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I don't want to play inventory tetris............


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#1
nicethugbert

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I don't want to play Quarter Master.  I don't want logistical nightmares.

I don't mind having items.  I just don't want to spend half my game inside my character's pants and on the innernets looking up how the game actually works, and stats and recipies.  I don't want to "have" to make 50000 Worry Runes or Vile ****** potions to sell then kit out my team in full splendor.

I realize that there is easy difficulty mode so that I don't  need to kit the entire team in the best items.  Hell, I can even sell everything and just go naked and still "beat the game" in easy mode.  But, that is boring.  What if I want friendly fire in easy mode so that my choices in combat matter?  Or what if I want more monsters so the fights last more than 1 second?  What if I want more XP so I can see more fire works sooner?  What if I want to deck the halls with mountains of gold, or not?  What if I want monster hordes to look reasonable instead of making everything into a boss and 3/4 immune to everything?

I want to be able to customize my game experience so I can enjoy the game.  Difficulty modes in BW games are dumbed down and don't accomodate player preferences well at all.  In order to enjoy a game a player needs control of:
1)  Wealth.  Some people just want to throw money at all problems, some want to spend hours milking bourbon out of a boulder.
2)  XP.  Some people want to set the world on fire in technicolor.  Others want to spork the world.
3)  Horde Size.  Some people want to see the bodies pile up and others just want to deal with Hag Mother and not her rug rats.
4)  Horde Strength/Composition.  Some want a world where most monsters are mooks and others only want to deal with the best, only the best!. 
5)  Friendly Fire.  Sometimes your party looks good when it's on fire, especially with today's graphics.
6)  Critical Hits and Such.  Some of us want to play by the same rules and some of us don't want to be bothered by pesky rules.

So, in closing, games need a custom difficulty mode where a player can set the Wealth Level, XP Level, Encounter Size, Encounter Strength, Friendly Fire, Critical Hits and Such..  It's not complicated.  There can still be predetermined difficulty settings so people can compare epeens.  But most of us don't care for that.

Modifié par nicethugbert, 11 janvier 2013 - 12:04 .


#2
daft inquisitor

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To put this as bluntly as possible, Bioware already have a pretty good idea in mind for the game. At this point, what you "want" doesn't matter so much. If what the game has is what you "want", then good for you. If it doesn't? There are other games out there to accommodate you.

If you want to add suggestions, there's a thread blatantly for that, stickied at the top of the page.

Topics like this just sound like entitled whining to me, I'm sorry to say. And the "customised difficulty settings" that you're suggesting -- most of them just aren't possible to do the way you want. And that's a fact, whether you like that answer or not.

I should add, I'm not saying this to ****** anybody off, and I'm not just being negative to be negative. I'm trying to put this as plainly and evenly as possible.

Modifié par ShadowDragoonFTW, 11 janvier 2013 - 12:15 .


#3
deatharmonic

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The inventory system has already been slimmed down, I'd rather not see it diminish further. As for the all the customization, attaining money and xp is part of the fun, if I wanted to manipulate that in anyway I'd cheat. I do think friendly fire should be an option on every difficulty level. The others seem somewhat trivial.

Modifié par deatharmonic, 11 janvier 2013 - 12:38 .


#4
Gazardiel

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When I saw the subject line, I thought you were speaking out against Diablo I's inventory tetris system where you actually had to geometrically fit items in your rectangular bag.

I am disappoint... and probably old.

#5
AlexJK

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nicethugbert wrote...

So, in closing, games need a custom difficulty mode where a player can set the Wealth Level, XP Level, Encounter Size, Encounter Strength, Friendly Fire, Critical Hits and Such..  It's not complicated.

This already exists; it's called buying different games. No single game needs to be so customisable.

Modifié par AlexJK, 11 janvier 2013 - 01:46 .


#6
daft inquisitor

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Gazardiel wrote...

When I saw the subject line, I thought you were speaking out against Diablo I's inventory tetris system where you actually had to geometrically fit items in your rectangular bag.

I am disappoint... and probably old.

Vampire: The Masquerade - Redemption had a similar inventory system. I actually liked it. It made you think before you picked up tons of random crap off the floor. You had to decide if it was really worth taking up all that inventory space for a longsword if you were only planning to sell it for a few silvers. Made the game a little more engaging, IMO. :lol: But, that is neither here nor there.

#7
Guest_Puddi III_*

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Bastion takes a crack at customizable difficulties by making them 10 different idol shrines you can activate with different negative effects, instead of the usual "easy, medium, hard." I thought that was pretty neat.

#8
Aldandil

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The OP didn't really connect her/his post to the name of the thread, but in response to the post: I don't think it's feasible to have the level of customizability asked for in a game. All of the OP's 6 areas are areas where I think you'd get the best result if the devs decided on one solution and tried to implement it as well as possible, rather than a "one size fits all"-solution or having tons of sliders and options.

#9
Urzon

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The only thing wrong with the inventory system was all the junk items laying around. They fill up your bag like nothing else. Then you have to manually go in, trash twenty item, only for the bags to refill with the same stuff 10 minutes later.

It seemed like all the scarves, in all of Thedas, magically end up in Kirkwall when they get old, ragged, and moth eaten.

Modifié par Urzon, 11 janvier 2013 - 01:08 .


#10
JimboGee

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So lets see.. you want a challenge but dont like having to work out how to beat that challenge ?....COD >>>>>> Over there son. Seriously this post is everything that is wrong with new RPG players.

#11
Gazardiel

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ShadowDragoonFTW wrote...

Gazardiel wrote...

When I saw the subject line, I thought you were speaking out against Diablo I's inventory tetris system where you actually had to geometrically fit items in your rectangular bag.

I am disappoint... and probably old.

Vampire: The Masquerade - Redemption had a similar inventory system. I actually liked it. It made you think before you picked up tons of random crap off the floor. You had to decide if it was really worth taking up all that inventory space for a longsword if you were only planning to sell it for a few silvers. Made the game a little more engaging, IMO. :lol: But, that is neither here nor there.


It definitely had its charm (I recall playing V:TM a bit a few years ago).  I got really good at sifting out the 2-square expensive loot.  A "rotate" button would have been fun though.  

When dealing with only one character, it's not so bad to micro-manage inventory, but when you're working with four characters (actually, more than that counting non-active companions), it gets tough to do smoothly. 

It would be nice to allow an inactive companion to "try on" gear without having to shift them into your party to make vendoring a bit easier, but that's all I'd really want for DA3mas.

The only thing wrong with the inventory system was all the junk items
laying around. They fill up your bag like nothing else. Then you have to
manually go in, trash twenty item, only for the bags to refill with the
same stuff 10 minutes later.

It seemed like all the scarves, in all of Thedas, magically end up in Kirkwall when they get old, ragged, and moth eaten.


DA3 could take a page from Torchlight and let us send our super-smart Mabari back to town to vendor junk for us. :whistle:

Modifié par Gazardiel, 11 janvier 2013 - 01:35 .


#12
Tigerman123

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You want the AWSOME inventory then?

#13
Sidney

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Inventory management sucks in every game there no doubt. It really sucks in the old XCOM style where you actually are playing tetris on the paperdoll.

Problem is people for some insane reason think that picking up trash off the ground IS part of a role playing game. I mean nothing feels more heroic than rifling a dead guard's pockets for a copper or stripping the boots off a disembowled darkspawn. And then once that fun is over you get the even bigger fun of selling that trash for measger amounts back in town....wow!

I'd much rather skip all the vendor trash and have dead things have cash so I can skip the annoying convert trash to money step we all take plus all the stupid inventory management that comes with it.

#14
Gibb_Shepard

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So you want "Customization: The Game"? Go buy Gary's Mod.

And in relation to the title, I can think of nothing nicer than setting aside a good 10-20 minutes to compare gear and re-equip my party; perhaps do some respeccing. That **** is fun.

Modifié par Gibb_Shepard, 11 janvier 2013 - 01:44 .


#15
DarkKnightHolmes

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No, DA2 was bad enough.

#16
nightscrawl

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Like THIS?! I keep my bags and bank organized in this way for WoW, and I had never thought of it in terms of tetris before, but that's actually a good comparison!

Image IPB


nicethugbert wrote...

I don't want to play Quarter Master.  I don't want logistical nightmares.

I don't mind having items.  I just don't want to spend half my game inside my character's pants and on the innernets looking up how the game actually works, and stats and recipies.  I don't want to "have" to make 50000 Worry Runes or Vile ****** potions to sell then kit out my team in full splendor.

To be fair, neither of the DA games were really like what you portray. Granted, in DAO and DAA with the various health, mana, stamina, buff, and resistance pots your list could grow rather lengthy in your potion tab, but if anything, those were dramatically streamlined in DA2. I don't really see them going in the direction you dread.


Gibb_Shepard wrote...

And in relation to the title, I can think of nothing nicer than setting aside a good 10-20 minutes to compare gear and re-equip my party; perhaps do some respeccing. That **** is fun.

While I can think of nicer things, that is pretty fun, I'll admit. :D

Modifié par nightscrawl, 11 janvier 2013 - 02:26 .


#17
Wulfram

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Sidney wrote...

I'd much rather skip all the vendor trash and have dead things have cash so I can skip the annoying convert trash to money step we all take plus all the stupid inventory management that comes with it.


Personally I'd go further and scrap cash too

#18
SpunkyMonkey

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Inventory management, encumbrance, and crafting are 3 things which - for me personally - bog a lot of games down.

Where's the adventure in all that? I'm not saying we don't need some way of restriction on what we can carry/do, but micro-management is annoying at best and game-breaking at worst IMO.

Modifié par SpunkyMonkey, 11 janvier 2013 - 02:23 .


#19
Sidney

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Wulfram wrote...

Sidney wrote...

I'd much rather skip all the vendor trash and have dead things have cash so I can skip the annoying convert trash to money step we all take plus all the stupid inventory management that comes with it.


Personally I'd go further and scrap cash too


I would too but the caterwauling would be too epic. Money and the whole economy of RPG's is broken in general. No one can explain why you can buy most of the best stuff in Thedas in stores and why adventurers wouldn't be better off robbing Wonder of Thedas than risking their lives in the Roads.

#20
SpEcIaLRyAn

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Well I think it is important to mention that when looting an enemy that has more than one item on them a menu actually pulls up telling you what they have on them so you can choose whether or not to take their junk. I usually do because it may not be worth much but still I can get some money out of it. At the end of my mos recent DA2 playthrough I still had over 200 gold.

Although I will agree that junk can get annoying at times. Such as looting ever barrel to find some treasure or something but you find junk instead. But overall this one of the things that if its in DA3 I can let it slide as there are a lot of other things that need to be fixed and to me this is a low priority.

#21
daft inquisitor

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nightscrawl wrote...

Like THIS?! I keep my bags and bank organized in this way for WoW, and I had never thought of it in terms of tetris before, but that's actually a good comparison!

It's not a very fun game of Tetris if every block that drops is the square. :P

#22
Alias Oddvar

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they could do away with pure junk items. That way our inventories would not fill up so fast.
Also has the bonus of limiting gold.

#23
Femlob

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Sounds like we'd better embrace Hepler's suggestion and add a button that removes all combat; why would I play the game if I can let the game play itself for me?

For that matter, why do I have to physically transport food to my mouth? It would be a much better idea if-

*headdesk*

#24
caradoc2000

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Gazardiel wrote...

When I saw the subject line, I thought you were speaking out against Diablo I's inventory tetris system where you actually had to geometrically fit items in your rectangular bag.

Knapsack problem is NP-complete :D

As to the OP's point, I doubt you'll see anything like that, but at least the post was highly entertaining. :wizard:

#25
Corker

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Alias Oddvar wrote...

they could do away with pure junk items. That way our inventories would not fill up so fast.
Also has the bonus of limiting gold.


It would mess with the rhythm of exploration.  You could do it, but you'd probably want to shrink all the boards.

I noticed on my 3rd DA2 PTthat there's a definite rhythm as your run around.  About every... 20 sec? 30 sec?  I didn't time it - there's either a dialogue encounter, a combat encounter or a small switchback on the map that contains a lootable object, which most of the time has junk in it.  Otherwise, it's a crafting resource or some good loot. They typically alternate between fights and loot, although sometimes you get a few loot drops in a row with no combat.

I assume that's because endless jogging is boring. So we get these attention grabbers at regular intervals.  But you can't put good items in every loot drop because it would put too many resources into the game. So it's mostly junk.  If you remove the junk, then you just get a string of combats with the occasional RP encounter thrown in, which might also be monotonous.



tl;dr: I don't like junk either, but I suspect we'd complain that the boards were boring and unvaried without it.