lordrawker wrote...
I guess what he meant that Taunt is situational is that it is not actually a must for you to Taunt dive as it is suicide. Even a seasoned player knows that. CC is not just limited to CoC or MB or insert other talents that buy time. Even if you have maxed out Dexterity, you still have a chance to be hit and the more enemies you tank, the more chances you get hit and if 50% or so of them landed a hit on your tank, then you'll still find yourself in trouble. Moderation is the key. To me, Dexterity is just an assurance that my tank can actually avoid incoming physical damage. I don't actually aim to dodge every attack.
Taunt "dive" is not suicide. What's suicide is not taunting and having mobs attack your best armored character. I don't like Wynne getting hit... at all.
My earlier point was that you're much better off NOT putting points into constitution because you can max both resistances and get really high HP through gear. What you cannot do is get extremely high avoidance through the tank gear. Your goal SHOULD be to have Alistair avoid as much damage as possible. When I fight the Arch Demon, sometimes I don't even have to toss him a single heal (no pots, no heals from Wynne, nothing). Just buff him and send him in. The entire fight he takes next to no damage, making bumping his HP through constitution utterly pointless.
In this game it's better to have a decent health pool and take almost no damage, rather than have a huge HP pool and take a lot.





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