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Movement Ghosting Issues


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#1
Losse

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 Having some issues with this lately.  Right now when  I move my main tank around the part will follow him.  If i move any other part memeber, the main tank wont follow them.  I looked through the default commands and made sure all puppet modes are off and cant figure this out.

Also, sometimes i'll just be walking along and woops! i am back where i was 5 seconds ago and made no progress in movement even though it seemed like I did.

I know its not a hardware issue other than maybe my hardware is too new.  I play witcher 2 on max with no issues at all.

#2
SkywingvL

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Use point and click instead of WASD to avoid movement rubberbanding. The way that point and click works internally prevents the rubberbanding problem from occurring.

#3
Arkalezth

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1Losse wrote...

Also, sometimes i'll just be walking along and woops! i am back where i was 5 seconds ago and made no progress in movement even though it seemed like I did.

I had that problem occasionally in a PW I used to play; I don't remember it happening in single player. At least, not too often. I was told it could happen when moving using WASD, but I always use the mouse.

#4
Losse

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Ahh, K, I will use the mouse :)

Thanks you 2

I am still getting this wierd issue where 1 of my NPC characters in my party wont follow anyone in the party but everyone else will follow them.

Modifié par 1Losse, 10 janvier 2013 - 03:09 .


#5
SkywingvL

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Arkalezth wrote...

1Losse wrote...

Also, sometimes i'll just be walking along and woops! i am back where i was 5 seconds ago and made no progress in movement even though it seemed like I did.

I had that problem occasionally in a PW I used to play; I don't remember it happening in single player. At least, not too often. I was told it could happen when moving using WASD, but I always use the mouse.


It is more likely to happen around sharp turns, and in multiplayer.

The problem occurs because the client and server parts of the game get out of sync as to where they think you are due to how WASD works internally.  Point and click always uses the authoritative information from the server, so it doesn't have this issue.

Even in single player, there is still a distinct "server", just happening to be always local (and with low latency as a result).

Modifié par SkywingvL, 10 janvier 2013 - 06:25 .


#6
I_Raps

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1Losse wrote...

Ahh, K, I will use the mouse :)

Thanks you 2

I am still getting this wierd issue where 1 of my NPC characters in my party wont follow anyone in the party but everyone else will follow them.



This should help here.  (I note wistfully that it's down to 272 results now.  Alas, immortality is fleeting.)

And, by the way, this might be worth your time:  faq.

Modifié par I_Raps, 10 janvier 2013 - 07:09 .


#7
Losse

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AHA! Yeah i even have the mod that adds the follow command to my mode bar so I just clicked the follow icon and that did the trick :D

#8
Arkalezth

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SkywingvL wrote...

Point and click always uses the authoritative information from the server, so it doesn't have this issue.

That's my point; maybe I wasn't clear. I had it happen when using point and click, and a bunch of times. If I understand your post correctly, that theoretically shouldn't happen.

Just saying; I'm not too worried because I haven't had the issue in a while (I haven't played online in a while, mind you).

#9
-Semper-

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even with a strict point and click movement this happens once in a while offline. dunno what's exactly causing it but i guess it's a fault of the engine.

#10
Dann-J

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-Semper- wrote...

Even with a strict point and click movement this happens once in a while offline. dunno what's exactly causing it but i guess it's a fault of the engine.


Another thing that sometimes occurs is the player running on the spot for a few seconds, then teleporting ahead suddenly to where they would have normally moved to.

I have an overland map that puts down a trail of fading footprints behind the party leader. I encountered the 'run on the spot and teleport' movement bug in that area once - and the trail FX continued on ahead of where the character model seemed to be stuck. That would indicate that this particular bug is purely visual, and that the player position (which the footprint script used for the trail FX location) is still moving forward behind the scenes.