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#26
MaxBoss

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Removing the ability to gel could encourage staying close to the rest of the team. Removing the possibility to be revived would most likely encourage camping, hard.
Both of these could possibly encourage teamwork, assuming you get people with enough experience and common sense in a lobby, which may not happen too often.

#27
d_nought

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Harting-EN wrote...

of course the speedrun-recordsplayer are probably done by teams who aren't interested in true synergetic playing.

They should really give it a try, i bet they would break some records with an biotic squad.


They did... before the Geth Infiltrator was released

#28
stysiaq

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genomandril wrote...

Agreed.

Objectives should have fortified the co-op aspect of the game. However, they failed at that. Pizza carrying? Sounds nice on paper. Implementation was rather... Comical.


that's why I'll never remove that gif from my sig.

#29
Madhouse46

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Feneckus wrote...

No, it's not a thread about infiltrators/balance, although it could have been.

It's supposed to be a co-op game, but the truth is, 4 lone wolves will almost always be more efficient than a 4-man team working together. Even worse, some kits are better off staying the **** away from others.

- Power classes can't stay close to Destroyers / Geth or Sentry Turrets / Combat Drones because those things will make phantoms/praetorians/banshees bubble up. Let's say you're a MQE with a Power Amp IV. You can kill phantoms with Arc grenade -> incinerate. It takes litteraly two seconds. But if you're close to a Destroyer with Hawk Missile Launchers, you won't be able to use your powers, so you have to use your weapon on those two phantoms, which even with the Destroyer's help will take significantly longer than 2s. Which of course means more time for dragoons to flank you or something like that.

- Weapon users can't stay near someone with a screen shaking power. It is so frustrating to be swarmed by phantoms during a hack because you missed 3 Javelin headshots thanks to that Batarian Sentinel spamming shockwave. Again, you would have been much more efficient on your own.

- My Claymore Batarian Adept can't play with other biotics. Warp + Claymore with Warp Ammo IV + Cluster Nades = Dead Brute. However, if someones uses reave or any other biotic power before my Claymore shot, I won't get warp ammo's damage bonus and the Brute will survive because the biotic explosion does pathetic damage compared to my Claymore.

- Try detonating a BE vs armor when someone is using disruptor ammo. Unless you have cluster grenades, it's impossible and you end up doing less damage because of it. Same thing if some genius decides to use energy drain or overload vs armor.

- Vorchas/Melee Krogans have to stay away from others because it's the only way they can reliably get kills to fuel their bloodlust/rage.

- You can't ever stay near a flamer spammer because yon won't be able to see a goddamn thing.

Teamwork is possible and can be effective. Shield boost + phase disruptor for example is quite nice. Or snap freeze + chain overload, although it's a cheap exploit. But the truth is, 95% of the time you're better off on your own, away from the rest of your team. That doesn't make sense in a co-op game.

Wouldn't it be nice if the best possible team was 4 guys working together, creating combos left and right, one guy's strengths being another's weakness or something like that ? Instead, it's 4 GIs who happen to be on the same map. Meh. :(


Inbeforlearntoplay :P

1) what difficulty are you playing what setups are your team using?

2) and why can't a MQE blow **** up next to a destroyer with missles ? I can't see what would stop you, other than your own stupidity, prime ****, deal dmg, deal combined dmg as a team , watch the fireworks.

3) screen shaking powers? what screen shaking, I have yet to see a power than shakes the screen, shockwave does not shack the screen it sends stuff flying not preventing you from aiming but moving the distance between you and a target.

4) why are you playing an adept with a heavy shotgun .... more fail their than a blind man playing football. secondly BE combos are great for team work same as tech explosion you have 4 geth, i prime them with cyro spray on my n7 sentinel, someone uses tech grandes or flamer or i use my energy drain i set off a tech explosion doing **** loads of dmg because the dmg is based off the lvl of the two powers, both would be at max lvls respecivly. 

5) im 75% sure tech combos and biotic combos do not proc each other. and secondly wbwhy would you use a shield/barrier power on armour ....

6)actually know they don't as meleeing does far more dmg than shooting unless theres a shotgun/sniper person about. so yea your doing it wrong :P

7) What are you about not seeing a whole thing??? what are you doing rapping the guy up the ass , so you feel his breathing .... no but seriously that's just plain silly, i can see fine when someone is using flame. just move to a point where you can see better if you can't.

8) Actually no you are not better off on your own three reason's for this, 1) being the difficulty if everyone spreads out on platinum your likely to **** up the spawns and make it harder. 2) the teams setup and playstyles. 3) the wave your on. using team work for the pizza carry on higher difficults is a must. or being a distraction so the delivery can happen without interuption helps too.

9) some of my fastest runs on platinum have been without any inflitrators. we ran a turian havoc sentinel, a n7 sentinel, a volue adept + a geth solider. finish a platinum run in 20 mins by sticking togethor as a team.

#30
BridgeBurner

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Feneckus wrote...

No, it's not a thread about infiltrators/balance, although it could have been.


No feneckus rage? I am disappoint!


Feneckus wrote...
It's supposed to be a co-op game, but the truth is, 4 lone wolves will almost always be more efficient than a 4-man team working together. Even worse, some kits are better off staying the **** away from others.


Rambo'ing will always be the most efficient unfortunately.

Feneckus wrote...
- Power classes can't stay close to Destroyers / Geth or Sentry Turrets / Combat Drones because those things will make phantoms/praetorians/banshees bubble up. Let's say you're a MQE with a Power Amp IV. You can kill phantoms with Arc grenade -> incinerate. It takes litteraly two seconds. But if you're close to a Destroyer with Hawk Missile Launchers, you won't be able to use your powers, so you have to use your weapon on those two phantoms, which even with the Destroyer's help will take significantly longer than 2s. Which of course means more time for dragoons to flank you or something like that.


It's strange how often one classes skills actually work contrary to your own, particularly seen as how this is a co-op game.


Feneckus wrote...
- Weapon users can't stay near someone with a screen shaking power. It is so frustrating to be swarmed by phantoms during a hack because you missed 3 Javelin headshots thanks to that Batarian Sentinel spamming shockwave. Again, you would have been much more efficient on your own.

This, I despise screen shake, as 99 times out of 100, the only players affected by the screen shake is yhr player who ISN'T spamming something causing the screen to violently shake.


Feneckus wrote...
- My Claymore Batarian Adept can't play with other biotics. Warp + Claymore with Warp Ammo IV + Cluster Nades = Dead Brute. However, if someones uses reave or any other biotic power before my Claymore shot, I won't get warp ammo's damage bonus and the Brute will survive because the biotic explosion does pathetic damage compared to my Claymore.


Similarly to the same point, my vorcha engineer cannot play with any class using warp, as the bugged state of warp / incendiary means half the time MY incendiary ammo damage gives a kill to the person who cast warp.

Playing slasher with other biotics on the team is just painful, particularly the idiot dark channel spamming furys / huntresses... you cannot set up warp for a warp ammo shot then cluster nade BE because

Feneckus wrote...
- Try detonating a BE vs armor when someone is using disruptor ammo. Unless you have cluster grenades, it's impossible and you end up doing less damage because of it. Same thing if some genius decides to use energy drain or overload vs armor.

Again, skills locking out other players from being effective is monumentally poor game design for a co-op game.


Feneckus wrote...
- Vorchas/Melee Krogans have to stay away from others because it's the only way they can reliably get kills to fuel their bloodlust/rage.

This x1000. I cannot play vorcha engineer on platinum with even semi-skilled players as there are simply not enough enemies to refresh bloodlust; same goes for rage for krogan.

Feneckus wrote...
- You can't ever stay near a flamer spammer because yon won't be able to see a goddamn thing.


Damn it Feneckus, this is so true it hurts!

Feneckus wrote...
Teamwork is possible and can be effective. Shield boost + phase disruptor for example is quite nice. Or snap freeze + chain overload, although it's a cheap exploit. But the truth is, 95% of the time you're better off on your own, away from the rest of your team. That doesn't make sense in a co-op game.

Wouldn't it be nice if the best possible team was 4 guys working together, creating combos left and right, one guy's strengths being another's weakness or something like that ? Instead, it's 4 GIs who happen to be on the same map. Meh. :(


Well, at least they won't be shaking each other's screens, or locking each other out of tech combos.

#31
Schneidend

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Gotta disagree. My friends and I are always doing better as a tightly-knit roving death squad.

#32
Yenneffer

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That's why I don't spec into missiles on my Destroyer. Well, not really, I just like to put the points elsewhere, but it is an added benefit, I guess. :)

#33
Guest_Lord_Sirian_*

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Madhouse46 wrote...

Feneckus wrote...

No, it's not a thread about infiltrators/balance, although it could have been.

It's supposed to be a co-op game, but the truth is, 4 lone wolves will almost always be more efficient than a 4-man team working together. Even worse, some kits are better off staying the **** away from others.

- Power classes can't stay close to Destroyers / Geth or Sentry Turrets / Combat Drones because those things will make phantoms/praetorians/banshees bubble up. Let's say you're a MQE with a Power Amp IV. You can kill phantoms with Arc grenade -> incinerate. It takes litteraly two seconds. But if you're close to a Destroyer with Hawk Missile Launchers, you won't be able to use your powers, so you have to use your weapon on those two phantoms, which even with the Destroyer's help will take significantly longer than 2s. Which of course means more time for dragoons to flank you or something like that.

- Weapon users can't stay near someone with a screen shaking power. It is so frustrating to be swarmed by phantoms during a hack because you missed 3 Javelin headshots thanks to that Batarian Sentinel spamming shockwave. Again, you would have been much more efficient on your own.

- My Claymore Batarian Adept can't play with other biotics. Warp + Claymore with Warp Ammo IV + Cluster Nades = Dead Brute. However, if someones uses reave or any other biotic power before my Claymore shot, I won't get warp ammo's damage bonus and the Brute will survive because the biotic explosion does pathetic damage compared to my Claymore.

- Try detonating a BE vs armor when someone is using disruptor ammo. Unless you have cluster grenades, it's impossible and you end up doing less damage because of it. Same thing if some genius decides to use energy drain or overload vs armor.

- Vorchas/Melee Krogans have to stay away from others because it's the only way they can reliably get kills to fuel their bloodlust/rage.

- You can't ever stay near a flamer spammer because yon won't be able to see a goddamn thing.

Teamwork is possible and can be effective. Shield boost + phase disruptor for example is quite nice. Or snap freeze + chain overload, although it's a cheap exploit. But the truth is, 95% of the time you're better off on your own, away from the rest of your team. That doesn't make sense in a co-op game.

Wouldn't it be nice if the best possible team was 4 guys working together, creating combos left and right, one guy's strengths being another's weakness or something like that ? Instead, it's 4 GIs who happen to be on the same map. Meh. :(


Inbeforlearntoplay :P

1) what difficulty are you playing what setups are your team using?

2) and why can't a MQE blow **** up next to a destroyer with missles ? I can't see what would stop you, other than your own stupidity, prime ****, deal dmg, deal combined dmg as a team , watch the fireworks.

3) screen shaking powers? what screen shaking, I have yet to see a power than shakes the screen, shockwave does not shack the screen it sends stuff flying not preventing you from aiming but moving the distance between you and a target.

4) why are you playing an adept with a heavy shotgun .... more fail their than a blind man playing football. secondly BE combos are great for team work same as tech explosion you have 4 geth, i prime them with cyro spray on my n7 sentinel, someone uses tech grandes or flamer or i use my energy drain i set off a tech explosion doing **** loads of dmg because the dmg is based off the lvl of the two powers, both would be at max lvls respecivly. 

5) im 75% sure tech combos and biotic combos do not proc each other. and secondly wbwhy would you use a shield/barrier power on armour ....

6)actually know they don't as meleeing does far more dmg than shooting unless theres a shotgun/sniper person about. so yea your doing it wrong :P

7) What are you about not seeing a whole thing??? what are you doing rapping the guy up the ass , so you feel his breathing .... no but seriously that's just plain silly, i can see fine when someone is using flame. just move to a point where you can see better if you can't.

8) Actually no you are not better off on your own three reason's for this, 1) being the difficulty if everyone spreads out on platinum your likely to **** up the spawns and make it harder. 2) the teams setup and playstyles. 3) the wave your on. using team work for the pizza carry on higher difficults is a must. or being a distraction so the delivery can happen without interuption helps too.

9) some of my fastest runs on platinum have been without any inflitrators. we ran a turian havoc sentinel, a n7 sentinel, a volue adept + a geth solider. finish a platinum run in 20 mins by sticking togethor as a team.



 

Can't tell if trolling or just retarded.

#34
Catastrophy

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Blind2Society wrote...

Feneckus wrote...

However, if someones uses reave or any other biotic power before my Claymore shot, I won't get warp ammo's damage bonus


Doesn't any biotic power with an active effect count for warp ammo?


Yes, but Warp has expose. Does the Reave on warped targets end the Warp's debuff effect?

#35
Guest_Lord_Sirian_*

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Harting-EN wrote...

of course the speedrun-recordsplayer are probably done by teams who aren't interested in true synergetic playing.

They should really give it a try, i bet they would break some records with an biotic squad.

sry, but infs are just the easy way more or less foolproof.

 

LOL.

We've set records with biotics.

#36
stysiaq

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Lord_Sirian wrote...

Madhouse46 wrote...

Feneckus wrote...
snip

snip

 

Can't tell if trolling or just retarded.


I don't know why you are so hostlie, Madhouse raised some valid points.

Also, who are you or this Feneckus guy, some BSN celebrities or something?

[/theillusiveman11mode]

#37
BjornDaDwarf

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A lot of your complaints sound like, "Other players mess up me killing things, and I don't like that." You have classes that are built better to be by themselves, it's not inherent to those classes. You choose to run a Javelin when there are Shockwave classes in the lobby. That's a team choosing not to synergize well. At the end of the day, people choose how much or little cooperation they want in a match.

#38
corporal doody

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cory257383 wrote...

DPS is almost always the most important thing in a game that has HP. The more DPS the quicker the enemy dies.

So in games like this their isnt much to do about it. buff the biotic classes so the DPS isnt all in the hands of weapon users.


here here!

#39
Feneckus

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Harting-EN wrote...

What is the so called problem with the double prime? If u prime a brute with warp and smo does also eg. with inc-ammo. With the first trigger (e. g. throw) u trigger the fireexplosion and with the 2nd u trigger the BE. Simple as that. No idea why people complain about this. It is freaking effective.


It is effective. Now do the same with disruptor ammo/energy drain/overload. Tech Bursts do close to no damage vs armor, which means your team's DPS actually goes down because you could have had a juicy Biotic Explosion instead.

Blind2Society wrote...

Doesn't any biotic power with an active effect count for warp ammo?


The target has to be primed for a BE for warp ammo to be effective. If someone detonates a BE, the target is no longer primed, so no damage bonus.

Madhouse46 wrote...

2) and why can't a MQE blow **** up next to a destroyer with missles ? I can't see what would stop you, other than your own stupidity


Oh, the irony :whistle:

I can't use powers because phantoms will use their bubbles when hit by missiles, which means they block every single power you throw at them, including grenades.


I have yet to see a power than shakes the screen, shockwave does not shack the screen


:?

4) why are you playing an adept with a heavy shotgun .... more fail their than a blind man playing football.




If I weren't such a nice guy, I'd suggest going back to bronze so you could learn more about the game.

#40
Dracian

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I see your point, but random players are, by essence, lone wolves (myself included). When we play with friends, we usualy build a team. And I have to say that the Biotic Death Squad is... enjoyable" ^^

#41
unclemonster

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IMO Bioware did a FANTASTIC job. MP was just an added bonus to the SP that we purchased the game for.
Why have you all bothered to play the game 1,000 hours if you hate so much about it?
It is the best game I have played in a looong time.

I would say it was a HUGE WIN!!!

#42
GallowsPole

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Oh goody. Another e-peen and stooges thread. I especially like the stooges.

#43
Feneckus

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BjornDaDwarf wrote...

A lot of your complaints sound like, "Other players mess up me killing things, and I don't like that."


That's one way to look at it.

However, I'm thinking about the team. Like, we could have killed those two phantoms, but because of the destroyer, they're still alive and we have to spend more time trying to kill them. The whole team's DPS went down because of him, it impacts everyone, not just me. 

Because I spent a few seconds more than I should have had to on those phantoms, I couldn't kill the two dragoons that were flanking us so they managed to kill one of my teammates. So now we have to waste another 5 seconds to revive him. Now an Atlas got here and an engineer had enough time to deploy a turret.

All this wouldn't have happened without the stupid Destroyer.

#44
R0binME

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I was in a all biotic team today. It went pretty well.

Don't like it that someone has disruptor ammo up, tell them so and ask them to change, as you said, it's co-op.

#45
Cheylus

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I disagree: you need at least 3 allies inside the reactor when you push the button.
Teamwork.

#46
unclemonster

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stysiaq wrote...

Lord_Sirian wrote...

Madhouse46 wrote...

Feneckus wrote...
snip

snip

 

Can't tell if trolling or just retarded.


I don't know why you are so hostlie, Madhouse raised some valid points.

Also, who are you or this Feneckus guy, some BSN celebrities or something?

[/theillusiveman11mode]


Yes...yes they are (if there is such a thing LOL!!)

#47
OldeGrim

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I agree with this.

I think they should increase the number of units spawned on Gold.

When I first started playing this game I was doing bronze and silver. When I stepped into Gold pugs it was hectic a lot of the time (in a good way). People needed to stay together to have any hopes of completing the mission. It was great fun.

Now gold is just easier as people have more experience, classes are stronger etc. People just go off on their own.

And ya it would be great if there wasn't a downside to working near an ally (screen shake etc)

#48
Feneckus

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unclemonster wrote...

IMO Bioware did a FANTASTIC job. MP was just an added bonus to the SP that we purchased the game for.
Why have you all bothered to play the game 1,000 hours if you hate so much about it?
It is the best game I have played in a looong time.

I would say it was a HUGE WIN!!!


Don't get me wrong, it's a brilliant game. But it could have been so much more. That's what's so frustrating.

#49
ISHYGDDT

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Agree. There really isn't much need for cooperation in this Co-op mode (aside from managing spawn points,) and ultimately that's what is going to kill off the playerbase.  I doubt they can do much about it at this point though.  Hopefully ME4 multiplayer ends up a little deeper and more team-oriented.

Modifié par ISHYGDDT, 10 janvier 2013 - 04:20 .


#50
Madhouse46

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Feneckus wrote...

Harting-EN wrote...

What is the so called problem with the double prime? If u prime a brute with warp and smo does also eg. with inc-ammo. With the first trigger (e. g. throw) u trigger the fireexplosion and with the 2nd u trigger the BE. Simple as that. No idea why people complain about this. It is freaking effective.


It is effective. Now do the same with disruptor ammo/energy drain/overload. Tech Bursts do close to no damage vs armor, which means your team's DPS actually goes down because you could have had a juicy Biotic Explosion instead.

Blind2Society wrote...

Doesn't any biotic power with an active effect count for warp ammo?


The target has to be primed for a BE for warp ammo to be effective. If someone detonates a BE, the target is no longer primed, so no damage bonus.

Madhouse46 wrote...

2) and why can't a MQE blow **** up next to a destroyer with missles ? I can't see what would stop you, other than your own stupidity


Oh, the irony :whistle:

I can't use powers because phantoms will use their bubbles when hit by missiles, which means they block every single power you throw at them, including grenades.


I have yet to see a power than shakes the screen, shockwave does not shack the screen


:?

4) why are you playing an adept with a heavy shotgun .... more fail their than a blind man playing football.




If I weren't such a nice guy, I'd suggest going back to bronze so you could learn more about the game.



I already was aware of the immunity phantoms have, but still why try if the bubble is up, pick a different target , come back afterwards.

ok i stand corrected on the shotgun adept build, that work's very well, fair play. frist time I have ever seen that but i have also yet to unlock the batarian adept. 

on a side note wouldn't the flamer blocking visuals, shockwave making the screen shake, hunter mode hurting the players eyes, all full under the same caterogory of being indiviual based, i haven't add any issues with any of these myself. i just don't think that is a viable reasoning to use as point to say the game doesn't reward co-op play etc