mav76 wrote...
Interesting guide. I went with a bit of a different build (especially in the Skills--I took just one in Poison and Traps to use them, and went for Stealing for the extra loot).
You might want to lay out what you would do without the 360 bug of getting C. Training II at the start, or not having the preorder (Formari Tome). Also, not everyone is going to have all the DLC in their game.
As to Deft Hands, besides allowing earlier Momentum without missing the Ishal chests, it will reduce the Cunning needed to unlock the hardest chests to 60. 2nd level in lockpicking will bring it down to 50. Assuming no 360 bug giving an extra stat point with the tomes, 70 cunning doesn't come until level 18, 60 is down to level 15, and 50 is at 12 (+cunning gear will help open the chests a little sooner too). So a level of Deft Hands or 2 will help hit those 60 exp chests earlier, and reduce the need for backtracking for exp and items from chests you couldn't get the first time through.
To make room for Deft Hands, take out Dual Striking (not very useful except as prereq). Reinsert Dual Striking into the progression just before Riposte, moving everything else back one step. Leave out Feign Death or the higher Dual Weapon mastery talents to make room for Deft Hands in the build. Having Deft Hands also allows you to pump up Dex for earlier Evasion/Whirlwind as soon as you get enough Cunning to open every chest.
Skill are very much flexible, so I didn't bother to take out the extra Combat Training and Formari Tome. I'd suggest trade the early ranks of Coercion for Combat Training since rank 3 is overkill. Stealing mechanic is similar to lock-picking, you need 1 rank to get the skill and Cunning takes care of the rest.
The Xbox bonus attribute from tomes and quests all went to Cunning, so it should not change any of the talent orders.
How much Deft Hand helps is tricky to determine. The plot progresses with your level, but the chest difficulties doesn't. For example, there is one chest in the mage tower that requires 70 Cunnig. Many people get Fade bonus first, so most of they need to come back for that chest. The same goes for the Gnawed Noble Tavern chest.
I think your reasoning would be true if say, by the time you hit level 14, all chests difficulties scale and require 70 Cunning. But since the 5 main quest lines can be done in any order, the developers can only leave a couple harder chests near the end of each quest line.
I hit 70 Cunning with gears after defending Redcliffe village, which was my second main quest line (I've since switched the order because rogue benefits so much from Orzammar). And up to this point, I did not encounter any chest that I can't open besides the mage tower one. I do have 6 bonus Cunning from Xbox bug, so I'd say you can expect to open everything starting the 3rd main quest line.
As you've probably noticed, I am ridiculously defensive when arguing about "wasting" talents in Deft Hands. It is messy trying to figure out exactly which chests need 70 Cunning and which need 50. And I'm sure I missed a chest or two somewhere. But during my playthrough it was not a problem. Your milage may vary with different plot progression orders.
Instead I suggest getting Arrow of Slaying and Scattershots to play around if you do not want the filler talents.
The DLC items are powerful, and extra experience for a level or two is nice. Another reason to include DLC is because I'm not positive if Cunning rogues are better than Dex without Tainted Blade. I don't see the point of optimizing without the best gears,maximum posisble level, or if they are being out damaged by another build.