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Why does Mass Effect 3 feel so depressing?


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#26
sH0tgUn jUliA

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Han Shot First wrote...

Bioware had a few stumbles in Mass Effect 3, but I think the overall tone of the game is one of the things they got right. Considering that Shepard is in the midst of the most destructive war in human history, which also happens to be a war that they are losing, the middle of the game needed to be a bit dark and depressing.


But but.... my war map just before starting Priority Earth said "Allied forces are holding steady and winning in key locations." My EMS was over 9000!

Huh? I thought we were winning. It said we were winning. You mean they lied to me? You mean it was just propaganda? Propaganda to get my hopes up only to dash them?

Shepard should have lit a cigarette after calling in that final "interrupt" strike on that reaper on Rannoch. And if Shepard had any brains Shepard would have shot the hell out of Kai Leng on Thessia instead of talking to The Illusive Man.

#27
Jadebaby

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Because it is.

Surprise!

#28
Paranoidal nemesis

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I understand what you mean, everything that happens throughout the game is mass amounts of death and destruction. Although I know that there is a war for the galaxy going on, I think the ending compounds the misery as well.

Because in the end, your given an ultimatum not a victory. Everything you have accomplished is for nothing, you die no matter what, and all the genocide is made justified by the catalyst.

#29
clennon8

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Bill Casey wrote...

I have a couple of saves dedicated to the literal interpretation to try and see other people's points of view. It has ruined me...

It was grotesque and disgusting...
It keeps me up at night...

I was at the nursing home visiting my grandma, I was getting her a Pepsi to drink, and a vending machine malfunctioned and then gave out way too much change. Long story short, I went out of my way to ensure the money went back to the machine's operator...

My grandma told me I was a good person. And I went out into the hallway and broke down. Because I wasn't. I was a monster. I've ran the hypothetical over and over in my head hundreds of times, and I always come to the same conclusion. Under the right circumstances, I would commit genocide. On anyone, on friends and loved ones. All of you...

Presented with choices, each more monstrous and disgusting than the last...

Green used to be my favorite color...
Now whenever I see it, I get pissed off...
The only green outside of nature that I can take solice in is Overlord (where I can shoot synthesis in the face) and Thane (The measure of an individual is difficult to discern from actions alone) Both of them I keep close to me...

At times I feel dead inside...
Not only did I not see how people interpreted the ending as completely literal, I really didn't see how they could like it...

You are awesome.  Monstrously evil, obviously, but awesome.

#30
Iakus

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Mr.House wrote...

I did not find ME3 depressing at all, except for the endings Bioware made.


Eh the rest of the game was pretty dark too.  But at the time you think "It has to get pretty dark to make you appreciate the light at the end more"  

But no, there was no light.  Just color.  Red, Blue, Green. There was nothing to make it all worth it in the end.  No feeling of catharsis.  Just atrocity and death piled atop the evil and death already experienced in the game.. 

#31
FreshRevenge

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JadeShepard wrote...

Because it is.

Surprise!


I concur this statement to be accurate!

#32
Shadow Storm

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After Me3's ending i was kicking myself in thinking what this guy had to say was crazy. Dr Manuel for reference. The minute he opened his mouth was a stroke of genius and to think i thought he was crazy. I should have just layed down my weapons and kneeled before him screaming "hail the prophet". lol



#33
Lyrandori

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Because it is.

#34
Yate

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Lyrandori wrote...

Because it is.


Pretty much. I really like the tone they got for it, it's very bleak without being too dark. ME2 tried too hard to be gritty.

#35
Teddie Sage

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OdanUrr wrote...

It's a war? Those aren't exactly cheerful.


Apparently, the Catalyst believes this isn't war, which is even more depressing.

#36
Fiddles dee dee

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Why am I reminded of the question "why can't Romeo and Juliet live happily ever after?"

Drama requires conflict, increasing drama requires increasing conflict. Also I think they were going for the angle that no matter if you choose order or chaos but stand by your decisions and responsibilities it will cost you and in this case it cost Shepard their life (I don't count gasps).

#37
Iakus

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Fiddles dee dee wrote...

Why am I reminded of the question "why can't Romeo and Juliet live happily ever after?"

Drama requires conflict, increasing drama requires increasing conflict. Also I think they were going for the angle that no matter if you choose order or chaos but stand by your decisions and responsibilities it will cost you and in this case it cost Shepard their life (I don't count gasps).


Drama does not, however, require taking the end of The Little Match Girl and sticking it on the end of "It's a Wonderful Life" ;)

#38
teh DRUMPf!!

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 The themes, and tone, have changed in ME3.

As they should have.

There's a world of difference between wartime and "peacetime" conflicts.

#39
Chiggy

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The whole time I played, I felt there was a constant foreshadowing of Shep's death.

#40
Gruntburner

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Just because it is a video game means that it can't be depressing? Go play Spec Ops: The Line and then tell me that ME3 is depressing. That game essentially takes all the negative emotions from Apocalypse Now and the last half of Full Metal Jacket and throws it back at the player.

#41
Sundance31us

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Chiggy wrote...

The whole time I played, I felt there was a constant foreshadowing of Shep's death.

If I were going to quip I’d say Shepard was attending his own wake.

#42
Belisarius25

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ME3 feels depressing because for most of the game, everything going on is Kai Leng's cutscene, Shepard's just living in it.



More seriously, while the dreams did nothing for me, I think the game did a decent job of giving Shepard a feeling that he's just like Sisyphus, futilely trying to push his boulder up the mountain. I actually wouldn't have minded having more squad dialogue regarding the actual in-game situation (i.e. your LI can visit and see how you're doing, or someone onboard asks if you're doing alright, etc.) to show both sides of wartime.

Modifié par Belisarius25, 09 janvier 2013 - 05:28 .


#43
Autoclave

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Because they tried to make Deus Ex like experience out of a Space Opera Sci-Fi game. Why would anyone try to replicate the Cyberpunk dystopia in a Space Opera Sci-Fi game..

#44
Iakus

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Gruntburner wrote...

Just because it is a video game means that it can't be depressing? Go play Spec Ops: The Line and then tell me that ME3 is depressing. That game essentially takes all the negative emotions from Apocalypse Now and the last half of Full Metal Jacket and throws it back at the player.


Why would I ever waste time or money on a game like that?

#45
Gruntburner

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iakus wrote...

Gruntburner wrote...

Just because it is a video game means that it can't be depressing? Go play Spec Ops: The Line and then tell me that ME3 is depressing. That game essentially takes all the negative emotions from Apocalypse Now and the last half of Full Metal Jacket and throws it back at the player.


Why would I ever waste time or money on a game like that?


Because it is a shooter with one of the greatest narratives in the medium that makes a devastating critique against Modern Military shooters.  Central themes include PTSD, the role of player vs. player character, and the need to feel like a hero.  Just because it isn't fun doesn't mean it isn't an absolutely amazing game.

Modifié par Gruntburner, 09 janvier 2013 - 05:31 .


#46
silverexile17s

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iakus wrote...

Gruntburner wrote...

Just because it is a video game means that it can't be depressing? Go play Spec Ops: The Line and then tell me that ME3 is depressing. That game essentially takes all the negative emotions from Apocalypse Now and the last half of Full Metal Jacket and throws it back at the player.


Why would I ever waste time or money on a game like that?

I admit  a game like that doesn't sound very appealing. But then again, is war itslef really all that appealing?
Things like Iraq and Afganastan are why I don't envy the job of a soldier. And the depressing themes of war in games like that? Thats' how real war is. And the depressing is becoming the theme more an more in coming games.
Dishonored, Aliens: Colonial Marrines, Dead Space 3, Gears of War 3, Call of Duty: Spec Ops, and likely DmC: Devil may Cry, as well.
You can't escape that theme. I garuntee that most new games this year will have depressing undertones like that.
It's not wasting money if you ask me. It's being realistic to what war is - depressing and harsh.

Modifié par silverexile17s, 09 janvier 2013 - 05:37 .


#47
DirtyPhoenix

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Bill Casey wrote...

I have a couple of saves dedicated to the literal interpretation to try and see other people's points of view. It has ruined me...

It was grotesque and disgusting...
It keeps me up at night...

I was at the nursing home visiting my grandma, I was getting her a Pepsi to drink, and a vending machine malfunctioned and then gave out way too much change. Long story short, I went out of my way to ensure the money went back to the machine's operator...

My grandma told me I was a good person. And I went out into the hallway and broke down. Because I wasn't. I was a monster. I've ran the hypothetical over and over in my head hundreds of times, and I always come to the same conclusion. Under the right circumstances, I would commit genocide. On anyone, on friends and loved ones. All of you...

Presented with choices, each more monstrous and disgusting than the last...

Green used to be my favorite color...
Now whenever I see it, I get pissed off...
The only green outside of nature that I can take solice in is Overlord (where I can shoot synthesis in the face) and Thane (The measure of an individual is difficult to discern from actions alone) Both of them I keep close to me...

At times I feel dead inside...
Not only did I not see how people interpreted the ending as completely literal, I really didn't see how they could like it...


Dude.. It's a damn videogame. Why do people feel like torturing themselvesover a piece of fiction? Don't get me wrong, I do get how games can mean so much to some people but if you take things THAT seriously that you stay awake at nights over monstrosity you commited in a game.. Chill out men. Sometimes we need to remind ourselves it's just a game.

And if you think ME3's endings were monstrous, wait till you learn of what I did in New Vegas. And I slept a happy man that night. Some monster I am xD

#48
Iakus

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silverexile17s wrote...

I admit  a game like that doesn't sound very appealing. But then again, is war itslef really all that appealing?
Things like Iraq and Afganastan are why I don't envy the job of a soldier. And the depressing themes of war in games like that? Thats' how real war is. And the depressing is becoming the theme more an more in coming games.
Dishonored, Aliens: Colonial Marrines, Dead Space 3, Gears of War 3, Call of Duty: Spec Ops, and likely DmC: Devil may Cry, as well.
You can't escape that theme. I garuntee that most new games this year will have depressing undertones like that.
It's not wasting money if you ask me. It's being realistic to what war is - depressing and harsh.


If depressing and harsh is considered "art" I'll take entertainment, thanks.

#49
chemiclord

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Shockingly, some people like their entertainment to be reflection of reality, rather than an escape from it.

And shockingly, a Realist perspective is just as valid as a Romantic one.

I know, it's crazy.

#50
Iakus

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And shockingly neither ME1 nor ME2 were that.

Shocking.