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FIXES needed For Enemy Units


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#26
najzere

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I'm all for actual bug fixes, but most of these suggestions are just preferences.

#27
TheThirdRace

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Taken from my old thread

Dragoon
They are (A) the only armored unit that moves fast and (B) they can snipe you from more than 30 meters away or right in your face.

(A) It's weird, except the Banshee, there's no armored unit that goes relatively fast. And unlike Banshees, the Dragoon doesn't stop in one place more than a second so you can shoot it. It also doesn't have a
pattern so it's much harder to dodge and you can't dodge backward. Furthermore, not only it's harder to stagger them, they recover from it much faster than other units. It's now the single most difficult enemy
for an Adept at low/mid range since even a biotic explosion doesn't stagger them long enough to control them.

(B) They use the Hornet and yet they can snipe you more than 30 meters away with all 3 shots from 1 burst fire. They also have time to switch to their Hornet and shoot you 3 times with pinpoint accuracy before you finish your dodge roll from the lash attack. No matter how you look at them, they're constantly dishing out damage making them a DPS machine never seen before. Oh, and they come in groups, yay!

Geth Prime
Their 3 shots main attack can stagger you 3 times in a row. Don't get me wrong, Geth Primes should dish out good damage and I don't have a problem with the 3 shots per se, but I do have a problem with the 3 seconds stagger that comes with it. Being staggered 3 times in a row is a premium ticket to watch yourself with the death cam.

Geth Hunter
How come you can see a Geth Hunter coming when it's cloaked but your powers go right through it like it doesn't exist? I trow a rock into an invisible window and it still breaks... because the windows is still there no matter if I see it or not. Why the Geth Hunter any different? Are they phasing thru reality?

Geth Pyro
The range is fine, you can see it come a mile away, but why does it's fire goes thru cover? Since when fire can pass thru 2 feet of concrete? Pure mystery to me...

Geth Rocket Trooper
I understand very well why a Geth Hunter can shoot you when you stagger it, it has a chargeable weapon that goes off when it releases the trigger, but why the Rocket Trooper benefit from the same mechanic? When I use a rocket, it happens right now, it's not chargeable in any way.

Collector swarm
They can render useless a class that use powers as their primary attacks. What do they do against a Soldier with a Particule Riffle? Nothing except they cannot use a power they used once every 10 seconds... Guns are already slightly better than Biotics and other combos, why Bioware really needed to make this even larger? I would have had no problem with Collector Swarms slowing you down and stoping shield delay because it affect every class the same way, but as of right now, they only affect class that use powers heavily and they can render them useless for about 8 seconds, which is unfair and cheap.

Banshee
Can I see when they're immune to powers? Draw a bubble around it like the Phantoms now have or just make them glow or something. Banshees aren't immune to guns, you can shoot her whenever you want, if you're gonna make it immune to powers for a small amount of time, can you show me when it's immune to my attacks? Oh, why sometimes I can't use an OP pack to restore my shield after being hit with Banshee's Warp? Do I really convulse too much to use one, cause I look like I walk perfectly fine...

Medigel and Enemy camping
When an enemy kills you, it goes after your other teammates even if they're not in sight. But when you're the last player "standing", they camp near you waiting for you to get up. Even if you're the last remaining player, how come the enemies don't try to search for other teammates in case there are reinforcements? Or you're telling me Husk can count up to 4 and they can keep track of who they killed?

Cloak
When you're the last remaining player, every enemy can see you come a mile away while you're cloaked. It's kinda weird since if there are 2 players remaining they can't see you when you bump into them... broken...

Executions
I have no problem with proper executions, but can we get a small window of immunity? Sometime, my corpse doesn't have time to hit the ground that a Marauder already executed me... I would undertand for an Atlas, but from a regular enemy, wouldn't be a bit more fair to wait like 4 seconds before being executed? Or at least enough time to see the death cam and the "press space to extend your life"?

Death cam
Sometimes, the camera is zoomed so much you don't even see your corpse. How can I see if an enemy is coming to execute me if all I see is the 1500% zoomed ceramic tile below my corpse? Do I need to wait for an ally to resurect me or I need to use a medigel? Who knows, but you can probably find the make and model of that ceramic tile...

Shot when peeping from cover
When in cover, is it normal I get shot between the time my hair get out of cover and my eyes see the enemy? How can the enemy see, decide to shoot my head and aim correctly in less than half a second at more than 30 meters? Hell, the only way I can do it is to wait with a Sniper Riffle and looking at that small head popping, even then, half my shots will miss, but a Guardian using a Talon can shoot you from 20 meters with perfect accuracy 100% of the time? Isn't it a bit much?

Modifié par TheThirdRace, 10 janvier 2013 - 06:02 .


#28
N7Kopper

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najzere wrote...

I'm all for actual bug fixes, but most of these suggestions are just preferences.

This. While some bug fixes, like Hunters shooting uncharged GPS shots while staggered or ragdolled, and Atlases being unable to be Shadow Struck are needed - sync kills also need a fix. Namely, enemies should be able to sync-kill you even if you're on uneven ground with them, such as stairs.

#29
Tronar

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I agree with all issues mentiod by OP. My gaming buddies and I experience the same issues in our Games as well.

Unfortunatley I also have to agree with DeadeyeCYclops78 conclusion that chances to get any of that fixed are pretty close to zero unless Bioware officially announces something to the contrary.