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Fire Emblem: Awakening and more


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#1001
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Screenshots

 

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No motherloving way! Bruh... I'm on the hype train already. Went from 0-100 real quick 



#1002
Shepenwepet

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Well, I'm late to the party, but better late than never. 

 

Analysis of the trailer from Serenesforest.net

 

Pair-up returns, and it looks like the Avatar feature is back as well.  

 

All I know is that I'm probably going to lose 200+ hours to this come summer.


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#1003
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Well, I'm late to the party, but better late than never. 

 

Analysis of the trailer from Serenesforest.net

 

Pair-up returns, and it looks like the Avatar feature is back as well.  

 

All I know is that I'm probably going to lose 200+ hours to this come summer.

Word. I just hope the support convos aren't focused on particular character traits where we have a Nowi asking to play around every time and a Ricken crying about being short and a kid in every conversation. More meaningful conversation, less anime cliches. But peep the character models though... Noticeable feet! WE HAVE FEET IN THE BUILDING!


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#1004
wolfsite

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I'll admit to squealing in delight at the announcement of more Fire Emblem...

 

I also hope it does well enough that they bring back Advance Wars..... and that they make Amiibos for Advance Wars cause I would love to have a figure of Jess holding her famous tank shell.



#1005
Shepenwepet

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 More meaningful conversation, less anime cliches. 

 

YES. 

 

On that note, I hope they do away with legacy characters unless I can talk their ears off. Who here actually used one? 

 

 

feshot.png

 

...I see no archers on that team. I want to grab that 3ds and reclass that entire bunch to archers and mages.  I'd so swap my team for the enemy's. Two clerics, two thieves, two pegasi and no archers? Ew. And that purple haired thing looks like a taguel. which I also wasn't a fan of.

 

Here's hoping for the return of some older classes that got cut from awakening, like soldier. 

 

Ooh, and the magic triangle.



#1006
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YES. 

 

On that note, I hope they do away with legacy characters unless I can talk their ears off. Who here actually used one? 

 

 

feshot.png

 

...I see no archers on that team. I want to grab that 3ds and reclass that entire bunch to archers and mages.  I'd so swap my team for the enemy's. Two clerics, two thieves, two pegasi and no archers? Ew. And that purple haired thing looks like a taguel. which I also wasn't a fan of.

 

Here's hoping for the return of some older classes that got cut from awakening, like soldier. 

 

Ooh, and the magic triangle.

I don't watch many playthroughs of FE:A but the ones I have seen hate on the Archer class a lot. I have no idea why. Virion's been the MVP, coming through in the clutch a few times. Archers are valuable for sure.

 

And we definitely need the magic triangle back. I need my light, dark, and anima magic back.



#1007
AventuroLegendary

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I don't watch many playthroughs of FE:A but the ones I have seen hate on the Archer class a lot. I have no idea why. Virion's been the MVP, coming through in the clutch a few times. Archers are valuable for sure.

 

And we definitely need the magic triangle back. I need my light, dark, and anima magic back.

 

I think it's because archers aren't viable close range before you class change them, unlike mages. 

 

IS could level the playing field by giving them range or adding a "Skirmish" skill (move with half movement points after attack).

 

 

Word. I just hope the support convos aren't focused on particular character traits where we have a Nowi asking to play around every time and a Ricken crying about being short and a kid in every conversation. More meaningful conversation, less anime cliches. 

 
Yes, please. Kellam got the worst of it. It's partially a consequence of the unlimited support system.
 
On the same note, I'm curious if they'll add marriage again. If they do, I hope it will go the way of Genealogy and split up the game into two generations.


#1008
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Yes, please. Kellam got the worst of it. It's partially a consequence of the unlimited support system.
 
On the same note, I'm curious if they'll add marriage again. If they do, I hope it will go the way of Genealogy and split up the game into two generations.

 

Not gonna lie, people repeatedly not acknowledging Kellam's existence is kind of hilarious. But to do that with some gimmick for EVERY character was overkill and I hope IS took complaints such as those to heart when it comes to the support convos. Assuming they actually found them amongst the myriad letters praising them for their waifu simulator. I agree that the drop in quality was tied to how they decided to tackle supports in Awakening



#1009
Cyonan

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Well, I'm late to the party, but better late than never. 

 

Analysis of the trailer from Serenesforest.net

 

Pair-up returns, and it looks like the Avatar feature is back as well.  

 

All I know is that I'm probably going to lose 200+ hours to this come summer.

 

I was kind of hoping pair up wouldn't return, or is changed in some way.

 

It's an interesting idea, but it just feels like it encourages using half my army as stat boosters for the other half.



#1010
Clover Rider

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More FE?

 

Yay!



#1011
OdanUrr

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Apparently, if you buy a new 3DS XL, you'll have to buy the charger separately:

 

http://kotaku.com/ni...fair-1679656730



#1012
TheClonesLegacy

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^That's a little irritating.

 

Regardless I'll still be picking one up. Since the 3DS seems to have a good library.

 

So I guess my first question is...Is Fire Emblem Awakening good?

I haven't played one since the GBA FE.

 

Which I did recently buy off the Wii U E-Shop.

Only 3 deaths so far!



#1013
Cyonan

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^That's a little irritating.

 

Regardless I'll still be picking one up. Since the 3DS seems to have a good library.

 

So I guess my first question is...Is Fire Emblem Awakening good?

I haven't played one since the GBA FE.

 

Which I did recently buy off the Wii U E-Shop.

Only 3 deaths so far!

 

If you like the Fire Emblem core formula it's very good. Compared to the GBA(I'm assuming you're talking about the one just called Fire Emblem with Lyn, Hector, and Eliwood as lords) the main differences are:

 

> You can change classes with special items, and promotions offer two choices based on your class.

> Classes get passive abilities

> Instead of rescuing characters you now pair up which offers bonus stats

> A character in an adjacent tiles or in pair up have a chance to guard(blocks the incoming damage) or get a free attack

> They brought back children with stat growths and abilities inherited from parents

> You can travel around a world map with some optional missions(which lets you recruit most of the children units in the game)



#1014
TheClonesLegacy

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If you like the Fire Emblem core formula it's very good. Compared to the GBA(I'm assuming you're talking about the one just called Fire Emblem with Lyn, Hector, and Eliwood as lords) the main differences are:

 

> You can change classes with special items, and promotions offer two choices based on your class.

> Classes get passive abilities

> Instead of rescuing characters you now pair up which offers bonus stats

> A character in an adjacent tiles or in pair up have a chance to guard(blocks the incoming damage) or get a free attack

> They brought back children with stat growths and abilities inherited from parents

> You can travel around a world map with some optional missions(which lets you recruit most of the children units in the game)

That's the one...Only 6 deaths now...99.9% of which weren't my fault (Erk you moron)

 

I'm not a good strategist. But I like the gameplay. Even though I suck badly at it.



#1015
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I was kind of hoping pair up wouldn't return, or is changed in some way.

 

It's an interesting idea, but it just feels like it encourages using half my army as stat boosters for the other half.

Not leveling up every single unit to BAMF status so you don't even have to pair up? It's like you enjoy being a casual.



#1016
Dean_the_Young

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Banner Saga's gameplay seems to be set up more like a board game, like the Heroes' games, in terms of movement dur combat in regards to say.. attacking enemy units, battlefield granting both strategic advangtages and disadvantages. I think Disagea is like that too.

As for being similar to XCOM - That sounds neat. Valkyria Chronicles is like that and I absolutely love that game. Will consider looking out for Fire Emblem in the future too then.

 

Don't expect the 'nameless mook' bit of XCOM, even if RNG God is generally at play. Fire Emblem's strength doesn't come so much from the story (which are mediocre) as the characters.

 

You get a broad cast of distinct characters, and when certain characters fight beside other characters they have support conversations in which they develop friendships and ties. These supports provide combat bonuses in the gameplay, while also revealing the character personalities and quirks and backstory. To really get to know a character, you'll want to to have them have supports with as many people as possible- an incentive to both replay and something that causes that 'fellowship of friends' feeling that gets you committed to the cast as a whole. The characters play off eachother in many different ways, sometimes as friends sometimes of rivals/foes and sometimes romantically.

 

In Awakening, the system was taken to the next level by having a marriage social link (the only-one-per-person max) open up a child character, who was the time-traveling child of the couple from the bad future. Those children would have supports with their parents, and with eachother, for two generations of social links.

 

I was basically

 

1. Wow that's basically Awakening.

 

2. Cool.

 

Honestly Fire Emblem has always been pretty cool IMO, I think it just hit some kind of critical mass attention point with Awakening for whatever reason.

 

Lots of good characters, strong themes of family and friendship, a decent story with a good deal of humor in the DLC, time-traveling children for your support combos, and a naked self-projection player character?



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Lots of good characters, strong themes of family and friendship, a decent story with a good deal of humor in the DLC, time-traveling children for your support combos, and a naked self-projection player character?

You mean "cliche" right? Although I guess it was decent in the sense that the story "works". 



#1018
TheChris92

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Don't expect the 'nameless mook' bit of XCOM, even if RNG God is generally at play. Fire Emblem's strength doesn't come so much from the story (which are mediocre) as the characters.

You get a broad cast of distinct characters, and when certain characters fight beside other characters they have support conversations in which they develop friendships and ties. These supports provide combat bonuses in the gameplay, while also revealing the character personalities and quirks and backstory. To really get to know a character, you'll want to to have them have supports with as many people as possible- an incentive to both replay and something that causes that 'fellowship of friends' feeling that gets you committed to the cast as a whole. The characters play off eachother in many different ways, sometimes as friends sometimes of rivals/foes and sometimes romantically.

In Awakening, the system was taken to the next level by having a marriage social link (the only-one-per-person max) open up a child character, who was the time-traveling child of the couple from the bad future. Those children would have supports with their parents, and with eachother, for two generations of social links.


Lots of good characters, strong themes of family and friendship, a decent story with a good deal of humor in the DLC, time-traveling children for your support combos, and a naked self-projection player character?

That sounds more like Valkyria Chronicles to me, which is actually better I'd say.

#1019
Dean_the_Young

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You mean "cliche" right? Although I guess it was decent in the sense that the story "works". 

 

Show me a plot not filled with cliches, and I'll show you someone who hasn't seen enough plots.

 

Awakening was hardly an epic for the history books, but it had a solid foundation and I especially enjoyed the Dark Future angle through the children. Considering the plot is set dressing for the characters, it did well enough. In all honesty, my biggest complaint with the story was the transition between the Valm Arc and the Final Arc.



#1020
AventuroLegendary

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Slightly off-topic but is there some trade-in value for my non-XL 3DS? I don't feel like buying a new handheld just for Xenoblade.

 

Show me a plot not filled with cliches, and I'll show you someone who hasn't seen enough plots.

 

Awakening was hardly an epic for the history books, but it had a solid foundation and I especially enjoyed the Dark Future angle through the children. Considering the plot is set dressing for the characters, it did well enough. In all honesty, my biggest complaint with the story was the transition between the Valm Arc and the Final Arc.

 

Honestly, I thought the source of a lot of Awakening's story problems, aside from the Valm-Final transition and the future child system, came from the Avatar and his/her role in the story. Player insert characters (or WRPG protagonists in general) aren't in themselves bad, but Robin felt like one big giant wish fulfillment instead of an actual character and story investment.

 

I'd like to have the next Avatar character be Average McBlandson when it comes to beginnings, at least.



#1021
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Slightly off-topic but is there some trade-in value for my non-XL 3DS? I don't feel like buying a new handheld just for Xenoblade.

 

 

Honestly, I thought the source of a lot of Awakening's story problems, aside from the Valm-Final transition and the future child system, came from the Avatar and his/her role in the story. Player insert characters (or WRPG protagonists in general) aren't in themselves bad, but Robin felt like one big giant wish fulfillment instead of an actual character and story investment.

 

I'd like to have the next Avatar character be Average McBlandson when it comes to beginnings, at least.

This. Never really felt all that invested in Robin as a character. The novelty of being able to finally customize the tactician was nice (ultimately unimportant, imo) and his/her role in the main story wasn't all that engaging. Again, making the customization ultimately unimportant.



#1022
Dean_the_Young

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Honestly, I thought the source of a lot of Awakening's story problems, aside from the Valm-Final transition and the future child system, came from the Avatar and his/her role in the story. Player insert characters (or WRPG protagonists in general) aren't in themselves bad, but Robin felt like one big giant wish fulfillment instead of an actual character and story investment.

 

I'd like to have the next Avatar character be Average McBlandson when it comes to beginnings, at least.

 

Mr. McBlandson is the archetypical viewer projection style, though. Definitely in most Japanese anime/games (where 'just your average guy' is one of the more over-used introductions), but also in video games like RPGs. I'd even say it's above of the amnesia trope in 'ways to make your character identifiable with the new player.' At least Robin/Avatar has a canonical personality- compatible with wish-fulfillment, sure, but leagues beyond Mark/Tactician.

 

Totally would have been cool with a better character development arc, though.



#1023
Seraphim24

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Lots of good characters, strong themes of family and friendship, a decent story with a good deal of humor in the DLC, time-traveling children for your support combos, and a naked self-projection player character?

 

Well I mean re-watching this playthrough of Genealogy of the Holy War the game is insane. Like INSANE. It's like Game of Thrones on meth, but it wasn't even released here so most people have never heard of it or played it.

 

Anyway I haven't actually played Awakening yet, but I had played other Fire Emblems and so I was unsure of why this one seemed to have caught the wave... I mean I think they've all been pretty popular though right? Sacred Stones, Path of Radiance, etc, etc.



#1024
AventuroLegendary

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When I went through Genealogy's story, I was like "GRR Martin was in the Japanese game industry before becoming famous? Fancy that.". I like how the story has a unique structure.

 

Mr. McBlandson is the archetypical viewer projection style, though. Definitely in most Japanese anime/games (where 'just your average guy' is one of the more over-used introductions), but also in video games like RPGs. I'd even say it's above of the amnesia trope in 'ways to make your character identifiable with the new player.' At least Robin/Avatar has a canonical personality- compatible with wish-fulfillment, sure, but leagues beyond Mark/Tactician.

 

Totally would have been cool with a better character development arc, though.

 

When I mean McBlandson, I mean that he or she would actually feel like an established part of the story instead of an obvious human plot point (hand symbol, anyone?). Take this, what if, instead of being some mysterious sleeper who we have no idea about, Robin was just a normal Ylissean who had climbed his way through tactician school or something. We can learn snippets of his life through dialogue. Initially, he starts out as a regional commander but earns the attention of the Shepherds through his hard work. I realize that this may isolate the new player who knows nothing about Yllise so how about going to FE7 route and make him a travelling mercenary tactician who eventually nets a job in Chrom's crew? If he must be an integral part of the story from the very beginning (prophesy, supernatural link to bad guy, something something) then I'm okay with that, just make him somewhat grounded in the world while keeping his avatar status.

 

Speaking of Mark, I feel like I would have identified with Robin a lot more if he didn't really do the actual fighting. Good tacticians don't risk their lives on the field of battle. I'll pull a good point of reference from a little game called Expeditions: Conquistador. In that game, you go through the usual WRPG process of creating a character and being actively involved with the story and dialogue but he/she has no combat skills whatsoever. Therefore, they are completely absent from the battle map. You are ultimately more linked to this tactician because he does what you do. You don't fight, you manage your helper monkeys companions and have them do it for you. That's the link between you and this character. Better than Mark who added absolutely nothing to FE7 and more humble than Robin. 

 

These are just ideas. I realize that people actually enjoy having their tacticians kick ass on the battle map and I do at times as well. 



#1025
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Anyway I haven't actually played Awakening yet, but I had played other Fire Emblems and so I was unsure of why this one seemed to have caught the wave... I mean I think they've all been pretty popular though right? Sacred Stones, Path of Radiance, etc, etc.

My guess is no, they haven't been pretty popular. A damn shame, really. Awakening would've been a last hurrah for the series if it didn't sell well. But it did, so more Fire Emblem. MUCH sooner than I expected.