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New Planescape Torment announced


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#76
Anacronian Stryx

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I've been playing games for more than 30 years but this is the first time i have this many games to look forward to, Games I'm really exited about (Project Eternity, Star Citizen, Wasteland 2, Elite Dangerous, Torment) and all of them are made though crowd funding :D

#77
MerinTB

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TheBlackBaron wrote...

MerinTB wrote...

Brockololly wrote...
This is crazy and awesome. Figured I'd be in for $20 and I can move up later if I feel like it.


It's what I did.  I'm often at the low end and move up later.


Yes, do this.

I stuck with the digital tier for Eternity, but with Wasteland 2 I eventually jumped up to the $50 tier (and thought about going up to $75). 


I've donated to many projects that I, personally, didn't have much interest in but thought were neat (like Ouya or Takedown) but when it's been games based on styles I like to play that are rare these days (DFA, Wasteland 2, Project Eternity) I go in for a lot.  I did give my largest donation to Dead State, but I no longer have the reserves of cash I once did for numerous reasons.

Torment might be lucky to get $50 from me.

Modifié par MerinTB, 07 mars 2013 - 03:59 .


#78
deuce985

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Holy crap. I'm definitely backing this project...

It's already at $1.8 million. Wow. This is going to blow away Project Eternity?

Modifié par deuce985, 07 mars 2013 - 06:31 .


#79
Jozape

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Torment seems to have broken KickStarter. The pledge level went down by 50k? The comment section is half an hour back in time too.

#80
RinuCZ

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I backed it in first hour :). PS:T was a fantastic game and although I don't think it needs a sequel or spiritual successor, this can be interesting. InXile's update on W2 were very good so far, so it was no brainer. But I'll take a pause after Torment and Dreamfall Chapters. I want to play finished games I've have backed before considering something else, especially in the case of inXile.

#81
Urgon

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Anacronian Stryx wrote...

I've been playing games for more than 30 years but this is the first time i have this many games to look forward to, Games I'm really exited about (Project Eternity, Star Citizen, Wasteland 2, Elite Dangerous, Torment) and all of them are made though crowd funding :D

Same here. Add Shadowrun Returns to your list. Also through kickstarter and the demo looks sweet.


#82
MerinTB

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Over two million. Too early to tell what the end amount could be at this point, so I'm not even guessing. It really depends on what they can do for stretch goals and rewards.

And it is only two days in - there's a good chance that word of mouth hasn't hit all the pockets of PS:T love out there.

Modifié par MerinTB, 08 mars 2013 - 03:27 .


#83
MerinTB

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Urgon wrote...
Same here. Add Shadowrun Returns to your list. Also through kickstarter and the demo looks sweet.


That was a sweet demo!  Saw your link before I saw my e-mail about it!:wizard:

#84
Jozape

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MerinTB wrote...

Urgon wrote...
Same here. Add Shadowrun Returns to your list. Also through kickstarter and the demo looks sweet.


That was a sweet demo!  Saw your link before I saw my e-mail about it!:wizard:


This looks really good. I pre-ordered but I really wish I had pledged during the campaign. Silly me.

#85
VoiceOfPudding

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This is what i get for not interneting for 2 days! Unfortunately funds are low at the moment but they should pick up before the end... definitely gonna back!

#86
chunkyman

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Alright, I donated $45. That way I can get both Torment and Wasteland 2.

Also link to Torment: Tides of Numenera music.

Modifié par chunkyman, 08 mars 2013 - 09:14 .


#87
Anacronian Stryx

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Urgon wrote...

Anacronian Stryx wrote...

I've been playing games for more than 30 years but this is the first time i have this many games to look forward to, Games I'm really exited about (Project Eternity, Star Citizen, Wasteland 2, Elite Dangerous, Torment) and all of them are made though crowd funding :D

Same here. Add Shadowrun Returns [/b]to your list. Also through kickstarter and the demo looks sweet.


Yeah i knew i forgot something, Damn hard to keep track of all my pledges Image IPB

#88
LTD

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Sample of the soundtrack.
This song is so FUKING AWESOME. Really takes me back to early 2000,  PS:T and Sigil. I swear, if I didn't know there's new Planescape game a-coming and I'd randomly hear this song from radio, I'd immediately assume there must be some new Planescape game coming. It is so loyal to mood and soundscapes of original it is approaching to fan service I guess. BUT HOLY **** IT IS AWESOME.

edit
Oops sorry Chunkyman already posted the link. Anyway, awesome!

Modifié par LTD, 10 mars 2013 - 02:37 .


#89
someguy1231

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One thing I'm really looking forward to in this game is the "Tides/Legacy" morality system. Your decisions are judged based on five different personalities, and you'll receive a Legacy based on which one you favor. There's even a neutral Legacy if you don't distinctly favor any single Tide.

Bioware, take heed. THIS is how you make decisions reflect on your character. Not some binary good and evil system hiding behind thinly-veiled euphemisms (and don't deny it; "paragon" and "renegade" basically amount to "messiah" and "sociopathic jerk", respectively).

#90
Guest_simfamUP_*

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someguy1231 wrote...

One thing I'm really looking forward to in this game is the "Tides/Legacy" morality system. Your decisions are judged based on five different personalities, and you'll receive a Legacy based on which one you favor. There's even a neutral Legacy if you don't distinctly favor any single Tide.

Bioware, take heed. THIS is how you make decisions reflect on your character. Not some binary good and evil system hiding behind thinly-veiled euphemisms (and don't deny it; "paragon" and "renegade" basically amount to "messiah" and "sociopathic jerk", respectively).


It's the player's fault for going down the one path. The same could be said through any RPG with an alignment system.

Besides, alignment systems are faulty to the core. Why should the game decide if I'm 'evil' or not. I might do a seemingly terrible thing (burning Armaranthine for example) for different reasons. Saving the Vigil is one; being selfish and caring only for your friends is another. It could even boil down to simple sadism, you *enjoyed* the thought of burning it to the ground.

Your motives are endless, and a game altering my alignment based on *its* view on the world breaks character and forces you to ignore it. This is why I prefer reputation, it tells you how the *world* precieves you, not how the omipresent cosmic force of the setting tells you to be.

Modifié par simfamSP, 10 mars 2013 - 01:42 .


#91
MerinTB

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simfamSP wrote...
Besides, alignment systems are faulty to the core. Why should the game decide if I'm 'evil' or not. I might do a seemingly terrible thing (burning Armaranthine for example) for different reasons. Saving the Vigil is one; being selfish and caring only for your friends is another. It could even boil down to simple sadism, you *enjoyed* the thought of burning it to the ground.

Your motives are endless, and a game altering my alignment based on *its* view on the world breaks character and forces you to ignore it. This is why I prefer reputation, it tells you how the *world* precieves you, not how the omipresent cosmic force of the setting tells you to be.


Here's the thing about these endless rants against alignment and games assigning morality to actions-

the world (real or fictional) doesn't give a flying fig about your motivations.  If you "meant well" but ended up causing the death of a couple's children, they aren't going to think you are a good person.  If you were only seeking "attention and fame" but you saved a couple's children, they ARE going to think you are a good person.

Your internal moral compass can guide your choices, but the world outside of you cannot see your compass and doesn't give a rat's patootie when you try to explain your rationalizations for your actions.  People judge deeds, not motivations.

So, the game world judges your deeds and assigns an alignment to you based on them.   Your deeds get known by people, those people treat you a certain way based on those deeds.  How those people react to you (based on your deeds) is determined by how they react to the world (their "alignment", again decided by the world and not their own personal moral compass) and so the "alignment system" of the game world is a short hand for dealing with this.  Instead of endless plot flags in a labyrinthine mess of spaghetti code, "good" deeds make your more "good" and "bad" deeds make your more "bad."

It's not a perfect system, but it works awful well.  I'm a fan of factions, like in New Vegas, as well - a nice alternative to morality meters - but those are "selfish" meters instead, solely resting on "what has this person done for my group" only.  It also works, but is imperfect in itself  for similar reasons to why the morality meter is imperfect.

As for why the "game designers" are "forcing" their "morality gauges" on you... well, you are playing in their game world.  In their game world the attack mechanics work like X, the lore of the history of the game world is written as Y, and, yes, how the world as a whole gauges your "moral alignment" is Z.

Just like you can dislike real-time or turn-based combat, or dislike the mythology of TES or Diablo, you can dislike what a given game world considers a "good" or "bad" deed.  Personally, on my own compass, given "donations" to religious organizations is helping to fund magical thinking and hurting the world as a whole, so doing so in game isn't a "good deed" as far as I, in the real world, would consider it.  But I accept that in the fantasy world where fantasy gods exist, people see giving to the followers of said gods is a "good act" and I roll with how the game is designed.

:D

Modifié par MerinTB, 10 mars 2013 - 04:08 .


#92
Guest_simfamUP_*

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But this is why I said I prefer the reputation system, much like in Baldur's Gate. It tells you what others think of you, not what you are inside.

#93
What a Succulent Ass

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Image IPB

#94
bussinrounds

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 TORMENT UPDATE #5 with Monte Cook - www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/424325 


   Dialog & Companions - 

 "Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative."

  Sorry BSNImage IPB

Modifié par bussinrounds, 13 mars 2013 - 08:17 .


#95
SOLID_EVEREST

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bussinrounds wrote...

 TORMENT UPDATE #5 with Monte Cook - www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/424325 


   Dialog & Companions - 

 "Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative."

  Sorry BSNImage IPB


I'm kind of okay with this, but it still sucks. I thought the romance between Deionarra and the Nameless One was the best in gaming history. It was such a sad state of affair, and I felt so bad meeting her in the Fortress of Regrets because my Nameless One didn't love her yet she still helped me. I don't demand romances in every game, but I thought they were well written in Planescape. 

#96
Jozape

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SOLID_EVEREST wrote...

bussinrounds wrote...

 TORMENT UPDATE #5 with Monte Cook - www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/424325 


   Dialog & Companions - 

 "Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative."

  Sorry BSNImage IPB


I'm kind of okay with this, but it still sucks. I thought the romance between Deionarra and the Nameless One was the best in gaming history. It was such a sad state of affair, and I felt so bad meeting her in the Fortress of Regrets because my Nameless One didn't love her yet she still helped me. I don't demand romances in every game, but I thought they were well written in Planescape. 


Read the full update. I believe Kevin means TFO will be able to have relationships with other characters, but without sexual interactions. This is no different than the situation between TNO and Deionarra in Planescape: Torment.

#97
SOLID_EVEREST

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Jozape wrote...

SOLID_EVEREST wrote...

bussinrounds wrote...

 TORMENT UPDATE #5 with Monte Cook - www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/424325 


   Dialog & Companions - 

 "Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative."

  Sorry BSNImage IPB


I'm kind of okay with this, but it still sucks. I thought the romance between Deionarra and the Nameless One was the best in gaming history. It was such a sad state of affair, and I felt so bad meeting her in the Fortress of Regrets because my Nameless One didn't love her yet she still helped me. I don't demand romances in every game, but I thought they were well written in Planescape. 


Read the full update. I believe Kevin means TFO will be able to have relationships with other characters, but without sexual interactions. This is no different than the situation between TNO and Deionarra in Planescape: Torment.


Yeah, you are right. I just started to read it more in-depth. The only thing that is out are those silly, pointless sex-scenes. Okay, I'm fully okay with that.

#98
bussinrounds

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      New Torment interviews incoming...

www.colonyofgamers.com/cogforums/showthread.php


penny-arcade.com/report/article/the-two-men-who-believed-in-and-risked-their-careers-for-a-new-torment-titl

"The success of the Kickstarter showed that there’s a hunger for this sort of role-playing game, and I asked if that was an itch that wasn’t being scratched by games like Dragon Age.

“I don’t know, they sold a lot of units.” McComb said, laughing. “We have a different audience. I don’t want to make generalizations about the target metric and age for Dragon Age, but ours is hearkening back to a more philosophical, story-driven thing. All respect to the guys at Bioware, because I mean no disrespect, but I think that people are looking for a really reactive, really involved storyline that they have some control over, rather than just an interactive movie with player-controllable combat."

“Our market, people who are passionate about this type of game, is smaller than is of interest to big publishers. In the scope of things you compare the budget we’re looking at with like a Dragon Age budget,” Saunders said, agreeing. “There’s no comparison. There’s been a demand for this type of cerebral, deep and personal role-playing game, but there hasn’t been enough of a demand for a big company to make it, and a small company can’t. Now crowdfunding allows a mid-sized company like inXile to deliver this sort of experience.

”Despite the team’s success on Kickstarter, keep in mind only 50,000 people or so have backed the project. That’s not a huge audience. “When you compare our budget and sales figures to what aDragon Age[/i] or Mass Effect does, we’ve said it before, our costs are basically a rounding error for them,” Saunders said. “We don’t want the mass market, we want to make a game for our players. Anyone who wants to come along with us are more than welcome to join us.”

Modifié par bussinrounds, 19 mars 2013 - 07:57 .


#99
Pedrak

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bussinrounds wrote...
“I don’t know, they sold a lot of units.” McComb said, laughing. “We have a different audience. I don’t want to make generalizations about the target metric and age for Dragon Age, but ours is hearkening back to a more philosophical, story-driven thing. All respect to the guys at Bioware, because I mean no disrespect, but I think that people are looking for a really reactive, really involved storyline that they have some control over, rather than just an interactive movie with player-controllable combat."


To be fair, this criticism seems to fit more the Mass Effect series (especially ME3 of the too many cutscenes and railroaded storyline) than DAO though... I mean, Torment (one of the best RPGs games ever) was definitely a better game than DAO (an enjoyable "modern" RPG), but I wouldn't say the amount of control over the story was the cause, because DAO wasn't bad at all in that department: Torment triumphs because it has, quite simply, a superior setting and a much more original story.
Incidentally, combat was rather terrible in both, but at least Torment had the decency to include a lot less of it. I'm curious about how Numenera will deal with it - a challenging turn-based combat would be fun.

Really looking forward to this game. Sounds awesome.

Modifié par Pedrak, 19 mars 2013 - 11:34 .


#100
wsandista

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^I believe they said that RTwP combat would fit a Torment game better.

Going to be good either way I'm sure.