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FIXES needed For Enemy Units


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#1
N7-RedFox

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Geth Prime's Drone

Remove this nasty little guy's ability to stunlock/shoot players. Give it a new ability instead - to heal Prime's shields. Reason - Geth already have Bombers to stop players from camping and move them out of cover.


Geth Hunter

Give players the ability to melee these units while they are cloaked. Enemies do it to us when they sense our presence. Also make it so that they cannot fire upon us if they are staggered or in stasis/lifted.


Geth Rocket Trooper

This guy needs to be forced to reload for 2 seconds after firing 2 shots off in quick succession. It should not be allowed to spray rockets like a perpetual troll launcher. Nor should it be allowed to fire them at you while it has it's back facing you.


Geth Primes

After they die they leave an invisible wall of collision behind for around 4 seconds after exploding. Please remove this obvious bug


Phantoms

They are not heavy or wearing heavy armor - allow players to perform over-counter grabs on them.


Dragoons

These guys need a movement speed decrease. They are wearing heavy armor and as such, cannot be grabbed over counters because they are too heavy. They should not be able to sprint like a Drell but rather jog like a Krogan.


Atlas

Missiles cannot defy physics and swing by 360 degree turns to track players if the player performs an adequate dodge. Cannot be Shadow Striked - known bug but still i thought i'd give it a mention.


Banshees

Magic u-turn making Warps of doom should not exist. If the player makes a successful dodge, the warp should veer off and disperse. Also, after a Banshee dies it's body of ashes still has collision for around 4 seconds. Please remove this obvious bug.


Seeker Swarms

These things need a bigger hitbox. Sometimes u can't damage them even when you're firing right at the centre of the swarm.


Collector Troopers and Captains

Curb stomping needs to not be instantaneous as soon as a player gets downed. One time i got curb stomped before my character had even finished its fall-to-the-ground animation.


Praetorians

Need to have their ability to fire lasers through walls removed. They also need their ability to fire lasers out of their butts removed. Make them about turn before they open fire. Also, when possessed, Praetorians should not be able to launch missiles which track you with impeccable precision while it is around 90 degree corner and cannot even see a player.


Scions

Can only be Shadow Striked on rare occasions. Known bug is known but still deserved a mention.

#2
Guest_phoenixorion44_*

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But everything works as intended didn't you hear?

#3
DeadeyeCYclops

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most of the sane people have already realized that what we have now is the FINISHED PRODUCT, so please people stop asking for changes to ME3, thaey are not gonna happen, this game is not making money for bioware anymore, hence nothing that costs them money is gonna happen.(i agree it sux, but oh wellz)

Now if you want to make suggestions for ME4 thats fine, but please dear god please stop asking for changes to a game that is almost a year old, and is on the back burner for this company....

Modifié par DeadeyeCYclops78, 10 janvier 2013 - 03:20 .


#4
ToLazy4Name

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Most of these issues are just your opinion, which I don't share.

#5
Guest_phoenixorion44_*

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DeadeyeCYclops78 wrote...

most of the sane people have already realized that what we have now is the FINISHED PRODUCT, so please people stop asking for changes to ME3, thaey are not gonna happen, this game is not making money for bioware anymore, hence nothing that costs them money is gonna happen.(i agree it sux, but oh wellz)

Now if you want to make suggestions for ME4 thats fine, but please dear god please stop asking for changes to a game that is almost a year old, and is on the back burner for this company....


Problem is they never even attempted to fix any of the original issues to begin with, so what makes everyone so sure half this **** will actually work in ME4? If they can't even fix these issues, there is obvious rightfully placed doubts to ME4.

#6
DeadeyeCYclops

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phoenixorion44 wrote...

DeadeyeCYclops78 wrote...

most of the sane people have already realized that what we have now is the FINISHED PRODUCT, so please people stop asking for changes to ME3, thaey are not gonna happen, this game is not making money for bioware anymore, hence nothing that costs them money is gonna happen.(i agree it sux, but oh wellz)

Now if you want to make suggestions for ME4 thats fine, but please dear god please stop asking for changes to a game that is almost a year old, and is on the back burner for this company....


Problem is they never even attempted to fix any of the original issues to begin with, so what makes everyone so sure half this **** will actually work in ME4? If they can't even fix these issues, there is obvious rightfully placed doubts to ME4.


Well, lets see ME4 is running a different engine than ME3, so maybe, hopefully  some of the problems in ME3 won't even carry over to ME4, granted new ones will arise surely lol but regardless, I have suspicions ME4 is gonna be another Dragon age 2, where a great game is ruined by too many changes

also i don't really think its a matter of "can't fix" i think its more a matter of  "we aren't allowed to spend the money required to fix it"

Modifié par DeadeyeCYclops78, 10 janvier 2013 - 03:38 .


#7
Blarg

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Rocket Trooper needs the RoF of a Nemesis. That is all.

Modifié par blaaaaaaaaaarg, 10 janvier 2013 - 03:35 .


#8
Blind2Society

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CaptainTeabag wrote...

Geth Rocket Trooper

This guy needs to be forced to reload for 2 seconds after firing 2 shots off in quick succession.


There are things I might change about your list and there are things I might add, but this ^.

No. Way. 1 rocket at a time, no more.

#9
The RPGenius

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Phew, it's a good thing this game was only released recently and not almost a year ago or it would be pretty embarrassing that it still suffers from such bugs, oversights, and balance issues.

Modifié par The RPGenius, 10 janvier 2013 - 03:48 .


#10
k1ngl1ves

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The RPGenius wrote...

Phew, it's a good thing this game was only released recently and not almost a year ago or it would be pretty embarrassing that it still suffers from such bugs, oversights, and balance issues.


I... I see what you did there.<_<

#11
Werdnuh

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phoenixorion44 wrote...

DeadeyeCYclops78 wrote...

most of the sane people have already realized that what we have now is the FINISHED PRODUCT, so please people stop asking for changes to ME3, thaey are not gonna happen, this game is not making money for bioware anymore, hence nothing that costs them money is gonna happen.(i agree it sux, but oh wellz)

Now if you want to make suggestions for ME4 thats fine, but please dear god please stop asking for changes to a game that is almost a year old, and is on the back burner for this company....


Problem is they never even attempted to fix any of the original issues to begin with, so what makes everyone so sure half this **** will actually work in ME4? If they can't even fix these issues, there is obvious rightfully placed doubts to ME4.

The engine that Mass Effect 3 is built on is absolutely horrible for this game. I am actually shocked that they have been able to make it run as well as it does. The issues that are here exist because we are playing a technical demo of Mass Effect 4. I know it sucks, but just live with the frustration and look forward to ME4 which will be running on an engine that is actually designed for this sort of thing.

#12
Guest_phoenixorion44_*

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Werdnuh wrote...

phoenixorion44 wrote...

DeadeyeCYclops78 wrote...

most of the sane people have already realized that what we have now is the FINISHED PRODUCT, so please people stop asking for changes to ME3, thaey are not gonna happen, this game is not making money for bioware anymore, hence nothing that costs them money is gonna happen.(i agree it sux, but oh wellz)

Now if you want to make suggestions for ME4 thats fine, but please dear god please stop asking for changes to a game that is almost a year old, and is on the back burner for this company....


Problem is they never even attempted to fix any of the original issues to begin with, so what makes everyone so sure half this **** will actually work in ME4? If they can't even fix these issues, there is obvious rightfully placed doubts to ME4.

The engine that Mass Effect 3 is built on is absolutely horrible for this game. I am actually shocked that they have been able to make it run as well as it does. The issues that are here exist because we are playing a technical demo of Mass Effect 4. I know it sucks, but just live with the frustration and look forward to ME4 which will be running on an engine that is actually designed for this sort of thing.


I'd love to hear a half assed answer from a dev if this is indeed the case. Why would you use a engine not designed for what the game is. Of course hearing a answer from a dev would be a miracle, let alone hearing a honest answer. One can only hope that playtesting is actually done before ME4 comes out, not like these so called new characters and nerfs/buffs(lul)  it takes them a so called week to come out with, only to cause more issues or be broken when released.

Modifié par phoenixorion44, 10 janvier 2013 - 03:59 .


#13
Flambirex

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k1ngl1ves wrote...

The RPGenius wrote...

Phew, it's a good thing this game was only released recently and not almost a year ago or it would be pretty embarrassing that it still suffers from such bugs, oversights, and balance issues.


I... I see what you did there.<_<


:wizard:

#14
N7-RedFox

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Well, there's a DLC in the works so they have the perfect opportunity to fix said problems. So if you know of any more issues, list away.

#15
HolyAvenger

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No. Phantoms shouldn't be cover-grabbable. They hide in cover a lot, and allowing them to be grabbed would essentially trivialise them and Cerberus on the whole as a faction.

#16
Auld Wulf

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What difficulty are you playing on having this much trouble with the drones? Usually a good vanguard punch does away with them. They're pesky little buggers, yes, but the Cerberus turrets are far, far worse.

As for hunters, you can just hit their distortion field with a shotty and then proceed to melee them silly. Is it that hard to just shoot them, first? I carry a disciple with me for that purpose alone, they make fantastic biotic charge targets, just one shot then charge. Problem solved.

Rocket troopers? I'll give you that. When lag rears its ugly head, rocket troopers can do silly things. So yes, I'm not going to argue with that.

The prime collision wall? Fine, that's a bug.

But considering turrets and sync kills, I really can't understand why people have so much of an issue with geth over, say, cerberus. I hate cerberus with the burning passion of a thousand stars. I find it odd that I'm alone in this, and that most hate stunlocks over sync kills. Especially when lag can make a phantom sync kill you and then do his melee, rather than doing it the proper way around. I've seen that happen far, far too often.

"Hey, were were supposed to do that melee first!" says I, lying on the ground as a corpse.

But laggy sync kills are the most buggy thing in the game, when they do the sync kill and then play the melee animation after that was supposed to come before the sync kill to telegraph it. All too often I've had a phantom appear in front of me and then immediately sync kill me, only to do that animation after. And I hate that. That actually has given me anxiety attacks.

At this rate, they'll remove stunlocks from the geth and give them sync kills. If they did that, with my health condition, I'd actually probably have to stop playing. Or at least play much less.

#17
Mad Scientist

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Speaking of engine. All ME games use Unreal Engine 3.5, which was originally designed for FPS. It also seems that some bindings were hard-coded by Epic and not properly removed by BW. Have you ever encountered a rare bug in ME2 that made your character jump when you pressed Spacebar?

#18
N7Dropout1

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HolyAvenger wrote...

No. Phantoms shouldn't be cover-grabbable. They hide in cover a lot, and allowing them to be grabbed would essentially trivialise them and Cerberus on the whole as a faction.


I don't agree, because the opportunity for grabs in later waves where phantoms are prevelent are not very frequent thanks to Atlas heat-seeking missiles, turrets, dragoon spriting to you and other phantoms.

#19
HolyAvenger

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N7Dropout1 wrote...

HolyAvenger wrote...

No. Phantoms shouldn't be cover-grabbable. They hide in cover a lot, and allowing them to be grabbed would essentially trivialise them and Cerberus on the whole as a faction.


I don't agree, because the opportunity for grabs in later waves where phantoms are prevelent are not very frequent thanks to Atlas heat-seeking missiles, turrets, dragoon spriting to you and other phantoms.

You know that you get invulnerability frames during grabs, right?

#20
Upfunkt

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Space ninjas can't be grabbed over cover but they shouldn't have 99% DR (on-host) while flipping either.

#21
Invader Nemesis

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blaaaaaaaaaarg wrote...

Rocket Trooper needs the RoF of a Nemesis. That is all.



#22
HardcoreSalmon

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Praetorians should not be able to magnet grab and should have a delay between melees because the delay is 0 seconds and it infinitely stagger locks you.

#23
Canned Madness

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ToLazy4Name wrote...

Most of these issues are just your opinion, which I don't share.



#24
HardcoreSalmon

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And there should be a delay before captains can put out more seeker swarms and there should be a time limit for how long they can last. I've had about 7 seeker plagues follow me around the map at one time.

#25
TheCandlejack

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Hardcoresalmon wrote...

And there should be a delay before captains can put out more seeker swarms and there should be a time limit for how long they can last. I've had about 7 seeker plagues follow me around the map at one time.

I've had a Seeker Swarm block a missile <_<