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#76
Blitzkrieg_33

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GallowsPole wrote...

I cant help you if you cant read that the animation cancelling is an unintentional bug. An unintentional bug, that was intentionally put into future video games. I cant help if you dont understand that fact.


Unintentional - without deliberate intent


Intentional - Done on purpose; deliberate


Pick one. You can't have both. It is literally impossible for someone to do something unintentional intentionally.

#77
BridgeBurner

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GallowsPole wrote...

Yes. I apologize that BW put an unintentional (An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.), intentionally into their game and reload cancelling, in no way shape or form falls into that category.


You really are so painfully stupid.

If something is included "unintentionally", then it is used in subsequent video games intentionally it ceases being an exploit, it ceases being "unintentional" and becomes a part of the game itself.

If bioware included missile glitching intentionally in ME4, so you could fire infinite rockets using an explosive weapon, it would no longer be considered an exploit as it is fully approved and deliberately placed in the game, but you would still claim otherwise.

- Missile glitch: Devs didn't know it existed until players found it, was an unintentional side effect of the PS3 / xbox 360 controllers; defeats the purpose of the entire game (exploit)

- Reload cancelling: Devs intentionally included it as something for players to discover to allow them to play the game to a higher level (game mechanic)

Irrespective of the origins of a mechanic, if a mechanic is intentioanally included it CANNOT be called an exploit, to do so is just stupid.

Animation cancelling in any form ceased being an exploit YEARS ago; around the same time that developers begain intentionally including it for players.

What's so hard about that to understand?

Modifié par Annomander, 09 janvier 2013 - 02:13 .


#78
Blitzkrieg_33

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GallowsPole wrote...

White Flag wrote...

GallowsPole wrote...

Yes. I apologize that BW put an unintentional (An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.), intentionally into their game and reload cancelling, in no way shape or form falls into that category.


Animation cancelling was an exploit in Street Fighter 2. It's a feature in Mass Effect 3. 


Thank you. I know that. However, it is a bug that was never fixed, merely implented intentionally into future games.



BWahahahahaha! So you're saying that SF uses the same coding the ME3 does. This keeps getting better aaaall the time

#79
Twinkles DeVere

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HolyAvenger wrote...

Twinkles DeVere wrote...

HolyAvenger wrote...

Twinkles DeVere wrote...

 Elitist douchebags... :whistle:



Female gamersImage IPBImage IPB


Which? We don't exist or we suck? :D


Both. Now make me a sandwichImage IPB


I can't ...I don't exist! :pinched:

#80
banans_huligans

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There's never time aerial bombardment

#81
GallowsPole

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White Flag wrote...

Ryumanjisen wrote...

White Flag wrote...

Animation cancelling was an exploit in Street Fighter 2. It's a feature in Mass Effect 3. 


Wait...WHAT?!

Since when cancelling animations into a special it's been considered an exploit in fighting games? 

]

Fine, where I said 'exploit' it should say 'bug' instead.


Yay. Now someone finally acknowledges that is is a bug!

#82
Guest_Flaming Snake_*

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White Flag wrote...

GallowsPole wrote...

White Flag wrote...

[

Animation cancelling was an exploit in Street Fighter 2. It's a feature in Mass Effect 3. 


Thank you. I know that. However, it is a bug that was never fixed, merely implented intentionally into future games.


Could have fooled me.:wizard:


At this point, I don't think he knows anything... :mellow:

#83
GallowsPole

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Blitzkrieg_33 wrote...

GallowsPole wrote...

White Flag wrote...

GallowsPole wrote...

Yes. I apologize that BW put an unintentional (An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.), intentionally into their game and reload cancelling, in no way shape or form falls into that category.


Animation cancelling was an exploit in Street Fighter 2. It's a feature in Mass Effect 3. 


Thank you. I know that. However, it is a bug that was never fixed, merely implented intentionally into future games.



BWahahahahaha! So you're saying that SF uses the same coding the ME3 does. This keeps getting better aaaall the time


Man you are thick. And you call me an idiot. Obviously it isnt the same coding. Im talking the mechanic itself. Cancelling the animation, which is what you are doing when you reload cancel your little Claymore.

#84
Blitzkrieg_33

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"Hey guys, I was laughing so hard at this thread I accidentally spilled my coffee on purpose." -Gallows Pole logic

#85
Crimson Vanguard

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Annomander wrote...

I thought an exploit was defined as "Whatever game mechanics GallowsPole doesn't like because he can't master them, and has a problem with other people who can".

:lol:

Damn I need to report myself for "Mastering the Claymore-Cancelling" and "Running With Pizza" exploits

#86
Ryumanjisen

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White Flag wrote...

Fine, where I said 'exploit' it should say 'bug' instead.


Wait....WHAT?!

Cancelling animations in fighting games it's not a bug,  and not an exploit. It's something completely intentional and one of the most basic "skills" in any 2D fighting game. 

#87
White Flag

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GallowsPole wrote...

White Flag wrote...


Fine, where I said 'exploit' it should say 'bug' instead.


Yay. Now someone finally acknowledges that is is a bug!


Was a bug. In Street Fighter 2.

#88
Blitzkrieg_33

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GallowsPole wrote...

Blitzkrieg_33 wrote...

GallowsPole wrote...

White Flag wrote...

GallowsPole wrote...

Yes. I apologize that BW put an unintentional (An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.), intentionally into their game and reload cancelling, in no way shape or form falls into that category.


Animation cancelling was an exploit in Street Fighter 2. It's a feature in Mass Effect 3. 


Thank you. I know that. However, it is a bug that was never fixed, merely implented intentionally into future games.



BWahahahahaha! So you're saying that SF uses the same coding the ME3 does. This keeps getting better aaaall the time


Man you are thick. And you call me an idiot. Obviously it isnt the same coding. Im talking the mechanic itself. Cancelling the animation, which is what you are doing when you reload cancel your little Claymore.


Never called you an idiot bro. But it doesn't surprise me that you would assume that.

#89
Guest_Flaming Snake_*

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GallowsPole wrote...

White Flag wrote...

Ryumanjisen wrote...

White Flag wrote...

Animation cancelling was an exploit in Street Fighter 2. It's a feature in Mass Effect 3. 


Wait...WHAT?!

Since when cancelling animations into a special it's been considered an exploit in fighting games? 

]

Fine, where I said 'exploit' it should say 'bug' instead.


Yay. Now someone finally acknowledges that is is a bug!


You really just aren't getting it.

It was UNINTENDED in STREETFIGHTER.

It is INTENTIONAL in MASS EFFECT.

An exploit is a bug/glitch that UNINTENTIONALLY gives the player an advantage.

For ****s sake, get it right. :mellow:

Modifié par Flaming Snake, 09 janvier 2013 - 02:16 .


#90
Leonia

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The devs themselves have approved of the mechanic of reload cancelling, whether  you think it was originally intentional or not. An exploit would not be approved, quite the opposite. Therefore, it's not an exploit and you can't ban people for doing it (in fact, the devs use it themselves). It's not a bug. It was always intended to be there. Animation cancelling means different things for different games, depending on other factors that are included with said game in question, it is irrelevant to this conversation.

Modifié par leonia42, 09 janvier 2013 - 02:16 .


#91
GallowsPole

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If you insist that reload cancelling is something difficult to master in this game, than I feel sorry for you.

Fine, I give up. Its not an exploit. Its an easily mastered mechanic to give everyone the supreme advantage of claiming the high scores on BSN, or their e-peen videos because they can make a Claymore into a semi auto shotgun that in NO way, is an advantage.

#92
BurningLiquor

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GallowsPole, your stupidity is astounding.

That is all.

#93
d_nought

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Gears of War

That is all

Modifié par chipsandwich, 09 janvier 2013 - 02:16 .


#94
BridgeBurner

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Crimson Vanguard wrote...

Annomander wrote...

I thought an exploit was defined as "Whatever game mechanics GallowsPole doesn't like because he can't master them, and has a problem with other people who can".

:lol:

Damn I need to report myself for "Mastering the Claymore-Cancelling" and "Running With Pizza" exploits


Yeah, I guess I should ban myself from the unreal tournament servers that I play on for using the strafe walking "exploit", the hammer jumping "exploit" and the bouncing my flak cannon's shots off of a wall "exploit".

All 3 of those were included by the epic games developers for players who were competent enough to discover and perfect them, but as all 3 take some skill and practice, I guess those are exploits too.

#95
Guest_Flaming Snake_*

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GallowsPole wrote...

If you insist that reload cancelling is something difficult to master in this game, than I feel sorry for you.

Fine, I give up. Its not an exploit. Its an easily mastered mechanic to give everyone the supreme advantage of claiming the high scores on BSN, or their e-peen videos because they can make a Claymore into a semi auto shotgun that in NO way, is an advantage.


:mellow:

**** you're stupid. And regarding your signature, Warp + IA is not intended as far as I know, THAT is an exploit.

#96
NikkoJT

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Descy_ threads.

#97
Blitzkrieg_33

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Annomander wrote...

Crimson Vanguard wrote...

Annomander wrote...

I thought an exploit was defined as "Whatever game mechanics GallowsPole doesn't like because he can't master them, and has a problem with other people who can".

:lol:

Damn I need to report myself for "Mastering the Claymore-Cancelling" and "Running With Pizza" exploits


Yeah, I guess I should ban myself from the unreal tournament servers that I play on for using the strafe walking "exploit", the hammer jumping "exploit" and the bouncing my flak cannon's shots off of a wall "exploit".

All 3 of those were included by the epic games developers for players who were competent enough to discover and perfect them, but as all 3 take some skill and practice, I guess those are exploits too.


Don't forget the batarian heavy melee during charge exploit. Can't wait to see all the banhammers for that one :whistle:

#98
XTR3M3

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This thread became an insider BSN joke due to the typical arguments about stuff that no one cares about.

Modifié par XTR3M3, 09 janvier 2013 - 02:20 .


#99
Leonia

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Wait, now I can't work out why reload cancelling is "bad".

#100
HolyAvenger

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A thread about stupidity on BSN descended into stupidity on BSN...inception!