Skill bar too short
#1
Posté 07 janvier 2010 - 10:15
I am playing a mage and have way too many skills for the skill bar.
Any way to work around this?
I have no room for all of my support/dmg/defense and potions.
Any help would be great.
#2
Posté 07 janvier 2010 - 10:18
#3
Posté 07 janvier 2010 - 10:19
on PC you can cast from the ring menu right? That's what we have to do.
#4
Posté 07 janvier 2010 - 10:35
#5
Posté 07 janvier 2010 - 10:40
Might be worth looking at trying add new bars in an update down the road. The bars could stack or dock over/under the existing bottom row, or perhaps do some kind of funky slide-out from the sides. I say this with PC UIs in mind - consoles have separate restrictions on what they can fit on screen, but I don't want that to be the reason why a PC install can't utilize more screen real estate.
#6
Posté 07 janvier 2010 - 11:05
There have been several people here, though, who didn't know you could drag out the bar to make it longer.
#7
Posté 07 janvier 2010 - 11:35
#8
Posté 07 janvier 2010 - 11:59
#9
Posté 08 janvier 2010 - 12:21
I suspect that it will become necessary to use poultices, kits, and potions directly from Inventory. And if I amass more than 24 spells, some will have to be cast directly from the Spells/Talents sheet, and skills from the Skills sheet.
#10
Posté 08 janvier 2010 - 12:33
Ethical Scabs wrote...
PS3 was here with only 6 assignables.
on PC you can cast from the ring menu right? That's what we have to do.
The console versions actually have 12 assignables, 6 hotkeys from weapon slot #1 and another 6 from weapon slot #2. If you want to hotkey the weapon swap command then you only have 10 assignables as the weapon swap command reserves one assignable from each set of 6. I really wish that the circle menu + button command would swap weapons and open up those hotkeys though.
#11
Posté 08 janvier 2010 - 01:20
Aesir Rising wrote...
The number of slots is display resolution-dependent. At 1680x1050, there are a lot of them, but not enough to slot everything. Maybe a 1920x1080 display can fit it all.
Eyefinity, here I come:)
#12
Posté 08 janvier 2010 - 02:21
#13
Posté 08 janvier 2010 - 02:30
Ethical Scabs wrote...
PS3 was here with only 6 assignables.
on PC you can cast from the ring menu right? That's what we have to do.
I second this, except on the XBox 360. Mage + 6 hotkeys = teh suck.
#14
Posté 08 janvier 2010 - 02:49
Setting proper tactics on your other characters will save you from manually maintaining health or mana. It should be noted that tactics should be set to healing or mana before any other commands.
#15
Posté 08 janvier 2010 - 06:55
With 1920x1080 resolution I had enough quickslots for all my spells at level 24 with several to spare for potions.
#16
Posté 08 janvier 2010 - 07:01
#17
Posté 08 janvier 2010 - 07:16
#18
Posté 08 janvier 2010 - 01:11
#19
Posté 08 janvier 2010 - 02:23
Hiero_Glyph wrote...
Ethical Scabs wrote...
PS3 was here with only 6 assignables.
on PC you can cast from the ring menu right? That's what we have to do.
The console versions actually have 12 assignables, 6 hotkeys from weapon slot #1 and another 6 from weapon slot #2. If you want to hotkey the weapon swap command then you only have 10 assignables as the weapon swap command reserves one assignable from each set of 6. I really wish that the circle menu + button command would swap weapons and open up those hotkeys though.
Didn't know this. DEFINITELY going to take advantage of it.
#20
Posté 08 janvier 2010 - 02:57
#21
Posté 08 janvier 2010 - 03:17
GeorgeZip wrote...
It is surprising they didn't notice this during game testing. Mages run out of room by level 15ish. Other classes have so many passive skills it isn't an issue.
Why are you assuming they didn't notice? Maybe it was a conscious choice on the devs' part in order to avoid the GUI from being too cluttered.
On my mage, I found myself short of space, even having stretched the hotbar out completely, so I pared down my spells to the ones I used the most and removed skills, and it worked pretty well for me. If I had to use something that wasn't on the hotbar, well, it's good there's a pause feature!
#22
Posté 08 janvier 2010 - 03:27
#23
Posté 08 janvier 2010 - 04:09
JosieJ wrote...
GeorgeZip wrote...
It is surprising they didn't notice this during game testing. Mages run out of room by level 15ish. Other classes have so many passive skills it isn't an issue.
Why are you assuming they didn't notice? Maybe it was a conscious choice on the devs' part in order to avoid the GUI from being too cluttered.
On my mage, I found myself short of space, even having stretched the hotbar out completely, so I pared down my spells to the ones I used the most and removed skills, and it worked pretty well for me. If I had to use something that wasn't on the hotbar, well, it's good there's a pause feature!
Whether or not they chose to keep the screen uncluttered, it was a bad choice. There should of been an option at least to make a second bar appear for people who are not concerned with the clutter. The bar could simple vanish if the option was not ticked. Best for both worlds.
Edit: OR they could of just kept the NWN way where you could press control or shift for another bar to appear. Therefore more bars - same space on GUI.
Modifié par LynxAQ, 08 janvier 2010 - 04:10 .
#24
Posté 08 janvier 2010 - 04:31
#25
Posté 08 janvier 2010 - 04:50
Also, the cyclical 1-10 quick bar is so common in other games that I don't see how they could have decided it wasn't necessary in this one. There are those who dislike mousing to cast spells/use abilities/etc, and those folks would really have liked being able to cycle through different quick bars for different scenarios.
While I'll grant that the melee classes don't really need that many slots, and thus the lack of additional QB's is rather negligible, the mage class can easily accrue enough frequently used clicky icons that it's rather negligent of them not to have options for more QB space other than dragging the one we have to stretch it out.
All that said, my HD5780 lets me run this game in 1920x1080 (all settings max) and thus with my QB dragged to full extension, there is no shortage of QB space for any of my casters.
Modifié par McKvechkin, 08 janvier 2010 - 04:53 .





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