Fire Emblem: Awakening and more
#451
Posté 27 mars 2013 - 12:47
#452
Posté 27 mars 2013 - 02:11
I remember that holding out till level 20 was key in the previous fire emblem games, but thanks to reclassing it isn't that important now, is it? Sure, they're ridiculously over-powered when they do promote, taking on people five/seven levels higher, but-
#453
Posté 27 mars 2013 - 02:43
I'm weird about reclassing. I won't reclass my avatar as anything that can't use a tome, Vaike will always use an axe, Virion will always use a bow, etc.
One of these days I'm making Tharja a general. You know what? Next playthrough, everyone's getting shuffled around. Kellam? Priest. Henry? Thief. Chrom? Archer.
Lunatic mode indeed.
#454
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Posté 27 mars 2013 - 02:48
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Do they level slower if you do that at level 20? I feel like my avatar took longer to level up when I switched him from a Level 20 Tactician to a Myrmidon.Shepenwepet wrote...
I promote base classes at 10...
#455
Posté 27 mars 2013 - 02:58
yeah, there is a formula about it a few pages back, but I reflexively promote at 20 just like I don't use Jeigan characters (like Fredrick)J. Reezy wrote...
Do they level slower if you do that at level 20? I feel like my avatar took longer to level up when I switched him from a Level 20 Tactician to a Myrmidon.Shepenwepet wrote...
I promote base classes at 10...
#456
Posté 27 mars 2013 - 03:00
Just finished keeping Donnel alive and leveling him up, which was frustrating and took me a few tries.
#457
Posté 27 mars 2013 - 03:31
J. Reezy wrote...
Do they level slower if you do that at level 20? I feel like my avatar took longer to level up when I switched him from a Level 20 Tactician to a Myrmidon.Shepenwepet wrote...
I promote base classes at 10...
I could be wrong but it seems that a character promoted from a base class does level at the same rate the first promotion. I haven't needed many reclasses in my playthroughs. Children characters only have needed one, and Chrom, My avatar, and Olivia maxed everything but resistance.
#458
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Posté 27 mars 2013 - 03:41
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Olivia is an untouchable monster (from my experience) once she gets reclassed a few times. Her avoidance is so high it's funny.wsandista wrote...
J. Reezy wrote...
Do they level slower if you do that at level 20? I feel like my avatar took longer to level up when I switched him from a Level 20 Tactician to a Myrmidon.Shepenwepet wrote...
I promote base classes at 10...
I could be wrong but it seems that a character promoted from a base class does level at the same rate the first promotion. I haven't needed many reclasses in my playthroughs. Children characters only have needed one, and Chrom, My avatar, and Olivia maxed everything but resistance.
#459
Posté 27 mars 2013 - 04:04
J. Reezy wrote...
Olivia is an untouchable monster (from my experience) once she gets reclassed a few times. Her avoidance is so high it's funny.
Yeah, I didn't even really need defense or resistance for her after she reclassed from Dark Flier to Sword Master because speed and luck already maxed out. BADASS! Best wife from Chrom by a large margin IMO.
#460
Posté 27 mars 2013 - 04:17
Reclassing isn't too complicated.
For pre-premotes, use Second Seals to learn whatever skills you want to learn before promoting. Good options are Vantage from Myrmidon, Armsthrift from Mercenary, Veteran from Tactician, Locktouch and Movement + 1 from Thief, and Miracle and Healtouch from Cleric (only for units who will use staffs obviously). Anything else is up to you, but I think the rest are easily replaceable by better skills from promoted classes.
Important factor: For Second Seals, use them at Level 10. I know that goes against all logic with Fire Emblem, but trust me. When you reset to level 1, you keep most of the stats you had from Level 10, thus giving you MORE stats. Why Level 10?
a. Most units gain their second skill at level 10. There are units that gain their second skill at level 15 (dancer, manakete, tactician, villager, taguel), but most of those skills aren't that useful Special Dance is useless outside of Dancer, Wyrmsbane is useless outside of fighting, Solidarity is kind of meh, Underdog isn't always useful. Beastbane, taguel's skill, is the only one I'd consider potentially useful.
b. Most importantly: When you use a Second Seal, your unit's internal level is changed. Say you were Level 14 when you used a Second Seal to become a Mercenary? Your level is put through an equation: (Your Level - 1) / 2 = (Answer rounded down)
So...
-(14 - 1) / 2 = 6.5
-6.5 is rounded down to 6.
When you get your new unit, your unit will be level 1, but will have an internal level of 6. What this means is, although your unit is level 1, he/she will gain the same amount of exp as if he/she were level 6. So that when you change classes, you don't level up as fast as you normally would. So ideally, you want to make sure your level is the lowest it can possibly be while still learning the skills you want to learn.
Level 10 is the lowest level you change classes with, so ((10-1) / 2 = 4.5). Your internal level will be level 4, which is far more manageable.
Take note that this isn't required, but it does make your life so much easier as it won't take as long to level your character. The game does however have unlimited EXP, technically so it's not the end of the world if your character is level 20 and using a second seal.
Once your done learning all the pre-promote skills you want to learn, go ahead and promote at level 10-20. If you're going to change promoted classes later (ie, Hero -> Myrmidon), then don't bother going to level 20. If you're going to promote to your next class and stay at that class, then go ahead a level all the way to 20 and then promote.
After you've promoted? You learn skills at Level 5 and Level 15.
You can still use Second Seals too!
-At level 1, you can use a second seal to return to pre-promote classes (although, I wouldn't suggest unless you feel it's completely necessary).
-At level 10, you can use a second seal to change into ANY PROMOTE class YOUR UNIT CAN BECOME!
For example:
ie. Olivia's classes are Dancer (no promotes), Myrmidon (Swordmaster and Assassin), and Pegasus Knight (Dark Flier and Falcon Knight). So if Olivia promotes to Assassin...
Use Second Seal at Level 1 - Dancer, Pegasus Knight, Myrmidon
Use Second Seal at Level 10 - Dancer, Pegasus Knight, Myrmidon, Dark Flier, Falcon Knight, Sword Master, (Assassin, but she's already in that class).
Also, the same effect works with special classes. So if Olivia is a Dancer...
Use Second Seal at Level 10 - Pegasus Knight, Myrmidon
Use Second Seal at Level 30 - Pegasus Knight, Myrmidon, Dark Flier, Falcon Knight, Sword Master, Assassin
Hope this helped a little bit. Same internal level rule applies for promotes.
Side note on turning promotes to pre-promotes (ie. Fredrick, Libra, Say'ri, etc). By all means, turn them into pre-promotes. I'd recommend learning the skills of their current class before doing so though (ie, making sure Fredrick learns Luna and Dual Guard+). Yes, pre-promotes can use the skills of promoted characters.
In some cases, I would recommend turning a promote into a pre-promote.
Like, Fredrick can become a Cavalier, Knight, and Wyvern Rider. He already knows the Cavalier skills, and the Knight and Wyvern Rider skills suck. So I'd recommend keeping him promoted.
But with Say'ri, she become a Myrmidon, which has Vantage, which is always good.
Modifié par Some Geth, 27 mars 2013 - 04:28 .
#461
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Posté 27 mars 2013 - 04:44
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I got confused here for a second. Stupid 999 had me thinking about digital roots.Some Geth wrote...
When you use a Second Seal, your unit's internal level is changed. Say you were Level 14 when you used a Second Seal to become a Mercenary? Your level is put through an equation: (Your Level - 1) / 2 = (Answer rounded down)
So...
-(14 - 1) / 2 = 6.5
-6.5 is rounded down to 6.
When you get your new unit, your unit will be level 1, but will have an internal level of 6. What this means is, although your unit is level 1, he/she will gain the same amount of exp as if he/she were level 6. So that when you change classes, you don't level up as fast as you normally would. [b]So ideally, you want to make sure your level is the lowest it can possibly be while still learning the skills you want to learn.
#462
Posté 27 mars 2013 - 11:14
Though I make no apologies for Donnely. He's a friggen beast at level 30 villager, and so far he had far better stat growth there than he has as a mercenary.
#463
Posté 27 mars 2013 - 02:28
If I remember right, we get a spotpass paralogue tomorrow. One more character to add to my support pile.
#464
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Posté 29 mars 2013 - 07:31
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I didn't really pay attention to that rating you see in Full view first playthrough. I'm having a minimum rating requirement before I even think of moving forward in the story.
I'm grinding most of the characters to around 150 so I feel more confident about their survivability. That will also give me time to build up more supports.
#465
Posté 29 mars 2013 - 08:24
...and I take back what I said about it being a blessing that the game wasn't fully voiced. I'd sit through hours of Severa's VA saying "GAWDS!" if I could hear Gideon Emery say "Now strap yourself in and get ready to ride the flavor stallion."
....
Well, I'm off, time to finally get all the rest of the available paralogue characters... I've never played A Hard Miracle yet, just did Dead King's Lament and Irreconcilable Paths yesterday.
Dead King's Lament was actually quite tricky when everyone but Chrom is overleveled. I had to unequip a few characters so they wouldn't retaliate and kill the character I was trying to recruit, because he just runs onto your sword if you let him.
#466
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Posté 29 mars 2013 - 08:36
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The "Help At A Touch" guide, last page. That shows you what I'm talking about.Shepenwepet wrote...
What is this rating you speak of? I don't recall ever seeing a rating.
#467
Posté 30 mars 2013 - 03:56
#468
Posté 30 mars 2013 - 04:54
Sajuro wrote...
Part of me wishes that Counter didn't activate when the defending party was counter attacking, that would be some nerfing but still it sucks for one of my heavy hitters to die because mother****ing Linus attacks me.
Besides Galeforce, Counter is the most OP'd skill in the game(excluding DLC and Grima skills). It would be much better if it was tied to an activation rate and only dealt half damage.
Anyways, I haven't played the game on Normal yet, Hard is my preferred difficulty. Lunatic is just way too unbalanced.
I just started a new playthrough where I intend to prefect the Eugenics program.
I'm testing out the best magic unit pairings, and trying to find the best parents for Severa, Kjelle, and Cynthia.
I'm going with
Henry(Lifetaker)+Maribelle(Galeforce)
Stahl(Luna)+Sully(Ageis)
Frederick(Luna)+Sumia(Galeforce)
Gaius(Pass)+Cordelia(Galeforce)
Ricken(Lifetaker)+Mirel(Tomefaire)
Libra(Tomefaire)+Tharja(Lifetaker)
#469
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Posté 30 mars 2013 - 05:00
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#470
Posté 30 mars 2013 - 05:37
#471
Posté 30 mars 2013 - 05:51
but only dark fliers can get it without breeding and they aren't murder enginesHomebound wrote...
Galeforce: Kill someone your turn, that unit can move/kill again. Does not stack.
#472
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Posté 30 mars 2013 - 05:58
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Oh my Grima... I'm reclassing my character ASAP so I can get that.Homebound wrote...
Galeforce: Kill someone your turn, that unit can move/kill again. Does not stack.
#473
Posté 30 mars 2013 - 06:04
Female only, just be warnedJ. Reezy wrote...
Oh my Grima... I'm reclassing my character ASAP so I can get that.Homebound wrote...
Galeforce: Kill someone your turn, that unit can move/kill again. Does not stack.
#474
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Posté 30 mars 2013 - 06:09
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Damn. Well, I'm reclassing Sumia ASAP to get that.Sajuro wrote...
Female only, just be warnedJ. Reezy wrote...
Oh my Grima... I'm reclassing my character ASAP so I can get that.Homebound wrote...
Galeforce: Kill someone your turn, that unit can move/kill again. Does not stack.
#475
Posté 30 mars 2013 - 06:30
wsandista wrote...
Sajuro wrote...
Part of me wishes that Counter didn't activate when the defending party was counter attacking, that would be some nerfing but still it sucks for one of my heavy hitters to die because mother****ing Linus attacks me.
Besides Galeforce, Counter is the most OP'd skill in the game(excluding DLC and Grima skills). It would be much better if it was tied to an activation rate and only dealt half damage.
Anyways, I haven't played the game on Normal yet, Hard is my preferred difficulty. Lunatic is just way too unbalanced.
I just started a new playthrough where I intend to prefect the Eugenics program.
I'm testing out the best magic unit pairings, and trying to find the best parents for Severa, Kjelle, and Cynthia.
I'm going with
Henry(Lifetaker)+Maribelle(Galeforce)
Stahl(Luna)+Sully(Ageis)
Frederick(Luna)+Sumia(Galeforce)
Gaius(Pass)+Cordelia(Galeforce)
Ricken(Lifetaker)+Mirel(Tomefaire)
Libra(Tomefaire)+Tharja(Lifetaker)
Personally I like Gregor for Severa and Vaike for Kjelle. If your avatar is male, I'd say keep Chrom with Sumia.
Disclaimer: I have a hard on for the Hero and Assassin classes, and enough time to pass on unoptimal skills.
Modifié par Mahrac, 30 mars 2013 - 06:33 .





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