Lord_Sirian wrote...
I'm going to be nice and disregard the fact that most of your post is an astounding piece of ignorance. But just so you know, using a KBAM is not an instant "20 headshots" button. In fact, using the Javelin is probably easier on console because of the guaranteed body shot and the fact that you don't need to headshot to OSK any more.
Feneckus has done tons more no rocket speedruns than just those 2, some of these with power classes. The fact of the matter is that working as a team, even in pairs, in this game consitutes no more than simply controlling the spawns so that they are easy to group together.
But I'm also interested that you consider the Claymore a sniper rifle when used by a Human Soldier.
:lol:
It's still much easier to get headshots on PC. The lack of auto-aim and the sensitivity of the mouse makes it a sensible proposition to go for headshots every time. On console, if you aim, which increases accuracy on most weapons and damage on sniper rifles, you have to take time to correct to aim for the head. Auto-aim doesn't actually keep you on the target, either, so with decreased sensitivity, moving targets are actually kind of a pain in the ass. If you're using a Javelin and a Ravager is present, you'll also end up wasting a lot of time when aim set you to a damned swarmer. People claim it snaps to whatever you're targetting, but that definitely isn't the case.
Meanwhile, the hitbox for enemy heads are, at almost any range on the maps we have, larger than the emoticon faces below the text box I'm typing in. If I can make a :innocent:, I can't imagine that I couldn't hit the head of an enemy on a stationary target with extreme ease, and with the higher sensitivity and responsiveness of a mouse, account for a target's movement seems like it'd be easier too.
Not wanted to incite console wars here, just saying that realistically, it's easier to get headshots on PC than console. This affects the damage output of all weapons, so no-rockets runs with weapon focussed classes are going to be faster on PC than Xbox just because there's a big disparity in potential damage output, and to reach that same damage output on xbox requires that you correct for the aim snapping to the center of an enemy when you're going to take a shot.
Seriously, not trying to disrespect you, but being completely honest, can you say that it's harder to headshot a stationary enemy than it is to do this:

?