New Planescape Torment announced
#1
Posté 09 janvier 2013 - 08:21
#2
Posté 06 mars 2013 - 06:37
#3
Posté 21 mars 2013 - 06:10
dheer wrote...
Interesting interview over at Penny Arcade.Strange turn of events for Bard's Tale to help get a new crpg like Torment made.One of the pleasant surprises that allowed this to happen was that Bard’s Tale on Android was a success, allowing some leeway in terms of the budget leading up to the Kickstarter.
Ice cold.“I don’t know, they sold a lot of units.” McComb said, laughing. “We have a different audience. I don’t want to make generalizations about the target metric and age for Dragon Age, but ours is hearkening back to a more philosophical, story-driven thing. All respect to the guys at Bioware, because I mean no disrespect, but I think that people are looking for a really reactive, really involved storyline that they have some control over, rather than just an interactive movie with player-controllable combat.”
Nothing cold about that. I certainly didn't give them money to make a BioWare RPG. There are, after all, people who want RPG's other than the ones we make-- and if they can make one more reactive and with a more involved storyline than us? Awesome. If it's anything like Planescape: Torment, that's exactly what it'll be. I look forward to seeing what they come up with.
#4
Posté 21 mars 2013 - 10:28
SheplooX2 wrote...
mr gaider sorry but that's just not true. it was impolite and already there is a poll to not have u included in torments development https://tormefnt.use...-out-of-torment-
Ha! I see I've become synonymous with BioWare, have I? Clearly I am responsible for everything BioWare decides to do.
Rather telling, to be honest. I do enjoy the "excessive pandering to minorities" comment-- because giving content to anyone that isn't part of the majority is clearly bad and unworthy. Pandering to the interests of a small group of hardcore elitist homophobes, however? SO much better.
At any rate, I wasn't aware that Numenara was intending to include romances of any kind or was considering having a more linear story. News to me. As for the idea of me joining the project... much as I'd enjoy such a challenge, I had no idea that was on the table to the point they needed a poll to declare me unworthy.
But whatever. I didn't think the interview was impolite-- one can respectfully say they believe our games aren't interactive enough and I don't think anyone here is going to be offended by that. We can respectfully disagree, after all. I don't know why fans feel the burning need to imagine developers are at each other's throats. Like I said earlier, I look forward to seeing what the Numenara team comes up with. Should be very different and cool, and I imagine the developers don't need the kind of "guidance" that poll is offering to make it amazing.
#5
Posté 22 mars 2013 - 12:37
Giltspur wrote...
Rothfuss + Torment.
I wonder if it's possible to have too much coolness in too small a space. Can the world even handle this?
The only real concern would be a level of "too many cooks in the kitchen" but it's not really a concern I have.
#6
Posté 22 mars 2013 - 12:42
Deleted some posts because they were misconstruing David's comment to vent beefs about DA2 which David's comment has nothing to do with.
#7
Posté 22 mars 2013 - 01:08
Note: when meaning to say, "a cinematic experience" prob best not to say, "just an interactive movie with player-controllable combat." Ahem.
#8
Posté 22 mars 2013 - 04:41
#9
Posté 22 mars 2013 - 03:32
MerinTB wrote...
That David Gaider thing... some people are just jerks. I'll be happy to see Torment not follow the seeming current BioWare model (or, at least, to be fair, my perception of what that model is) but that's not intended as a dig at BioWare. I just prefer many game aspects that BioWare isn't offering currently, and some of those Torment is.
Same here. I look forward to Torment doing something different from us-- there's room for more than one type of RPG in the market, after all, and I know I'll play this one with gusto when it comes out.
#10
Posté 22 mars 2013 - 03:51
MerinTB wrote...
It's too bad, too, because I think Torment could only be improved by your writing a companion and area for it. You are like the only great game writer I can think of (great and with name recognition, again no digs at other BioWare writers) who isn't on the game. Maybe Ken Levine, but his style is not in the cRPG dimension, Freedom Force notwithstanding.
That's kind of you to say. Much as I would relish the opportunity to work on such an exciting project-- my memories of my days on games like BG2 are fond ones indeed-- I certainly wouldn't want the inXile team opened up to criticism based on assumptions regarding what some fans evidently think I represent. Not that such a thing was even on the table, or that they'd even need someone like me. I'm certain writers like Colin McComb are more than up to the task of making something magnificent.





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