Another Analysis Trailer of Shin Megami Tensei X Fire Emblem
Features some corrections, character names, more direct Fire Emblem references including the seal, and more viewer comments and add ins.
Another Analysis Trailer of Shin Megami Tensei X Fire Emblem
Features some corrections, character names, more direct Fire Emblem references including the seal, and more viewer comments and add ins.
Guest_Catch This Fade_*
Apocalyptic world of demons or bust. Nah, I'm sure it'll be better than that other game coming out.
The site also has a more detailed breakdown of the weapon Triangle and shows new weapon special abilities which will make picking your arsenal more interesting (Go for bonus def, extra Crit DMG, evade bonus)
http://serenesforest...lem-if/weapons/
Also a page on the currently known character classes
http://serenesforest...lem-if/classes/
Also a good Character page
http://serenesforest...-if/characters/
This also looks interesting
http://serenesforest...ey-information/
This articles shows there are actually three versions of the physical game in Japan, 1 with the Hoshido side, 1 with the Nohr side, and a premium version that contains both sides. This premium version is the interesting bit as it could be possible that people outside of Japan may just get the Premium version of the game which would contain both versions. Still don't know what is going to happen but the existence of the Premium version gives hope.
Guest_Catch This Fade_*
Ah, so the game is supposedly about as long as Awakening with each path. Yeah, the premium bit sounds cool but it's not really changing the fact that Nintendo and IS took a crap on the premise of the game having a divergent storyline. You still have to pay for two games to get what they pitched to you.
The site also has a more detailed breakdown of the weapon Triangle and shows new weapon special abilities which will make picking your arsenal more interesting (Go for bonus def, extra Crit DMG, evade bonus)
http://serenesforest...lem-if/weapons/
Also a page on the currently known character classes
http://serenesforest...lem-if/classes/
Also a good Character page
http://serenesforest...-if/characters/
This also looks interesting
http://serenesforest...ey-information/
This articles shows there are actually three versions of the physical game in Japan, 1 with the Hoshido side, 1 with the Nohr side, and a premium version that contains both sides. This premium version is the interesting bit as it could be possible that people outside of Japan may just get the Premium version of the game which would contain both versions. Still don't know what is going to happen but the existence of the Premium version gives hope.
If we do get the premium version, I hope the price is reduced for us.
Although for the weapons I do like that they're making more interesting secondary effects, since they wont be breaking anymore.
I just hope that they give us good reason to use a variety rather than "Well my Swordmaster has a Killing Edge now, no reason to ever equip them with anything else".
Guest_Catch This Fade_*
If we do get the premium version, I hope the price is reduced for us.
Although for the weapons I do like that they're making more interesting secondary effects, since they wont be breaking anymore.
I just hope that they give us good reason to use a variety rather than "Well my Swordmaster has a Killing Edge now, no reason to ever equip them with anything else".
inb4thatsexactlywhathappens
While that all sounds alright... #itstilldoesntjustifybuyingthesamegametwice
While that all sounds alright... #itstilldoesntjustifybuyingthesamegametwice
Again we still don't know if this is going to happen. But at the same time the playstyles for the two versions are not the same nor are the stories so technically we can't really say that.
Again we still don't know if this is going to happen. But at the same time the playstyles for the two versions are not the same nor are the stories so technically we can't really say that.
The first 6 chapters are exactly the same, then it diverges into different directions. Using that as an excuse to pour out more money from the Fire Emblem drones is just as tasteless if CDProjekt Red had sold Witcher 2 in two seperate versions for full price, where the game diverges post that one choice in Flotsam.
Like, who are they fooling? The game is going to play exactly the same and true to the legacy of Fire Emblem Awakening, the choices you make will have about much consequence as walking across the road having the consequence of you being on the other side of the road.
Oh, but don't worry.. we'll sell you a whole 3rd choice as seperate DLC altogether, so you won't have to choose between them! Maybe next time we'll even sell you the ability to grind or cut out the most basic mechanics in the game for you to buy.. oh wait.
Crummy practices are crummy.
The first 6 chapters are exactly the same, then it diverges into different directions. Using that as an excuse to pour out more money from the Fire Emblem drones is just as tasteless if CDProjekt Red had sold Witcher 2 in two seperate versions for full price, where the game diverges post that one choice in Flotsam.
Like, who are they fooling? The game is going to play exactly the same and true to the legacy of Fire Emblem Awakening, the choices you make will have about much consequence as walking across the road having the consequence of you being on the other side of the road.
Oh, but don't worry.. we'll sell you a whole 3rd choice as seperate DLC altogether, so you won't have to choose between them! Maybe next time we'll even sell you the ability to grind or cut out the most basic mechanics in the game for you to buy.. oh wait.
Crummy practices are crummy.
Never said they were good practices. But technically it isn't selling the same game twice.
The Pokemon series is the staple of selling the same game twice as the only differences are in the Pokemon but the stories in each are identical.
This is closer to Zelda: Oracle of Ages/Oracle of Seasons where they share the same engine items and abilities but the stories and locations are different, plus if you bought both games together you got the true boss dungeon and fight and the proper ending.
Again I'm not in favour of this split but at the same time you can't really call it the same game, even if the first 6 scenarios are the same if the game ends up having 30 scenarios (Separately each version is as big as Awakening) that is quite a bit of original content.
Never said they were good practices. But technically it isn't selling the same game twice.
The Pokemon series is the staple of selling the same game twice as the only differences are in the Pokemon but the stories in each are identical.
This is closer to Zelda: Oracle of Ages/Oracle of Seasons where they share the same engine items and abilities but the stories and locations are different, plus if you bought both games together you got the true boss dungeon and fight and the proper ending.
Again I'm not in favour of this split but at the same time you can't really call it the same game, even if the first 6 scenarios are the same if the game ends up having 30 scenarios (Separately each version is as big as Awakening) that is quite a bit of original content.
Judging on how Awakening turned out I'm not entirely sure there's gonna be any larger difference where it would have warranted to be separated into two versions. Again, how does any of it justify buying the same game twice though? What's going to stop other developers from emulating it, when the drones are ready to grab a spoon and open wide as long as they are getting more Fire Emblem? The game could have offered a marginal moral choice system had they developed it into one game.
The fact that the first 6 chapters are the same is what makes crummy, same mechanics, same artwork, same everything, enough to call into question why it had to be two games? It's not like Ubisoft, where they release another iteration of Assassin's Creed every year in a different timeline with a brand gimmick slapped unto it, not crummy, just lazy and generally boring... and well, it's Ubisoft.
Anyway, not really nothing I can do about it, so I'll just be generally apathetic about it and focus all excitement on the cross-over instead.
The original hashtag comment was more or less meant to be very tongue-in-cheek.
Judging on how Awakening turned out I'm not entirely sure there's gonna be any larger difference where it would have warranted to be separated into two versions. Again, how does any of it justify buying the same game twice though? What's going to stop other developers from emulating it, when the drones are ready to grab a spoon and open wide as long as they are getting more Fire Emblem? The game could have offered a marginal moral choice system had they developed it into one game.
The fact that the first 6 chapters are the same is what makes crummy, same mechanics, same artwork, same everything, enough to call into question why it had to be two games? It's not like Ubisoft, where they release another iteration of Assassin's Creed every year in a different timeline with a brand gimmick slapped unto it, not crummy, just lazy and generally boring... and well, it's Ubisoft.
Anyway, not really nothing I can do about it, so I'll just be generally apathetic about it and focus all excitement on the cross-over instead.
The original hashtag comment was more or less meant to be very tongue-in-cheek.
Actually other developers have done this in the past.
-Capcom did it with the Mega Man Battle Network series
-Activision did it with the DS Transformers games (Worst offender as they literally took the Autobot and Decepticon campaigns and split them into two separate games)
-Namco did it with Soul Calibur games offering exclusive fighters for different versions, so you had to re-buy the same game on a different console to play one or two different characters
-Atlus had the Robopon series
-I think Konami had a few pokemon style games like this as well. Hell technically the Metal Gear Solid games could fall under this as they always released a slightly upgraded version of the game on the PS2 with the same game but minimal changes or add-ins.
Again not saying this is a good concept for gamers but it has unfortunately been proven very successful for a number of these companies financially.
Just wish we had more information on how this is going to work outside of Japan so we can work with facts rather than speculation.
Actually other developers have done this in the past.
-Capcom did it with the Mega Man Battle Network series
-Activision did it with the DS Transformers games (Worst offender as they literally took the Autobot and Decepticon campaigns and split them into two separate games)
-Namco did it with Soul Calibur games offering exclusive fighters for different versions, so you had to re-buy the same game on a different console to play one or two different characters
-Atlus had the Robopon series
-I think Konami had a few pokemon style games like this as well. Hell technically the Metal Gear Solid games could fall under this as they always released a slightly upgraded version of the game on the PS2 with the same game but minimal changes or add-ins.
Again not saying this is a good concept for gamers but it has unfortunately been proven very successful for a number of these companies financially.
Just wish we had more information on how this is going to work outside of Japan so we can work with facts rather than speculation.
Not really, considering there's a difference between a re-release (I'm going to assume you're talking about MGS3: Subsistence or the Twin Snakes remake etc) and cutting a non-released game into two seperate versions.
Even if Nintendo aren't the first sinners of the dirty deed it doesn't make it any less crummy or nonsensical. Two wrongs don't make a right.
Robopun isn't an Atlus product, it was localized by their USA team in North America, which solely deals with dubbing Japanese products to the West (usually top quality as of recent years) not so much anything else. The actual Atlus had nothing to do with the game though.
I'm honestly not counting on it being largely different outside of Japan.
-Namco did it with Soul Calibur games offering exclusive fighters for different versions, so you had to re-buy the same game on a different console to play one or two different characters
We are talking about major story content and divergent story paths being cut and sold as a seperate game altogether here, not an exclusive fighter, but disregarding that -- It's just as crummy -- it's a reflection of the modern attitude towards downloadable content of which there are many sinners but just because some publishers/developers are buying into it doesn't mean we should like it or accept it if anything.
Guest_Catch This Fade_*
Lol Soul Calibur though? C'mon son. That's really the Pokemon example in a different skin. It doesn't have the same degree of an issue as Fire Emblem If Throw Your Money Away. Not saying it isn't an issue. But this is different.
I'm honestly not counting on it being largely different outside of Japan.
We are talking about major story content and divergent story paths being cut and sold as a seperate game altogether here, not an exclusive fighter, but disregarding that -- It's just as crummy -- it's a reflection of the modern attitude towards downloadable content of which there are many sinners but just because some publishers/developers are buying into it doesn't mean we should like it or accept it if anything.
Ah okay, thanks for narrowing down how you are viewing this as, makes it easier to discuss.
Lol Soul Calibur though? C'mon son. That's really the Pokemon example in a different skin. It doesn't have the same degree of an issue as Fire Emblem If Throw Your Money Away. Not saying it isn't an issue. But this is different.
True, buying multiple copies of things is another topic entirely but it's also a bad trend that is increasing, especially with those buying and pre-ordering multiple copies of the same game for store exclusive DLC and physical products
Found a translation of the Interview in Famitsu about FE: IF
http://serenesforest...=6#entry3761882
Click the spoiler tag for the interview.
New item is that this isn't the first FE game to have unbreakable weapons, the first game was Fire Emblem: Gaiden on the Famicom, never played that one so it is rather interesting.
Again this interview is only for the Japan release so no information on how it will be released outside of Japan
Here is another breakdown of the interviews with some interpretations.
http://serenesforest...iew/#more-26657
While it was also something in Gaiden, it's still sad to see that the main reason for removing weapon durability is because they think it's too micro intensive for new players.
While it was also something in Gaiden, it's still sad to see that the main reason for removing weapon durability is because they think it's too micro intensive for new players.
Guess it will depend on if the more diverse weapon specials and abilities will make up for it. It does make a valid point when it comes to rare weapons, I don't think I have ever used glass weapons since they have such a limited use but by the end of a game I forget I even have them.
Guess it will depend on if the more diverse weapon specials and abilities will make up for it. It does make a valid point when it comes to rare weapons, I don't think I have ever used glass weapons since they have such a limited use but by the end of a game I forget I even have them.
I think glass weapons were just too extreme because they only had 3 uses =P
My main worry is what I mentioned before where for example, I get a Killing Edge and use only that weapon 95% of the time on my Swordmaster.
Especially if they bring back forging weapons and upgrading them, I see that definitely happening.
I think glass weapons were just too extreme because they only had 3 uses =P
My main worry is what I mentioned before where for example, I get a Killing Edge and use only that weapon 95% of the time on my Swordmaster.
Especially if they bring back forging weapons and upgrading them, I see that definitely happening.
True, though in Awakening it wasn't that hard to get a lot of Killing Edge's with how easy it was to obtain gold, especially if they were on sale ![]()
True, though in Awakening it wasn't that hard to get a lot of Killing Edge's with how easy it was to obtain gold, especially if they were on sale
Yeah, that was the problem with Awakening's store spam on the map.
Of course, in the Nohr campaign they mentioned bringing back more limited resources but then take away weapon durability =P
Yeah, that was the problem with Awakening's store spam on the map.
Of course, in the Nohr campaign they mentioned bringing back more limited resources but then take away weapon durability =P
Not having an endless supply of staves and health/buff items might be a hindrance enough.
Guest_Catch This Fade_*
While it was also something in Gaiden, it's still sad to see that the main reason for removing weapon durability is because they think it's too micro intensive for new players.
As I said before, there's better ways of catering to new players without designing for the hypothetical idiots with no gaming sense IS wants to play its game.
As I said before, there's better ways of catering to new players without designing for the hypothetical idiots with no gaming sense IS wants to play its game.
Like I mentioned before, if appealing to the lowest common denominator is whats going to make Fire emblem financially successful enough for me to have another Fire emblem game, I can live with the new scrub modes.