NuclearTech76 wrote...
I get your point but some of this can be solved in the lobby by making sure teams have good synergy and complimentary powers.
this
NuclearTech76 wrote...
I get your point but some of this can be solved in the lobby by making sure teams have good synergy and complimentary powers.
Modifié par Annomander, 10 janvier 2013 - 04:42 .
tonnactus wrote...
There is synergy,but only with similar classes. One thing Dragon Age 2 was really good at were devasting cross-class-combos.Only fireexplosions are decent. Tech bursts and Cyro explosion are lacking.Especially if ammo is the primer.
CrutchCricket wrote...
This was your initial claim but your points don't really support it.Feneckus wrote...
4 lone wolves will almost always be more efficient than a 4-man team working together.
Rather, the rest of your post just seems to say "it is inefficient to chooses classes/powers that are at odds with each other", something which seems fairly obvious.
But to support your initial claim you'd have to show how a team of four DPS monsters running around on their own are more efficient than 4 biotics or whatever, that mesh their powers. And what measure would you use to define efficiency? Speed? Kills per second?
Sabbatine wrote...
Feneckus wrote...
No, it's not a thread about infiltrators/balance, although it could have been.
It's supposed to be a co-op game, but the truth is, 4 lone wolves will almost always be more efficient than a 4-man team working together.
That depends on the difficulty and whether you are in a premade team or not. On silver and bronze what you have said is true. On gold and platinum it is not. When you solo queue more often than not you are correct, when you run with a premade more often than not you are wrong.
Sabbatine wrote...
Is this honestly how you see the game? Have you even played it these last few months?
Annomander wrote...
The question nobody has answered yet, that Feneckus raised is...
Why should I have to be less effective, just because of my team mates?
Why are there so many things in the game that make ME less effective; preventing ME from using my character to its fullest...
If its a co-op game, surely the idea would be to ensure that everything works flawlessly together, so there are not situations like Feneckus described.
How powerful MY character is, is dictated primarily by my skill, and secondly; by what stuff my team mates do. Why should my shockwave spamming team mate disrupt my aim? Why should that stupid snap freeze spamming paladin overwrite MY combos? It's nothing to do with epeen, its to do with other players messing YOUR playstyle up, and making it under achieve.... which has no place in a co-operative game.
Bingo - 100% true. If you set the team up in the lobby the right way (e.g. "hey, we're doing a biotic death squad, nobody equip disruptor ammo" or "I'm using Snap Freeze, somebody else use a class with Chain Overload or Shockwave"), a lot of these issues could be avoided. In a PUG game, you often get 4 players playing how they want to play - and if those play styles conflict with one another, you're gonna have a bad time. This won't fix all of the issues (especially issues related to power-blocking bubbles), but it would make it a lot better.Beerfish wrote...
The big disconnect is between a well versed team of friends and a casual or pug game. A team that builds itself in the lobby so as to work as a team is going to be very effective. Fenekus is 100% correct about just about all other games. Most games are composed of either classes that do not act the best together or play styles that do not mesh.
Modifié par DeadeyeCYclops78, 10 janvier 2013 - 04:47 .
Deerber wrote...
HolyAvenger wrote...
The only difficulty I find in SP mode these days is that Shepard cannot gel, and cannot be rez'd. All of a sudden, rushing spawns becomes a trickier notion, CC using biotic powers becomes a heckuva lot more useful and I start thinking a lot more about survivability as opposed to pure DPS in order to take a little longer and finish successfully as opposed to trying to finish faster and dying.
I would really be interested in just how the balance of the game would change if they took away the ability to gel, and maybe even rez your teammates.
About SP, that is true... Until you go Vanguard. Then you just... Kill stuff and don't notice you did
I would like to see the gels reduced as well, but not taken. I think the number of gels might be difficulty-dependant, like... 2 on gold, 1 on platinum, let's say. Would be nice.
whateverman7 wrote...
The reason i say they didnt stick to the co-op theme pretty much boils down to human nature and people wanting to compete. Once people saw there was a scoreboard, it become people's mission to top that scoreboard. It made them throw the notion of working together out the window, and to run off on their own to get as many points as possible.
If bw really wanted to stick to the co-op theme, they shouldnt have included the scoreboard how it currently is presented. They couldve included one showing medals, team score, etc., but it shouldnt have placements and individual scores. That way people would care more about finishing games instead of being 1st.
Modifié par Jay_Hoxtatron, 10 janvier 2013 - 04:48 .
Annomander wrote...
The question nobody has answered yet, that Feneckus raised is...
Why should I have to be less effective, just because of my team mates?
Why are there so many things in the game that make ME less effective; preventing ME from using my character to its fullest...
If its a co-op game, surely the idea would be to ensure that everything works flawlessly together, so there are not situations like Feneckus described.
How powerful MY character is, is dictated primarily by my skill, and secondly; by what stuff my team mates do. Why should my shockwave spamming team mate disrupt my aim? Why should that stupid snap freeze spamming paladin overwrite MY combos? It's nothing to do with epeen, its to do with other players messing YOUR playstyle up, and making it under achieve.... which has no place in a co-operative game.
Modifié par GallowsPole, 10 janvier 2013 - 04:54 .
whateverman7 wrote...
i agree the biggest failure is not sticking to the co-op theme, but not for the reasons you mentioned. All the things you mentioned just come off as irritations to personal play and not really problems.
The reason i say they didnt stick to the co-op theme pretty much boils down to human nature and people wanting to compete. Once people saw there was a scoreboard, it become people's mission to top that scoreboard. It made them throw the notion of working together out the window, and to run off on their own to get as many points as possible.
These boards are the prime example of that. The majority of threads revolve around scoring. Whether it's about characters/weapons/builds that can help you score a lot, ones that cant, the game needing to be 'balanced' so everyone/thing has a chance to 'contribute', how much people outscored others, etc.; they all revolve around people's scores and placement on the scoreboard.
If bw really wanted to stick to the co-op theme, they shouldnt have included the scoreboard how it currently is presented. They couldve included one showing medals, team score, etc., but it shouldnt have placements and individual scores. That way people would care more about finishing games instead of being 1st.
Modifié par Dark Tlaloc, 10 janvier 2013 - 04:52 .
CrutchCricket wrote...
This was your initial claim but your points don't really support it.Feneckus wrote...
4 lone wolves will almost always be more efficient than a 4-man team working together.
Rather, the rest of your post just seems to say "it is inefficient to chooses classes/powers that are at odds with each other", something which seems fairly obvious.
But to support your initial claim you'd have to show how a team of four DPS monsters running around on their own are more efficient than 4 biotics or whatever, that mesh their powers. And what measure would you use to define efficiency? Speed? Kills per second?
Annomander wrote...
The question nobody has answered yet, that Feneckus raised is...
Why should I have to be less effective, just because of my team mates?
Why are there so many things in the game that make ME less effective; preventing ME from using my character to its fullest...
If its a co-op game, surely the idea would be to ensure that everything works flawlessly together, so there are not situations like Feneckus described.
How powerful MY character is, is dictated primarily by my skill, and secondly; by what stuff my team mates do. Why should my shockwave spamming team mate disrupt my aim? Why should that stupid snap freeze spamming paladin overwrite MY combos? It's nothing to do with epeen, its to do with other players messing YOUR playstyle up, and making it under achieve.... which has no place in a co-operative game.
Modifié par Shezo, 10 janvier 2013 - 04:55 .
Jay_Hoxtatron wrote...
whateverman7 wrote...
The reason i say they didnt stick to the co-op theme pretty much boils down to human nature and people wanting to compete. Once people saw there was a scoreboard, it become people's mission to top that scoreboard. It made them throw the notion of working together out the window, and to run off on their own to get as many points as possible.
If bw really wanted to stick to the co-op theme, they shouldnt have included the scoreboard how it currently is presented. They couldve included one showing medals, team score, etc., but it shouldnt have placements and individual scores. That way people would care more about finishing games instead of being 1st.
That's not the problem. The problem is the store which 'forces' us to be efficient if we want to unlock stuff at a decent rate.
To do that, people want to finish their matches fast. Being the most efficient = finishing matches fast.
Doing combos and other coop stuff = being slower (in most cases).
Modifié par NavySEALCommand, 10 janvier 2013 - 04:55 .
GallowsPole wrote...
Therein lies the problem. Not all of us care about the store, care about speeding through matches or care how fast you kill something. I know some of you will find this really really hard to fathom, but some of us just simply have fun playing co-op matches and why should we have to listen to belly aching because others feel differently.
NavySEALCommand wrote...
Jay_Hoxtatron wrote...
whateverman7 wrote...
The reason i say they didnt stick to the co-op theme pretty much boils down to human nature and people wanting to compete. Once people saw there was a scoreboard, it become people's mission to top that scoreboard. It made them throw the notion of working together out the window, and to run off on their own to get as many points as possible.
If bw really wanted to stick to the co-op theme, they shouldnt have included the scoreboard how it currently is presented. They couldve included one showing medals, team score, etc., but it shouldnt have placements and individual scores. That way people would care more about finishing games instead of being 1st.
That's not the problem. The problem is the store which 'forces' us to be efficient if we want to unlock stuff at a decent rate.
To do that, people want to finish their matches fast. Being the most efficient = finishing matches fast.
Doing combos and other coop stuff = being slower (in most cases).
The store has also led to just about all the glitches and exploits that I can think of.
Missile Glitching? Credits
Rio Farming? Credits
Old White Farming? Credits
Hydra Glitching? Credits
Money Glitching? Credits
Jay_Hoxtatron wrote...
NavySEALCommand wrote...
Jay_Hoxtatron wrote...
whateverman7 wrote...
The reason i say they didnt stick to the co-op theme pretty much boils down to human nature and people wanting to compete. Once people saw there was a scoreboard, it become people's mission to top that scoreboard. It made them throw the notion of working together out the window, and to run off on their own to get as many points as possible.
If bw really wanted to stick to the co-op theme, they shouldnt have included the scoreboard how it currently is presented. They couldve included one showing medals, team score, etc., but it shouldnt have placements and individual scores. That way people would care more about finishing games instead of being 1st.
That's not the problem. The problem is the store which 'forces' us to be efficient if we want to unlock stuff at a decent rate.
To do that, people want to finish their matches fast. Being the most efficient = finishing matches fast.
Doing combos and other coop stuff = being slower (in most cases).
The store has also led to just about all the glitches and exploits that I can think of.
Missile Glitching? Credits
Rio Farming? Credits
Old White Farming? Credits
Hydra Glitching? Credits
Money Glitching? Credits
EA is the problem. Lol.
Jay_Hoxtatron wrote...
That's not the problem. The problem is the store which 'forces' us to be efficient if we want to unlock stuff at a decent rate.
To do that, people want to finish their matches fast. Being the most efficient = finishing matches fast.
Doing combos and other coop stuff = being slower (in most cases).
Jay_Hoxtatron wrote...
NavySEALCommand wrote...
Jay_Hoxtatron wrote...
whateverman7 wrote...
The reason i say they didnt stick to the co-op theme pretty much boils down to human nature and people wanting to compete. Once people saw there was a scoreboard, it become people's mission to top that scoreboard. It made them throw the notion of working together out the window, and to run off on their own to get as many points as possible.
If bw really wanted to stick to the co-op theme, they shouldnt have included the scoreboard how it currently is presented. They couldve included one showing medals, team score, etc., but it shouldnt have placements and individual scores. That way people would care more about finishing games instead of being 1st.
That's not the problem. The problem is the store which 'forces' us to be efficient if we want to unlock stuff at a decent rate.
To do that, people want to finish their matches fast. Being the most efficient = finishing matches fast.
Doing combos and other coop stuff = being slower (in most cases).
The store has also led to just about all the glitches and exploits that I can think of.
Missile Glitching? Credits
Rio Farming? Credits
Old White Farming? Credits
Hydra Glitching? Credits
Money Glitching? Credits
Money is the problem. Even in a frigging game. Lol.
Shezo wrote...
Annomander wrote...
The question nobody has answered yet, that Feneckus raised is...
Why should I have to be less effective, just because of my team mates?
Why are there so many things in the game that make ME less effective; preventing ME from using my character to its fullest...
If its a co-op game, surely the idea would be to ensure that everything works flawlessly together, so there are not situations like Feneckus described.
How powerful MY character is, is dictated primarily by my skill, and secondly; by what stuff my team mates do. Why should my shockwave spamming team mate disrupt my aim? Why should that stupid snap freeze spamming paladin overwrite MY combos? It's nothing to do with epeen, its to do with other players messing YOUR playstyle up, and making it under achieve.... which has no place in a co-operative game.
Because your own effectivness (and e-peen) is not the main point of the game.
If you look at it this way, you ll see that there is no problem per se.
Also, you're saying it's not about e-peen and then proceed to say it's about e-peen (making it under achieve)
Way to go, hehe.