sympathy4sarenreturns wrote...
I think the RPG mechanics in Skyrim are robust, and a majority or the streamlining actual legitimate streamlining. Skyrim is stuffed to the gills with statistics. What they did was interesting and fun...while not perfect. But damn good.
I understand the desire for individual levelling of specific skills with skill points. I like that, too. But the more you do something, logically, you would think you would get better at it. This doesn't apply to armor, obviously, but its a video game. I like having to earn my skill instead of getting better at Restoration by running side errands or swimming in a corner for an hour then deciding I can max restoration.
I wouldn't mind the same setup for Fallout. Earn your skill by doing it and succeeding. Isn't that how we all get good at stuff?
What RPG mechanics? They removed everything and replaced it with Player Skill, the polar opposite of an RPG mechanic. The few mechanics they couldn't replace with Player Skill, they simply removed (Stats being a great example, because apparently the entire team doesn't understand the concept of a Character).
Levels abstractly represent you getting better as you do something, it's done that way in order to avoid Bethesda game's chronic problem of highly exploitable skill progression and the situations they generate that border on nonsensical (Bunny hop everywhere you go, shoot a fire spell at a tree for an hour).
Skill-use systems are plagued by these issues, the mechanic is so inherently flawed that it pleads with Players to spend most of their time doing something quite silly as they play, making it a inadvertent comedy at best, and just absolutely broken at worst (See Oblivion).
I honestly can't say anything good about Bethesda's work, or Bethesda at all given my experiences. Quite honestly, and I've said this before, I would rather see EA develop Fallout 4 instead of Bethesda, and I *really* don't like EA.
Modifié par Gatt9, 11 janvier 2013 - 05:11 .