Fun Facts that you suspect no one else knows?
#251
Posté 11 janvier 2013 - 02:42
-Rio has a bug between farming boxes: if you put a target into Stasis or Lash it successfully, it will instantly die
#252
Posté 11 janvier 2013 - 02:44
#253
Posté 11 janvier 2013 - 02:47
DarklighterFreak wrote...
I don't know if this one works for everyone, but when i'm hosting, when a Phantoms with barriers deploys her ''nope'' shield, if i shoot her with my gun, the bullets hit directly her health bar, instead of having to take down her barriers first, was funny to 1-headshoot her with my BW LOL
Really? Because for me when she puts up that bubble, she gets insane DR that allows her to shrug off BW and Jav headshots like they mean nothing.
#254
Posté 11 janvier 2013 - 02:50
Cyonan wrote...
Arctican wrote...
Cyonan wrote...
Marksman makes you immune to the debuff of Seeker Swarms.
There is a button you can hold to make your character walk and move even slower for most species.
What's this button?
I think it's ctrl by default on PC(Not sure what it is on Console or if it's even there).
A few species will walk all the time by default.
on PC you can bind a key to toggle movement speeds as long as you hold it down. You can Walk instead of running.
#255
Posté 11 janvier 2013 - 02:52
HolyAvenger wrote...
DarklighterFreak wrote...
I don't know if this one works for everyone, but when i'm hosting, when a Phantoms with barriers deploys her ''nope'' shield, if i shoot her with my gun, the bullets hit directly her health bar, instead of having to take down her barriers first, was funny to 1-headshoot her with my BW LOL
Really? Because for me when she puts up that bubble, she gets insane DR that allows her to shrug off BW and Jav headshots like they mean nothing.
It is something i discovered recently, maybe it's a glitch w my PC (damn thing been trolling me for half a year already), but i'm not kidding, first time when i just missclicked and used proxy mine instead of ED on her, she shielded herself, and i just popped her head off i was like WTF??!! As i said, only happens to me when i'm hosting, and i swear i didn't touch the .ini files nor anything like that.
Edit: Also, when using marksman, if u get hit by a seeker swarm/plague, it will not affect your cooldowns.
Modifié par DarklighterFreak, 11 janvier 2013 - 03:00 .
#256
Posté 11 janvier 2013 - 03:00
-- Adrenaline Rush for soldiers auto-reloads your weapon. If you choose NOT to use the level 5 duration bonus, your power will wear off and be recharged by the time high capacity weapons need to reload. This allows you to blow through the entire ammo capacity of weapons like the Revenant (~500 rounds) and Geth SMG (~1,000 rounds) entirely uninterrupted.
#257
Posté 11 janvier 2013 - 03:07
#258
Posté 11 janvier 2013 - 03:12
PhoenixUK wrote...
Deerber wrote...
Good point, didn't think of that.
Now that I think of it... Has anyone on PC effectively used the Paladin's shield to block DoT and/or the acid rain on ghost hazard? Cause it doesn't work for me, it may be platform dependant then.
For blocking DoT - does that mean using shield to block say a banshee warp? Does it require any particular power evolution?
Nope, deploy the riot shield, negate DoT or be a cool guy and bash away the warp ball from a teammate. Bonus points if your game-buddy is a girl. Or vice versa.
You know: "To protect and serve".
#259
Posté 11 janvier 2013 - 03:53
The Acolyte and Phase Disruptor can kill Guardians by firing behind them.
Modifié par SovereignSRV, 11 janvier 2013 - 03:56 .
#260
Posté 11 janvier 2013 - 04:30
Abr.Chomsky wrote...
-Rio has a bug between farming boxes: if you put a target into Stasis or Lash it successfully, it will instantly die
HolyAvenger wrote...
DarklighterFreak wrote...
I don't know if this one works for everyone, but when i'm hosting, when a Phantoms with barriers deploys her ''nope'' shield, if i shoot her with my gun, the bullets hit directly her health bar, instead of having to take down her barriers first, was funny to 1-headshoot her with my BW LOL
Really? Because for me when she puts up that bubble, she gets insane DR that allows her to shrug off BW and Jav headshots like they mean nothing.
I've seen this quite a few times, but it is really inconsistent. Sometimes it happens, sometimes it doesn't. I rarely actually get a kill this way. Something usually happens that stops it, and I still have to take her Barrier out in the end.
#261
Posté 11 janvier 2013 - 04:51
Pull also works. I suspect anything that ragdolls them does, but I don't think I've seen throw do it.Abr.Chomsky wrote...
-Singularity instantly stucks Seeker Swarms and Seeker Plagues, regardless of the barrier
-Rio has a bug between farming boxes: if you put a target into Stasis or Lash it successfully, it will instantly die
#262
Posté 11 janvier 2013 - 04:59
#263
Posté 11 janvier 2013 - 05:04
#264
Posté 11 janvier 2013 - 05:35
Pull's rank 5 'Lift Damage' stacks with itself. I won't say it's absolutely true, because none of those test guys will probably ever try it, but what observational evidence I can glean from observation tells me that it's the case.
#265
Posté 11 janvier 2013 - 05:43
Zero132132 wrote...
Thought of one more, but I only really figured it out last night. Last night, I started up a U/U/G solo with my Drellguard to just see what happened. My 'see what happens' don't use equipment, so Pull's rank 5 'Lift Damage' effect only did 112.5 damage per second. Ended up against Geth (wave 2 wipe, yay), but I could pretty clearly see that one Pull against a trooper showed a very, very slow appreciation of damage, but after 3, it was clearly losing health bars very quickly.
Pull's rank 5 'Lift Damage' stacks with itself. I won't say it's absolutely true, because none of those test guys will probably ever try it, but what observational evidence I can glean from observation tells me that it's the case.
Most of the DoTs will stack on themselves, so makes sense.
#266
Posté 11 janvier 2013 - 05:44
Ones that can only be out once at a time, like Dark Channel, usually won't. If you use pull a second time, as soon as it impacts a new enemy, the old one drops, so I actually was surprised. Maybe Singularity stacks too. Sort of wish I could test this stuff out reliably.BjornDaDwarf wrote...
Most of the DoTs will stack on themselves, so makes sense.Zero132132 wrote...
Thought of one more, but I only really figured it out last night. Last night, I started up a U/U/G solo with my Drellguard to just see what happened. My 'see what happens' don't use equipment, so Pull's rank 5 'Lift Damage' effect only did 112.5 damage per second. Ended up against Geth (wave 2 wipe, yay), but I could pretty clearly see that one Pull against a trooper showed a very, very slow appreciation of damage, but after 3, it was clearly losing health bars very quickly.
Pull's rank 5 'Lift Damage' stacks with itself. I won't say it's absolutely true, because none of those test guys will probably ever try it, but what observational evidence I can glean from observation tells me that it's the case.
Modifié par Zero132132, 11 janvier 2013 - 05:45 .
#267
Posté 11 janvier 2013 - 05:47
Abr.Chomsky wrote...
-Rio has a bug between farming boxes: if you put a target into Stasis or Lash it successfully, it will instantly die
I done it with the Batarian Sentinel with Submission Net as well. Even Phantoms were dying in one hit to this.
Edit- To clarify, I didn;t do in the Box of Shame itself, but rather in the maze of the boxes that you can walk through.
Modifié par Arctican, 11 janvier 2013 - 05:50 .
#268
Posté 12 janvier 2013 - 02:12
#269
Posté 12 janvier 2013 - 02:48
That works. Didn't do it, but followed a player with a non-stop shooting weapon. Crazy.Sammorbai wrote...
Fetra wrote...
Oh I got another one! Marksman will instantly reset you guns clip without a reaload. So if you use a typhon with an extended clip, once you get almost nothing, hit marksman and the clip will instantly reset to full without missing a single bullet. Doing that combo with the right weapon damage mods you can kill any boss in a single go. I have used that combo many times on an atlas/banshee/floating crabs and even been able to kill a total of 3 brutes in one go-round.
If you use the Geth Pulse Rifle with the spare thermal clip mod, make responsible use of ammo crates, and use the above-mentioned Marksman instant reload, then you can go through an entire match without your fire ever being interrupted. Not very strong because the GPR deals so little damage, but it's pretty funny to never stop firing ever for any reason.
#270
Posté 12 janvier 2013 - 03:08
Steelgrave wrote...
Most players don't know that we have these things called Cobra Missiles & we can actually use them!
And they're really helpful on wave 10.
And most players don't know that you're supposed to lure enemies away from the extraction zone & then run to it in the last few seconds instead of running to it immediately so it gets overrun.
Did not know that. Am to busy surviving. If I hang out opposite the extraction the enemies will home on me, or do I have to lure the bosses back alone while the team gets dozens of kills?
#271
Posté 12 janvier 2013 - 05:58
Doing it this way will allow you to kite them away from where you really want to be heading to, as your movement speed is much faster than nearly all the enemies (Dragoons and Collector Captains most likely to be the ones to catch up the quickest). Once you have pulled them away, make a mad dash for the extraction zone in the last 40-30 seconds depending on which map you are on.
#272
Posté 12 janvier 2013 - 06:34
Meaning you can camp away from the extraction, run around and tag the enemies, and last second reach the LZ and extract getting full points from those enemies.
It is particularly useful for getting challenge points for Stasis, Cryo Blast, Tech Armor, Pull, and many other abilities that cannot cause extreme damage to enemies.
#273
Posté 12 janvier 2013 - 07:03
It is possible to launch into the sky in this game, I achieved it using the Asari Adept on FB Jade. Required me to be non-host and a biotic explosion. I have not been able to replicate it, but I managed to land on the 2nd level of the structure to the left of the starting zone (upper level's 2nd story). You can see through the floors and shoot with AP mods/AP ammo, have clear access to map, and escape towards the back of the platform.
Also, Heavy melee'ing can get rid of your Cobra Missile launcher. Switch to the Cobra and switch to another weapon, while immediately heavy meleeing. This will cause the Cobra to disappear as you switch into the melee animation. You may still fire it, it will be invisible, however picking up objectives resets the Cobra's appearance. This doesn't work on any characters that DON'T remove weapons upon animation. BUT it is also possible to remove the Cobra if unequipping following immediate ladder climbing.
Ex: Human Engineers, Human Infiltrators, Human Soldiers (I believe), N7 Destroyer, Quarians, Salarians, and several others.
#274
Posté 12 janvier 2013 - 07:24
The blobs that the Scorpion pistol shoots share many of the same properties as Proximity Grenades. This is most useful with respect to elemental ammo types. Both Prox Grenades and the Scorpion will apply the effects of these types of ammo to prime for the relevant tech bursts.
Not sure if they detonate tech bursts as well though.
#275
Posté 12 janvier 2013 - 07:26





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