Why does Mass Effect 3 feel so depressing?
#76
Posté 09 janvier 2013 - 06:40
#77
Posté 09 janvier 2013 - 06:43
pirate1802 wrote...
Maybe a nod to the player. Since the player too, feels: wait a min. Didn't we do this already?
All this makes me want to play it again, but I have to much going in the next few days to be sullen and depressed again.
#78
Posté 09 janvier 2013 - 06:46
I know.pirate1802 wrote...
silverexile17s wrote...
That's like expecting Aliens or Dead Space to not have horror. (Oh, wait.... Damn you, Dead Space 3!!!)
LEL. R.I.P another great franchise. Thou will be remembered.
Why was Dead Space re-worked into a Co-Op game? It was fine as is!
The game, from what I saw in the demo, is becoming less and less survival horror, and more Aliens: Colonial Marrines-style "Shoot them all dead."
#79
Posté 09 janvier 2013 - 06:54
silverexile17s wrote...
I know.pirate1802 wrote...
silverexile17s wrote...
That's like expecting Aliens or Dead Space to not have horror. (Oh, wait.... Damn you, Dead Space 3!!!)
LEL. R.I.P another great franchise. Thou will be remembered.
Why was Dead Space re-worked into a Co-Op game? It was fine as is!
The game, from what I saw in the demo, is becoming less and less survival horror, and more Aliens: Colonial Marrines-style "Shoot them all dead."
Survival horrors should, as a rule, never have forced Co-op. Because having an (AI or human) player besides you takes away all the horror that comes from being alone, that feeling that you're trapped and nowhere to go.
Man.. just think Dat Feeling of Dead Space 1. Alone on a derelict ship full of unknown horrors, uncovering what happened to the crew.. then I look at DS3 and wanna do a facewall..
Modifié par pirate1802, 09 janvier 2013 - 06:58 .
#80
Posté 09 janvier 2013 - 07:10
I look at Dead Space 3 and see nothing that distinguishes it from the upcoming Aliens game. Not anymore at least.pirate1802 wrote...
silverexile17s wrote...
I know.pirate1802 wrote...
silverexile17s wrote...
That's like expecting Aliens or Dead Space to not have horror. (Oh, wait.... Damn you, Dead Space 3!!!)
LEL. R.I.P another great franchise. Thou will be remembered.
Why was Dead Space re-worked into a Co-Op game? It was fine as is!
The game, from what I saw in the demo, is becoming less and less survival horror, and more Aliens: Colonial Marrines-style "Shoot them all dead."
Survival horrors should, as a rule, never have forced Co-op. Because having an (AI or human) player besides you takes away all the horror that comes from being alone, that feeling that you're trapped and nowhere to go.
Man.. just think Dat Feeling of Dead Space 1. Alone on a derelict ship full of unknown horrors, uncovering what happened to the crew.. then I look at DS3 and wanna do a facewall..
The Co-Op makes it more like.... Oh, god.
Resident Evil. The Co-Op is throwing me back to how Resident Evil turned out after the Co-Op was overhyped.
Generic.
P.S. Wasn't your profile pic of a salarian a second ago? And an asari before that?
I've herd of someone with many faces before, but.....
Modifié par silverexile17s, 09 janvier 2013 - 07:12 .
#81
Posté 09 janvier 2013 - 07:15
Actually, I think your wrong on that.iakus wrote...
And shockingly neither ME1 nor ME2 were that.
Shocking.
ME1 got pretty depressing with the choice on Virmire. And ME2 with the supposed death of Shepard in the begining.
So yes, ME1 & 2 DID have those elements.
#82
Posté 09 janvier 2013 - 07:18
silverexile17s wrote...
P.S. Wasn't your profile pic of a salarian a second ago? And an asari before that?
I've herd of someone with many faces before, but.....
..Finding the right one. I think I'll settle for TIM now.
:/
#83
Posté 09 janvier 2013 - 07:20
#84
Posté 09 janvier 2013 - 07:27
And somehow, the concept of that is scarier then how I expect the game to be.pirate1802 wrote...
And yes.. Resident Evil 5 is the first thing that gets to my mind when someone says survival horror and co-op in the same sentence.
Modifié par silverexile17s, 09 janvier 2013 - 07:27 .
#85
Posté 09 janvier 2013 - 07:37
And Resident Evil didn't really scare me unless something managed to sneak up on me and knock me down or something without me seeing it, which with playing with a friend rarely happened.
I think co-op games being scary can work but you can't give the player too much power or the combined firepower of the two people will negate a lot of the fear. I think to make it really scary the mobs have to be very dangerous and your supplies have to be minimal so you have to be very careful about splitting them. When a mob shows up it should elicit a fight or flight response from the person. Unfortunately in Resident Evil it was more a you take left I take right..and done.
I like "The hidden" mod, that can be very scary at times. And you have an entire team with you in that one.
www.youtube.com/watch
Modifié par Priss Blackburne, 09 janvier 2013 - 07:42 .
#86
Posté 09 janvier 2013 - 07:50
iPoohCupCakes wrote...
Seems like that way to OP.Mcfly616 wrote...
ummm is War supposed to feel "happy"?
Death, guns, reapers OH THE JOY!
This is a false dilema fallacy
#87
Posté 09 janvier 2013 - 08:08
I am fine with actual stories based of actual wars being very realistic and dark as the people who died in them deserve to be remembered in the correct context. But I play/watch entertainment media to escape the troubles of the real world for a short time.
I may be a little more sensitive with this subject as I've been suffering with Depression and Anxiety/panic attacks for 10+ years, working on getting the right type and dosage of medication, exercise and eating habits. It took about 8 years until the right medication and counselor managed to get me into a socially workable person. I'm generally very sensitive about the types of media I subject myself to as too much of these "dark edgy" stories can effect me in a very negative way by triggering a drepression "attack" I guess would be the best description. So if I had know that (pre EC ) Mass effect would have ended this way, I would have not played it. Despite how much I love the universe, as it did trigger a large wave of depression that I had to fight through.
edit: I feel like I should point out in no way do I feel this is in anyway a problem that Bioware caused. It's the story they choose to tell, and many stories have similair tones to them. I am only saying why I personaly do not like the dark and depressing stories that have been prevalent in science fiction lately.
Modifié par Priss Blackburne, 09 janvier 2013 - 08:15 .
#88
Posté 09 janvier 2013 - 08:28
#89
Posté 09 janvier 2013 - 08:31
#90
Posté 09 janvier 2013 - 08:43
Brovikk Rasputin wrote...
It's a war where millions are dying. I'd be more concerned if the game felt super happy.
That's not the depression in the game he's feeling.
I feel more depressed because I sit and play the game and feel 'this is it?' This is the big finale for so-and-so? Or 'this is what 5 years of a certain plot thread has led to'? 'That's it' and 'that's seriously all they bothered to do with that?'
You feel empty because everything is told to you, and nothing is shown to you.
Modifié par fiendishchicken, 09 janvier 2013 - 08:45 .
#91
Posté 09 janvier 2013 - 08:49
That said, I like that it didn't go too far in the other direction of stuff like Warhammer 40K or Gears of War where everything is grim, gritty and there's absolutely no levity. There seemed to be more comic relief in this game compared to the previous ones and a lot of what TV Tropes defines as a "Crowning Moment of Heartwarming" in between all the death, horror and Kai Leng.
#92
Posté 09 janvier 2013 - 08:50
DeinonSlayer wrote...
I'm glad they didn't yuk it up for YouTube lulz. War is hell. This is just the barest taste of what a real war is like.
Be glad you weren't doing Javikesque calculus the entire time.
War makes you drink and you dumb things like play baseball with a mortar.
Sometimes it's funny. I'll tell you about my story of the 59 year old Tali-farmer who came to about 600 meters outside our fob everynight for 3 weeks and lobbed in rounds that didn't hit anything except a mule. Then he backfired a round and we found him the next morning charred and extra crispy. We thought it was pretty funny.
Modifié par fiendishchicken, 09 janvier 2013 - 08:50 .
#93
Posté 09 janvier 2013 - 08:58
#94
Posté 09 janvier 2013 - 09:56
The second thing that should have hit the leaders of the galaxy and chill their bones would be that they are on borrowed time. Indoctrination works against the civilian populations and for the Reapers and there were several places where indoctrinated agents (and there were quite a few of them at the beginning of ME3) could have tossed a monkey wrench into the defenses like they did with the Batarians.
Shepard and crew should have felt like fire fighters running from one burning building to the next. For me one of the major things that broke immersion was the fact that despite the shear terror of the galaxy as the Reapers run rough shod over it, nobody panicked. Show me one instance where a mob is put in imminent danger of death and nobody panics. Nobody riots because they are so patient with their government when a gun is pressed against their collective temples.
BioWare likely didn't go there because it would be too grim. So they cheered it up and relied upon Shepard's nightmares to do the trick (which I rather liked by the way). But even that doesn't appear to have been enough. People still find it too grim. I guess they should have added rainbows and bunnies, well...either that or lots and lots of gratuitous sex to blind you to the fact that the Milky Way is on fire.
I'm beginning to understand BioWare's position in that no matter what you do you are not going to win. That said, I submit that had there been that darkness and Shepard was allowed a self sacrificing moment where a "good" ending was possible, then I believe that the fans would have forgiven the darkness because they would have seen the dawn breaking on a new future clearing away the shadows they had just fought through.
Either that or they would have had a psychotic break.
#95
Posté 09 janvier 2013 - 11:34
#96
Posté 09 janvier 2013 - 12:11
#97
Posté 09 janvier 2013 - 12:13
Modifié par clarkusdarkus, 09 janvier 2013 - 12:25 .
#98
Posté 09 janvier 2013 - 01:06
Michael_M88 wrote...
I'm not referring to the ending (I got a mod to fix that hehe), but the whole game in general. I know it's been like a year since it's been out but no one has pointed this out before (as far as I know). What I mean is the entire game is just so miserable. I mean, I know it's stressful, going up against the reapers, but even in ME2 you were going up against suicidal odds and the game still felt like a fun adventure across the galaxy. But ME3 is so emo feeling even every color hair Shepard had between brown and blonde goes black. Even the graphics are all dark and depressing. Like good lord this is a video game, not some European movie about a 5 year old alcoholic orphan on the streets who dies alone and unwanted in the ending. I know I'm getting a little over the top and I don't mind sad and emotional feelings in a game (and I know that's hard to take me seriously because I just said I use MEHEM), but, damn. Is this part of the artistic integrety they say they have?
EDIT
Okay okay never mind (not trying to sound bitter). I guess that's just the way it needs to be.
They did very well on certain things, which ironically comes to bite them later in game. I just can't be bothered to write about all the things in game, but to make it short: We do things here and there but still very much feel like we are just passengers without most of our actions having any real impact to events happening around us. That IMO is actually a good thing.
However, even before, but especially during Priority Earth things start falling apart. London Firebase might even work, some content there is actually really great. Where it goes wrong is that as players our actions are heavily railroaded at the same when foreshadowing of Shepard's fate happens, as subtly as slegehammer to the face. That doesn't leave room for players to create their own means to handle the situation.
Then when even combat isn't that great on Priority Earth, no wonder experience may feel dissapointing, confusing and in general, lacking.
Edit:
LOLMichael_M88 wrote...
Like good lord this is a video game, not some European movie about a 5 year old alcoholic orphan on the streets who dies alone and unwanted in the ending.
Modifié par ZLurps, 09 janvier 2013 - 01:09 .
#99
Posté 09 janvier 2013 - 01:07
Ordinary war can drive some men insane, can you imagine an event like this?
Modifié par Armass81, 09 janvier 2013 - 01:10 .
#100
Posté 09 janvier 2013 - 01:44





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