Aller au contenu

Photo

Fire Emblem: Awakening and more


  • Veuillez vous connecter pour répondre
2398 réponses à ce sujet

#1101
Dean_the_Young

Dean_the_Young
  • Members
  • 20 683 messages

Gregor is amusing, he make Chris speak with a very Sovjet-Cold-War-esque accent when Chris reads Gregor dialogue. He no good at make himself understood sometimes, which makes Gregor fun character. Beneath tough exterior lies deep personality with Gregor.

 

Damn straight!

 

 
My avatar is female, because if I can be female then I'm usually always female, I paired up with Chrom and now Lucina can have both Ignis and Gale, which is awesome. Given I like Lucina so much and Chrom is actually pretty cool too, I thought it'd be ideal, I also kinda like the chemistry too.

 

Oh, it gets better. Trust me. You're in for a special scene later.



#1102
Dean_the_Young

Dean_the_Young
  • Members
  • 20 683 messages

I like Cordelia a lot

 

5092-469816663.png

 

 

 

 

Dem legs. She's ace.

It is a bit annoying that her character tic of unrequited love never goes away, even/especially after she's married. It's fine the first time or two, but the characterization reset of sorts with every new support conversation doesn't work well for her.

 

 

Yeah actually it's probably a bit more extensive than Genealogy, I was surprised to see almost everyone could have connections to almost everyone else.

 

Aside from Stinkin Casual mode, increasing the breadth and depth of supports was probably one of the better improvements of the game on its predecessors. In the past, it was a lot harder to figure out who even could have a match with who. There was less flexibility about it, and taking certain characters often meant locking in other characters to cover your gaps.

 

 

 

This game has caught my attention. I'll have to look into getting a new 3DS again.

 

Do itttttttt.

 

3DS has been a pretty good investment for me overall. Not only does it have a number of good games in its own right, but Nintendo has been doing re-releases and remasters of old classics to it. This month Zelda: Majora's Mask will be out.

 

Plus, Fire Emblem Awakening. And, in a year or so, the next one. Which will (probably) be almost as good.



#1103
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Though I admit, I am a bit sad the player gets supports with absolutely everyone (two, if you factor in the gender of the avatar), while Chrom is far more limited. Can you imagine if Lucina's mother could have been... Tharja?

 

I'm sure the support conversation for that would have been hilarious.

Or exactly the same as any of Lucina's other mothers.

 

I'm just gonna go over here and brood over the lack of variety in the parent/child dialogue that was probably a result of the sheer amount of support conversation Awakening shouldn't have had.



#1104
Chewin

Chewin
  • Members
  • 8 478 messages
Planned on getting a cheap 3DS mostly for this game alone, though considering I found quite a broad selection of games that interest me and with the new 3DS having hit stores (which apparently promises some exclusives to the device), figured I might as well invest a buck or two more into this.

Will post impressions on the game once I have it (most likely being by the end if this month when my schedule is less crowded).
  • Paragon Gabriel et EarthboundNess aiment ceci

#1105
TheChris92

TheChris92
  • Members
  • 10 638 messages
Well, it is safe to say that Awakening has joined by Super-Star-Tag-Team-Best-Games-of-all-Time-list, and I'm already looking forward to the next one coming out for the 3DS as well. I really hope there'll still be character customization for the MC, I really liked that and didn't expect it at all. Also, I love the combat and the sheer unique difficulty that exists in the game. Amazing

This game has caught my attention. I'll have to look into getting a new 3DS again.

Take it from the guy who's partially responsible for you getting into Persona. It's really good.

#1106
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Well, it is safe to say that Awakening has joined by Super-Star-Tag-Team-Best-Games-of-all-Time-list, and I'm already looking forward to the next one coming out for the 3DS as well. I really hope there'll still be character customization for the MC, I really liked that and didn't expect it at all. Also, I love the combat and the sheer unique difficulty that exists in the game. Amazing

Now play Sacred Stones



#1107
Shepenwepet

Shepenwepet
  • Members
  • 3 831 messages


Now play Sacred Stones Path of Radiance

 

Fixed. Nothing wrong with Sacred Stones, but Path of Radiance is Path of Radiance. I found no game in the series has surpassed it in terms of characters. I haven't been able to get at Blazing Sword in over a week, but that one's looking pretty good. Making me metagame for support convos, which I'm not thrilled with, but I make do. 

 



 I really hope there'll still be character customization for the MC, I really liked that and didn't expect it at all. 

 

It's looking like there is, if the folks that dissected the trailer are right. I also loved the avatar feature, although I'm hoping for less (or no) marriage/kids next time around, unless it's in epilogue slides. Most of the relationships between Awakening characters were awful. A lot of them didn't make sense. Priam fell in love with my avatar because she did his laundry once. Just like in real life! That totally happens!

 

Sacred Stones did it a lot better, not everyone was trying to get into each other's pantaloons. And the ones that were made it believable. 



#1108
Seraphim24

Seraphim24
  • Members
  • 7 470 messages

 

Fixed. Nothing wrong with Sacred Stones, but Path of Radiance is Path of Radiance. I found no game in the series has surpassed it in terms of characters. I haven't been able to get at Blazing Sword in over a week, but that one's looking pretty good. Making me metagame for support convos, which I'm not thrilled with, but I make do. 

 

How is Radiant Dawn by comparison? (In your humble opinion)



#1109
Dean_the_Young

Dean_the_Young
  • Members
  • 20 683 messages

Or exactly the same as any of Lucina's other mothers.

 

I'm just gonna go over here and brood over the lack of variety in the parent/child dialogue that was probably a result of the sheer amount of support conversation Awakening shouldn't have had.

 

I meant a Tharja-Chrom support. It is indeed a shame that all the generic supports are used for the variable parents.

 

Made me kind of wish that all the dads had their own children unique to them as well. But that's just wanting more for more's sake.



#1110
TheChris92

TheChris92
  • Members
  • 10 638 messages

It's looking like there is, if the folks that dissected the trailer are right. I also loved the avatar feature, although I'm hoping for less (or no) marriage/kids next time around, unless it's in epilogue slides. Most of the relationships between Awakening characters were awful. A lot of them didn't make sense. Priam fell in love with my avatar because she did his laundry once. Just like in real life! That totally happens!
 
Sacred Stones did it a lot better, not everyone was trying to get into each other's pantaloons. And the ones that were made it believable.

In terms of relationships, I'd say the Persona games do it better, overall, but I do like the chemistry between the main character & Chrom, so I wouldn't mind if it was just limited to 'some' of the characters instead of just all of them.
I liked the idea behind the children units, at least in regards to how they were utilized as a means of adding layers to your main characters through the use of these children from a bleak future, get a sense of what kind of people they are -- Marriage changes people, it reflects a different side to a person sometimes. I won't mind if it won't return again though.

I do like how I have the option of customization for Robin, while the character still has a predetermined characterization, only differentiated a bit between gender which is something I didn't mind at all.

#1111
Shepenwepet

Shepenwepet
  • Members
  • 3 831 messages

How is Radiant Dawn by comparison? (In your humble opinion)

 
Radiant Dawn would have been my favorite of the series had it not been for the removal of support conversations, which is one of the major reasons I love FE. Without them, though, I still played it through about a half dozen times. Story was good, (it has rather spoilery replay value!) characters were good, battles were intense.
 
I've heard people complain about the difficulty, but in all honesty it's not that different from other FEs once you get past the first few chapters, which are a tad on the frustrating side. If you like Fire Emblem and aren't totally gutted by not being able to talk to people, you'll like Radiant Dawn.
 
Actually that might not be completely accurate, because I couldn't get through Shadow Dragon (also no support convos). Although that one encouraged unit death. That's a no-no for me. 
 

I do like the chemistry between the main character & Chrom, so I wouldn't mind if it was just limited to 'some' of the characters instead of just all of them.


Avatar/Chrom is pretty much my only option. It has the most (read:only!) story significance. 

 

I just read through all of my unlocked supports the other day. There was a lot of cringing. And that was before I got to Nowi's.



#1112
Dean_the_Young

Dean_the_Young
  • Members
  • 20 683 messages

Well, it is safe to say that Awakening has joined by Super-Star-Tag-Team-Best-Games-of-all-Time-list, and I'm already looking forward to the next one coming out for the 3DS as well. I really hope there'll still be character customization for the MC, I really liked that and didn't expect it at all. Also, I love the combat and the sheer unique difficulty that exists in the game. Amazing
Take it from the guy who's partially responsible for you getting into Persona. It's really good.

 

I said it before, and I'll say it again- I think Awakening is as good as it is because it has strong themes. It runs heavy on themes of friendship and family. It has enough setbacks and emotional lows that it gives the feeling of earning a happy ending, without relying on utter dystopia all the time. It was a wide cast of likeable characters, who play off eachother in different ways. And it's a game that does a player character right, giving enough customization to encourage projection while having enough personality to not just be an emotionless blank slate.


  • TheChris92 aime ceci

#1113
TheChris92

TheChris92
  • Members
  • 10 638 messages

I said it before, and I'll say it again- I think Awakening is as good as it is because it has strong themes. It runs heavy on themes of friendship and family. It has enough setbacks and emotional lows that it gives the feeling of earning a happy ending, without relying on utter dystopia all the time. It was a wide cast of likeable characters, who play off eachother in different ways. And it's a game that does a player character right, giving enough customization to encourage projection while having enough personality to not just be an emotionless blank slate.

Yes, I like this this summary very well, I think it accurately portrays what's so endearing about it.

#1114
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

I said it before, and I'll say it again- I think Awakening is as good as it is because it has strong themes. It runs heavy on themes of friendship and family. It has enough setbacks and emotional lows that it gives the feeling of earning a happy ending, without relying on utter dystopia all the time. It was a wide cast of likeable characters, who play off eachother in different ways. And it's a game that does a player character right, giving enough customization to encourage projection while having enough personality to not just be an emotionless blank slate.

I honestly don't see how Robin encourages projection. He/She seems like too much of his/her own character for that.



#1115
Dean_the_Young

Dean_the_Young
  • Members
  • 20 683 messages

I honestly don't see how Robin encourages projection. He/She seems like too much of his/her own character for that.

 

By RPG (and especially Bioware RPG) standards, I'd agree- so long as you think projection requires role playing. By role of audience surrogate, I'd disagree.

 

Robin has a couple character traits typically used in fiction (and especially in Japanese media) to encourage viewer identification. Customization is a significant one, second only to the classic amnesia trope. Robin, who is also called the Avatar (a double meaning in its own right), is the introductory device used to introduce the players to things they wouldn't/don't know. For most of the first arc, Robin's characterization is pretty minimal and open-ended: the Plegia arc is about Chrom and his development, while Robin is a supporting character whose role and characterization is mostly just being a decent, ordinary person (with a head for tactics). Robin's personality is at its most 'normal', and the easiest for people to identify with if they were in those circumstances. For most of Act 1, Robin is less 'the amazing person doing amazing things that shapes the plot' and more 'the person who doesn't know what's going on being caught in the flow.' Which is basically what the new player always is.

 

It isn't until the Valm act that Robin starts to really express characterization in his/her own right- actively shaping events, rather than passively responding to them or following Chrom's lead. It's part of the Avatar's rise into the role of deuteragonist, equal to Chrom, with the narrative focus switching from Chrom's development arc to the Avatar's towards the end. (Unsurprisingly, the Valm arc is also the part that, mechanically, most Avatar support pairings will normally start maxing out and children start getting recruited- the support conversation base with the strongest characterizations.)



#1116
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

 I just read through all of my unlocked supports the other day. There was a lot of cringing. And that was before I got to Nowi's.

Implying Nowi isn't best waifu in Waifu Emblem: Awifening.



#1117
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages

It's looking like there is, if the folks that dissected the trailer are right. I also loved the avatar feature, although I'm hoping for less (or no) marriage/kids next time around, unless it's in epilogue slides. Most of the relationships between Awakening characters were awful. A lot of them didn't make sense. Priam fell in love with my avatar because she did his laundry once. Just like in real life! That totally happens!

 

Sacred Stones did it a lot better, not everyone was trying to get into each other's pantaloons. And the ones that were made it believable. 

 

See, that's the thing about romance in some games. It feels poorly-integrated into the serious situation the game sets up. The characters can somehow go to a jeweler despite racing against Grima in the storyline. There were a couple times when I asked "Does anyone take their job seriously around here?". But I suppose this is a problem with supports in general.

 

At least, one thing I liked about Awakening and Path of Radiance was how people didn't socialize/propose to each other on the field of battle. It was done at the barracks/camp.

 

Also, I loved Sacred Stones. Everyone in your army had a reason to care about the war as opposed to Blazing Sword



#1118
Cyonan

Cyonan
  • Members
  • 19 366 messages

See, that's the thing about romance in some games. It feels poorly-integrated into the serious situation the game sets up. The characters can somehow go to a jeweler despite racing against Grima in the storyline. There were a couple times when I asked "Does anyone take their job seriously around here?". But I suppose this is a problem with supports in general.

 

At least, one thing I liked about Awakening and Path of Radiance was how people didn't socialize/propose to each other on the field of battle. It was done at the barracks/camp.

 

Also, I loved Sacred Stones. Everyone in your army had a reason to care about the war as opposed to Blazing Sword

 

Nobody will ever top Forde, the man who fell asleep on the battlefield and used it to hit on Vanessa and ultimately marry her.



#1119
AventuroLegendary

AventuroLegendary
  • Members
  • 7 146 messages

Nobody will ever top Forde, the man who fell asleep on the battlefield and used it to hit on Vanessa and ultimately marry her.

 

Suddenly I don't feel so bad about benching him in most of my playthroughs.



#1120
Dean_the_Young

Dean_the_Young
  • Members
  • 20 683 messages

Nobody will ever top Forde, the man who fell asleep on the battlefield and used it to hit on Vanessa and ultimately marry her.

 

I looked that one up. It was disturbingly quick, considering their first conversation is entirely one-way (with him being asleep) and his second is to basically go 'a prince is too good for you, settle for me.'



#1121
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

See, that's the thing about romance in some games. It feels poorly-integrated into the serious situation the game sets up. The characters can somehow go to a jeweler despite racing against Grima in the storyline. There were a couple times when I asked "Does anyone take their job seriously around here?". But I suppose this is a problem with supports in general.

 

At least, one thing I liked about Awakening and Path of Radiance was how people didn't socialize/propose to each other on the field of battle. It was done at the barracks/camp.

 

Also, I loved Sacred Stones. Everyone in your army had a reason to care about the war as opposed to Blazing Sword

See, this guy understands. Everyone in here should be more like this guy and love Sacred Stones.


  • AventuroLegendary aime ceci

#1122
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

By RPG (and especially Bioware RPG) standards, I'd agree- so long as you think projection requires role playing. By role of audience surrogate, I'd disagree.

 

Robin has a couple character traits typically used in fiction (and especially in Japanese media) to encourage viewer identification. Customization is a significant one, second only to the classic amnesia trope. Robin, who is also called the Avatar (a double meaning in its own right), is the introductory device used to introduce the players to things they wouldn't/don't know. For most of the first arc, Robin's characterization is pretty minimal and open-ended: the Plegia arc is about Chrom and his development, while Robin is a supporting character whose role and characterization is mostly just being a decent, ordinary person (with a head for tactics). Robin's personality is at its most 'normal', and the easiest for people to identify with if they were in those circumstances. For most of Act 1, Robin is less 'the amazing person doing amazing things that shapes the plot' and more 'the person who doesn't know what's going on being caught in the flow.' Which is basically what the new player always is.

 

It isn't until the Valm act that Robin starts to really express characterization in his/her own right- actively shaping events, rather than passively responding to them or following Chrom's lead. It's part of the Avatar's rise into the role of deuteragonist, equal to Chrom, with the narrative focus switching from Chrom's development arc to the Avatar's towards the end. (Unsurprisingly, the Valm arc is also the part that, mechanically, most Avatar support pairings will normally start maxing out and children start getting recruited- the support conversation base with the strongest characterizations.)

Huh... I never looked at it that closely before. I guess Robin is a projection of the player in a sense. With that said, I don't like Robin. His/Her demeanor is too nice.



#1123
Dean_the_Young

Dean_the_Young
  • Members
  • 20 683 messages

Huh... I never looked at it that closely before. I guess Robin is a projection of the player in a sense. With that said, I don't like Robin. His/Her demeanor is too nice.

 

Fair enough. Most projection-indeded characters I've seen in Japanese games and anime tend to be the same. A sort of 'I'm just a normal person,' followed by the superhero virtue-power fantasy in which the 'normal person' is uber nice, uber moral, and uber successful. Less of a projection of the player, and more something for the player to project themselves onto. (Especially with that introductory movie being first-person perspective for the player.)

 

 

 

I agree that Robin could use an edge. My headcanon/reinterpretation is more of a male tsundere, actually. (Man, that is a really useful character trait term. Thanks Japan!)

 

 

 

 

 

Also, stumbled across this by chance. Nice and interesting roundup of the history and development of the Fire Emblem franchise.

 



#1124
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Fair enough. Most projection-indeded characters I've seen in Japanese games and anime tend to be the same. A sort of 'I'm just a normal person,' followed by the superhero virtue-power fantasy in which the 'normal person' is uber nice, uber moral, and uber successful. Less of a projection of the player, and more something for the player to project themselves onto. (Especially with that introductory movie being first-person perspective for the player.)

 

 

 

I agree that Robin could use an edge. My headcanon/reinterpretation is more of a male tsundere, actually. (Man, that is a really useful character trait term. Thanks Japan!)

 

 

 

 

 

Also, stumbled across this by chance. Nice and interesting roundup of the history and development of the Fire Emblem franchise.

 

Tsundere is a useful term isn't it? Just like Severa.

maxresdefault.jpg


  • Dean_the_Young aime ceci

#1125
TheChris92

TheChris92
  • Members
  • 10 638 messages

Welp, not looking foward to meeting her now.

 

Anyway, like I said. I'm loving Awakening a lot and definitely looking forward to playing the next one for the 3DS. Got both that and P5 to look forward to now. Hopefully there'll still be a character creator as I kinda liked that surprise :D


  • Dean_the_Young aime ceci