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What will this "Epic" new DLC be about?


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#401
The Heretic of Time

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GimmeDaGun wrote...

dreamgazer wrote...

How do you guys decide who wins these arguments?


I flip a coin while drinking some ale and listening to this:


www.youtube.com/watch

;) I don't care who's right or not. I enjoy a good conversation... and it helps me practicing my English which is not my mother tongue. 


Ahhhh, Far Cry 3, my personal GOTY 2012. That game was epic, with some real quality writing and an actual cool ending. :D 

And I also enjoy a good conversation to improve my English which also isn't my first language. :)

*high-five!*

#402
Grubas

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IC-07 wrote...

Dr. Doctor wrote...

New DLC: We finally made the poker table in the Normandy's lounge usable. Now you too can play poker with all of the squadmates from the ME series.


QFT



New Multiplayer feature? More microtransactions?

#403
IC-07

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Grubas wrote...

IC-07 wrote...

Dr. Doctor wrote...

New DLC: We finally made the poker table in the Normandy's lounge usable. Now you too can play poker with all of the squadmates from the ME series.


QFT



New Multiplayer feature? More microtransactions?


C'mon, it's poker! :D

#404
Clayless

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People please don't derail this thread into talks of a different game.

If someone prefers a different game to you who cares. Arguing opinion is completely and utterly pointless.

#405
Dr. Doctor

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Grubas wrote...

IC-07 wrote...

Dr. Doctor wrote...

New DLC: We finally made the poker table in the Normandy's lounge usable. Now you too can play poker with all of the squadmates from the ME series.


QFT



New Multiplayer feature? More microtransactions?


Think Poker Night at the Inventory with ME characters.

#406
GimmeDaGun

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Heretic_Hanar wrote...

GimmeDaGun wrote...

The Witcher 2 is spectacular, it is smart, has great characters and a thrilling and well thought out story (for a game... in that regard ME does it's job very well too... I know you hate it, and I know that you would like to think that it's objective what you say, but believe me... it does it's job despite what you think)


Oh really?

Mass Effect 2 was completely stagnant (and that's a fact, like it or not).

And in Mass Effect 3, BioWare realized they wrote themselves into a corner. They were at the final act of the trilogy and the plot was still no further ahead than it was at the end of ME1. The Reapers were still comming and we still didn't have any idea on how to defeat them, not to mention the fact that the galaxy was as unprepared for the reaper invasion as ever.  

But wait, the Crucible comes to the rescue! The Crucible... the most ridiculous plot device I've ever seen introduced at the most terrible moment in the story I've ever seen.


Now, all of this I could see through the fingers if The Crucible actually made sense and was properly introduced and explained. Instead, we get this:

Image IPB
(and this is actually a screenshot from near the end of the game!)



It's also ridiculous that you say that The Witcher one was a personalised story. There was one very linear story really with a few minor decisions you could make and two factions (ok 3, if you count the Witcher's path) you could side with... but even that did not make such a huge difference, only in the last chapter of the game (and even that was more of a difference of coating and colour swap) and was important only in Vizima, but had no real effect on the world. The Order of The Flaming Rose had to move to Redania whether you sided with them or the Soia'tael.


Excuse me, but have you even played The Witcher 2? That game is one of the most NON-LINEAR games I've ever played! Your choice in Act 1 made a HUGE difference. It basically completely changes the pacing of the rest of the game! Choosing Iorveth's path would make you end up in a completely different situation than choosing Roche's path! It's one of the best things I've seen in a game so far when it comes to choices-and-consequences in video-games!


As for ME's failure: it is your very subjective opinion. You clearly are disappointed by it and expected something way-way-way bigger and wanted a truly free-choice game where you write your own story. At least that's how I read your lines...


Then you need to pay more attention, because I actually said that what killed Mass Effect is that they've put quantity over quality. I actually believe the Mass Effect trilogy would have been better if it was actually smaller, like The Witcher. It would have made it easier to keep things consistent and to add actual consequences to your choices. 

Instead, as it stands right now, we get to make a huge amount of choices during the trilogy and none of them have any real meaning or consequences in any significant way. 


And please, I want to ask you to refrain from making further assumptions of what I might think, or what I might want or like. If you want to know my point of view, you can just ask instead of making baseless assumptions and then go from there (e.g. setting up strawmen).



An honest question though: if you hate the ME-trilogy so much, why the hell are you here, wasting time by writing so many posts and debate about it with it's fans? Would you like to prove something or is it just a pass time activity? If I hated it so much as you do, I wouldn't even bother thinking about the game, let alone spending time on it in any way.


Ah, the good old "why are you here?" question. I've heard that question one to many times.

I'm here because I'm a former Mass Effect fan who likes to discuss the trilogy and the direction BioWare took with it. I do not  hate Mass Effect, I merely see Mass Effect for what it is: A franchize which had a lot of potential to become something truly revolutionary, but sadly ended up in the trash bin instead (at least in my case).




Have I played The Witcher 2? eeeeer... did you read my post? That paragraph you're quoting here is about "The witcher one" = The Witcher 1...

Otherwise: fair enough. Lets agree to disagree. I did make assumptions about your stand about ME based on your posts, that's why I asked that question at the end of my WOT. I didn't mean to offend you by that. If I did, then I apologise. 

Anyway, it was nice talking to you.. maybe sometime later we'll continue, but for now I got to go. Despite our differences, I enjoyed the debate with you. I mean it. 

#407
GimmeDaGun

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Heretic_Hanar wrote...

GimmeDaGun wrote...

dreamgazer wrote...

How do you guys decide who wins these arguments?


I flip a coin while drinking some ale and listening to this:


www.youtube.com/watch

;) I don't care who's right or not. I enjoy a good conversation... and it helps me practicing my English which is not my mother tongue. 


Ahhhh, Far Cry 3, my personal GOTY 2012. That game was epic, with some real quality writing and an actual cool ending. :D 

And I also enjoy a good conversation to improve my English which also isn't my first language. :)

*high-five!*


Far Cry 3 is great, though I have no GOTY for '12. I enjoyed FC3, ME3, X-com and Max Payne 3 very much... so they could be my games of the year. 
Here's a fiver pal! B)

Modifié par GimmeDaGun, 14 janvier 2013 - 10:05 .


#408
Caprea

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It's getting late here... But, here goes...

Heretic_Hanar wrote...
The only characters that die in ME3 as a result to your choices are characters that already played their part and didn't have anything more of signifance to add after the death of the character. Eve dies after she did her part in curing the genophage. Mordin dies after he cured the genophage (or before, if you kill him). Regardless, they die at the end of their personal story arc. Whether these characters live or die, their story arc was already over anyway. It's not like any of those deaths seriously cripples Shepards war effort.

In the end, it all burns down to arbitrary numberical values called "War Assets". That's not what I'd call "serious repercussions". It does not change the story, it does not take the story into a new and interesting direction, it does not hinder of help Shepard at all, not in gameplay and not in story either.

That's true. But while taking all your previous choices into account and shaping your individual and personal experience, Mass Effect 3 also had a plot to drive forward and considering it is the final installment of Shep's trilogy, I can understand it turned out to be very linear, also concerning the treatment of the characters who played their part and were killed off or didn't reappear up to a certain point in the game. But what about their involvement in their respective mission? The decisions you made back in the previous games mattered in the character's respective mission although the mission itself played out the same. Maybe you didn't care whether Eve or Mordin died or not (Mordin doesn't have to die, btw), but I sure did and so did many others. Sure, whether Eve, Grunt, Jack and all the other characters live or die didn't influence the overall plot at all, but their respective quest and considering their quest was concluded then, that's good for me; I didn't ask for anything more.
But then again, I get the feeling that the "choice and consequences" mechanics served utterly different purposes in The Witcher and Mass Effect (though this is just speculation on my part since I'm trying to second-guess the developers' intents here - something that I deemed rather dangerous in a previous post):
While in The Witcher, the "choice and consequence" system is supposed to open up new paths to the player and experience the game from a different angle, I don't think it's what counts in ME: The plot ME tells is still the same, as well as the pacing is, but with the amount of choices you have to make and all the characters you deal with, I think the whole "choice and consequence" mechanic rather serves the purpose of personalizing the game to your taste and giving you a really unique experience. You have so many options and opportunities to individualize "your Shepard", his/ her attitude, the way he/ she treats characters and solves or doesn't solve things, etc. (Is it the same with the protagonist of The Witcher or not as personalized?) It's much less about giving you another perspective on the story/ the plot, but rather giving you the chance to experience "your" story with "your" Shepard - and no matter how many times you play it, you can be almost sure that no one did things the exact same way you did. I think that there's a completely different approach behind the "choice and consequence" mechanic in both games, despite them seeming similar on the surface; and players have a different incentive to play each games for that mechanic. The Witcher is smaller in scope and relies on quality, as you put it, Mass Effect sure goes for quantity, but that doesn't exclude quality as the decisions you have to make there are really difficult, despite the fact they ultimately lead to the same result, more or less. But that exact amount of ways to personalize your game is what makes Mass Effect so appealing to me, and many others, especially because it has a strong focus on its characters, rather than the plot, and the narrative is very emotional. Even the tiniest little detail is taken into account and while it doesn't affect the plot (because it's not supposed to), you still have the feeling that what you did and said, mattered because e.g. characters react differently to you and it fits "your" personal Shepard's story - even though it does not affect the plot.
Like I said, I just see two different approaches behind the same mechanic.


Heretic_Hanar wrote...
While I can at least respect BioWare for the technical hurdles that they managed to jump through, I find it rather dissapointing that this technical masterpiece falls flat on its face in the art direction. [...]
I agree that what BioWare tried to do is amazing from a technical
standpoint, but they completely ruined it in the writing department.

Why does Mass Effect fall flat in the art direction? I'm not sure I understand what you define as "art" here.
And why did BioWare ruin it in the writing department?
- Sure, a lot of the things in Mass Effect were incoherent and poorly written, e.g. the involvement of the Collectors in the ME2 or the horrible, horrible MacGuffin in ME3 called the Crucible or the Red Herring that the fight against the Reapers turned out to be in the last ten minutes. I mean, seriously, you don't introduce a new central conflict in literally the last few minutes of a game and then tell your audience to replace their emotional attachment to their crew and the other characters whose life is at stake with an emotional attachment to organic life. Hell, they even abandoned their own established lore in favour of three pseudo-scientific and implausible choices. But those are things that closely revolve around the Crucible and the Catalyst, both things that tie an anchor around the ending's (and much of ME3's) neck and make it lose credibility due to a huuuge lack of narrative coherence.
But, aside from that (which is much, way too much, I must admit), I think that especially the characters and Shep's relationship with them and each other was extremely well written and established. While storytelling per se (as in telling an interesting, complex plot) isn't exactly BioWare's strongest suit, much of it was packed in very well written dialog and the relationships you had with the characters. For example, ME3's plot was anything but complex. All you basically did was try to recruit as many species and individual assets as possible, but the gripping and emotional narrative made it still very compelling to me, despite me knowing that the plot doesn't offer all that much of substance. Not that I'm stupid or anything, but Mass Effect didn't need to be overly complicated. Other stories got that covered already. So, Mass Effect managed to wrap an actually very simple plot into an intricate and elaborate setting and an emotional and gripping narrative with great focus on its characters, which made it all the more compelling for me (I love character-driven narratives). And despite the actual plot being very simple, I don't think that's necessarily a bad thing. Simple works for reason. (And it all went down the toilet with the Catalyst... but yeah.) The story iself isn't new, but imo, it's still very well told and written (aside from the things I mentioned).

Heretic_Hanar wrote...
I think what BioWare should have done (and what CD Projekt RED, the developers of The Witcher actually did), is not focus on quantity (tons of choices carried over in the save-import), but on quality instead (a few choices that actually have a significance impact on the game). That would probably have made the Mass Effect trilogy significantly better, at least story-wise.


See above. ^_^

Modifié par dea_ex_machina, 14 janvier 2013 - 10:33 .


#409
Clayless

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You guys are being trolled.

Seriously, he's expressing opinion and you're falling for it.

#410
Caprea

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Robosexual wrote...

You guys are being trolled.

Seriously, he's expressing opinion and you're falling for it.

Aside from the fact that he's actually making some very good and solid points...
What does expressing his opinion have to do with trolling, assuming that's all he does (which it is not)? :huh:

#411
Clayless

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dea_ex_machina wrote...

Robosexual wrote...

You guys are being trolled.

Seriously, he's expressing opinion and you're falling for it.

Aside from the fact that he's actually making some very good and solid points...
What does expressing his opinion have to do with trolling, assuming that's all he does (which it is not)? :huh:



Deliberately derailing the thread into an argument that has no conclusion, as it boils down to opinion on different games.

#412
MegaSovereign

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DarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergyDarkEnergy


Or redone Priority Earth.

#413
dreamgazer

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I've never thought about dark energy being implemented in a DLC. I like that idea (as well as a beefed-up, restructured, visualized P: Earth).

#414
IC-07

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I hope it's epicness will be about it being the last SP DLC. And Virmire.

#415
khankar

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Maybe a new ending...i wish.

#416
Brovikk Rasputin

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I hope it will be similar to Leviathan, in the sense that it takes us to many different locations.

#417
Cobretti ftw

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The very least would be a " complete P. Earth overhaul DLC".

and im not kiddin.

#418
Clayless

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I wouldn't like a DLC to be about Priority Earth, but I wouldn't mind if they stealth updated it with a patch or in a DLC. Just more War assets in action would be cool to see.

#419
Caprea

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Robosexual wrote...

Deliberately derailing the thread into an argument that has no conclusion, as it boils down to opinion on different games.

So? I don't see how that comes within trolling. An argument about different games boils down to personal opinion to a great extent, sure, but discussing about games and respective opinions doesn't come within trolling for me, even if it derails the thread. Maybe I just have another definition of it, but...


On-topic: I'd be on board with something Dark Energy related ot a rehauled Priority: Earth. That would be a very welcome sight, but I have a feeling that they won't do it because it comes within the last section of the game, which they're not going to change, much less overhaul. If anything, they'll expand on the universe even further by picking up loose ends, but change things that already exist? Doubtful.
But we'll see about that soon enough, I guess. So far, much of it has been shrouded in mystery, aside from a few leaked tweets here and there and that's just not enough to speculate on. I'll reserve judgement until the DLC actually comes out, but if it's nothing ending or post-ending related, I probably won't have as much incentive to buy it and pick up ME3 again as I'd like to.

Modifié par dea_ex_machina, 15 janvier 2013 - 11:04 .


#420
zqrahll

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Robhuzz wrote...

Shepard wakes up on the Normandy with Ashley saying 'Doctor! Doctor Chakwas! I think he's waking up.'

You heard that right. All of Mass Effect was a dream. Except for ME3, which was obviously a nightmare.



Unless they give us a real ending, more squadmates (BRING BACK WREX!), or a bunch of the MP only powers, it won't matter to me. 

#421
jkflipflopDAO

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Prio:Earth rewrite or game remains a failure.

#422
The Heretic of Time

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jkflipflopDAO wrote...

Prio:Earth rewrite or game remains a failure.


I think you mean: A complete rewrite from start to finish, or game remains a failure.

#423
The Heretic of Time

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dea_ex_machina wrote...

Robosexual wrote...

Deliberately derailing the thread into an argument that has no conclusion, as it boils down to opinion on different games.

So? I don't see how that comes within trolling. An argument about different games boils down to personal opinion to a great extent, sure, but discussing about games and respective opinions doesn't come within trolling for me, even if it derails the thread. Maybe I just have another definition of it, but...


Don't bother, the logic of the average bio-drone = "you disagree with me, therefor you must be trolling". These people will call anyone who deviates from praising BioWare a troll.

#424
dreamgazer

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Heretic_Hanar wrote...

Don't bother, the logic of the average bio-drone = "you disagree with me, therefor you must be trolling". These people will call anyone who deviates from praising BioWare a troll.


And the logic of the average BioWare detractor = "my authoritative word is gospel, therefore you must be wrong and a bio-drone".  That goes both ways, Hanar.

#425
The Heretic of Time

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dreamgazer wrote...

Heretic_Hanar wrote...

Don't bother, the logic of the average bio-drone = "you disagree with me, therefor you must be trolling". These people will call anyone who deviates from praising BioWare a troll.


And the logic of the average BioWare detractor = "my authoritative word is gospel, therefore you must be wrong and a bio-drone".  That goes both ways, Hanar.


No, that would be the logic of the average ITer.

And I guess you completely missed my discussion with dea_ex_machina, who I disagreed with, but never called a bio-drone.

There is a difference between people like dea_ex_machina and people like Robosexual. You're a smart man, you can probably figure out what that difference is.

Modifié par Heretic_Hanar, 15 janvier 2013 - 03:07 .