Early on how much should I put into str/dex to make him most effective?
Also should I go for sheild wall or bravery first?
Leveling Alistar to be a tank
Débuté par
krisd2
, janv. 07 2010 09:49
#1
Posté 07 janvier 2010 - 09:49
#2
Posté 07 janvier 2010 - 09:52
pump his strength high enough to wear massive armor and do that early. then focus on dex the rest of the game. go for taunt and then get the rest of shield abilities. Don't bother with bravery until you get everything else you need first.
#3
Posté 07 janvier 2010 - 10:06
Sound advice. In my first game he was a bit bad, then I decided to do exactly what noobiedude said, and I'll be damned if he wasn't a fine tank all of a sudden.
#4
Posté 07 janvier 2010 - 10:07
So does that mean leave dex alone till he can wear massive armor then do it or go like 2 strength one dex per level type of thing? thanks for the tips.
#5
Posté 07 janvier 2010 - 10:10
You need to make sure your dex is high enough to meet the requirements of the abilities when you level high enough to get them. So, 20 dex by level 9 and 26 by 12. In the mean time just focus on strength until you get just enough to wear massive armor and then put the rest of his points into dex.
Modifié par noobiedude, 07 janvier 2010 - 10:10 .
#6
Posté 07 janvier 2010 - 10:11
Skills priorities should be:
Taunt (he may die a bit when using this early on).
Shield Wall (This should be his primary sustain when tanking)
Overpower (good actives on the way to this one. If you want to use the active powers much, you are going to have to get some Stamina recharge on him and possibly micromanage Sheild Wall activation in each battle).
Bravery (I think this is more important than the above poster does...depends on how much healing you are bringing with you).
Taunt (he may die a bit when using this early on).
Shield Wall (This should be his primary sustain when tanking)
Overpower (good actives on the way to this one. If you want to use the active powers much, you are going to have to get some Stamina recharge on him and possibly micromanage Sheild Wall activation in each battle).
Bravery (I think this is more important than the above poster does...depends on how much healing you are bringing with you).
#7
Posté 07 janvier 2010 - 10:19
I'm not sure what bravery has to do with healing. I found the bonuses underwhelming and got it after getting all the other important abilities and passives.
#8
Posté 07 janvier 2010 - 11:48
Bravery gives offensive bonuses, not defensive. It's nice, but not vital in the least. Get shield wall, get overpower, get the flanking immunity, then worry about bravery.
#9
Posté 08 janvier 2010 - 12:56
Taunt is great but requires micro-management. It's not that you go in the middle of a mob then use it. If you can control the mob size, it is not needed. I made Alistair as a Tank and I rarely use Taunt. The moment I see an enemy charging my mage line, I just leave it since my mages can take care of it. Until if I see three or more enemies approaching, then that's the time I drag the mob and make sure that they focus on him than my mages. In the event that I'm being overwhelmed by archers, I place my mages behind obstacles and then cast both Heroic Aura and Heroic Defense on Alistair.
Stat-wise, I pump Strength until he can wear a decent Armor... Blood Dragon Armor Set, then pump Dexterity to my heart's desire. Giving him a few points over Constitution and Willpower would be your call, especially if you notice that he can last long with your .current amount of Dexterity. In my case since I always tag Wynne, I just cast a Glyph uunder him and Heroic Defense, and he's quite good, even at 26 Dexterity.
Stat-wise, I pump Strength until he can wear a decent Armor... Blood Dragon Armor Set, then pump Dexterity to my heart's desire. Giving him a few points over Constitution and Willpower would be your call, especially if you notice that he can last long with your .current amount of Dexterity. In my case since I always tag Wynne, I just cast a Glyph uunder him and Heroic Defense, and he's quite good, even at 26 Dexterity.
Modifié par lordrawker, 08 janvier 2010 - 01:03 .
#10
Posté 08 janvier 2010 - 01:02
Bravery says it gives bonus to physical and mental resistance isn't that a good thing?
Also once I get sheild wall is there ever a reason to use shield defense/cover or should I just forget about those?
Also once I get sheild wall is there ever a reason to use shield defense/cover or should I just forget about those?
#11
Posté 08 janvier 2010 - 01:07
Yes it is also good but what good is Physical and Mental Resistance if you cannot do something very effective to get attention from enemies wreaking havoc on your other members. That makes him less effective in terms of tanking.
#12
Posté 08 janvier 2010 - 01:28
I thought it was 42 strength(or whatever it takes to wear the most massive armor), then max dexterity because it both increases hit and DEcreases chance to be hit. With a few points into constitution if you please.
And as far as abilities, I go for every passive tanky spell(use common sense), precise striking and most if not all shield spells. And I also take champion as his second specialization but that may be common sense.
And as far as abilities, I go for every passive tanky spell(use common sense), precise striking and most if not all shield spells. And I also take champion as his second specialization but that may be common sense.
#13
Posté 08 janvier 2010 - 01:30
I just realized I only reworded lordrawker's post, more or less. :/
Soz >.<
Soz >.<
#14
Posté 08 janvier 2010 - 01:30
Constitution is important also for a tank. Takes more punishment. I always get enough dex to get what has been mentioned, then go with str and con.
#15
Posté 08 janvier 2010 - 01:44
I mentioned earlier that rushing Strength to be able to wear Blood Dragon Armor set compensates for the lack of Health due to his Constitution left untouched and his Defense not that high. By the time I have decent Hit Points even without the aforementioned set, or I started giving him Constitution, then the good bit starts. I now focus on his physical/mental/spell resistance.
#16
Posté 08 janvier 2010 - 03:55
JabberJaww wrote...
Constitution is important also for a tank. Takes more punishment. I always get enough dex to get what has been mentioned, then go with str and con.
Don't bother with Constitution it's a waste. By the time I'm ready to finish the game Alistair always has around 450 HP with 0 points spent in cons. 450 HP is way more than enough, especially considering with a lot of dex he takes very very little damage. Just get him the top of the line tank gear (ie: Life giving ring, shield from gaxkang, etc) and his HP will be more than you actually need.
Also you can get to 100 physical resistance with 0 points in cons. It really is a worthless stat to put points into.
#17
Posté 08 janvier 2010 - 03:58
Taunt is situational. If you have mages in the party with good crow control, it's far less interesting.
#18
Posté 08 janvier 2010 - 04:05
Taunt is nice to have early on if you're a non-mage pc and all you have for cc is morrigan's cone of cold and mind blast. I don't see how taunt is situational due to the fact that it works in every situation you come across.
#19
Posté 08 janvier 2010 - 04:14
I guess what he meant that Taunt is situational is that it is not actually a must for you to Taunt dive as it is suicide. Even a seasoned player knows that. CC is not just limited to CoC or MB or insert other talents that buy time. Even if you have maxed out Dexterity, you still have a chance to be hit and the more enemies you tank, the more chances you get hit and if 50% or so of them landed a hit on your tank, then you'll still find yourself in trouble. Moderation is the key. To me, Dexterity is just an assurance that my tank can actually avoid incoming physical damage. I don't actually aim to dodge every attack.
Modifié par lordrawker, 08 janvier 2010 - 04:18 .
#20
Posté 08 janvier 2010 - 04:28
taunt dive is suicide? The game isn't that hard. Playing through nightmare on several different characters I know that to be the case. Hell, I soloed the game with a shield tank. Taunting everything is not suicide as I can literally take on the entire game with a tank by itself. Also, you only need so much defense before literally nothing except staff auto attacks can hit your tank. Ever try triple stacking glyph of warding and heroic offense? Nothing hits you except ogre charges and dragons.
#21
Posté 08 janvier 2010 - 05:01
Glyphs of Warding stack with each other? o_O
#22
Posté 08 janvier 2010 - 05:07
all the buffs stack.
#23
Posté 08 janvier 2010 - 05:10
Huh. Now there's food for thought. Thank you for the info.
#24
Posté 08 janvier 2010 - 05:26
#25
Posté 08 janvier 2010 - 06:00
How do you get full physical and mental resistance?





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