About the Krogan Warlord Sentinel:
(Some of the following was mentioned here: forum.bioware.com/topic/454886-krolord-guide-urdnot-smash-messenger-of-destruction/)
- First of all: He has a GUN! He migth want to use it sometimes. (Have not seen an only melee Krolord in months, but you never know.)
- Killing ONE enemy with his sprint heavy melee will trigger Rage (even if Warlord Rage is only at lvl 1). This means in particular your choice for rank 6 does not effect the number of kills in this case (i.e. 6a will "only" give you melee damage bonus). The number of hammer (heavy/light) melees required however depends on rank 6.
Therefore he likes troopers/husks/abominations running straight at him at the beginning of waves. (Depending on his loadout/build other mooks, too.) - Sometimes when the Krolord kills two (or more?) enemies with sprint heavy melee one of them is ignored on the kill feed. I think it is the same for the hammer heavy melee (if enemies should stand very close to each other) and Biotic/Electrical Hammer. No idea about his headbutt and how this effects score.
- His sprint heavy melee is IMO very forgiving concerning bad aim. He his also able to kill enemies with it by running past them. This is especially usefull for killing mooks near the edge of cover without slowing down too much/having to turn around for them.
- The mighty Warlord is able to skip the long hammer charge animation after reaching for his hammer by headbutting air/teammates/enemies (in most cases he should not target sync kill units with too much armor for this) or using hammer heavy melee --- consuming one of the restored charges and applying the associated effect.
This also works for activating his Tech Amor.
(So he has no reason to keep his hand up while he is mowed down by enemies firing at him from all directions.) - Then there is the usual fact of sync kill imunity on ramps/stairs when at a different height than the enemies. But here he can also experience problems with hitting stuff.
- Since he does not want to take hard cover he should use soft cover!
Being unable to reach some spots directly (FB Vancouver --- are there more?) like the Volus Characters and the Juggernaut can be frustrating, running against cover, too.
But he turns this to his advantage by not hopping over cover/against walls/etc. like a ****** while trying to revive a fallen comrade. Furthermore he excels at delivering the Pizza nice and hot (and thrown on the ground quite often): He is quite fast when running, tanky (Tech Armor, Rage, Health Regeneration), has a high stagger treshold, is not going into hard cover, can kill/stagger stuff with his sprint heavy melee. So if there is no one with speed bonus on the team, the hungry Warlord should get the pizza ASAP. - If he decides to dominate the battlefield by using the infamous Reegar/Incendiary Ammo Loadout, the applied fiery DOT/Fire Explosion will kill stuff after his (not quite) finishing melee blow. Sometimes it even makes stupid Big Bugs let go of him.
Not so sure about this: Is the Incendiary/Melee or Incendiary/Biotic Hammer combo glitched? I had the feeling that some kills were listed as melee ones --- despite the fact that the enemy had some health/armor left before burning to death. - If he should go down, he can take instant revenge after being revived/using medigel: While getting to his feet he simply uses his (charged) hammer heavy melee to crush/stagger the enemies around him. This way when he got up completely he should already have regenerated enough health to continue the carnage --- and laughter.
- He can surf: His melee and hammer attacks lock onto enemies, so (if timed correctly) he will follow fast moving targets to their new position --- and crush them there. Works good with the hammer heavy melee. Works IMO best with the 3-Hit-Combo and grenade laying bombers.
He is not a master surfer like the Batguard, but at least he laughs about it. - Since he is so huge sometimes the camera will do weird stuff while he attacks: Turn the angle, change the position so he disappears behind a wall for a few seconds etc.
- The wise Krolord is a nice and kind krogan: He carries gold PUGs with low level guns and (almost) no equipment to victory --- even at lvl 1. At least he got them to full extraction on FBGhost Hazard/Reaper/Gold (U/U/G) a few hours ago. (Please do not hate him for having used the Reegar, he only wanted to help.)
Short version:
The Krolords sprint heavy melee is awesome. He can/should skip the long charging animations.
Shorter version:
The Krolord is awesome. (Some might say glitchy/over powered.)
Question: Should this stuff better be moved into a new thread with more structure and advice ("Complete Krolord Guide")?





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