GallowsPole wrote...
Yes. I apologize that BW put an unintentional (An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.), intentionally into their game and reload cancelling, in no way shape or form falls into that category.
You really are so painfully stupid.
If something is included "unintentionally", then it is used in subsequent video games
intentionally it ceases being an exploit, it ceases being "unintentional" and becomes a part of the game itself.
If bioware included missile glitching intentionally in ME4, so you could fire infinite rockets using an explosive weapon, it would no longer be considered an exploit as it is fully approved and deliberately placed in the game, but you would still claim otherwise.
- Missile glitch: Devs didn't know it existed until players found it, was an unintentional side effect of the PS3 / xbox 360 controllers; defeats the purpose of the entire game (exploit)
- Reload cancelling: Devs intentionally included it as something for players to discover to allow them to play the game to a higher level (game mechanic)
Irrespective of the origins of a mechanic, if a mechanic is intentioanally included it CANNOT be called an exploit, to do so is just stupid.Animation cancelling in any form ceased being an exploit YEARS ago; around the same time that developers begain intentionally including it for players.
What's so hard about that to understand?
Modifié par Annomander, 09 janvier 2013 - 02:13 .