Darth Krytie wrote...
Urzon wrote...
I'll have to disagree with you. Being able to respec, unlimitly, doesn't kill character character builds, and it doesn't stop people from putting just as much thought into them. It allows players to try different specs until they find one they are most comfortable with. If anything, it allows players to refine and and give even deeper thoughts into their character build.
I would also like to add, that it can give a character's story more depth as well. One of my Hawkes was a healer all throughout Act1, but after the Deep Roads disaster; he found his healing lacking compared to Ander's. Even more so after the battle with the Rock Wraith, where Carver almost lost his life the first time. So in Act2, he devoted alot of his time to the study of force magic. In Act3, after all the emotional turmoil of his mother's death, he turned to blood magic. He vowed to protect all those who were close to him, even at the cost of himself.
I wouldn't have been able to do that storyline without the ability to respec multiple times.
I am getting an undeniable urge to play again because this is a really awesome thought. Is 12 playthroughs enough? I guess not.
nicely thought out, but how do you explain your characters "forgetting" how to heal? how to force-mage something etc.?
as for playing DA:2 twelve times - yes, way to much for such a bad game (i never managed it to the end once, because after the WTF-Blood-Mage-First-Enchanter encounter (with a pro-mage apostate character that was with Merril) i went ballistic...only played the game again to play mark of the assassin (which i regret) and the other DLC which was good (not great, but enjoyable non the less))
greetings LAX
ps: do not limit respecc that's diablo-II (also i loved that game) like backwards! (and even that game has respecc by now!!!)





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