Sajuro wrote...
The second entry into my fanstory about what must have happened between the support conversations, battlefields, and barracks
Sajuro wrote...
“We fight or we die,” Chrom near yelled and left the tent, “that’s the plan!”
“What,
no, that’s stupid,” Kell said following after him, “See Chrom, that’s
why I’m the tactician, I don’t come up with stupid ideas.”

And speaking of stories...
Finished my first playthrough last weekend, a big crunch through a few car and plane trips. It felt, I don't know... too short? Maybe my memories are scewed, but I seem to recall FE7 being much longer (but then, maybe that was because I couldn't grind up and blitz through much of it). I thought things were going pretty good as we fought the Valm Empire, I digged fighting the Conqueror, and then...
...end game so soon?
It was as much an anticlimax, both for the Valm act and the third and final act about the end-game, that I kept waiting for the Conquerer to return again or some new development to lead to another feeling of a 'real' war.
Don't get me wrong, it had its moments: the leadup to the prologue scene, or Lucina's confrontation with the Avatar. (All the better if you romanced her, or are her parent: Bioware, take notes!) It's just, well... it lacked oomph, you know?
Maybe it's my grim-dark sensibilities at play, or maybe I just wanted more drama out of it. Overtones of a Grima vs. Naga religious war for Chrom to rise above: more developments or involvement from the future. For the Avatar's father to actually make a come back and continue the story some more, rather than more or less be out-duped every time.
I liked the fate-of-nations plot lines: the Plegia arc stood well enough as Chrom developing and maturing, and though the Mad King was just made-to-hate the undertones of a valid historic grievance, threatening to spiral out of control, made Emmeryn an actually effective pacifist-inspiration for peace. I don't think the game ever presented it as such, but I can't help but think the first Real Change between the present and the dark future should have been peace between Ylisse and Plegia... and a character divergence for Chrom, who comes to mature into honoring his sister's ideals when possible rather than his initial inclination for righteous retribution.
If the Dark Future had been as much about conflicts leading to Grima as anything else, I'd have applauded.
Valm, on the other hand, had the interesting 'overcoming the rising empire' tension, in which Walhart the Conquerer and his unrelenting crusade for unification was both a steady see-saw of tension. I enjoyed the movement of the plot, such as the rebellion gathering, the dynast treachery, the various maneuverings of the evil tactician lady. If you play the Conquerer's DLC and explore his supports, it also has the not-quite developed undertones of a clash of ideologies: peace through unification, rather than peace through extermination (the Plegian hatred of Ylisse) or peace through tolerance (Emmeryn).
The Valm arc didn't do much to develop any real 'good' aspect or ideology of the Conquerer, though: not even about an enforcement of peace, or any grand destiny past the Conquerer's own. There was nevery a clear reason as to why he wanted to do so during the arc itself, which was a damn shame: Valm was just the evil empire, personified more by the treacherous and conniving Excellus than its actual ruler, and missed the opportunity to be some overly impersonnel grand march for the greater good or something even slightly redeeming.
The Grimleal Arc, as I mentioned before, was disappointing. It's more 'Chrom's personal journey to try and prevent the future' than being about, well, the implications or developments leading to the apacolypse. Some seriously good points were totally underwhelming in execution: the Avatar's parentage, the Avatar's role in the Future, even (and especially) Grima the Fell Dragon itself. FE:A is generally clear on who the good guys and bad guys were, but even the earlier villains had some basis of justiciation, or some possibly redeeming aspect. Even the Mad King can express regret. Validar and Grima, though have absolutely nothing redeeming about them: they'll destroy the world because they can, not because they have any real reason to want to.
And honestly, that's the part of it all that disappointed me the most. Why does the Fell Dragon, a god amongst mortals, care? Why bother to wipe out the humans? What future does it want to bring, that it prefers to the present? The same goes for Validar: he isn't the Avatar, or the first and valued servant of Grima. He's just, possibly, lunch. He doesn't even have a plan to double cross and seize the power of Grima for himself, which would be at least a little bit appealing as a motivation.
This is the problem of the Grimleal arc as a whole, as none of them, from the highest to the lowest, stand to gain anything out of it. Not power, not favor, not even revenge on their enemies or a chance to be spared. Why does the religion of Grimleal even exist, then?
Probably the best part of the Grimleal is the end, though, as events move too fast but touch on a number of points... including the buildup towards the foreshadowed final choice. There's much I, personally, could do with it, and to be honest you don't have to metagame to figure out which option is 'better.' But for a game that spent a great deal of time emphasizing the power of friendship, it works as an acceptable and appropriate theme for the resolution.
Don't get me wrong: despite the criticisms, I enjoyed Awakenings. I just kind of wish it was, well, expanded a bit. Give it my own flair.
And so I will.
(Stay tuned, boys and girls: Dean is going to write a TL;DR!)
Modifié par Dean_the_Young, 02 avril 2013 - 06:19 .