TheThirdRace wrote...
I disagree. The game should reward synergy and stop there. Why?
A player together has a base damage output.
4 players not playing together should each be able to deal their own base damage output.
4 players playing as a team should see an increase in damage output created by synergies.
It makes no sense whatsoever that your powers produce less damage because there's more players with you. The synergies should come from 2 players combining their powers to produce explosions faster, the base damage output should never be touched.
For example, a lone Adept can do a biotic explosion every 5 seconds and lets say that the biotic explosion does 5k damage. That Adept has a base damage output of 1k/second. Now, take 2 Adepts that combine their powers and you get twice as much explosions in the same time. They now have a 2k/second damage output. The real benefit is that the lone Adept must wait 5 seconds to dispatch the enemy while the duo can do it twice as fast and move on to the next target. That is the real synergy.
What I'm saying is the team should be better than the sum of its parts, but its parts shouldn't be less than they are because there's more than 1...
TheThirdRace wrote...
Because it's yet again another point against powers while guns suffer from nothing in this game.
The problem isn't the synergies, it's the unnecessary penalties that comes from it. Playing alone, I do 6200 damage on armor in Platinum in 5 seconds. Playing with an Overload freak messes with my BE and I do less damage. Real synergies would be that I keep doing 6200 damage on armor in 5 seconds, but if the other guy's an Adept too, we can combine our powers and do that 6200 damage ever 2.5 seconds instead. Thus, we kill enemies twice as fast, they are half as much a treat as they were when I was solo and they have less chance to surround us because we play as a team. Damage should never be touched, that's freaking retard!
I think you summed things pretty well. I completely agree on what you said.
One little thing about the last example you provided: I think the real sinergy would be if together you could dish out 6200 damage in
less than 2.5 seconds. Doing that in 2.5 seconds would be pretty much the same as doing that both by yourselves. It would be amazing if you could do
better than is you both were by yourselves. Am I being clear?
It would be awesome if, say, there were certain power evolutions (hopefully a good lot of them) that boosted the effectiveness
of the whole team. Right now, the only things that do that are debuffs. But it's not that they really boost the team's effectiveness, they rather make the enemies take more damage. One could argue that they're the same things, but what I'd really love to see are power evolutions which give, say, "+15% recharge speed to all biotic powers of teammates in 5 m". Stuff like that. A lot of those evolutions. That would change things.
Think about it: in the end, almost every power evolution in this game only does something for the power/player himself. Not for teammates. What the next ME effort needs are all those wonderful team-wide evolutions from SP (miranda in ME2, anyone? Liara in ME3? Stuff like that) added to multiplayer as well. That's what we need. That's what I call teamplay.
Modifié par Deerber, 10 janvier 2013 - 09:50 .