a result because the lighting and shadows are designed to assume that it will always be on.

That said, I think Bioware's engineers really dropped the ball with Unreal Engine 3. That engine is amazing and is very flexible. I also think it's possible that this "black crush effect" was done on purpose because the game was being developed on really outdated console hardware. Making everything really dark hides poor textures and other nasty artifacts, and the majority consider a darker image more pleasing, despite the tremendous loss of detail.

Modifié par EpicBoot2daFace, 17 janvier 2013 - 01:12 .


#170
PSUHammer

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At least Liara looks a hell of a lot better by ME3...hated her look in ME1.

#171
digoutyoursoul

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Playing Mass 2 and was thinking it looked better than 3, I always believed 3 could of benefited from six months more work

#172
spirosz

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Heretic_Hanar wrote...
Yes, but not everyone can make a high-quality game with high-quality textures. Doing that takes some knowledge about game-design and some artistic talent.


Actually, it takes budget. 

#173
EpicBoot2daFace

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digoutyoursoul wrote...

Playing Mass 2 and was thinking it looked better than 3, I always believed 3 could of benefited from six months more work

It doesn't. The engine has seen improvements in ME3 that simply aren't there in ME2. What you're seeing is a more polished game.

#174
RuthlessGravity

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Heretic_Hanar wrote...

Real EA quality right here:


omg, I choked on my chimichanga seeing this. Despite how much ME3 looks great, that got me to laugh! It's like the Reapers sucked their souls out or something! 

#175
BombThatDeadGuy

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I'll have to agree that mass effect 2 looks better like for the third one some of the cutscenes and aliens models look better but the humans look much worse. For example look at Joker's model in the 2nd game then look at his model in the 3rd game.

The dude's eyes are off bad like he did several drugs before Shepherd shows up.That's not even getting into how the inside of his mouth is.

I swear either he's been drinking tar during this game or there's some really REALLY bad side effects to making out with EDI.

Modifié par BombThatDeadGuy, 23 janvier 2013 - 06:17 .