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Fire Emblem: Awakening and more


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#1026
TheChris92

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No one would have known about Fire Emblem, outside of Japan, if it wasn't for Sakurai and Smash Bros. Melee with characters like Marth or Ike -- There wouldn't have been enough interest to keep the franchise going; That much I know at least.



#1027
Cyonan

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No one would have known about Fire Emblem, outside of Japan, if it wasn't for Sakurai and Smash Bros. Melee with characters like Marth or Ike -- There wouldn't have been enough interest to keep the franchise going; That much I know at least.

 

Melee made people want the series outside of Japan with the popularity of Roy and Marth, although my understanding is that Ike's games on the Gamecube and Wii didn't do so amazing. Honestly I think returning to handhelds was a good choice for them with Awakening, not to mention that the 3DS has sold a hell of a lot more units than the WiiU has.

 

They did also try remaking Marth's games but I'm not sure how well they sold.

 

I actually played "legitimate" english versions of the older FE games, if you know what I mean =P



#1028
AventuroLegendary

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They did also try remaking Marth's games but I'm not sure how well they sold.

 

I actually played "legitimate" english versions of the older FE games, if you know what I mean =P

 

There was one remade Marth game but it didn't do so well in the West, in ratings and sales. There was a second but it wasn't released outside of Japan (and EU, I think).



#1029
TheChris92

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Melee made people want the series outside of Japan with the popularity of Roy and Marth, although my understanding is that Ike's games on the Gamecube and Wii didn't do so amazing. Honestly I think returning to handhelds was a good choice for them with Awakening, not to mention that the 3DS has sold a hell of a lot more units than the WiiU has.

 

They did also try remaking Marth's games but I'm not sure how well they sold.

 

I actually played "legitimate" english versions of the older FE games, if you know what I mean =P

I meant to say Roy, forgot he was in Melee as opposed to Ike being in Brawl.



#1030
Dean_the_Young

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Well I mean re-watching this playthrough of Genealogy of the Holy War the game is insane. Like INSANE. It's like Game of Thrones on meth, but it wasn't even released here so most people have never heard of it or played it.

 

Anyway I haven't actually played Awakening yet, but I had played other Fire Emblems and so I was unsure of why this one seemed to have caught the wave... I mean I think they've all been pretty popular though right? Sacred Stones, Path of Radiance, etc, etc.

 

 I think it benefited from two typically hated things: watering down for the filthy casuals, and DLC.

 

I haven't played all of the Fire Emblem games, but I know the older ones weren't particularly kind to amateurs or grinding. Permadeath was the Big Thing, you couldn't restart or reclass nearly at will, and it was totally possible to lose a game and become almost unwinnable thanks to RNG god and poor planning of how to level up which characters. There was almost no grinding to speak of, and even as it was started (colliseums in-missions) you could still risk perma-death- which, for many, meant restarting the mission.

 

Awakening worked on a lot of grind-friendly mechanics. Random encounters, spot-pass matches, risen-summoning reeking boxes, the two different kinds of class-change seals, and the DLC. Match that with the casual 'no one really dies' mode, and a lot of the more aggrevating difficulties of classic went away. For people like myself, that was huge.

 

The DLC also played well in that model. Microtransaction issues aside (by this point you either hate it or accept it), they were decently written to cash in on the old-school nostalgia for the past (the current and previous character conversations) and to keep developing the new characters. In addition, the DLC was strongly themed and useful in addressing the grind concerns- you not only had DLC of different difficulties to be useful throughout the game, but different focus as well. The Grind DLC in particular were great for getting that money/exp/rare items that would be so tedius otherwise. Add in a good deal of levity, humor, and then finale-worthy drama in the last DLC, and you actually had applaudable character moments in what would otherwise be bare-bones story.

 

 

Awakening was a good mix of being both beginner-friendly for casual players, and still delivering on the nostalgia for the veteran fans.



#1031
Cyonan

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There was one remade Marth game but it didn't do so well in the West, in ratings and sales. There was a second but it wasn't released outside of Japan (and EU, I think).

 

Yeah the only thing I know about it is that they made Marth not a complete pansy of a fighter like he was in the NES/SNES games.

 

I wonder if they fixed that ridiculous thing where you need an item from a village(that can be destroyed without resulting in a game over) to even damage a boss like 3 levels later.



#1032
Dean_the_Young

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No one would have known about Fire Emblem, outside of Japan, if it wasn't for Sakurai and Smash Bros. Melee with characters like Marth or Ike -- There wouldn't have been enough interest to keep the franchise going; That much I know at least.

 

Smash Brothers has got to be one of the most successful Nintendo projects since the N64. It's had a hand in helping rejuvinate interest in, what, four separate franchises that were dead or dying? Fire Emblem, Kid Icarus, Donkey Kong, F-Zero, Punch Out, Kirby, Mother, Sonic...

 

Okay, maybe not 'rejuvinate,' but it's probably one of the more successful crossover games since Kingdom Hearts. Mario Party or those crossover fighter games can't really claim the level of influence.

 

I wonder what they'll do with the Awakening characters in the next Smash. Lucina leaving would be obvious, but Robin/Avatar is a pretty distinct character. (I'd be tickled if the Final Smash were to summon all of the Shepards for one big charge across the screen.)



#1033
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Smash Brothers has got to be one of the most successful Nintendo projects since the N64. It's had a hand in helping rejuvinate interest in, what, four separate franchises that were dead or dying? Fire Emblem, Kid Icarus, Donkey Kong, F-Zero, Punch Out, Kirby, Mother, Sonic...

 

Okay, maybe not 'rejuvinate,' but it's probably one of the more successful crossover games since Kingdom Hearts. Mario Party or those crossover fighter games can't really claim the level of influence.

 

I wonder what they'll do with the Awakening characters in the next Smash. Lucina leaving would be obvious, but Robin/Avatar is a pretty distinct character. (I'd be tickled if the Final Smash were to summon all of the Shepards for one big charge across the screen.)

That was a joke insertion right?


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#1034
TheClonesLegacy

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Yeah, when was the last F-Zero?

 

The one on the Gamecube?



#1035
Dean_the_Young

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That was a joke insertion right?

Yup. Thought about Donkey Kong instead, but eh.



#1036
Seraphim24

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 I think it benefited from two typically hated things: watering down for the filthy casuals, and DLC.

 

I haven't played all of the Fire Emblem games, but I know the older ones weren't particularly kind to amateurs or grinding. Permadeath was the Big Thing, you couldn't restart or reclass nearly at will, and it was totally possible to lose a game and become almost unwinnable thanks to RNG god and poor planning of how to level up which characters. There was almost no grinding to speak of, and even as it was started (colliseums in-missions) you could still risk perma-death- which, for many, meant restarting the mission.

 

Awakening worked on a lot of grind-friendly mechanics. Random encounters, spot-pass matches, risen-summoning reeking boxes, the two different kinds of class-change seals, and the DLC. Match that with the casual 'no one really dies' mode, and a lot of the more aggrevating difficulties of classic went away. For people like myself, that was huge.

 

The DLC also played well in that model. Microtransaction issues aside (by this point you either hate it or accept it), they were decently written to cash in on the old-school nostalgia for the past (the current and previous character conversations) and to keep developing the new characters. In addition, the DLC was strongly themed and useful in addressing the grind concerns- you not only had DLC of different difficulties to be useful throughout the game, but different focus as well. The Grind DLC in particular were great for getting that money/exp/rare items that would be so tedius otherwise. Add in a good deal of levity, humor, and then finale-worthy drama in the last DLC, and you actually had applaudable character moments in what would otherwise be bare-bones story.

 

 

Awakening was a good mix of being both beginner-friendly for casual players, and still delivering on the nostalgia for the veteran fans.

 

Casual gaming strikes again!

 

lit-17.gif

 

In all seriousness I've never really cared for a lot of "hardcore gaming" mechanics anyway, plus most games have options like if Awakening has the classic option then it doesn't really affect me, I'd probably just play it that way, because perma-death can make for some really screwy situations to get out of..



#1037
TheClonesLegacy

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That's what I've learned playing FE GBA.

 

Both healers.

On the same turn no less.



#1038
Seraphim24

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I think in Baldur's Gate Xan was exploded by an Ant monster thing, and then Edwin was already mad at me so I ended up not having a mage the rest of the game or something... that actually wasn't really a problem though ultimately.



#1039
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That's what I've learned playing FE GBA.

 

Both healers.

On the same turn no less.

Lol yeah your playthrough is basically a wrap after that. Awakening alleviates that majorly with the generous reclassing. Still, Lissa dying before chapter 6 is a big no-no for me since she's the only healer on your squad before then.



#1040
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Lol 

 



#1041
Dean_the_Young

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Alright J, I laughed. Silly fanboy, should have used MasterCard. :lol:

 

Actually watched the trailer for the first time. Looks like they'll have a bigger eastern-themed focus, compared to Awakening? Ok. Cool beans. And another dancer.

 

This will probably be the first Fire Emblem I pay attention to the pre-release for. All I remember from the last one was the 'mystery' of 'Marth.'



#1042
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Yeah I'll be keeping an eye on this new release as well. And jumping on that new thread bandwagon as soon as a title for other territories is released ("If" is kind of iffy) so this thread isn't cluttered with two FE games.

 

I actually didn't have a chance or a reason to really keep up with Awakening pre-release. I had an Xbox 360 up until February 2013. If I recall, besides a lack of compelling, exclusive reasons to keep it, I actually traded in my 360 for a 3DS because I knew Awakening was coming out that month. 

 

All I knew about it was that it was a Fire Emblem game so that was an automatic buy as I freaking loved "Fire Emblem: Whatever Number The GBA Version Is" and Sacred Stones. I regret trading away my 360 sometimes but I don't regret being able to play Awakening to my heart's content so it was a good purchase all in all. 



#1043
Dean_the_Young

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Yeah I'll be keeping an eye on this new release as well. And jumping on that new thread bandwagon as soon as a title for other territories is released ("If" is kind of iffy) so this thread isn't cluttered with two FE games.

 

Why not just keep this as 'The Fire Emblem thread'?

 

It's not like this forum (or thread) is overflowing with Fire Emblem fans. At least if it's consolidated, what few of us there are can see when others are interested in talking about it. Not like a character fanthread, in which everything gets swamped away in hours/days.
 

 

I actually didn't have a chance or a reason to really keep up with Awakening pre-release. I had an Xbox 360 up until February 2013. If I recall, besides a lack of compelling, exclusive reasons to keep it, I actually traded in my 360 for a 3DS because I knew Awakening was coming out that month. 

 

 

I got it for deployment because I heard good things about it and wasn't going to have an XBOX or Wii for a year. I also got pokemon and zelda, but I ended up playing Awakening the most.

 

 

All I knew about it was that it was a Fire Emblem game so that was an automatic buy as I freaking loved "Fire Emblem: Whatever Number The GBA Version Is" and Sacred Stones. I regret trading away my 360 sometimes but I don't regret being able to play Awakening to my heart's content so it was a good purchase all in all. 

 

 

Haha, I know what you mean.

 

I gave up on some of the older ones, but I never tried the Ike game(s). I doubt I'd terribly get into them, but I have high hopes for the future of the series after Awakening. Filthy casual that I am- but also that they moved from a 'only one person gets an A rank character arc' to 'everyone gets a three part supports.' Three really is the magic number for mini-arcs: introduction, sustainment, conclusion. Fourth is just the cherry on top. (Even if it was kind of bizaar with most S rank supports. Some of them went from 'no chemistry' to 'here's a ring.')

 

Though I will forever be spoiled by Persona's 10-part social link character arcs. Can you imagine if Fire Emblem tried that, or just five, for each support pair?



#1044
EarthboundNess

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Yeah I'll be keeping an eye on this new release as well. And jumping on that new thread bandwagon as soon as a title for other territories is released ("If" is kind of iffy) so this thread isn't cluttered with two FE games.

 

I actually didn't have a chance or a reason to really keep up with Awakening pre-release. I had an Xbox 360 up until February 2013. If I recall, besides a lack of compelling, exclusive reasons to keep it, I actually traded in my 360 for a 3DS because I knew Awakening was coming out that month. 

 

All I knew about it was that it was a Fire Emblem game so that was an automatic buy as I freaking loved "Fire Emblem: Whatever Number The GBA Version Is" and Sacred Stones. I regret trading away my 360 sometimes but I don't regret being able to play Awakening to my heart's content so it was a good purchase all in all. 

 

lol, paying attention to the pre-release. I was a beginner to the series with Awakening, and it got an EU release like two months after the US.

 

I just happened to see it in a store coincidentally on launch day and thought, 'Huh. People said good things about that a while back on the internet. I should buy that.'

 

Its rare an impulse buy works out so well. 

 

 

Haha, I know what you mean.

 

I gave up on some of the older ones, but I never tried the Ike game(s). I doubt I'd terribly get into them, but I have high hopes for the future of the series after Awakening. Filthy casual that I am- but also that they moved from a 'only one person gets an A rank character arc' to 'everyone gets a three part supports.' Three really is the magic number for mini-arcs: introduction, sustainment, conclusion. Fourth is just the cherry on top. (Even if it was kind of bizaar with most S rank supports. Some of them went from 'no chemistry' to 'here's a ring.')

 

Damn straight. I've said it in this very thread before, but I learnt the hard way what an S support actually entails.

 

Avatar and Lissa:

C - Pranks.

B - Pranks!

A - More Pranks!

S - Proposal!



#1045
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Why not just keep this as 'The Fire Emblem thread'?

 

It's not like this forum (or thread) is overflowing with Fire Emblem fans. At least if it's consolidated, what few of us there are can see when others are interested in talking about it. Not like a character fanthread, in which everything gets swamped away in hours/days.
 

 

I got it for deployment because I heard good things about it and wasn't going to have an XBOX or Wii for a year. I also got pokemon and zelda, but I ended up playing Awakening the most.

 

 

Haha, I know what you mean.

 

I gave up on some of the older ones, but I never tried the Ike game(s). I doubt I'd terribly get into them, but I have high hopes for the future of the series after Awakening. Filthy casual that I am- but also that they moved from a 'only one person gets an A rank character arc' to 'everyone gets a three part supports.' Three really is the magic number for mini-arcs: introduction, sustainment, conclusion. Fourth is just the cherry on top. (Even if it was kind of bizaar with most S rank supports. Some of them went from 'no chemistry' to 'here's a ring.')

 

Though I will forever be spoiled by Persona's 10-part social link character arcs. Can you imagine if Fire Emblem tried that, or just five, for each support pair?

Hell yeah! But that's because they're really well done. You really get to dwelve into the mindset of the social link characters and you get to know them over a long, in-game period of time. As cool as that set up would be for Fire Emblem I wouldn't recommend they try it at this time, especially if they went the Awakening route of writing quality. There are some gems getting to know the Awakening characters for sure, but the sheer amount of support conversations made a lot of it feel unimportant and not at all memorable. Great characters tend to stick out enough that you can recall very specific moments that help you remember who they are. There's not a lot of that, if any, in Awakening that's helping its characters stand out. It's poor writing when your last impression is as vague in remembering who someone is as your first impression was. Lon'qu's that dude that's scared of girls, Sumia trips a lot, Yarne's scared of everything, and Owain's "sword arm" twitches a lot.

 

So TL,DR: I'd love a support system similar to Persona's social links if the character writing begins to justify it. 


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#1046
Shepenwepet

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So I guess my first question is...Is Fire Emblem Awakening good?

I haven't played one since the GBA FE.

 

Which I did recently buy off the Wii U E-Shop.

Only 3 deaths so far!

 

Okay, judging from later posts in this thread, you're talking about the only localized FE I've never had the opportunity to play.

 

And it's on the Wii-U E-shop. Why was I not aware of this? When did this happen? Why am I not playing it RIGHT NOW

 

...I just checked. Yes. There it is. $7.99. Well, there goes the remainder of my weekend. Thanks for the heads up! 


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#1047
TheChris92

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I was thinking of getting more games for my New 3DS from Kangaroo land, so I'm considering Awakening as the next one.. Basically just buying games for my Nintendo consoles at the moment as I feel there are quite a few solid titles on the Wii-U and 3DS I want to own and play.



#1048
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I was thinking of getting more games for my New 3DS from Kangaroo land, so I'm considering Awakening as the next one.. Basically just buying games for my Nintendo consoles at the moment as I feel there are quite a few solid titles on the Wii-U and 3DS I want to own and play.

SMT IV



#1049
Dean_the_Young

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Hell yeah! But that's because they're really well done. You really get to dwelve into the mindset of the social link characters and you get to know them over a long, in-game period of time. As cool as that set up would be for Fire Emblem I woukdn't recommend they try it at this time, especially if they went the Awakening route of writing quality. There are some gems getting to know the Awakening characters for sure, but the sheer amount of support conversations made a lot of it feel unimportant and not at all memorable. Great characters tend to stick out enough that you can recall very specific moments that help you remember who they are. There's not a lot of that, if any, in Awakening that's helping its characters stand out. It's poor writing when your last impression is as vague in remembering who someone is as your first impression was. Lon'qu's that dude that's scared of girls, Sumia trips a lot, Yarne's scared of everything, and Owain's "sword arm" twitches a lot.

 

So TL,DR: I'd love a support system similar to Persona's social links if the character writing begins to justify it. 

 

Haha. That is the trick, isn't it? Plus the whole exponential pairing growth for the writing- Awakening already hurt when some of it's non-DLC characters got the shaft for dialogue. (Looking at you, Sayri.)

 

The Persona model works because you have a good half-year (game and real time, lol) to work through the ten-parts for pacing. And with ten pieces, you can totally spread out the developments and control the pacing. Three... not so much (though far better than two). But the tradeoff for that was that most characters never interacted. Outside of your core cast of team mates, most social links never so much as acknowledged the existence of others. You had depth and honest-to-god arcs, but not much breadth.

 

Fire Emblem is a lot shorter on the depth, but makes up for it in the number of character interaction matches. You get more inter-play between those personalities, which is the fun for some people. On the other hand, as you mention lack of opportunity for character development does mean being more prone to charicatures. The only people who get honest-to-god character arcs are the minute core cast of lords: Chrom gets his in the first two acts, Lucina deals with the future, but not much more.  Everyone else needs/wants at least two (preferably three) character traits to base characters around for a sense of variety. Frederick gets to be 'Frederick the Wary,' 'Frederick the Fitness Trainer/Aid,' and 'Frederick the Goofy Fanboy.' But if you aren't so lucky, you can become a One Note character.

 

Which isn't to say that 'distinctive character tells' isn't something that Persona never had issues with either. Minor social links in particular could be oversimplified one-topic links. But it's harder to avoid when you have less development opportunities.

 

TL;DR: I totally agree with you, and here's why.



#1050
TheChris92

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SMT IV

Hold the phone, Reezy -- I thought you didn't like SMT IV? :o