AlexJK wrote...
Difficulty levels are a feature which rewards players (by making the game easier). Yet there is an accepted challenge in not using the easy levels, and playing on harder ones.
Repecs are a feature which rewards players (by letting them change their skills). Yet there is an accepted challenge in not using them, and sticking with one spec.
If respec potions are bad feature because they offer an optional reward, then so are difficulty levels. I think most players would agree that difficulty levels are a good feature, allowing players of different skill levels and play styles to enjoy the game. Respecs allow players who want to respec to do so, and don't force players who don't want to respec to do anything other than play as they normally would.
How could this possibly be considered bad design?
I actually have my problems with difficulty levels, to be honest. But they can be a reasonable compromise since they're not a part of actual game content. The sequel to Dark Souls will apparently use difficuly levels, and not everyone is okay with it.
The guy working on Project Eternity:
"If we design a system that rewards resting every 5'[/b], the gamer isn't at fault for using it. We put it in there!"
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