... which is exactly why BioWare should leave the endings alone and not make matters worse - for the fans and themselves.chemiclord wrote...
Even presuming this is inexorably true (it's not, by the way), there's still that little itty bitty problem that outside of some very general expectations, there is next to NO consensus on how to "fix" the endings.
The story the creator wants to tell IS important, even if it pisses off the fans. If they don't want to change it, they shouldn't.
In my opinion, the endings are broken and as far as I can tell, a majority of the fans (not only in the BSN) dislikes them. But there's little to no point to closing the barn door after the horse has already escaped. They opened up a bottomless pit with the original ending(s), one that they've tried to fill already (EC, Leviathan) and even partly succeeded at - but just partly.
The problem is that they've tried to mend the most glaring problems, but it won't do unless they completely overhaul the last section of the game and retcon the stupid AI and its flawed logic out of existence. But they won't do it, EC and Leviathan are already out and again, the horse has bolted. They could have overhauled the ending right after it became apparent that a great deal of the fans didn't like it and why they didn't. They could have redeemed the last section of the game - they chose not to, but instead, pushed "their" idea through (in how far it can be called "their" idea in a collective sense is debatable) and tried to make sense of nonsensical things that shouldn't have been there in the first place - and we have to accept and respect their decision, whether we like it or not and whether it does the franchise, its characters and lore justice or not (in my opinion, it doesn't).
I don't like the ending and I certainly don't like how BioWare went with it after the vast size of the mess they got themselves into became obvious. But it is their story, if not in any but the most practical sense: Only they have the credibility to make such an important change, not the fans. Trying to fix it would only make matters worse because like you said, there's no way to please everybody. There'll always be someone who isn't satisfied and the whole egg dance would start anew. The best thing BioWare can do to get themselves out of this hole when it comes to the endings, is to just stop digging. So they're better off leaving them alone, for their own sake - unless they want to completely overhaul them, but like I said, it's already too late for that.
And after all this, I think it's time to move on, too for some, even the most stubborn people around, and get over the fact that fans can't always have their way. Life's not a picnic.
Addendum: While I do agree that, aside from general ideas, there's next to no consensus as to how the ending could be fixed, I dare say that general ideas would already be sufficient and have enough potential to make a great ending with which at least the main body (as far as I can tell) of those who justifiably disliked the ending could be satisfied. This is actually very telling as to what most of the fans expect(ed) - they didn't expect a detailed 100+ hour breakdown of everything; what they roughly expected was an ending that included virtues that the Mass Effect series has been standing for all those years. So when it comes to general important ideas, I dare say that there is, in fact, a consensus amongst most fans. Here's the list most that I know and have read about agree on:
* lose the AI kid and its attendant pseudo-scientific choices
* focus on the characters
* keep it simple. Simple works for reason. There's no need to overly complicate things, especially in the last ten minutes.
* give the players the distinct and individual endings, not an A/B/C choice. It's so much more believable when you get a "See what you've done" ending instead of a "Here you go, choose" one.
* respect their own goddamn lore, no space magic.
* respect that the players have had a strong emotional investment into the game; don't give them an excessively intellectual ending, but keep the focus on emotions, like they always have.
Too much to ask (again, ask - not demand) for? Hmmm... Apart from the "give the fans vastly distinct endings" one maybe, I honestly don't see how that could have been so hard to manage. Or maybe I'm just ignorant.
Modifié par dea_ex_machina, 13 janvier 2013 - 10:57 .




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