SP Vanguard advice.
#1
Posté 10 janvier 2013 - 09:14
Few other questions also come to mind.
Ammo Powers- Is cryo worth it in ME3? Which power do you use the most and how many points are worth it in the ammo powers? Is Squad powers worth it at only 50% effectiveness?
What is everyones favorite bonus power. Seems like a lot of good choices but Im not sure what will sync best with everything else. Barrier seemed like a decent plan but not sure the dmg bonus would matter at all. I'm not overly worried about aving to setup my own warp bombs since Liara and Javik are SO beast mode at that.
Any other good general advice would be welcome. I JUST got all the DLC weapons so I'm not sure what is good for a Vanguard from those. Piranha seems sweet so far. Is there anything that is significantly better then rolling Paladin/Wraith?
Thanks all. I appreciate the time spent giving advice.
#2
Posté 10 janvier 2013 - 09:38
Modifié par Gamer072196, 10 janvier 2013 - 09:39 .
#3
Posté 10 janvier 2013 - 09:43
Cryo is vastly inferior to incendiary, go get explosive burst for rank 6. squad cryo is ok for kaiden/tali/javik/EDI, the rest have there own ammo.
2 novas is the superior option. There is a exploit to using the novas as well for invincibility.
Vanguard isn't really about biotic combos, thats the adepts main job, combos are a bonus to the vanguard.
Reave is the best bonus power hands down for vanguard. Barrier and Warp ammo are good options though.
#4
Posté 10 janvier 2013 - 11:36
For the build:
Incendiary Ammo: It doesn't matter what you take as long as you go Explosive Burst for Rank 6. I preferred going Squad, Headshots, Explosive Burst. Taking Squad does not really compromise the damage of IAE if you take a rapid fire weapon (or a pseudorapid fire weapon like a shotgun).
Cryo Ammo: There isn't a compelling reason to use Cryo Ammo in ME3. If for some strange reason you want to use it, go Squad, Headshot, Freeze Chance,
Pull: This is good power to have because it allows you to set up combos. Put a point in it, then level it after you have Incendiary Ammo maxed. Radius, Expose, Double Pull
Charge: Take Radius so you hit more enemies. For the Synergy, it depends on if you want to go more weapon or power heavy (ie it doesn't matter really). The last evolution should be Barrier.
Shockwave: If you are starting, don't bother with this power. It is finicky and you have better options.
Nova: Ridiculous power... you can be massively powerful without even using this, but if you want to then I would level it Radius, Half Blast, Pierce. Good for combos, good for cheesey free invulnerability (Nova Canceling), stunning while on cooldown, etc. Half Blast makes it easier to use. If you plan to use this a lot, it might be worth going Power Synergy in Charge.
Assault Mastery: I would go Damage, Weight Capacity (for more charging), Power Intensity... it doesn't matter a whole lot, but I would stick with the Weight Capacity for faster charging, especially if you go Barrier as a bonus power.
Fitness: If you are charge spamming, you could get away with Melee evolutions. If you go Barrier or want more durability, go shields. Don't take the Barrier Recharge evolution either way... only take if you are doing a chargeless Vanguard
#5
Posté 11 janvier 2013 - 04:41
The main thing I'm still wrestling with is to specialize in shotgun dmg or power dmg bonus. I like that the power bonus isn't as short of duration after charge and seems like it would help some anyways from incindiary ammo.
Also srprisingly the 4th evolution of nova is hard for me. Dmg or radius dunno.
#6
Posté 11 janvier 2013 - 06:58
It's hilariously OP (so far) and if you like fire explosions, you'll find it mighty satisfying. Granted, Mars isn't meant to really test you like, say, Grissom Academy, but still... Previously I've run builds closer to what capn223 describes, with plenty of success.
Modifié par CapnCruuunch, 11 janvier 2013 - 06:59 .
#7
Posté 11 janvier 2013 - 08:59
Or Warp Ammo.
In ME2 it was Slam but the whole "now you must aim properly" thing in 3 killed it. Same with Pull.
#8
Posté 11 janvier 2013 - 09:15
#9
Posté 11 janvier 2013 - 04:54
Here is a rundown
Additional Sustained Hardening
Barrier, Fortification, Defence Matrix. Defence matrix can restore your shields if purged.
Dealing with shields and barriers
Energy Drain
Grenades:
Inferno Grenades: Hopefully you've kept Ashley Williams alive. Because grenades are a great addition for the Vanguard. Otherwise proximity mines are a decent substitute, unless Garrus Vakarian is dead too.
Biotic Explosions (When you follow up either of these powers with charge you get biotic explosions)
Reave (setups and detonates biotic explosions. Also a good follow up for pull and lifting shockwave)
Dark Channel (pretty useful for priming multiple targets)
For Ragdolling:
Slam: Fun alternative to lifting shockwave. It's fast and it's cool to look at.
Lash: You've got pull. But in some ways lash is better. It is a detonator rather than a primer, and is more effective against foes with shields and barriers.
Ammo Powers:
Don't bother with warp or armour piercing. Incendiary is better. Much better.
Better DPS with weapons:
Marksman boosts your rate of fire and accuracy.
Distraction:
Decoy and defence drone work quite well.
High Impact
Carnage is a fireball of destruction.
Proximity mine is a very useful tool for debuffing multiple enemies.
Flare is the most powerful biotic attack. It is a biotic explosion that can detonate other biotic explosions.
Control
Stasis is a great way to hold enemies in place. It doesn't work on targets with armour though.
Dominate turns organic foes against each other and drains their health (doesn't work on Banshees though)
Modifié par Abraham_uk, 11 janvier 2013 - 04:59 .
#10
Posté 11 janvier 2013 - 05:00
I hope you find it useful.
#11
Posté 16 janvier 2013 - 07:42
Modifié par Gamer072196, 16 janvier 2013 - 07:44 .
#12
Posté 20 janvier 2013 - 08:50
#13
Posté 20 janvier 2013 - 10:05
Does effing wonders. It puts concussive shot to shame.
Every time you want to finish an enemy off with a bang but feel tired of the same old biotic explosions? Fire a Carnage shot!
#14
Posté 20 janvier 2013 - 12:47
Carnage only beats Concussive Shot in terms of pure damage, and the fact that any class can use it since it is a bonus power. Otherwise Concussive Shot is quicker, faster, and can also detonate all three types of tech explosions.Rasofe wrote...
Carnage.
Does effing wonders. It puts concussive shot to shame.
#15
Posté 20 janvier 2013 - 01:26
RedCaesar97 wrote...
Carnage only beats Concussive Shot in terms of pure damage, and the fact that any class can use it since it is a bonus power. Otherwise Concussive Shot is quicker, faster, and can also detonate all three types of tech explosions.Rasofe wrote...
Carnage.
Does effing wonders. It puts concussive shot to shame.
And it can self-detonate.
#16
Posté 21 janvier 2013 - 05:16
Concussive shot barely deals any damage anyway. It also doesn't look nearly as cool.
#17
Posté 21 janvier 2013 - 07:19
Then of course there is the benefit of it's quick cooldown. It has a detonate evolution and it can set up and detonate Bioitc Explosions.
Personally I cheat and give my Vanguard, Stasis, Lash, Barrier, Dominate and Reave.....
Modifié par SovereignSRV, 21 janvier 2013 - 04:32 .
#18
Posté 21 janvier 2013 - 01:07
With Concussive Shot, you can ignore that second gunshot before the second Carnage, so:Rasofe wrote...
But carnage with fire ammo is like pure ownage. Shotgun-shot - carnage, shot-gunshot - carnage.
Concussive shot barely deals any damage anyway. It also doesn't look nearly as cool.
Shogtun > C-shot > Shotgun > C-shot.
And oh yeah, Concussive Shot amplified with Incendiary Ammo can repeated;y prime and detonate its own fire explosions against armor and health, something Carnage cannot do.
Carnage also needs rank 5 to knock down unprotected enemies, something Concussive Shot can do from rank 1.
Carnage does have a radius at rank 1, something that Concussive Shot does not.





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