Aller au contenu

Photo

Fun Facts that you suspect no one else knows?


  • Veuillez vous connecter pour répondre
501 réponses à ce sujet

#76
fabfreebird

fabfreebird
  • Members
  • 109 messages

Alijah Green wrote...

Argus is the best AR in the game.


QFT.  The Argus Turian/Quarian Soldier is such a ridiculous build.  Slap on stability and ammo mods and mooks drop instantly.  Bosses also take ridiculous damage. 

#77
Carbuncle

Carbuncle
  • Members
  • 121 messages
If you die on an xbox 360. press the down button on keypad to consume a medigel and revive yourself.

On FWB when foot troopers fly up on the landing pad. chuck a lift grenade at its feet and instant kill anything that would have come up after it. (unsure on other nades havnt tried yet)

#78
jfruelas521

jfruelas521
  • Members
  • 1 051 messages
http://www.cheshirec...g-i-joe-ca/3172

#79
Fetra

Fetra
  • Members
  • 22 messages
Oh I got another one! Marksman will instantly reset you guns clip without a reaload. So if you use a typhon with an extended clip, once you get almost nothing, hit marksman and the clip will instantly reset to full without missing a single bullet. Doing that combo with the right weapon damage mods you can kill any boss in a single go. I have used that combo many times on an atlas/banshee/floating crabs and even been able to kill a total of 3 brutes in one go-round.

#80
jlee375

jlee375
  • Members
  • 811 messages
Walking sideways off ladders skips the climbing animation.

#81
TheThirdSpectre

TheThirdSpectre
  • Members
  • 548 messages
Sometimes, enemies can get stuck while spawning on Firebase Reactor. The upper levels where you can't acces...

#82
Astronaughte

Astronaughte
  • Members
  • 358 messages
You can lock scions into melee only, by charging or just moving close to him then backing up as he starts his melee, after he finishes flailing charge again and back away.

#83
TheThirdSpectre

TheThirdSpectre
  • Members
  • 548 messages

jfruelas521 wrote...

http://www.cheshirec...g-i-joe-ca/3172


I assume you watch AngryJoe?

#84
BjornDaDwarf

BjornDaDwarf
  • Members
  • 3 729 messages

Fetra wrote...

Oh I got another one! Marksman will instantly reset you guns clip without a reaload. So if you use a typhon with an extended clip, once you get almost nothing, hit marksman and the clip will instantly reset to full without missing a single bullet. Doing that combo with the right weapon damage mods you can kill any boss in a single go. I have used that combo many times on an atlas/banshee/floating crabs and even been able to kill a total of 3 brutes in one go-round.


I'm pretty sure that the benefits of Marksman do NOT apply until you stop shooting, then start again.  So if you reload a Typhoon while firing, it doesn't increase accuracy or RoF.  However, the Marksman bonuses also continue to apply until a clip is empty, even if the power has ended.  Using this technique with some large clip weapons (Typhoon and GPSMG come to mind) you can basically always keep the Marksman bonus applied, as you will make it all or most of the way through the CD before the clip empties. 

#85
Dunvi

Dunvi
  • Members
  • 4 841 messages
You can survive a phantom sync kill by hitting an ops pack right before it begins. I'm pretty sure the key is to have the second of invulnerability still active right as the actual "death" part happens, so this won't work on praetorian or banshee sync kills (which are long enough to be rescued with a missile). I think atlas syncs are also too long for this, but brute and scion sync kills might be fast enough to be rescued by an ops pack. It would be interesting to experiment.

Modifié par Dunvi, 09 janvier 2013 - 11:53 .


#86
Fetra

Fetra
  • Members
  • 22 messages

BjornDaDwarf wrote...

Fetra wrote...

Oh I got another one! Marksman will instantly reset you guns clip without a reaload. So if you use a typhon with an extended clip, once you get almost nothing, hit marksman and the clip will instantly reset to full without missing a single bullet. Doing that combo with the right weapon damage mods you can kill any boss in a single go. I have used that combo many times on an atlas/banshee/floating crabs and even been able to kill a total of 3 brutes in one go-round.


I'm pretty sure that the benefits of Marksman do NOT apply until you stop shooting, then start again.  So if you reload a Typhoon while firing, it doesn't increase accuracy or RoF.  However, the Marksman bonuses also continue to apply until a clip is empty, even if the power has ended.  Using this technique with some large clip weapons (Typhoon and GPSMG come to mind) you can basically always keep the Marksman bonus applied, as you will make it all or most of the way through the CD before the clip empties. 


I have my doubts about it not taking effect until you stop firing because I have seen the firing reticle reduce in size showing that accuracy has increased, as well as watching enemies armor drop faster, how ever I will confirm this when I get home from work. I just hope you arent right.

#87
12323432543

12323432543
  • Members
  • 1 113 messages

Jeremiah12LGeek wrote...

 If you use Tac Cloak to revive someone, you can pop off a power half-way through your standing up animation, just before the cooldown starts, and it has no effect on how long the cooldown takes.


I do this all the time. Revive to shadow strike, coolest thing ever.

In the same way, playing as a TGI with incediary, you can fire to prime enemies while cloaked followed by overload for explosion. Free FEs out of cloak. 

Modifié par 12323432543, 09 janvier 2013 - 11:59 .


#88
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 821 messages
 The conventional wisdom is that the word "factoid" means "a little truth."

A factoid is an untruth repeated often enough by the media, that the general public comes to believe it to be true. They believe it so thoroughly, it becomes very difficult to convince them otherwise.

So, the media turned the word factoid's definition into an actual factoid.

#89
BjornDaDwarf

BjornDaDwarf
  • Members
  • 3 729 messages

Fetra wrote...

BjornDaDwarf wrote...

Fetra wrote...

Oh I got another one! Marksman will instantly reset you guns clip without a reaload. So if you use a typhon with an extended clip, once you get almost nothing, hit marksman and the clip will instantly reset to full without missing a single bullet. Doing that combo with the right weapon damage mods you can kill any boss in a single go. I have used that combo many times on an atlas/banshee/floating crabs and even been able to kill a total of 3 brutes in one go-round.


I'm pretty sure that the benefits of Marksman do NOT apply until you stop shooting, then start again.  So if you reload a Typhoon while firing, it doesn't increase accuracy or RoF.  However, the Marksman bonuses also continue to apply until a clip is empty, even if the power has ended.  Using this technique with some large clip weapons (Typhoon and GPSMG come to mind) you can basically always keep the Marksman bonus applied, as you will make it all or most of the way through the CD before the clip empties. 


I have my doubts about it not taking effect until you stop firing because I have seen the firing reticle reduce in size showing that accuracy has increased, as well as watching enemies armor drop faster, how ever I will confirm this when I get home from work. I just hope you arent right.


Maybe disregard that, I was thinking of a thread like this one, but that one of the trustworthy testers had weighed in with verification.  But now I can't find it, and it's not listed in any of the compilation threads as well.  I may have just elevated a random, unverified complaint (none of those around here!) to a confirmed bug in my head.  

#90
d_nought

d_nought
  • Members
  • 4 747 messages
Enemies on wave 4 spawn slightly later than on other waves

#91
DullahansXMark

DullahansXMark
  • Members
  • 9 557 messages

Lord_Sirian wrote...

Cyonan wrote...

The one that increases bullet spread by 60%.

I imagine that's another one that people don't know much.

Seeker Swarms do that.

 

It has always astounded me how unobservant people are in this game.


I guess my marksman skills are just that good :whistle:

#92
Homey C-Dawg

Homey C-Dawg
  • Members
  • 7 498 messages
You will get the heavy melee bonus (martial artist, rage, power/weapon synergy) even if someone else kills the enemy first, as long as your heavy melee manages to lock on to the enemy before it dies.

#93
Caratinoid

Caratinoid
  • Members
  • 982 messages
Not sure if this always works but:
If you get killed while being humped by a husk you'll get back up after the animation without wasting a medi-gel if you just let that husk do his thing.

#94
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 821 messages

Homey C-Dawg wrote...

You will get the heavy melee bonus (martial artist, rage, power/weapon synergy) even if someone else kills the enemy first, as long as your heavy melee manages to lock on to the enemy before it dies.


Do you mean the medal?

#95
Homey C-Dawg

Homey C-Dawg
  • Members
  • 7 498 messages

Jeremiah12LGeek wrote...

Homey C-Dawg wrote...

You will get the heavy melee bonus (martial artist, rage, power/weapon synergy) even if someone else kills the enemy first, as long as your heavy melee manages to lock on to the enemy before it dies.


Do you mean the medal?


No, I mean the in-game damage bonuses. Killing blow is not needed to activate it as long as your melee was locked on when it dies. It's easy to test with krogans, who give a distictive laugh when going into rage mode.

Modifié par Homey C-Dawg, 10 janvier 2013 - 12:45 .

  • Simba501 aime ceci

#96
Zero132132

Zero132132
  • Members
  • 7 916 messages

Jeremiah12LGeek wrote...

Homey C-Dawg wrote...

You will get the heavy melee bonus (martial artist, rage, power/weapon synergy) even if someone else kills the enemy first, as long as your heavy melee manages to lock on to the enemy before it dies.

Do you mean the medal?

A lot of rank 6 fitness trees have either weapon or power synergy, where if you kill an enemy with a heavy melee, you'll get a bonus to either weapon damage or power force/damage.

Didn't know that. Makes me less mad about people getting kill-steals when I'm heavy meleeing **** as a Batarian, though. If that's the case, I'm betting the melee damage from rank 5 applies as well.

#97
Whole Particle

Whole Particle
  • Members
  • 874 messages
Does the ability to change avatars w/ only xbox-registered games count? (Would have responded in the master race thread that this is still possible, but it got locked.)

#98
Homey C-Dawg

Homey C-Dawg
  • Members
  • 7 498 messages

Zero132132 wrote...

Jeremiah12LGeek wrote...

Homey C-Dawg wrote...

You will get the heavy melee bonus (martial artist, rage, power/weapon synergy) even if someone else kills the enemy first, as long as your heavy melee manages to lock on to the enemy before it dies.

Do you mean the medal?

A lot of rank 6 fitness trees have either weapon or power synergy, where if you kill an enemy with a heavy melee, you'll get a bonus to either weapon damage or power force/damage.

Didn't know that. Makes me less mad about people getting kill-steals when I'm heavy meleeing **** as a Batarian, though. If that's the case, I'm betting the melee damage from rank 5 applies as well.


Indeed. If you're locked onto a target with falcon punch and someone kills it before you finish, all you miss out on is the points. You still get the martial artist / melee synergy bonuses from ranks 5 and 6.

#99
Cyonan

Cyonan
  • Members
  • 19 354 messages

BjornDaDwarf wrote...

Fetra wrote...

BjornDaDwarf wrote...

Fetra wrote...

Oh I got another one! Marksman will instantly reset you guns clip without a reaload. So if you use a typhon with an extended clip, once you get almost nothing, hit marksman and the clip will instantly reset to full without missing a single bullet. Doing that combo with the right weapon damage mods you can kill any boss in a single go. I have used that combo many times on an atlas/banshee/floating crabs and even been able to kill a total of 3 brutes in one go-round.


I'm pretty sure that the benefits of Marksman do NOT apply until you stop shooting, then start again.  So if you reload a Typhoon while firing, it doesn't increase accuracy or RoF.  However, the Marksman bonuses also continue to apply until a clip is empty, even if the power has ended.  Using this technique with some large clip weapons (Typhoon and GPSMG come to mind) you can basically always keep the Marksman bonus applied, as you will make it all or most of the way through the CD before the clip empties. 


I have my doubts about it not taking effect until you stop firing because I have seen the firing reticle reduce in size showing that accuracy has increased, as well as watching enemies armor drop faster, how ever I will confirm this when I get home from work. I just hope you arent right.


Maybe disregard that, I was thinking of a thread like this one, but that one of the trustworthy testers had weighed in with verification.  But now I can't find it, and it's not listed in any of the compilation threads as well.  I may have just elevated a random, unverified complaint (none of those around here!) to a confirmed bug in my head.  


Accuracy boosts immediately kick in but Rate of Fire boosts do not until you stop firing and begin firing again.

Except for on the Black Widow if you're firing it full auto for some unknown reason, then the RoF boost will show up.

#100
ISHYGDDT

ISHYGDDT
  • Members
  • 6 930 messages
Activate a hack, quickly back out of the hack zone, get credit for being in the hack zone even though you're on the other side of the map smoking a joint providing supporting fire. Make sure you're in the hack zone when you activate it though otherwise it won't work.

Modifié par ISHYGDDT, 10 janvier 2013 - 12:56 .