Limit the ability to repec by making the maker's sigh a limited potion
#101
Posté 12 janvier 2013 - 02:45
How other people play their games has absoutely no impact on yours, so I honestly don't understand why would you ask for something that only restricts theirs. A single player game.
Boggles the mind.
#102
Posté 12 janvier 2013 - 04:21
Conduit0 wrote...
I could point out numerous flaws in that arguement, but I'm tired, so I'll just point out something that you completely missed.Lotion Soronnar wrote...
With proper design, respec is not necessary.
As long as a class/skills is horribly broken, there is no need for it. Only compulsive min-maxers would re-sepc in that case anyway.
There is multiple playstyles available to each class, so what happens if you choose a particular spec and then decide you don't care for the playstyle? Just as an example, so you go sword and shield warrior, but then later decide you really don't care for it. Without a way to respec, you're just plain screwed, which is not an acceptable outcome, especially when you have no way of knowing in advance which playstyles will suit you and no way to preview them to find out.
Start a new game.
Retardedly specialized characters or broken skills are just bad design, period.
Why would you change your favorite weapon combo anyway? If you like a sword and shield, you play sword and shield.
If there is any kind of re-specing, I would like it to be compeltely un-related to the universe/role.
I don't need or want any in-game/lore explanation for something as stupid as re-specing.
#103
Guest_Puddi III_*
Posté 12 janvier 2013 - 04:38
Guest_Puddi III_*
I thought Maker's Sigh made only the barest attempt to be connected to the lore (much like the Mirror of Transfiguration or whatever it was called) and I was fine with that.
Come to think of it, I wonder if the people here who are against respeccing so much also think the Mirror of Transfiguration or whatever was a bad idea, and that we should also just start a new game if we ended up not liking the appearance of our character.
#104
Posté 12 janvier 2013 - 04:49
#105
Posté 12 janvier 2013 - 05:54
Celene II wrote...
Some people respec because they made a mistake accidentally putting points into abilities they did not want to and wish to remove them.
Others repsec because their ideas did not pan out and now their character is broken
Both of those would seem to only need at most 2 potions oof respec. Because people would learn after 2. Allowing instant and unlimited respec just makes any thought about how you will build your character moot.
And a lot of people will abuse unlimited respec by creating a damage mage for this section then a healer for this cave, then a crowd control mage for this cave. Destroying any sort of replay.
So i implore you - If you have a maker's sigh potion or anything like it either make only 2 of them or only have enough material to craft two of them. Anything more really takes all thought and skill in character building out of the game.
You are right! These are bad bad people and they must not be allowed to spread their badness. They must be oppressed! How am I supposed to enjoy my game in the privacy of my computer if I know, I just know damnt, that there are serial respeccers out there??? Out there!!!! Right there over there!!!
#106
Posté 12 janvier 2013 - 05:55
Celene II wrote...
Some people respec because they made a mistake accidentally putting points into abilities they did not want to and wish to remove them.
Others repsec because their ideas did not pan out and now their character is broken
Both of those would seem to only need at most 2 potions oof respec. Because people would learn after 2. Allowing instant and unlimited respec just makes any thought about how you will build your character moot.
And a lot of people will abuse unlimited respec by creating a damage mage for this section then a healer for this cave, then a crowd control mage for this cave. Destroying any sort of replay.
So i implore you - If you have a maker's sigh potion or anything like it either make only 2 of them or only have enough material to craft two of them. Anything more really takes all thought and skill in character building out of the game.
How do other people in their own singleplayer games that are using this type of potion affect you're gaming?
why do you want to control other people playing style?
wtf is this?
#107
Posté 12 janvier 2013 - 05:58
jwalker wrote...
How other people play their games has absoutely no impact on yours, so I honestly don't understand why would you ask for something that only restricts theirs. A single player game.
Boggles the mind.
For the love of...That's about the millionth time I've heard that argument and it's still nonsense.
By that logic, anything optional would be fine...
I hereby ask for the option to turn any given female into my personal sex slave. If you think this is inappropriate and doesn't make any sense from an in-game perspective, you can just choose to not use that option. There should also be heaps of gold lying around everywhere, so I can buy whatever I want whenever I want. Saying this shouldn't be implemented is only restricting the way I play my game. If you don't want it, you can just choose to not pick them up. I should also be able to change my characters sex and class at any given time. I should be able to change any decision I've made earlier in the game. Maybe I'll find out later that I don't really care for my sex and class, maybe a decision I made has an outcome I don't like. People should be able to experiment.
Clearly, anyone that is against these suggestions needs to get a life. Why would you restrict another person's options in a single player game?
Modifié par Lennard Testarossa, 12 janvier 2013 - 05:58 .
#108
Posté 12 janvier 2013 - 06:13
Lennard Testarossa wrote...
jwalker wrote...
How other people play their games has absoutely no impact on yours, so I honestly don't understand why would you ask for something that only restricts theirs. A single player game.
Boggles the mind.
For the love of...That's about the millionth time I've heard that argument and it's still nonsense.
By that logic, anything optional would be fine...
I hereby ask for the option to turn any given female into my personal sex slave. If you think this is inappropriate and doesn't make any sense from an in-game perspective, you can just choose to not use that option. There should also be heaps of gold lying around everywhere, so I can buy whatever I want whenever I want. Saying this shouldn't be implemented is only restricting the way I play my game. If you don't want it, you can just choose to not pick them up. I should also be able to change my characters sex and class at any given time. I should be able to change any decision I've made earlier in the game. Maybe I'll find out later that I don't really care for my sex and class, maybe a decision I made has an outcome I don't like. People should be able to experiment.
Clearly, anyone that is against these suggestions needs to get a life. Why would you restrict another person's options in a single player game?
So sex slavery and abuse are the same as a game mechanic to change skill points.
lmao, and you talk about making sense and stuff
#109
Posté 12 janvier 2013 - 06:18
Lennard Testarossa wrote...
jwalker wrote...
How other people play their games has absoutely no impact on yours, so I honestly don't understand why would you ask for something that only restricts theirs. A single player game.
Boggles the mind.
For the love of...That's about the millionth time I've heard that argument and it's still nonsense.
By that logic, anything optional would be fine...
I hereby ask for the option to turn any given female into my personal sex slave. If you think this is inappropriate and doesn't make any sense from an in-game perspective, you can just choose to not use that option. There should also be heaps of gold lying around everywhere, so I can buy whatever I want whenever I want. Saying this shouldn't be implemented is only restricting the way I play my game. If you don't want it, you can just choose to not pick them up. I should also be able to change my characters sex and class at any given time. I should be able to change any decision I've made earlier in the game. Maybe I'll find out later that I don't really care for my sex and class, maybe a decision I made has an outcome I don't like. People should be able to experiment.
Clearly, anyone that is against these suggestions needs to get a life. Why would you restrict another person's options in a single player game?
Any option that you take in you're own game that in no way affect other players is perfectly fine.. for the If you didn't know that..
omfg I finish reading your post.. whats wrong today ..

#110
Posté 12 janvier 2013 - 06:22
Lennard Testarossa wrote...
jwalker wrote...
How other people play their games has absoutely no impact on yours, so I honestly don't understand why would you ask for something that only restricts theirs. A single player game.
Boggles the mind.
For the love of...That's about the millionth time I've heard that argument and it's still nonsense.
By that logic, anything optional would be fine...
I hereby ask for the option to turn any given female into my personal sex slave. If you think this is inappropriate and doesn't make any sense from an in-game perspective, you can just choose to not use that option. There should also be heaps of gold lying around everywhere, so I can buy whatever I want whenever I want. Saying this shouldn't be implemented is only restricting the way I play my game. If you don't want it, you can just choose to not pick them up. I should also be able to change my characters sex and class at any given time. I should be able to change any decision I've made earlier in the game. Maybe I'll find out later that I don't really care for my sex and class, maybe a decision I made has an outcome I don't like. People should be able to experiment.
Clearly, anyone that is against these suggestions needs to get a life. Why would you restrict another person's options in a single player game?
None of that makes sense, the way you play your game wouldn't be affected because those things you listed aren't in the game to begin with, so nothing is being taken away from you. Your asking for things to be added then saying 'well it's optional'. OP is asking for BW to restrict something which is already there, what's the point in that? It's already in place and the option is there to use it or not.
#111
Posté 12 janvier 2013 - 06:43
Lennard Testarossa wrote...
For the love of...That's about the millionth time I've heard that argument and it's still nonsense.
By that logic, anything optional would be fine...
I hereby ask for the option to turn any given female into my personal sex slave.
<snip>.
That's one huge strawman you got there. You talking about things that would deeply change the nature of the game and compare them to something that's just a passing detail and that some people enjoy. DA2, with or without the potion, is still DA2. It's still the same mood, story, characters, mechanics and visuals. The class restrictions still apply, the skill tree is still... a tree. Presence, absence or restriction of the potion changes nothing except individual experiences that are none of your business. Your hyperbolic examples would change the core of the game.
As for changing any decision made earlier in the game, that's called reloading. Do you want to prevent people from saving too?
So, honestly, why do you care so much that people can buy a very expensive potion and respec? How does that change the game for you?
#112
Posté 12 janvier 2013 - 06:58
deatharmonic wrote...
None of that makes sense, the way you play your game wouldn't be affected because those things you listed aren't in the game to begin with, so nothing is being taken away from you. Your asking for things to be added then saying 'well it's optional'. OP is asking for BW to restrict something which is already there, what's the point in that? It's already in place and the option is there to use it or not.
Even though I think the person you are quoting expresses her/himself in a needlessly combative tone, I do agree with her/his argument in general. And as for your bolded claim, let me remind you that we don't know if there's a respecc option in DA3, so nothing is being taken away for anyone since we haven't received anything yet.
I'm not fond of respecializations because I think the level up process should reflect that your character is learning and getting more experienced. I've read that people use respeccs to show how dramatic events affect your character, and if it works for you, then go ahead, but to me, the respecc sort of make the learning process pointless. This is why I wouldn't use one, but I don't mind if others do.
However, the mere existence of the respecc in game affects my gaming experience negatively. I happen to think that it's especially bad if it's in the shape of an in-game potion, since it seems strange that you could drink a liquid and be able to reshape everything you've ever learnt. Saying that it's just an option that you don't have to make is not quite fair, since the existence of this pot is still in my game world. It alters it. Now, I don't mind it much when it's hidden away in the Black Emporium as it was in DA2, because the Black Emporium is sort of 4th wall breaking and easy to ignore.
Having an option you don't intend to use still affect how you experience the game. The comparison to having a pile of free money is not unfair, in my book. What if I don't happen to like looting and money saving but still want to buy good gear? Why not have a pile of money in each store so that you could choose if you wanted to play by the book or not. A pile of money in each store that you could pick up and pay the shop owner with would also break the setting. Even if you were to circumvent that by adding the UI option of "Have this item for free" in the Shop screen, you wouldn't get the same feeling from buying something in game as you would if the option didn't exist.
To me, a respecc option falls in the same category as free money, endless mana or god mode. There should be a cheat code for this. It could be easy to access. You could have a cheat menu, or something. But that's where I think it should be, since it doesn't fit in to the game world. I don't mind people "cheating" in there games, I do it myself sometimes, but I don't like the in-game option of respeccing. I don't need to have it limited, but I don't want it to show up in the game.
#113
Posté 12 janvier 2013 - 07:05
#114
Posté 12 janvier 2013 - 07:21
Aldandil wrote...
deatharmonic wrote...
None of that makes sense, the way you play your game wouldn't be affected because those things you listed aren't in the game to begin with, so nothing is being taken away from you. Your asking for things to be added then saying 'well it's optional'. OP is asking for BW to restrict something which is already there, what's the point in that? It's already in place and the option is there to use it or not.
Even though I think the person you are quoting expresses her/himself in a needlessly combative tone, I do agree with her/his argument in general. And as for your bolded claim, let me remind you that we don't know if there's a respecc option in DA3, so nothing is being taken away for anyone since we haven't received anything yet.
I'm not fond of respecializations because I think the level up process should reflect that your character is learning and getting more experienced. I've read that people use respeccs to show how dramatic events affect your character, and if it works for you, then go ahead, but to me, the respecc sort of make the learning process pointless. This is why I wouldn't use one, but I don't mind if others do.
However, the mere existence of the respecc in game affects my gaming experience negatively. I happen to think that it's especially bad if it's in the shape of an in-game potion, since it seems strange that you could drink a liquid and be able to reshape everything you've ever learnt. Saying that it's just an option that you don't have to make is not quite fair, since the existence of this pot is still in my game world. It alters it. Now, I don't mind it much when it's hidden away in the Black Emporium as it was in DA2, because the Black Emporium is sort of 4th wall breaking and easy to ignore.
Having an option you don't intend to use still affect how you experience the game. The comparison to having a pile of free money is not unfair, in my book. What if I don't happen to like looting and money saving but still want to buy good gear? Why not have a pile of money in each store so that you could choose if you wanted to play by the book or not. A pile of money in each store that you could pick up and pay the shop owner with would also break the setting. Even if you were to circumvent that by adding the UI option of "Have this item for free" in the Shop screen, you wouldn't get the same feeling from buying something in game as you would if the option didn't exist.
To me, a respecc option falls in the same category as free money, endless mana or god mode. There should be a cheat code for this. It could be easy to access. You could have a cheat menu, or something. But that's where I think it should be, since it doesn't fit in to the game world. I don't mind people "cheating" in there games, I do it myself sometimes, but I don't like the in-game option of respeccing. I don't need to have it limited, but I don't want it to show up in the game.
We may not know for sure, but this whole thread is based on the assumption that we will indeed have a respec potion. Now, if the existence of a respec potion is enough to impact on your in-game experience then not much of a rebuttle can be made. I will however ask you this:
Should everyone else have that option taken away becuase there's a percentage who are against it?
#115
Posté 12 janvier 2013 - 07:33
In my opinion, yes, but you could get a cheat menu or something so that you could still respecc. Unless the developers really think that it's reasonable that you can forget all your combat skills and learn other things by drinking a potion. Then by all means, leave it in.deatharmonic wrote...
Aldandil wrote...
deatharmonic wrote...
None of that makes sense, the way you play your game wouldn't be affected because those things you listed aren't in the game to begin with, so nothing is being taken away from you. Your asking for things to be added then saying 'well it's optional'. OP is asking for BW to restrict something which is already there, what's the point in that? It's already in place and the option is there to use it or not.
Even though I think the person you are quoting expresses her/himself in a needlessly combative tone, I do agree with her/his argument in general. And as for your bolded claim, let me remind you that we don't know if there's a respecc option in DA3, so nothing is being taken away for anyone since we haven't received anything yet.
I'm not fond of respecializations because I think the level up process should reflect that your character is learning and getting more experienced. I've read that people use respeccs to show how dramatic events affect your character, and if it works for you, then go ahead, but to me, the respecc sort of make the learning process pointless. This is why I wouldn't use one, but I don't mind if others do.
However, the mere existence of the respecc in game affects my gaming experience negatively. I happen to think that it's especially bad if it's in the shape of an in-game potion, since it seems strange that you could drink a liquid and be able to reshape everything you've ever learnt. Saying that it's just an option that you don't have to make is not quite fair, since the existence of this pot is still in my game world. It alters it. Now, I don't mind it much when it's hidden away in the Black Emporium as it was in DA2, because the Black Emporium is sort of 4th wall breaking and easy to ignore.
Having an option you don't intend to use still affect how you experience the game. The comparison to having a pile of free money is not unfair, in my book. What if I don't happen to like looting and money saving but still want to buy good gear? Why not have a pile of money in each store so that you could choose if you wanted to play by the book or not. A pile of money in each store that you could pick up and pay the shop owner with would also break the setting. Even if you were to circumvent that by adding the UI option of "Have this item for free" in the Shop screen, you wouldn't get the same feeling from buying something in game as you would if the option didn't exist.
To me, a respecc option falls in the same category as free money, endless mana or god mode. There should be a cheat code for this. It could be easy to access. You could have a cheat menu, or something. But that's where I think it should be, since it doesn't fit in to the game world. I don't mind people "cheating" in there games, I do it myself sometimes, but I don't like the in-game option of respeccing. I don't need to have it limited, but I don't want it to show up in the game.
We may not know for sure, but this whole thread is based on the assumption that we will indeed have a respec potion. Now, if the existence of a respec potion is enough to impact on your in-game experience then not much of a rebuttle can be made. I will however ask you this:
Should everyone else have that option taken away becuase there's a percentage who are against it?
And as I've said, if you put it in an area like the Black Emporium, which isn't really to be taken seriously, then I don't mind so much, but that's a form of limitation too, having the potion being bound to an area.
#116
Posté 12 janvier 2013 - 07:38
#117
Posté 12 janvier 2013 - 09:14
jwalker wrote...
So sex slavery and abuse are the same as a game mechanic to change skill points.
It's not the same thing, I never claimed that it was. But it is also an option and the point I am arguing is that "it's an option, and options are always good!!!why do you care what other people do!?" is not a sensible argument. If an option exists, then it is part of the game and thus alters how you experience it. The mere existence of respec potions makes not using them to optimize your character feel artificial. They also do not make any sense from an in-game perspective.
Sutekh wrote...
That's one huge strawman you got there. You talking about things that
would deeply change the nature of the game and compare them to something
that's just a passing detail and that some people enjoy.
If there is some other argument for why respec potions are more desirable than piles of gold or sex slaves, then that is what one should use as an argument when discussing the question of whether or not there should be respec potions. If it is just a passing detail and you think there will be more people that enjoy it than people that will not enjoy it, then that is the argument you should make. The fact that it's optional is, as I've pointed out, not an argument for anything at all. All the things I've listed are optional, they merely change individual experiences. If you do not use these options, what you personally experience will be exactly the same as if these options did not exist at all. And yet, selling junk to get gold will feel unsatisfactory with heaps of gold lying about.
Sutekh wrote...
As for changing any decision made earlier in the game, that's called reloading. Do you want to prevent people from saving too?
...I was obviously talking about changing decisions without having to reload.
deathharmonic wrote...
It's already in place and the option is there to use it or not.
As someone else already pointed out, the game isn't even released yet. Nothing's already there. Besides, are you saying that anything that is available at all should be available without limits? Mechanics should be designed in a way that one should not have to artificially restrict oneself in order for them to work.
#118
Posté 12 janvier 2013 - 10:21
Lennard Testarossa wrote...
deathharmonic wrote...
It's already in place and the option is there to use it or not.
As someone else already pointed out, the game isn't even released yet. Nothing's already there. Besides, are you saying that anything that is available at all should be available without limits? Mechanics should be designed in a way that one should not have to artificially restrict oneself in order for them to work.
If you read what that person wrote you should also know I already pointed out, this thread hinges on the assumption that it will feature in the next game. So thats what we're here to discuss. Furthermore, everything I've discussed pertains to the removal of the respec potion not 'anything'. I have not mentioned other game mechanics in previous posts.
'Artificially restrict oneself in order for them to work'? This isn't something like health potions which need a restriction or it results in it actually becoming a broken mechanic. In fact that quote puzzles me a lot, as far as myself and many others who have posted here are concerned, respec potions work fine. So how is having the mechanic relatively unrestrictive resulting in it not working?
Modifié par deatharmonic, 12 janvier 2013 - 10:22 .
#119
Posté 12 janvier 2013 - 11:25
#120
Posté 12 janvier 2013 - 11:38
Aldandil wrote...
deatharmonic wrote...
None of that makes sense, the way you play your game wouldn't be affected because those things you listed aren't in the game to begin with, so nothing is being taken away from you. Your asking for things to be added then saying 'well it's optional'. OP is asking for BW to restrict something which is already there, what's the point in that? It's already in place and the option is there to use it or not.
Even though I think the person you are quoting expresses her/himself in a needlessly combative tone, I do agree with her/his argument in general. And as for your bolded claim, let me remind you that we don't know if there's a respecc option in DA3, so nothing is being taken away for anyone since we haven't received anything yet.
I'm not fond of respecializations because I think the level up process should reflect that your character is learning and getting more experienced. I've read that people use respeccs to show how dramatic events affect your character, and if it works for you, then go ahead, but to me, the respecc sort of make the learning process pointless. This is why I wouldn't use one, but I don't mind if others do.
However, the mere existence of the respecc in game affects my gaming experience negatively. I happen to think that it's especially bad if it's in the shape of an in-game potion, since it seems strange that you could drink a liquid and be able to reshape everything you've ever learnt. Saying that it's just an option that you don't have to make is not quite fair, since the existence of this pot is still in my game world. It alters it. Now, I don't mind it much when it's hidden away in the Black Emporium as it was in DA2, because the Black Emporium is sort of 4th wall breaking and easy to ignore.
Having an option you don't intend to use still affect how you experience the game. The comparison to having a pile of free money is not unfair, in my book. What if I don't happen to like looting and money saving but still want to buy good gear? Why not have a pile of money in each store so that you could choose if you wanted to play by the book or not. A pile of money in each store that you could pick up and pay the shop owner with would also break the setting. Even if you were to circumvent that by adding the UI option of "Have this item for free" in the Shop screen, you wouldn't get the same feeling from buying something in game as you would if the option didn't exist.
To me, a respecc option falls in the same category as free money, endless mana or god mode. There should be a cheat code for this. It could be easy to access. You could have a cheat menu, or something. But that's where I think it should be, since it doesn't fit in to the game world. I don't mind people "cheating" in there games, I do it myself sometimes, but I don't like the in-game option of respeccing. I don't need to have it limited, but I don't want it to show up in the game.
Translation: My way of playing the game is the only correct way to play the game and anyone who wants to play it a different way is a terrible person and should be punished.
I'm just going to go back to my original statement, "pissing in other peoples wheaties because you hate breakfast cereal" sums up this entire idiotic thread quite nicely.
#121
Posté 13 janvier 2013 - 12:09
Lennard Testarossa wrote...
If an option exists, then it is part of the game and thus alters how you experience it. The mere existence of respec potions makes not using them to optimize your character feel artificial. They also do not make any sense from an in-game perspective.
What does ? For me, the whole skill tree doesn't make sense from an in-game perspective either. It's "artificial" They're just a bunch of arbitrary set of rules and mechanics to handle combat, nothing more. Why do you have to spent 2 points of "X" to unlock "Y" and only after character level "N", for example ? How does that make any sense ? Or, like in many games, why if you choose "W" ability you can't take "V" ? Why ? How is that not "artificial" It doesn't make sense. But the thing is, it doesn't have to. Restrictions on how you build skill trees are only there to balance combat. And all these restrictions are "artificial"
The skill tree, the ailities it's just a template to have fun with combat. It's a set of tools. Having an in-game mechanic to reshuffle and try different things or undo mistakes, is a matter of convenience. A convenience that allows a lot of people to greatly enjoy the game. Some people make creating the "best" build a real craft, and that can take iterations. Just how they enjoy the game. Start a new character alltogether just to move a couple of skill points from here to here ? That's preposterous.
And just because there are some with reasons, according to OP, not worthy to change their skills removing the option for everybody is ridiculous
This is like the Black Emporium in DA2. It was a fantastic addition and I truly hope we will have it again. If we don't, it'll feel that we took several steps back in terms of customization. Yeah, someone could come up with objections and say "hey, but some people used it for <<insert bad reasons here>>" So what ? "Misusing" the Black Emporium doesn't affect anybody except the one using it.
Removing such option for everybody wouldn't be fair
#122
Posté 13 janvier 2013 - 05:58
Not at all. I'm just explaining why I'd be happier without a respec potion in the game. I wouldn't want to have a God mode potion in game either. I do think it's ugly debating tactic to say that I can't have preferences about a feature that is optional but still changes the game world I'm playing in.Conduit0 wrote...
Translation: My way of playing the game is the only correct way to play the game and anyone who wants to play it a different way is a terrible person and should be punished.
I'm just going to go back to my original statement, "pissing in other peoples wheaties because you hate breakfast cereal" sums up this entire idiotic thread quite nicely.
#123
Posté 13 janvier 2013 - 06:42
addiction21 wrote...
How does what someone else does in their own singleplayer game effect you at all?
And why are you moaning about what other people could possibly do that would never affect you in any way?
THAT! <3
Plus... [votes for unlimited respecs]
Afterthought: [also votes for wands]
#124
Posté 13 janvier 2013 - 12:02
Aldandil wrote...
Not at all. I'm just explaining why I'd be happier without a respec potion in the game. I wouldn't want to have a God mode potion in game either. I do think it's ugly debating tactic to say that I can't have preferences about a feature that is optional but still changes the game world I'm playing in.Conduit0 wrote...
Translation: My way of playing the game is the only correct way to play the game and anyone who wants to play it a different way is a terrible person and should be punished.
I'm just going to go back to my original statement, "pissing in other peoples wheaties because you hate breakfast cereal" sums up this entire idiotic thread quite nicely.
To be fair, however crudely conduit has put it, that is effectively what this thread is. Honestly, I don't understand how something which you could go through the entire game without using could influence your in-game experience. It's not as if everything else in the game is realistic/believable. I could understand if the mechanic was something you absolutely couldn't avoid and its in your face, but it's not, so it's a really frivolous complaint.
#125
Posté 13 janvier 2013 - 01:07
Suggestions such as this one, designed to limit other players based upon a personal conceit strike me as rather selfish, in a kind of 'interfering busybody' kind of way. I could get the same effect by making a suggestion which reads:
"I personally never use the walk function in DragonAge games, as I prefer to run everywhere, therefore could this please be removed for everybody, as I see no use for it"
To conclude, if you feel that respeccing too much ruins your personal game, the answer is clear - Don't use any more than two potions when you play!
Modifié par AshenSugar, 13 janvier 2013 - 02:03 .





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