Am i missing something about ME3 Soldier compared to ME2 soldier?
#1
Posté 09 janvier 2013 - 04:32
It feels like Soldier got some massive nerfs, with all this weight system, after playing other classes i was looking forward to soldiers expecting that i will be able to bring an arsenal with me comparable to what i used to do in ME2.
Most of the ME3 guides state how soldier has an immense weight carrying capacity, where is that? I cannot even carry a heavy AR and a heavy sniper without getting the the CD penalties. And that is without having a shotgun.
Am i doing something wrong? I only started my soldier game, lvl ~30. Do i get extra weight with level up? (i took all the weight talents from combat master and it still feels lackluster). Are weapon tier upgrades significant enough for me to have at least a 0 cd penalty? Will I be able to carry for example Typhoon, Black Widow and a decent shotgun at the same time later in the game?
Why has Adrenaline Rush been so heavily nerfed? It doesn't feel special any more with that joke of time delay compared to the impressive time delay i had in ME2. And this massive cooldown? Am i expected to have a excruciatingly long CD on adrenaline rush?
After ME2, when i planned to have a run with every class, Soldier simply doesn't bring anything comparable to what i have experienced in ME2.
#2
Posté 09 janvier 2013 - 04:54
#3
Posté 09 janvier 2013 - 05:00
EDIT: it looks like only combat mastery gives weight bonus. So If I want to carry out with tier 1 Mantis, tier 1 Avenger, Tier 1 Katana and Tier 1 predator i must incur 100% penalty? And those are not the heaviest weapons out there, with an AR cooldown taking quite long, there is little room for having fun with a soldier.
Modifié par Autoclave, 09 janvier 2013 - 05:18 .
#4
Posté 09 janvier 2013 - 06:29
With a Mantis 10, Avenger 10, and Katana 10 I have around 120-150%. I am able to effectively use Adrenaline Rush, but more importantly, I am able to use ammo powers on the fly to send down hails of amplified concussive shots to quickly freeze or light enemies on fire. Which also sets them up for lots of combos.
FYI, playthrough 1, you can only level up weapons to 5. It is very weird, but trust me you'll get through fine. I got through with level 1 weapons myself.
So my advice, is to build your guy around Ammos, Concussive Shot that is upgraded to take Ammo Abilities, and anything else you want. You'll be able to just murder enemies with lots of combos and lots of versatility
Modifié par Doommarine23, 09 janvier 2013 - 06:30 .
#5
Posté 09 janvier 2013 - 06:30
As you noted, the extra weight capacity upgrades are in the Combat Mastery tree. How I played Soldier in ME2 was to swap between all 4 guns situationally, with assault rifles being most used followed by snipers, then shotguns then pistols. I would also spam AR as soon as it was up. Unfortunately in ME3, if I wanted to carry the same 4 weapon loadout (like Soldier did in both previous games), it would completely ruin my AR cool down because the weight system is ****.
However AR does get one new cool feature, using it will instantly reload your current weapon. This can let you fire off a very long stream of fire from an automatic weapon or use 2 rapid fire Claymore shots for example, very awesome. Also, look at rank 4 of the AR tree and decide if you want more weapon damage and time dialation, or damage reduction.
The best advice I can offer is to pick a few guns you really like and rank them up as quickly as possible. ME3 is liberal enough with ammo that you can use only 1 or 2 guns on Soldier. Reducing your loadout will help with power spam. Also, on NG+ when you can take weapons to rank X, I found that by taking both weight capacity upgrades and taking all the power recharge intel upgrades (from the console in Liara's room), I could carry the same type of loadout as I did in ME2. I.E., I had my Rev, Viper, Eviscerator and Predator and was able to maintain a decent cool down time on AR. The new pistol ULM will help even more. However it just sucks how long it took me to be able to do that. This new weight system sucks.
Beyond that Soldier is still good at shooting stuff, but it doesn't have the shine it used to. If you play on PC you can edit the coalesced to give yourself a fixed cool down but that isn't a great solution.
#6
Posté 09 janvier 2013 - 06:31
Remember, ME2 only gave you one end level evolution, ME3 gives every power, 6 different evolutions to choose. How you build your guy is completely up to you.
Infact, I think Adrenaline Rush can be modified to use one power right? Get Marksman from Ashley and go nuts with it. You'll basically become a rapid fire accurate bullet-hose, slowmo and a lot more bonus damage from AR.
Modifié par Doommarine23, 09 janvier 2013 - 06:33 .
#7
Posté 09 janvier 2013 - 06:46
Doommarine23 wrote...
Soldier is still amazing though, it's just a bit different because ME3 is different at its core. You guys need to adapt and try different builds with him.
Remember, ME2 only gave you one end level evolution, ME3 gives every power, 6 different evolutions to choose. How you build your guy is completely up to you.
Infact, I think Adrenaline Rush can be modified to use one power right? Get Marksman from Ashley and go nuts with it. You'll basically become a rapid fire accurate bullet-hose, slowmo and a lot more bonus damage from AR.
1. Thanks for all the suggestions
2. NG+ limits me to the original class i played or i can choose another 1? I see no sens to do another playthrough with my infiltrator or vanguard for example. I just want to experience another class and be able to get tier 6-10 weapons.
3. I heard you cannot combine AR with Marksman for some weird reason. Is this still true or has it been changed?
My problem is, after seeing how much crazy awesome Vanguard has become, on top of already being an awesome class in ME2, i am cannot help but be disappointed to see nothing extra special for the soldier
Is there anything in single player that can beat the awesomeness of Any source power -> Biotic Charge with detonation -> Another source power -> Nova with detonation -> Claymore -> heavy melee?
Or have i just been spoiled by this jewel of ME3 and expect something similar from other classes?
#8
Posté 09 janvier 2013 - 07:00
Autoclave wrote...
Doommarine23 wrote...
Soldier is still amazing though, it's just a bit different because ME3 is different at its core. You guys need to adapt and try different builds with him.
Remember, ME2 only gave you one end level evolution, ME3 gives every power, 6 different evolutions to choose. How you build your guy is completely up to you.
Infact, I think Adrenaline Rush can be modified to use one power right? Get Marksman from Ashley and go nuts with it. You'll basically become a rapid fire accurate bullet-hose, slowmo and a lot more bonus damage from AR.
1. Thanks for all the suggestions
2. NG+ limits me to the original class i played or i can choose another 1? I see no sens to do another playthrough with my infiltrator or vanguard for example. I just want to experience another class and be able to get tier 6-10 weapons.
3. I heard you cannot combine AR with Marksman for some weird reason. Is this still true or has it been changed?
My problem is, after seeing how much crazy awesome Vanguard has become, on top of already being an awesome class in ME2, i am cannot help but be disappointed to see nothing extra special for the soldier![]()
Is there anything in single player that can beat the awesomeness of Any source power -> Biotic Charge with detonation -> Another source power -> Nova with detonation -> Claymore -> heavy melee?
Or have i just been spoiled by this jewel of ME3 and expect something similar from other classes?
1. You're welcome, I am glad to be of help.
2. Not sure about NG+. At the least remember at chakwas you can always reassign points. But you might be stuck with that class. If you're PC though, you can save-edit and change it without any issues.
3. I am not sure, don't have Ashley. But I'll test sometime.
Not sure what "Any source power" is. But I dunno, I find a lot of enjoyment from using a Mantis X, Katana X and Avenger X (X = 10). It's so satisifying to swap ammos for the right situations, go into Adreanline rush and just blow off a face due to AP ammo's extra weapon damage with the Katana.
#9
Posté 09 janvier 2013 - 07:13
Autoclave wrote...
3. I heard you cannot combine AR with Marksman for some weird reason. Is this still true or has it been changed?
My problem is, after seeing how much crazy awesome Vanguard has become, on top of already being an awesome class in ME2, i am cannot help but be disappointed to see nothing extra special for the soldier![]()
Is there anything in single player that can beat the awesomeness of Any source power -> Biotic Charge with detonation -> Another source power -> Nova with detonation -> Claymore -> heavy melee?
Or have i just been spoiled by this jewel of ME3 and expect something similar from other classes?
You are correct. Even when taking the bonus power evolution at rank 6 of AR, Marksmanship cannot be used during AR. I imagine Bioware felt this would be incredibly over powered but it would be mad fun.
As for your second point, thats really up to personal taste. Setting off biotic combos is fun but I personally dislike how potent they are against unshield enemies as very few enemies have some form of protection in 3. And I dislike how easy and potent it is to play vanguard as a nova spammer and not use your shotgun. But that is me, if you have found it to be super fun then you should totally keep playing it.
One thing to try though with soldier is to use fire explosions. Incendiary ammo to set up on an enemy, then most any direct damage power can set them off; conc shot, carnage, grenades, even tech and biotics like overload and warp will set it off. Fire explosions might help you find extra enjoyment on soldier.
#10
Posté 09 janvier 2013 - 07:27
#11
Posté 09 janvier 2013 - 01:27
Autoclave wrote...
It feels like Soldier got some massive nerfs, with all this weight system, after playing other classes i was looking forward to soldiers expecting that i will be able to bring an arsenal with me comparable to what i used to do in ME2.
Most of the ME3 guides state how soldier has an immense weight carrying capacity, where is that? I cannot even carry a heavy AR and a heavy sniper without getting the the CD penalties. And that is without having a shotgun.
Am i doing something wrong? I only started my soldier game, lvl ~30. Do i get extra weight with level up? (i took all the weight talents from combat master and it still feels lackluster). Are weapon tier upgrades significant enough for me to have at least a 0 cd penalty? Will I be able to carry for example Typhoon, Black Widow and a decent shotgun at the same time later in the game?
You never need more than 2 weapons, and you can get away with carrying only one weapon the entire game.
Unlike in ME2, most weapons do not gain any bonuses to defenses, and only elite enemies have defenses.
The weight system is not very good and very poorly implemented in my opinion, especially for the Soldier. If you want the Typhoon and Black Widow and a shotgun, do not expect any good cooldowns.
Why has Adrenaline Rush been so heavily nerfed? It doesn't feel special any more with that joke of time delay compared to the impressive time delay i had in ME2. And this massive cooldown? Am i expected to have a excruciatingly long CD on adrenaline rush?
Adrenaline Rush has not been nerfed that badly and I do not think it has really been nerfed so much as changed.
In ME2, you gained a +100% to +140% weapon damage under Adrenaline Rush, which--while powerful--was extremely stupid in my opinion. They have dialed it back to +50% to +75% depending on evolutions although I think they should have scrapped the weapon damage bonus altogether.
The time dilation is not as good but not exactly game changing.
Adrenaline Rush now instantly reloads your current weapon when activated. Great for most guns, freaking awesome for one-shot weapons.
The Fire Power evolution is fantastic.
After ME2, when i planned to have a run with every class, Soldier simply doesn't bring anything comparable to what i have experienced in ME2.
It depends on what you want. Keep an eye towards combo detonations (tech bursts or fire explosions especially). Concussive Shot is a detonator, so you can detonate tech bursts with your own Disruptor Ammo or fire explosions with your own Incendiary Ammo.
You have been spoiled and expect something similar from other classes.Autoclave wrote...
Is there anything in single player that can beat the awesomeness of Any source power -> Biotic Charge with detonation -> Another source power -> Nova with detonation -> Claymore -> heavy melee?
Or have i just been spoiled by this jewel of ME3 and expect something similar from other classes?
The Soldier is still very powerful, it just plays differently than expected from its ME2 counterpart, as do all the classes in ME3.
#12
Posté 09 janvier 2013 - 01:57
As for how many weapons i really need to play Mass Effect, it's a wrong way too look at things. By this reason i don't really need gun with my vanguard. I expect from soldier to be able to carry an LMG like revenant + a relatively heavy sniper rifle + a shotgun, yet i have to endure massive cooldown penalties for this.
Modifié par Autoclave, 09 janvier 2013 - 02:02 .
#13
Posté 09 janvier 2013 - 03:15
You can carry a full load if you want to and people have made that work. You just won't be able to spam ARush but you really shouldn't need to.
Soldier's thing is doing more sustained damage with weapons than any other class, which includes having the right ammo for the job. IMO it's best played with the weapon and ammo damage evo of Combat Mastery, not the weight, and carry 1 or 2 weapons. You can gun down most things pretty quickly, and use something like Concussive Shot to make combo explosions with.
Really, the system is designed for classes to exploit the power combo system and Soldiers are no exception.
ARush is still a great power. The instant reload means basically having a 2-shot Claymore or Widow, or just firing forever with some automatics like Revenant or GPR without suffering through the long reload. Take the Bonus Power evo at rank 6 so you can use another power under ARush, the shield restore is crap. Even Conc shot is good, but pair that with something like Energy Drain and you'll be rolling over enemies like they aren't there.
My personal favorite build is to take Fortification as a bonus. Stacked with the DR evo of ARush I have 55% DR up most of the time, and Fort also bumps up the damage of my ammo powers (and Frags and Conc Shot) so I'm doing fanatastic weapon damage and still a decent tank. It's a lot of fun if you just feel like shooting things.
#14
Posté 09 janvier 2013 - 04:10
All classes start with weight capacity of 75. An Infiltrator can get a bonus of 70, which is achievable by Rank 5 of Operational Mastery, but Soldier has to have ranked up to Rank 6 of Combat Mastery to get his 100 bonus. And in the end Infiltrators are less sensitive to cooldown anyway.
Speaking specifically to the Soldier, Adrenaline Rush was changed substantially. You can't get as much damage protection, time dilation is worse, and damage bonus is worse. More importantly, you don't get any sort of stability bonus any longer. IMO that should have been rolled into Adrenaline Rush, or make Combat Mastery more like the Turian Soldier's passive.
Ammo powers are somewhat improved, Incendiary especially with Explosive Burst. By itself, Concussive Shot is still somewhat mediocre, but it at least has a rapid cooldown. It is a detonator for tech combos though, and with the change to fire explosions combined with amplified CS, the most efficient Soldier becomes a caster spamming CS. Which is gimmicky and lame, but fairly potent. It also means that Incendiary Ammo is always the right ammo power. Disruptor is ok versus synthetics, but does not have enough bonus to shields and barriers to be worthwhile compared to Explosive Burst (or to get around shieldgate), and Cryo Ammo is not nearly as useful as it was in ME2 for a variety of reasons.
As for the infiltrator, it is so much more powerful than in ME2 it isn't even funny. The reworked cloak mechanics means that you largely get around the weight mechanic, and you can double dip power damage and weapon damage bonuses every cloak cycle. That did not happen in ME2. And because of that in ME2 you had to choose to use your cooldown for either weapon damage or CC, but in ME3 you can do both.
#15
Posté 09 janvier 2013 - 04:17
brad2240 wrote...
My personal favorite build is to take Fortification as a bonus. Stacked with the DR evo of ARush I have 55% DR up most of the time, and Fort also bumps up the damage of my ammo powers (and Frags and Conc Shot) so I'm doing fanatastic weapon damage and still a decent tank. It's a lot of fun if you just feel like shooting things.
Really? I did not realize that the power damage evo of Fort affected ammo powers. That is pretty awesome.
#16
Posté 09 janvier 2013 - 04:38
sharkboy421 wrote...
brad2240 wrote...
My personal favorite build is to take Fortification as a bonus. Stacked with the DR evo of ARush I have 55% DR up most of the time, and Fort also bumps up the damage of my ammo powers (and Frags and Conc Shot) so I'm doing fanatastic weapon damage and still a decent tank. It's a lot of fun if you just feel like shooting things.
Really? I did not realize that the power damage evo of Fort affected ammo powers. That is pretty awesome.
Yep. My favorite part is that it adds to the damage of the Explosive Burst on Incendiary. Pretty sweet with a rapid fire weapon.
#17
Posté 09 janvier 2013 - 04:42
What they did was took a blend of the ME1 and ME2's soldier, hitting ARush if spec'd for it gives you shield boost, and damage reduction, so its a blend of ME 1, immunity and shield boost blended with the elements of ME2 ARush, as far as the weapons you can carry, you can carry, h.pistol, smg ,ar,shotgun and sniper rifile and have a100% cool down which is great to still use ARush and CShot , regularly, I ve experimented with it, only thing you can have ask the to tier weapons in your load out and all your weapons need to be leveled up.
#18
Posté 09 janvier 2013 - 05:48
Thing is, the Widow or Javelin is only really good against bosses which have a lot of armor, shields, or barrier. For everything else, you can get away with just using the Mantis.brad2240 wrote...
ARush is still a great power. The instant reload means basically having a 2-shot Claymore or Widow, ...
Since you cannot one-shot any fully-shielded enemy with a one-shot sniper, Mantis with Disruptor Ammo can one-shot all non-shielded enemies and for shields-only enemies you can shoot (drop shields) > Adrenaline Rush (instant-reload) > shoot again (kill).
I do not see much of a point in using the Widow or Javelin in single player since you do not face boss-type characters all that often. And the Mantis is so much lighter as well. You could even take the Executioner Pistol as a backup--or even your main weapon--since it essentially a Widow in pistol form; plus the Executioner can get ULM mods.
My personal favorite build is to take Fortification as a bonus. Stacked with the DR evo of ARush I have 55% DR up most of the time, and Fort also bumps up the damage of my ammo powers (and Frags and Conc Shot) so I'm doing fanatastic weapon damage and still a decent tank. It's a lot of fun if you just feel like shooting things.
For my sniper I was using the Damage and Dilation evolution of Adrenaline Rush, but I think you have the better idea by taking the Damage Reduction evolution. I will have to give that a try.
#19
Posté 09 janvier 2013 - 06:46
RedCaesar97 wrote...
Thing is, the Widow or Javelin is only really good against bosses which have a lot of armor, shields, or barrier. For everything else, you can get away with just using the Mantis.
Since you cannot one-shot any fully-shielded enemy with a one-shot sniper, Mantis with Disruptor Ammo can one-shot all non-shielded enemies and for shields-only enemies you can shoot (drop shields) > Adrenaline Rush (instant-reload) > shoot again (kill).
I do not see much of a point in using the Widow or Javelin in single player since you do not face boss-type characters all that often. And the Mantis is so much lighter as well. You could even take the Executioner Pistol as a backup--or even your main weapon--since it essentially a Widow in pistol form; plus the Executioner can get ULM mods.
Agreed on all points. I was just listing examples of single-shot weapons.
To be honest, I don't snipe much anyway and I have a persanal (and probably irrational) dislike of single-shot weapons. When I do snipe, I lean towards things like the BW, Raptor, or Indra.
For my sniper I was using the Damage and Dilation evolution of Adrenaline Rush, but I think you have the better idea by taking the Damage Reduction evolution. I will have to give that a try.
I use full auto weapons as primary on my Soldiers and I feel the DR meshes better with that. Damage and Dilation may very well be better for snipers but it feels like it screws up automatics a bit with the extra slowdown. So I have more fun without the extra dilation and duration evolutions.
#20
Posté 09 janvier 2013 - 08:21
If you have just poor aim, take the particle rifle. Unlimited ammo. You can get it quite early in the game and it is questionable the best weapon in the game. Mod it with extra clip size and armor penetration and it is already awesome.
Add an ammo power, best would be the fire-ammo with the burst evolution and it gets overpowered.
Add the soldier passives to it espacially the last giving you 40% more ammopower damage and it gets insane. Still not enough? Well, there you go, take adranalin rush for bonus damage and a better aim due to bullet time.
Other than that? Take an assault rifle and maybe a sub. Works fine too. Sniper is fine, too. But if you want to play a sniper, why not pick the infiltrator to begin with.
To take the additional time dilation or not depends on your reactions. If those are good, it is a waste and will just annoy you. You won't realize the 25% damage reduction much, but what the heck. Not that you would run out of points.
#21
Posté 09 janvier 2013 - 08:31
Biglose wrote...
You won't realize the 25% damage reduction much
I can tell some difference if it's up or not, but I really like it stacked with the 30% from Fortification.
#22
Posté 09 janvier 2013 - 09:26
Biglose wrote...
Sniper is fine, too. But if you want to play a sniper, why not pick the infiltrator to begin with.
Personal preference plus slightly different takes on the sniper.
The Infiltrator has natural sniper rifle time dilation and more possible weapon damage than Soldier, especially for sniper rifles with various talent evolutions. The Soldier can gain better ammo power damage bonuses through the Combat Mastery talent evolutions, and Adrenaline Rush will instantly reload the active weapon (provided there are spare thermal clips).
Because of the shield gate mechanics, neither the Soldier or Infiltrator can one-shot-kill any fully-shielded enemy on Insanity without direct shield-damage powers.
So for one-shot sniper rifles, the Soldier can shoot > Adrenaline Rush > shoot; two dead troopers or one dead elite. The Infiltrator can cloak > Sabotage (backfire can remove most or all shields) > shoot for one dead trooper. Note that both scenarios require Disruptor Ammo damage.
For rapid-fire sniper rifles, the Infiltrator can cloak > zoom and shoot. The Soldier can zoom and shoot, then Adrenaline Rush to instantly reload and keep shooting.
#23
Posté 09 janvier 2013 - 09:48
Autoclave wrote...
Fitness? I am probably blind, i did not see anything in fitness description that says extra weight capacity.. let me have a look at that thing again..
EDIT: it looks like only combat mastery gives weight bonus. So If I want to carry out with tier 1 Mantis, tier 1 Avenger, Tier 1 Katana and Tier 1 predator i must incur 100% penalty? And those are not the heaviest weapons out there, with an AR cooldown taking quite long, there is little room for having fun with a soldier.
Sorry. It's been a while since I played as my Soldier so I forgot which talent it was. Anyway, you may have a point but the Soldier class is the only class that has access to nearly every type of weapon in all three games (I say nearly because you can't use any SMG's with it in ME2 but you know that). IMO the Vanguard is one of the best classes to play as in all three games because you have access to shotguns at the beginning of the game and that really helps against the husks in ME1 and ME2 and the Thorian creepers in ME1. I also like the Infiltrators cause they have a nice range of tech powers and a couple of ammo powers.
#24
Posté 10 janvier 2013 - 04:13
#25
Posté 10 janvier 2013 - 04:23





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