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http://social.biowar...m/project/1636/
This guide is my attempt at theorycrafting the optimal Cunning based dagger-wielding rogue. I hope the guide can help you when it comes to questions about rogue's attribute, skill, talent, and gear progression. I used Excel as my sandbox to work on the guide.
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A couple points about the guide:
1. This guide really focuses on the allocation of a few talent points or attributes. This may irritate you.
2. This guide contains spoilers (minimum) and should not be used for first playthroughs.
3. I'd appreciate if you find inconsistencies in the guide and comment on them.
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This guide has two purposes:
1. Introduce the most powerful party-based rogue (highest DMG, maximized talent, skills and utilities).
2. Optimize the rogue throughout progression, so you do not have to make decisions at every step.
The first goal has been achieved by many theorycraft threads; this guide merely adds some details.
Consider this guide an auto-level button. Some people want more control over their character; others hate making mistakes leveling up and regretting them later. This guide is for the later group.
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A list of all the bonuses the rogue will get in game:
There are 76 (90) Attribute points from leveling and quest rewards (excluding the Con bonus from the slaver's Blood Magic reward, as it prevents the rogue from getting a Skill tome). There are also 21 Attribute points From Fade bonus, 2 Dex from Assassin, and 2 Will, 1 Cun from Bard.
There are 20 (21) Skill points total; 3 from tomes, 1 from quest rewards (Redcliffe), and 16 from leveling.
And there are 32 Talent points total at Level 24; 4 from tomes, 2 from quest reward (Gray Warden and Landsmeet), and 26 from leveling.
These are the bonuses I worked with when building the rogue. Please let me know if I missed anything.
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The Excel file (V5.zip) lays out every progression order and assumptions nicely; here is an overview of the Excel file.
Human Rogue/Assassin/Bard
Attribute Progression
17 points invested Dex: 9 near the beginning, 8 at the end. 36 Dex total for talent requirements
Rest of points in Cunning
Final Attributes
Str Dex Wil Magic Cun Con
15 38 18 13 91 12 (Specializations' bonuses included)
23 56 29 19 102 18 (after gear bonuses)
Talents Progression
Dirty Fighting
Dual-Weapon Training
Dual-Weapon Sweep
Dual Striking
Stealth
Combat Movement
Below the Belt
Stealthy Item Use
Flurry
Momentum
Deadly Strike
Lethality
Combat Stealth
Coup de Grace
Riposte
Mark of Death
Dual-Weapon Finesse
Exploit Weakness
Master Stealth
Song of Valor
Distraction
Song of Courage
Lacerate
Feast of the Fallen
Cripple
Punisher
Dual-Weapon Expert
Whirlwind
Dual-Weapon Mastery
Evasion
Feign Death
Captivating Song
Quick note: if you don't mind missing a couple locked chests during Ostagar, or "wasting" a talent point in Deft Hands, put 9 attribute points into Dex early in the game to get Momentum at Level 3. This will increases your DPS by 43% during Ostagar.
Skill Progression
Combat Training 1
Combat Training 2
Poison-Making 1
Coercion 1
Coercion 2
Coercion 3
Trap-Making 1
Stealing 1
Combat Training 3
Survival 1
Survival 2
Survival 3
Survival 4
Combat Training 4
Poison-Making 2
Poison-Making 3
Poison-Making 4
Trap-Making 2
Trap-Making 3
Trap-Making 4
Coercion 4
Gear Selection
Rose's Thorn
Thorn of the Dead Gods (Duncan's Dagger, The Edge, Dead Thaig Shanker)
Helm of Honnleath
Felon's Coat
Red Jenny Seekers
Cadash Stompers (Silverhammer's Tackmasters)
Andruil's Blessing
The Spellward (Magister's Shield, Blood-Gorged Amulet)
Key to the City
Dusk Ring (Wicked Oath, Harvest Festival Ring)
Plot Progression
Origin
Ostagar
Lothering
WK DLC
SP DLC
RTO DLC
Denerim (part)
Orzammar (part)
Broken Circle
Paragon of Her Kind
Arl of Redcliffe
Urn of Sacred Ashes
Nature of the Beast
The Landsmeet
The Final Onslaught
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The Optimal Talent Progression tab in the Excel file is Cunning rogue's ideal talent progression. Key talents are vital for the build; useful talents will improve combat experience somewhat; and filler talents are not used under most circumstances.
However, I assume the rogue values the filler talents more than 6 points of extra Cunning. If not, you can stop at 30 Dex and take on Arrow of Slaying and Scattering Shots.
Attribute, level, and other restrictions force the rogue to take less useful talents when the key ones are not available. The result is the talent progression I list above.
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Credits to these excellent threads by Discobird for theorycrafting the optimal build, gear selection, and mechanics explanations. If you find anything not explained in my guide, you will most likely find answers in these threads.
http://social.biowar...66/index/223777
http://social.biowar...66/index/243304
Modifié par wby87, 24 janvier 2010 - 07:46 .





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