[quote]nicethugbert wrote...
Yes, like DA:O is four games in one(Easy DA:O, Normal DA:O, ...........) because that is what difficulty settings amount to and shame on EA for not advertising that DA:O is four games for the price of one. [/quote]
No, it isn't. What DA:O does is just change when potions spawn (there's a counter), and then what your healing does, how your hit rate changes, and how much magic resistance there is. That's it.
[quote]BW elected to get into the cooking business. I'm just letting them know what meal I want to buy from them. Don't worry them is a banquet in ti for everybody. [/quote]
You don't want meat. You want a soup-steak.
[quote]Pansies.[/quote]
Yeah, it's totally them, and certainly you not having any idea how this works.
[quote]No, you take the local price of the item and multiply it by the multiplier, child's play. [/quote]
It's amazing how little you actually understand of coding.
[quote]Adjust your settings and reload the last save. [/quote]
Right, I forget, you don't understand how game design works. Well, the developers are just going to pray to the gaming gods, and then a giant sperm whale will fly in on a helicopter and deliver your game to you. Just wait outside with a tinfoil hat - that's how they'll know it's you.
[quote]Why do you compare a single monster to a group of monsters?[/quote]
The actual answer is that developers need to know this to design the feature. But since we're not actually having a serious conversation about this, it's because herp derp
[quote]No, furniture is done by hand. Encounters are scripted. So, when the game reads the script and sees 10 Hurlocks and 1 Hurlock Alpha in the script, it is easy for it to look at the Horde Size setting, see that it is set to 20% and spawn 2 Hurlocks and 1 Hurlock Alpha. [/quote]
Yeah, okay, you're completely right. Bioware is lazy, they want to steal your money, and there's nothing you can do about it! We're all just posting here to make your life miserable, because were' in on it! Muahaha!
[quote]The player can change the settings and reload the last save. Also, the player should understand that if you make the game more difficult than the hardest setting, you're asking for punishment. [/quote]
You're right. Players are perfectly rational, they don't ever overstimate their abilities, and the purpose of game design is to create as frustrating a user experience as possible! WHY DID I NOT SEE THIS BEFORE!?
[quote]Not true, the DA series and practically every game turns off Friendly Fire in easy mode and turns it on in higher difficulties. [/quote]
Did you just tell me that an ability that exists in-game is false?
[quote]Giving the player control over this is not an issue. He can always make the choice that suits him best. This is not some universal evil. Your game experience is not going to be ruined because I decided to turn friendly fire on or off. [/quote]
No. But your gaming experience might be. Bioware has to double check that it isn't. Because they're in the business of making money.
Wait - why I am taking you seriously? Crap.
[quote]This is the same issue as Friendly Fire which is a non-issue. [/quote]
You're right. Bioware hates you personally and doesn't give you options because they derive pleasure from cheating their gamers out of fun. Mark Darah has a spy camera in each box and watches early as players bemoan the lack of fun in each product.
[quote]People hit the level cap in games all the time. Learn to program. [/quote]
In DA, you don't hit the level cap. There's not enough XP in-game to do it.
[quote]This is a bunch of selective hysteria.
[/quote]
I'm just not smart enough to have a post as intelligent as yours, so I need to drool on my keyboard a lot.