Leland Gaunt wrote...
Which brings up another point: a lot of players don't know exactly how the game mechanics work. I realize that everytime when I'm pugging. Most people don't seem to know for example how a specific ammo-type behaves or that you can prime FE's with Incendiary Ammo. That is largely BioWare's fault, or more specifically the fault of those who made the tooltips. I've seldomly seen a game with more horrible and/or misleading/misinforming tooltips, not to mention the description of powers. And not everyone wants to inform himself for a couple of hours by searching answers to questions he might not even have or come across at that point. Some things you'll figure out by yourself, most things not and if no one tells you, you won't never know.
This!
At least now we have some kind of description what a certain ammo type is supposed to do and how big the damage bonus is. But still you are not told by the game itself, that armor piercing has two effects:
1. shooting through cover or shields like the Guardians are carrying
2. reducing the damage reducing effect of armor (yellow life bar)
Peddroelmz (I hope I spelled it correctly) posted some interesting examples showing that for some multi-projectile weapons (mostly shotguns) an armor-piercing mod is more effective than the 25% damage boost from the extended barrel.
There is NO WAY TO KNOW THAT without being a regular reader on the forum.
I've recently seen three PUGs on three different occasions featuring the stability mod on the Harrier. I told them to try out the Harrier with another mod like armor piercing or ext. barrel instead and they were amazed that the Harrier didn't show any significant recoil without the stability mod. But that is stuff you could at least easily find out just by trying by yourself.
But how on earth will you - new to the game - find out that shooting Disruptor Ammo onto a primed target is killing the Biotic Detonation. Certainly not from the in-game description for Disruptor Ammo.
To come back to OP's original issue:
I agree that the opportunities to kill someones synergies and combos are as plentifold as the opportunities to have good team synergies. If you feature three Paladins with one Novaguard or Chain-Overloader, you will see tons of nice cryo explosions, no matter what. But at the same time one Disruptor Ammo featuring Energy-Drainer is enough to ruin it for the other three Biotics on the team.
That is another huge factor why PUG games are harder than games with friends.
My advice to Bioware to remedy some of the issues is:
1. enhance the in-game descriptions for Ammo Types and other equipment
2. block out at least the completely pointless mods for certain weapons. Like the Smart Choke for the Geth Plasma Shotgut or the Armor Piercing Mod for the Kishok or the Cranial Trauma Mod for the Acolyte.
3. Provide a FAQ explaining the Biotic Detonation and Tech/Fire/Cryo Explosions mechanics IN-GAME like this thread tries to accomplish:
http://social.biowar...7/index/9822648(Though I am not sure, if everything is still up to date in this thread after several Patches, DLCs and Balance Changes).
I think it is important to know that a Level 6 primer and a Level 6 detonator make a lot more damage than a Level 4 with a Level 4, even if the "biotic detonation +xx%"-evolution had been chosen.
To avoid stupid mistakes, you either have to read a lot of stuff here on BSN or need to find a group of experienced players sharing their acquired wisdom with you on a regular basis.