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Fun Facts that you suspect no one else knows?


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#201
Computron2000

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If you get DoT damage, go into hard cover. It will reduce the damage to very little though it is not consistent (sometimes it doesn't help, not sure why)

#202
BjornDaDwarf

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MetalDeggial wrote...

Aaaaaaaaaand... I dunno why no one does this, but if you tap the melee button while running, you do a heavy melee instantly. Works on all characters except for the Drell, and it's especially useful on krogans, since you can do 2 HMs in succession with this method.


That's interesting, and potentially very useful.  Will have to try.  

Computron2000 wrote...

If you get DoT damage, go into hard cover. It will reduce the damage to very little though it is not consistent (sometimes it doesn't help, not sure why)


Taking cover gives you 40 percent DR, but only if your camera is facing the cover.  If you are in cover, and move the camera past a certain angle, you lose the DR.  Possible explanation.  DR also stacks, so if you have a character with natural DR, you may notice it working better than when you have a character without any natural DR.  

Oh, here's a weird one about Damage Resistence.  The Typhoon provides bonus DR when fired from cover (on top of the cover DR).  Those little shields on it aren't just cosmetic!  Should provide near invulnerability to a few characters with DR granting powers.  A dev commented that this hidden DR bonus is one of the reasons they don't think the Typhoon needs a damage buff, since it's the only gun that gives this ability.

Modifié par BjornDaDwarf, 10 janvier 2013 - 07:21 .


#203
Computron2000

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BjornDaDwarf wrote...
Taking cover gives you 40 percent DR, but only if your camera is facing the cover.  If you are in cover, and move the camera past a certain angle, you lose the DR.  Possible explanation.  DR also stacks, so if you have a character with natural DR, you may notice it working better than when you have a character without any natural DR.  

Oh, here's a weird one about Damage Resistence.  The Typhoon provides bonus DR when fired from cover (on top of the cover DR).  Those little shields on it aren't just cosmetic!  Should provide near invulnerability to a few characters with DR granting powers.  A dev commented that this hidden DR bonus is one of the reasons they don't think the Typhoon needs a damage buff, since it's the only gun that gives this ability.


Good info on the camera, thanks, will have to keep that in mind.

#204
Reizo Ryuu

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Another thing that I see hardly anyone do is that you can slide around corners when in cover; you don't actually have to exit your cover to get into a better position and it's a great way to keep your cover damage reduction if you are under fire.

#205
v FadetoBlack v

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Ok, finally came up with one that wasn't mentioned...although its not as good as some of them so far

Not all powers make banshees activate her defensive bubble/shield. Some notable powers are flamer, reave, and dark channel. It could be all powers that aren't projectiles or nades but I'm not sure. Anyway, just thought I'd post this so maybe the next time I'm lighting up a banshee someone else won't, unintentionally at least, put her in defensive mode.

Great thread, great posts. Thanks guys...And gals.

#206
Shin_Seijurou

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BjornDaDwarf wrote...

Oh, here's a weird one about Damage Resistence.  The Typhoon provides bonus DR when fired from cover (on top of the cover DR).  Those little shields on it aren't just cosmetic!  Should provide near invulnerability to a few characters with DR granting powers.  A dev commented that this hidden DR bonus is one of the reasons they don't think the Typhoon needs a damage buff, since it's the only gun that gives this ability.


I'm pretty sure that one of our testers debunked this. And i didn't notice a difference in damage reduction between hard and soft cover when playing with my Krosent.

#207
donnyrides

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walk backwards with the pizza. it's way faster. 

edit - sorry inb4. didn't see it at first.

Modifié par donnyrides, 10 janvier 2013 - 08:14 .


#208
N7Kopper

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Mad Scientist wrote...

Methew wrote...

Scruffaluphagus wrote...

You can optimize movement speed after jumping off a ledge by rolling (or dodging) forward immediately after landing. This allows you to skip the landing animation that forces you to stay stationary for a second.

This is probably known already by everyone on BSN and their dog, but every single pug I've run into doesn't do it.

Oh, and another thing. On London at the overpass, you can quickly get to ground level by jumping as far off to the sides of the hole in the wall, so you miss the cargo container and land directly on the pavement. This saves a couple seconds by allowing you to skip landing on the container and waiting out the animation/slowdown.

Doesn't work on every map.

Goddess it doesn't work on the inside ladder, haven't tried it on the outside ladder.

Also: If you do it with a Vorcha, you take damage on the fall. Doesn't happen with any other character.


Not sure about other characters but my HE nearly died when I did that. Haven't attempted it since then.

Fall damage applies to every character - it's just a lot more damage when you dodge off a high ledge with a vorcha or jetpack turian. Someone needs to test if fall damage ignores shield gate or not. (I hope it doesn't - that'd be the best and most subtle gameplay and story integration ever) Also, you can aim for the container and side roll off the end, then forward roll once you hit the pavement, avoiding all fall damage. You can also take fall damage as any character in Vancouver, if you drop as far as possible onto the massive slope at the back end of the map.

Also, if you land from a high drop, and are playing as a krogan, do a heavy melee - they'll take steps forward if they don't lock onto a lungable target.

#209
Beta582

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The "Squad Elite" challenge maxes out at 125%.

Havoc strike and Biotic charge give you 4 seconds of 50% DR.

Modifié par Beta582, 10 janvier 2013 - 08:20 .


#210
Arctican

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BjornDaDwarf wrote...

MetalDeggial wrote...

Aaaaaaaaaand... I dunno why no one does this, but if you tap the melee button while running, you do a heavy melee instantly. Works on all characters except for the Drell, and it's especially useful on krogans, since you can do 2 HMs in succession with this method.


That's interesting, and potentially very useful.  Will have to try.  

Computron2000 wrote...

If you get DoT damage, go into hard cover. It will reduce the damage to very little though it is not consistent (sometimes it doesn't help, not sure why)


Taking cover gives you 40 percent DR, but only if your camera is facing the cover.  If you are in cover, and move the camera past a certain angle, you lose the DR.  Possible explanation.  DR also stacks, so if you have a character with natural DR, you may notice it working better than when you have a character without any natural DR.  

Oh, here's a weird one about Damage Resistence.  The Typhoon provides bonus DR when fired from cover (on top of the cover DR).  Those little shields on it aren't just cosmetic!  Should provide near invulnerability to a few characters with DR granting powers.  A dev commented that this hidden DR bonus is one of the reasons they don't think the Typhoon needs a damage buff, since it's the only gun that gives this ability.


I believe one of the testers have stated that the Typhoon DR is bugged and doesn;t actually work.

#211
lightswitch

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Dracian wrote...
To note : this is were you have to shoot on a ravager if you want to score a headshot (with the 40% bonus dmg). Image IPB


Are you quite sure? How big exactly is the hitbox for a headshot? Does it include the center circle eye thing, or is it only just below that? Because I've tried shooting the center eye many time and never noticed extra damage.

#212
BjornDaDwarf

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Arctican wrote...

I believe one of the testers have stated that the Typhoon DR is bugged and doesn;t actually work.


Shin_Seijurou wrote...

I'm pretty sure that one of our testers debunked this. And i didn't notice a difference in damage reduction between hard and soft cover when playing with my Krosent.


Foolish me, trusting that it wasn't bugged.  Though I can't actually find a thread debunking it, I did find the quote of a Dev stating that it exists, and that it's DR is one of the reasons they consider it to be a balanced weapon.  It's not in Peddro's big list of things that have been tested.  I ran across multiple posts that claimed it was tested, but not actual results anywhere.  

Easiest test would seem to be to take it out on a Justicar with a defensive bubble.  If the Typhoon does give any DR at all, then Cover+Bubble+Reave+Typhoon should make the Justicar immune to damage.  

Modifié par BjornDaDwarf, 10 janvier 2013 - 08:48 .


#213
BjornDaDwarf

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Remembered a couple more.

Powers that "slow" enemies do stack, but all enemies have a minimum movement speed, so you can't "freeze" an armored unit by stacking a bunch of slow debuffs. But forcing enemies like Dragoons and Brutes down to their minimum speed is hilarious, even if not the most effective way to kill them.

Oh, and powers with a long animation can actually override Tactical Cloaks CD, instead of the other way around. I've seen it with TacScan, and heard that Electric Slash can do it as well. This can be good or bad.

Good: It can actually let you cycle TC slightly faster than normal if you shoot, then immediately activate TacScan. I didn't find it a huge gain, but it's there.

Bad: Theoretically, with Electric Slash and a heavy weapon, you would actually be losing time per cloak cycle, as Slashes CD is longer than the base TC CD.

#214
ecto_man3

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You can Flamer around corners using soft cover and the "Right Hand Advantage".

edit: The Right Hand Advantage is where all our characters are right handed and hold the weapons on the right, allowing you to shoot around corners. Which is why firing from waist high hard cover on the right doesn't work half of the time.

Modifié par ecto_man3, 10 janvier 2013 - 09:18 .


#215
Deerber

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BjornDaDwarf wrote...

Arctican wrote...

I believe one of the testers have stated that the Typhoon DR is bugged and doesn;t actually work.


Shin_Seijurou wrote...

I'm pretty sure that one of our testers debunked this. And i didn't notice a difference in damage reduction between hard and soft cover when playing with my Krosent.


Foolish me, trusting that it wasn't bugged.  Though I can't actually find a thread debunking it, I did find the quote of a Dev stating that it exists, and that it's DR is one of the reasons they consider it to be a balanced weapon.  It's not in Peddro's big list of things that have been tested.  I ran across multiple posts that claimed it was tested, but not actual results anywhere.  

Easiest test would seem to be to take it out on a Justicar with a defensive bubble.  If the Typhoon does give any DR at all, then Cover+Bubble+Reave+Typhoon should make the Justicar immune to damage.  


I'm as sure as someone can reasonably be that Peddro tested this and it's bugged, it gives no DR. Can't seem to find the thread now, but you trust me on that :happy:


v FadetoBlack v wrote...

Ok, finally came up with one that wasn't mentioned...although its not as good as some of them so far

Not all powers make banshees activate her defensive bubble/shield. Some notable powers are flamer, reave, and dark channel. It could be all powers that aren't projectiles or nades but I'm not sure. Anyway, just thought I'd post this so maybe the next time I'm lighting up a banshee someone else won't, unintentionally at least, put her in defensive mode.

Great thread, great posts. Thanks guys...And gals.


A Banshee won't put up the hand against any hitscan power.

A praetorian, on the other hand, will put up the bubble even against hitscan powers.



Indeed, this thread becomes better with every post. Kudos to the OP :)

Modifié par Deerber, 10 janvier 2013 - 09:33 .


#216
Cether

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A Geth Hunter spec'd right can one shot a Ravager on plat/gold with a Claymore if the Ravager is shot with the reticle being slightly below the Ravagers "eye".

Modifié par Cether, 10 janvier 2013 - 09:38 .


#217
Computron2000

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Devastator mode switched on reloads your weapon but is impractical to use.
Destroyers are stagger immune even without DM active

#218
Hiero Glyph

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A Vorcha's heavy melee can decapitate an abomination (possessed or not) and kill it without having it explode.

#219
OneTrueShot

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The explosion choice on rank 6 Singularity detonates primed enemies, so, [singularity > Warp > Warp] causes two Biotic Explosions and is very effective against slower boss units/grouped enemies, especially with someone using reave.

#220
Sailears

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Jump off a ladder backwards if there's no room to jump forwards (ie the one on giant by the control centre outdoor ramp) - saves climbing down it.

#221
Eckswhyzed

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Zero132132 wrote...

llandwynwyn wrote...

You can shoot before your revive is totally complete. I think you can use powers too, not sure.

Don't know about powers, but if I'm revived with enemies around, I usually get a shot or two in this way immediately. It feels cool to get up already fighting.


You can also dodge while in the middle of your "getting up off the ground" animation. Very handy for escaping enemies that can sync kill. 

#222
Deerber

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Cether wrote...

A Geth Hunter spec'd right can one shot a Ravager on plat/gold with a Claymore if the Ravager is shot with the reticle being slightly below the Ravagers "eye".


You don't need to aim for this supposed sweet spot. You can hit him anywhere. So long as you're specced right, you use PM beforehand and you hit with all the pellets, it's a OHK.

#223
Budukai

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On Glacier if a boss enemy like a Banshee is standing on the stairs near the cliff side, a well placed biotic charge will knock her off the cliff.

#224
ParatrooperSean

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Sucks that DR on the Typhoon is bugged. I didn't even know about, got excited when I read it, and now I'm bummed it doesn't work.

It's also sloppy on Bioware's part for considering a nonfunctional feature when nerfing it.

#225
Arctican

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ParatrooperSean wrote...

Sucks that DR on the Typhoon is bugged. I didn't even know about, got excited when I read it, and now I'm bummed it doesn't work.

It's also sloppy on Bioware's part for considering a nonfunctional feature when nerfing it.


I think we should make this more public and let Bioware know about this considering this is the reason why the Typhoon isn;t buffed. That said, I don't think it's in a dire need of a buff. 

Anybody have the thread where the devs said the reason why it isn't buffed is because of innate DR?