David7204 wrote...
Hoo boy. Look at you, shilling the Witcher like a 12 year old girl on Facebook trying to make a boy jealous. Yet again, you use these childish tactics.
Yes, I'm sure you'd be very familiar with "childish tactics"...<_<
David7204 wrote...
Hoo boy. Look at you, shilling the Witcher like a 12 year old girl on Facebook trying to make a boy jealous. Yet again, you use these childish tactics.
Heretic_Hanar wrote...
Kabraxal wrote...
Both Star Trek and BSG are sci fi, they just both take different ideological stances on the importance of the technology in that... setting v purpose.
And both discuss philosophical ideas such as identity, desire, morality and social structure etc. Which is what makes BOTH of them sci-fi series.
Mass Effect does not have any of that, or far too less.
I can see Mac Walters tried to drag Mass Effect more towards the sci-fi genre in ME3, with the discussions with EDI, the geth and the question whether we could and should control reaper tech, but it's still far too late and far too less in my opinion. Not to mention that the main plot in ME3 is absolutely silly, with the Crucible nonsense, the Deus-Ex-Machina plot-device known as the Catalyst and all the plot-holes that he introduces. There is not much sci-fi to be found there, only a lot of fantasy and space-magic.
*shrugs* I haven't played The Witcher (yet), so honestly, I can't compare the two. But I did just give you some examples concerning the "serious repercussions" argument. If you don't think characters dying, for instance, doesn't count as "serious repercussions", that's cool. It depends on what you define as "serious repercussions", though. I mean, sure, it doesn't influence the main plot because the dead characters are then replaced by others, but imo, the deaths of certain characters, for example do dome within the term "serious repercussions", considering the player's emotional attachment (or, maybe in your case: lack thereof? I don't know) to them and how others react to it.Heretic_Hanar wrote...
Mass Effect doesn't have choices with serious repercussions in the current and next installments. The Witcher does though.
But just like in ME, the choices you make in Deus Ex HR don't directly affect the plot. And just like in ME, no matter what you do leads up to the final choice of a) Don't release the statementAt least in Deus Ex: HR your choices actually have actual consequences. So I guess Deus Ex HR is better engineerd than Mass Effect is.
BioWare did a very good job at Mass Effect when it came down to considering the vast variety of options and possibilites to play the game. Like I said - e.g. you saved Maelon's data in ME2, Eve survives. If you don't, she dies. Even little things like Conrad Verner and his respective story were taken into account and you could encounter him in all three games, also influencing whether he lives or dies. Even the background you chose was mentioned and the way people talked and reacted to you changed with that. I'm not saying other games/ developers didn't do it at all and I'm not trying to discredit their work in the least (especially because I can't when it comes down to The Witcher because like I said, I haven't played it) - but as far as BioWare and Mass Effect does, it must have been a great technical challenge to take even the most insignificant details into account; and while I respect your opinion that the choices and their respective consequences in ME were nothing more than "fluff and window-dressing", as you put it (heck, I can even understand why you think so, while I do not agree with it), I still applaud BioWare for taking on the technical challenge of wanting even the tiniest little things to be imported and wanting the player to have a unique and individual experience (and in that, they succeeded, except, well, for the ending, but that's another matter).And what exactly did BioWare manage to pull of here? To make a trilogy that is inconsistent with itself in which your choices from the previous games result in nothing more but fluff and window-dressing in the later games?
David7204 wrote...
It makes perfect sense. The point was that you have to resort to mocking to get your point across.
Hoo boy. Look at you, shilling the Witcher like a 12 year old girl on Facebook trying to make a boy jealous. Yet again, you use these childish tactics.
john_sheparrd wrote...
^ witcher 2 is ok but me 3 is much much better (in my opinion)
dreamgazer wrote...
I liked both The Witcher 2 and ME3, and feel like both excel and slump in areas---both in storytelling and gameplay.
Do I win everything, or lose everything? I can never tell.
Modifié par David7204, 14 janvier 2013 - 08:47 .
Honestly? No, it's not. I'm just trying to get my point across. Whether you take it into account when replying to my posts, whether you agree with it or not, is another matter altogether.Heretic_Hanar wrote...
And all that is supposed to impress me? Like I said, the "consequences" in the Mass Effect trilogy are just fluff and window-dressing. They do not seriously influence or impact the story. The "consequences" are merely glorified cameos at best.
Now lets look at The Witcher 2. THAT is a game doing choices and consequences like a boss. Your decisions in Act 1, which appear to be minor at that point. influence not only the direction of the story, but the entire second Act takes place in an entirely different location, with different characters, different quests and a different perspective on the story!
Playing The Witcher 2 twice truly is worth it, because your 2nd playthrough, if you choose the other path, truly will give you a brand new experience with a completely different perspective on the story, with different information and different details that you didn't get in the other path.
Now THAT is how you do choices and consequences! THAT is something that gets my respect! Bravo CD Projekt RED, bravo! Good job!
Modifié par dea_ex_machina, 14 janvier 2013 - 08:51 .
Modifié par Dark_Caduceus, 14 janvier 2013 - 08:57 .
dea_ex_machina wrote...
*shrugs* I haven't played The Witcher (yet), so honestly, I can't compare the two. But I did just give you some examples concerning the "serious repercussions" argument. If you don't think characters dying, for instance, doesn't count as "serious repercussions", that's cool. It depends on what you define as "serious repercussions", though. I mean, sure, it doesn't influence the main plot because the dead characters are then replaced by others, but imo, the deaths of certain characters, for example do dome within the term "serious repercussions", considering the player's emotional attachment (or, maybe in your case: lack thereof? I don't know) to them and how others react to it.
But just like in ME, the choices you make in Deus Ex HR don't directly affect the plot.
So, what exactly does Deus Ex HR do better or different than Mass Effect in this respect? (Don't get me wrong, I love Deus Ex HR, I'm just curious.)
BioWare did a very good job at Mass Effect when it came down to considering the vast variety of options and possibilites to play the game. Like I said - e.g. you saved Maelon's data in ME2, Eve survives. If you don't, she dies. Even little things like Conrad Verner and his respective story were taken into account and you could encounter him in all three games, also influencing whether he lives or dies. Even the background you chose was mentioned and the way people talked and reacted to you changed with that. I'm not saying other games/ developers didn't do it at all and I'm not trying to discredit their work in the least (especially because I can't when it comes down to The Witcher because like I said, I haven't played it) - but as far as BioWare and Mass Effect does, it must have been a great technical challenge to take even the most insignificant details into account; and while I respect your opinion that the choices and their respective consequences in ME were nothing more than "fluff and window-dressing", as you put it (heck, I can even understand why you think so, while I do not agree with it), I still applaud BioWare for taking on the technical challenge of wanting even the tiniest little things to be imported and wanting the player to have a unique and individual experience (and in that, they succeeded, except, well, for the ending, but that's another matter).
Modifié par Heretic_Hanar, 14 janvier 2013 - 09:33 .
Heretic_Hanar wrote...
dea_ex_machina wrote...
Mass Effect's choice system has consequences: E.g. leaving Ash to die results in Kaidan dying and not being available for the rest of the series. That's a consequence right there. Granted, it's trivial, but it's there. Another example: In ME3, you're requested to investigate Grissom Academy. If you do the quest within a time limit, you meet Jack trying to get her students out of the mess. If you don't do the quest later, you don't encounter her personally, but just hear some Cerberus scientists' banter which suggests that they'll do something terrible to her. And indeed, later on in the Cerberus base, you get to fight her as a Phantom, and kill her.
You have the choices and their respective consequences right there.
And all that is supposed to impress me? Like I said, the "consequences" in the Mass Effect trilogy are just fluff and window-dressing. They do not seriously influence or impact the story. The "consequences" are merely glorified cameos at best.
Now lets look at The Witcher 2. THAT is a game doing choices and consequences like a boss. Your decisions in Act 1, which appear to be minor at that point. influence not only the direction of the story, but the entire second Act takes place in an entirely different location, with different characters, different quests and a different perspective on the story!
Playing The Witcher 2 twice truly is worth it, because your 2nd playthrough, if you choose the other path, truly will give you a brand new experience with a completely different perspective on the story, with different information and different details that you didn't get in the other path.
Now THAT is how you do choices and consequences! THAT is something that gets my respect! Bravo CD Projekt RED, bravo! Good job!
Modifié par GimmeDaGun, 14 janvier 2013 - 09:09 .
David7204 wrote...
You were trying to having a reasoned discussion to figure out which game was better.
All I was trying to do was point out how you were goofing up.
That... is a very good question, stargazer. Time will tell, I suppose.dreamgazer wrote...
How do you guys decide who wins these arguments?
Modifié par dea_ex_machina, 14 janvier 2013 - 09:07 .
dreamgazer wrote...
How do you guys decide who wins these arguments?
Modifié par GimmeDaGun, 14 janvier 2013 - 09:13 .
dreamgazer wrote...
How do you guys decide who wins these arguments?
But......the explosions...........they are the plot !!!!Taboo-XX wrote...
I bet there will be lots of explosions! Just like a Michael Bay movie!
And no plot! Just like a Michael Bay movie!
Heretic_Hanar wrote...
David7204 wrote...
Hoo boy. Look at you, shilling the Witcher like a 12 year old girl on Facebook trying to make a boy jealous. Yet again, you use these childish tactics.
Wait.... what? That doesn't even make sense.
There is no need to be jealous of anything, since anyone can just buy The Witcher and play it. So there is no reason to be jealous of the fact that The Witcher 2 is the superior game. Just buy it. play it, enjoy it and see for yourself how much better it is than Mass Effect 2 or 3.No "childish tactics" involved son.
GimmeDaGun wrote...
The Witcher 2 is spectacular, it is smart, has great characters and a thrilling and well thought out story (for a game... in that regard ME does it's job very well too... I know you hate it, and I know that you would like to think that it's objective what you say, but believe me... it does it's job despite what you think)

It's also ridiculous that you say that The Witcher one was a personalised story. There was one very linear story really with a few minor decisions you could make and two factions (ok 3, if you count the Witcher's path) you could side with... but even that did not make such a huge difference, only in the last chapter of the game (and even that was more of a difference of coating and colour swap) and was important only in Vizima, but had no real effect on the world. The Order of The Flaming Rose had to move to Redania whether you sided with them or the Soia'tael.
As for ME's failure: it is your very subjective opinion. You clearly are disappointed by it and expected something way-way-way bigger and wanted a truly free-choice game where you write your own story. At least that's how I read your lines...
An honest question though: if you hate the ME-trilogy so much, why the hell are you here, wasting time by writing so many posts and debate about it with it's fans? Would you like to prove something or is it just a pass time activity? If I hated it so much as you do, I wouldn't even bother thinking about the game, let alone spending time on it in any way.
Modifié par Heretic_Hanar, 14 janvier 2013 - 09:25 .
Dr. Doctor wrote...
New DLC: We finally made the poker table in the Normandy's lounge usable. Now you too can play poker with all of the squadmates from the ME series.