Aller au contenu

Photo

I don't want to play inventory tetris............


  • Veuillez vous connecter pour répondre
178 réponses à ce sujet

#101
Guest_krul2k_*

Guest_krul2k_*
  • Guests
"I WANT REALISM IN MY GAME GIVE ME IT NOW"

#102
AlexJK

AlexJK
  • Members
  • 816 messages

nicethugbert wrote...

I'm asking for what is already in the game just in a different arrangement.  You can't tell me that DA:O or DA2 would have blown up if they added more difficulty levels or more gold in game or more XP.

Well, yes actually; the whole point of Act 1 of DA2 is to increase your personal wealth to 50 sovereigns (as well as doing a few main quests along the way). So yes, having a slider that allowed you to arbitrarily alter the amount of gold dropping, cost of shop merchandise, etc. would break that part of the game.

#103
In Exile

In Exile
  • Members
  • 28 738 messages

FINE HERE wrote...

@ In Exile, You are my new hero. I think... I think I love you.


*takes a bow*

#104
Guest_krul2k_*

Guest_krul2k_*
  • Guests
exiles a sex symbol in some circles an shouldnt be taking likely ;)

#105
nicethugbert

nicethugbert
  • Members
  • 5 209 messages
[quote]In Exile wrote...

[quote]nicethugbert wrote...

Yes, like DA:O is four games in one(Easy DA:O, Normal DA:O, ...........) because that is what difficulty settings amount to and shame on EA for not advertising that DA:O is four games for the price of one. [/quote]

No, it isn't. What DA:O does is just change when potions spawn (there's a counter), and then what your healing does, how your hit rate changes, and how much magic resistance there is. That's it.
[/quote]

So what?  ME3 MP spawns monsters with more HP/Shields/Etc. at higher difficulty levels, and more of them.  Bioware has done it before.  It can do it again.

[quote]In Exile wrote...[quote]BW elected to get into the cooking business.  I'm just letting them know what meal I want to buy from them.  Don't worry them is a banquet in ti for everybody. [/quote]

You don't want meat. You want a soup-steak.


[/quote]

Mmmmmmm, soup steak!

[quote]In Exile wrote...[quote]Pansies.[/quote]

Yeah, it's totally them, and certainly you not having any idea how this works.
[/quote]

Just look at other BW games.

[quote]In Exile wrote...

[quote]No, you take the local price of the item and multiply it by the multiplier, child's play. [/quote]

It's amazing how little you actually understand of coding.

[quote]Adjust your settings and reload the last save. [/quote]
Right, I forget, you don't understand how game design works. Well, the developers are just going to pray to the gaming gods, and then a giant sperm whale will fly in on a helicopter and deliver your game to you. Just wait outside with a tinfoil hat - that's how they'll know it's you.
[/quote]

I actually understand something about coding.  I took a programming class once and Aced it.  My progams all compiled and ran while most of the class could't get their programs ot work.

I learned a very basic 3 things in that class.

You don't do such things as x = x+1 without first checking to make sure that x will not over flow.  always check you boundaries, regardless if it's a byte or an array or a string.

Also, for every memory allocation, there is a memory deallocation.

Pass the word, maybe these pro programmers who know so much about game design will stop all their memory leaks and overflows.

The third thing I learned is that you give your program room to work.  You don't allocate a byte for a variable that ranges from 0 to 255 when you can allocate 2 bytes.  The exception being that you are programming for a low resource machine.

Please tell the programmers this so I don't have to hear such bul**** as, "We can't increase the level cap from 30 to 40 because the variable that stores the level cap is too small."

[quote]In Exile wrote...
[quote]Why do you compare a single monster to a group of monsters?[/quote]

The actual answer is that developers need to know this to design the feature. But since we're not actually having a serious conversation about this, it's because herp derp
[/quote]

The actual question is, why don't you understand that Horde Size is the size of the horde not the size of the individual monsters in the horde?

[quote]In Exile wrote...
[quote]No, furniture is done by hand.  Encounters are scripted.  So, when the game reads the script and sees 10 Hurlocks and 1 Hurlock Alpha in the script, it is easy for it to look at the Horde Size setting, see that it is set to 20% and spawn 2 Hurlocks and 1 Hurlock Alpha. [/quote]

Yeah, okay, you're completely right. Bioware is lazy, they want to steal your money, and there's nothing you can do about it! We're all just posting here to make your life miserable, because were' in on it! Muahaha!
[/quote]

I thought so.

[quote]In Exile wrote...
[quote]The player can change the settings and reload the last save.  Also, the player should understand that if you make the game more difficult than the hardest setting, you're asking for punishment. [/quote]

You're right. Players are perfectly rational, they don't ever overstimate their abilities, and the purpose of game design is to create as frustrating a user experience as possible! WHY DID I NOT SEE THIS BEFORE!?
[/quote]

there was once this player that over estimated his abilities and the monster jumpped out of the computer and dragged him into it.  True story.  Sadly this was decades ago and he's still stuck in that 8 bit world.

[quote]In Exile wrote...
[quote]Not true, the DA series and practically every game turns off Friendly Fire in easy mode and turns it on in higher difficulties. [/quote]

Did you just tell me that an ability that exists in-game is false? 
[/quote]

It's more than false.  It's the Master of Deceit!

[quote]In Exile wrote...
[quote]Giving the player control over this is not an issue.  He can always make the choice that suits him best.  This is not some universal evil.  Your game experience is not going to be ruined because I decided to turn friendly fire on or off. [/quote]

No. But your gaming experience might be. Bioware has to double check that it isn't. Because they're in the business of making money.

Wait - why I am taking you seriously? Crap.
[/quote]

Oh, gee, thanks for protecting me from myself.

[quote]In Exile wrote...
[quote]This is the same issue as Friendly Fire which is a non-issue. [/quote]

You're right. Bioware hates you personally and doesn't give you options because they derive pleasure from cheating their gamers out of fun. Mark Darah has a spy camera in each box and watches early as players bemoan the lack of fun in each product.
[/quote]

 And I have you to thank for saving me from that fate.

[quote]In Exile wrote...
[quote]People hit the level cap in games all the time.  Learn to program. [/quote]

In DA, you don't hit the level cap. There's not enough XP in-game to do it.
[/quote]

So what?  It happens in other games.  The world does not blow up.  ME3 MP is still going despite the hordes of max level characters and the gobs of XP they get everyday that they have no use for and just slides right off them onto the floor and yet, no mess.

[quote]In Exile wrote...
[quote]This is a bunch of selective hysteria.
[/quote]

I'm just not smart enough to have a post as intelligent as yours, so I need to drool on my keyboard a lot.

[/quote]

Well, ok, just disinfect dailly.

#106
nicethugbert

nicethugbert
  • Members
  • 5 209 messages

FINE HERE wrote...

@ In Exile, You are my new hero. I think... I think I love you.

@ Op, while I can kinda understand where you're coming from, you really don't understand how much work it would take to make the game like that. I could pretend that I know anything about coding and scripting and try to lecture you, but I won't because I don't understand it myself. What I do understand is that it's not as simple as it looks.

@ Inventory Tetris, I like that style much better than 'scroll down the list, pick one of twenty giant swords you're somehow carrying alongside twenty daggers, five suits of full armor and 200 pieces of junk, look at stats, next sword...' It just seems annoying to me. And just a little too unrealistic.


You claim to not know how to make computer games but you claim it's a lot of work.  Makes no sense.  But, I suspect you wouldn't mind if they spent the resources to make the game as you like.

#107
Firky

Firky
  • Members
  • 2 140 messages
Oh man. I loved those games where inventory made you equip things over a number of squares reflecting the item's shape.

But, I'd never really thought about inventory management in terms of difficulty setting, before. DA2 was pretty transparent, though. Like, showing a comparison between weapons etc.

I think what needed to be more transparent was elemental resistances.

#108
AlexJK

AlexJK
  • Members
  • 816 messages

nicethugbert wrote...

I actually understand something about coding.  I took a programming class once and Aced it.  My progams all compiled and ran while most of the class could't get their programs ot work.

We look forward to seeing your name as lead developer on DA4.

I learned a very basic 3 things in that class.

[blah]

Please tell the programmers this so I don't have to hear such bul**** as, "We can't increase the level cap from 30 to 40 because the variable that stores the level cap is too small."

... said nobody, ever.

#109
nicethugbert

nicethugbert
  • Members
  • 5 209 messages

AlexJK wrote...

nicethugbert wrote...

I'm asking for what is already in the game just in a different arrangement.  You can't tell me that DA:O or DA2 would have blown up if they added more difficulty levels or more gold in game or more XP.

Well, yes actually; the whole point of Act 1 of DA2 is to increase your personal wealth to 50 sovereigns (as well as doing a few main quests along the way). So yes, having a slider that allowed you to arbitrarily alter the amount of gold dropping, cost of shop merchandise, etc. would break that part of the game.


Because I am proposing that DAO and DA2 be retro fitted with the features I propose, right?

#110
XX-Pyro

XX-Pyro
  • Members
  • 1 165 messages
Can we also get a slider that turns the game progressively more into a science fiction title the more you move it to the right? I mean, sliders solve everything right?

#111
In Exile

In Exile
  • Members
  • 28 738 messages
[quote]nicethugbert wrote...
So what?  ME3 MP spawns monsters with more HP/Shields/Etc. at higher difficulty levels, and more of them.  Bioware has done it before.  It can do it again. [/quote]

Mass Effect is based on the Unreal Engine. Repeat after me: Un-real. En-gine. Dragon Age used to be based on the Eclipse Engine. E-clip-se En-gine. It will now be based on the Frostbyte Engine. Frost-byte. En-gine.

These are not the same. For example, DA isn't a 3rd person shooter.

[quote]Just look at other BW games.[/quote]

I did. I then noticed what you're asking for is magic and doesn't exist.

[quote]I actually understand something about coding.  I took a programming class once and Aced it.

My progams all compiled and ran while most of the class could't get their programs ot work.[/quote]
You get a gold star to go with your A! :wizard:

[quote]You don't do such things as x = x+1 without first checking to make sure that x will not over flow.  always check you boundaries, regardless if it's a byte or an array or a string. [/quote]

That sounds suspiciously like QA to me.

[quote]Pass the word, maybe these pro programmers who know so much about game design will stop all their memory leaks and overflows.[/quote]

You're right! WIth this insight, all bugs will be solved forever.

[quote]The third thing I learned is that you give your program room to work.  You don't allocate a byte for a variable that ranges from 0 to 255 when you can allocate 2 bytes.  The exception being that you are programming for a low resource machine. [/quote]

And thankfully, consoles are anything but low resource machines, right?

[quote]Please tell the programmers this so I don't have to hear such bul**** as, "We can't increase the level cap from 30 to 40 because the variable that stores the level cap is too small."[/quote]

My favourite part is how well you address the points I make. To get that point requires QA.

[quote]The actual question is, why don't you understand that Horde Size is the size of the horde not the size of the individual monsters in the horde?[/quote]

Is it? Well, it's good that this comes standard in every video-game engine and no one has to code for it or anything. Man, sucks to be that dude who could have had a job.

[quote]
there was once this player that over estimated his abilities and the monster jumpped out of the computer and dragged him into it.  True story.  Sadly this was decades ago and he's still stuck in that 8 bit world. [/quote]

It's almost as bad as that one player who overestimated his ability, got frustrated at the game, and then told all his friends it was a POS and they didn't end up buying it.

[quote]It's more than false.  It's the Master of Deceit! [/quote]

Ah, tinfoil hat. I fogert.

[quote]Oh, gee, thanks for protecting me from myself.[/quote]

You're welcome. It's a really important thing to do when you're making money of video-game sales. What am I saying? I forgot - crap, games are for charity!

[quote] And I have you to thank for saving me from that fate.[/quote]

No, I've already been defeated by your one programming class. You're ready to face the end boss now.

[quote]So what?  It happens in other games.  [/quote]

And it totally wasn't somethinged they bug-tested or anything, right? They just clicked the magic button on windows that says "insert feature", typed in the name and POOF, instant feature at no cost.

[quote]The world does not blow up.  ME3 MP is still going despite the hordes of max level characters and the gobs of XP they get everyday that they have no use for and just slides right off them onto the floor and yet, no mess. [/quote]

Yeah, and we all know ME3 MP congealed in the gutter instead of taking 2 years of development.

[quote]Well, ok, just disinfect dailly.[/quote]

Oh god, I'm not clean! AHHHHH!!!:unsure::crying::(:o

#112
nicethugbert

nicethugbert
  • Members
  • 5 209 messages

AlexJK wrote...

nicethugbert wrote...

I actually understand something about coding.  I took a programming class once and Aced it.  My progams all compiled and ran while most of the class could't get their programs ot work.

We look forward to seeing your name as lead developer on DA4.


You'll have choices this time.

AlexJK wrote...

I learned a very basic 3 things in that class.

[blah]

Please tell the programmers this so I don't have to hear such bul**** as, "We can't increase the level cap from 30 to 40 because the variable that stores the level cap is too small."

... said nobody, ever.


Denial is a river in Egypt.

#113
nicethugbert

nicethugbert
  • Members
  • 5 209 messages

XX-Pyro wrote...

Can we also get a slider that turns the game progressively more into a science fiction title the more you move it to the right? I mean, sliders solve everything right?


Zippers are sliders.

#114
AlexJK

AlexJK
  • Members
  • 816 messages

nicethugbert wrote...

AlexJK wrote...

nicethugbert wrote...

I'm asking for what is already in the game just in a different arrangement.  You can't tell me that DA:O or DA2 would have blown up if they added more difficulty levels or more gold in game or more XP.

Well, yes actually; the whole point of Act 1 of DA2 is to increase your personal wealth to 50 sovereigns (as well as doing a few main quests along the way). So yes, having a slider that allowed you to arbitrarily alter the amount of gold dropping, cost of shop merchandise, etc. would break that part of the game.


Because I am proposing that DAO and DA2 be retro fitted with the features I propose, right?

Oh come on, really? *You* said "you can't tell me that DA2 would have blown up..." etc. I was illustrating that one of your suggestions would indeed have broken the core mechanic of DA2 Act 1, and thus could not have been implemented. The point, sailing far above your head as it is, and rapidly beyond my ability to care, is that these core game features are designed the way they are for a reason. Adding arbitrary sliders to change those numbers would require huge amounts of testing to avoid problems such as breaking a part of the game where you are required to amass a certain amount of gold.

... item #51 on today's "why do I still read the BSN" list...

#115
AlexJK

AlexJK
  • Members
  • 816 messages

nicethugbert wrote...

AlexJK wrote...

nicethugbert wrote...

Please tell the programmers this so I don't have to hear such bul**** as, "We can't increase the level cap from 30 to 40 because the variable that stores the level cap is too small."

... said nobody, ever.

Denial is a river in Egypt.

Yeah, pun your way out of it.

#116
Guest_krul2k_*

Guest_krul2k_*
  • Guests
you guys would argue **** aint stinking

#117
nicethugbert

nicethugbert
  • Members
  • 5 209 messages
[quote]In Exile wrote...

[quote]nicethugbert wrote...
So what?  ME3 MP spawns monsters with more HP/Shields/Etc. at higher difficulty levels, and more of them.  Bioware has done it before.  It can do it again. [/quote]

Mass Effect is based on the Unreal Engine. Repeat after me: Un-real. En-gine. Dragon Age used to be based on the Eclipse Engine. E-clip-se En-gine. It will now be based on the Frostbyte Engine. Frost-byte. En-gine.

These are not the same. For example, DA isn't a 3rd person shooter.
[/quote]

That's right and Battlefield 3 has no sliders!!!!!!!!!!  How could I miss that?


[quote]In Exile wrote...
[quote]Just look at other BW games.[/quote]

I did. I then noticed what you're asking for is magic and doesn't exist.

[/quote]

:wizard:

[quote]In Exile wrote...
[quote]I actually understand something about coding.  I took a programming class once and Aced it.

My progams all compiled and ran while most of the class could't get their programs ot work.[/quote]
You get a gold star to go with your A! :wizard:
[/quote]

I deserve the whole box of gold stars!  Real ones!  :alien:

[quote]In Exile wrote...
[quote]You don't do such things as x = x+1 without first checking to make sure that x will not over flow.  always check you boundaries, regardless if it's a byte or an array or a string. [/quote]

That sounds suspiciously like QA to me.
[/quote]

Really?  Are you kidding me?  The guys that don't even know how to play the game are going to go back into the code and change x = x + 1 to something like:

y = x +1;
z = getmax(x);
if( y > z)
  y = z;

Regardless, it's programming 101 and games are loaded with these errors.  It's no excuse to not have a feature or you wouldn't have any software at all.

[quote]In Exile wrote...

[quote]Pass the word, maybe these pro programmers who know so much about game design will stop all their memory leaks and overflows.[/quote]

You're right! WIth this insight, all bugs will be solved forever.
[/quote]

I'll take my Nobel now, plz.

[quote]In Exile wrote...

[quote]The third thing I learned is that you give your program room to work.  You don't allocate a byte for a variable that ranges from 0 to 255 when you can allocate 2 bytes.  The exception being that you are programming for a low resource machine. [/quote]

And thankfully, consoles are anything but low resource machines, right?
[/quote]

Consoles be damned!  I'm have a PC!

[quote]In Exile wrote...

[quote]Please tell the programmers this so I don't have to hear such bul**** as, "We can't increase the level cap from 30 to 40 because the variable that stores the level cap is too small."[/quote]

My favourite part is how well you address the points I make. To get that point requires QA.
[/quote]

Are you accusing BW of hireing people to pretend to be QA?  Scurrilous allegations!

[quote]In Exile wrote...

[quote]The actual question is, why don't you understand that Horde Size is the size of the horde not the size of the individual monsters in the horde?[/quote]

Is it? Well, it's good that this comes standard in every video-game engine and no one has to code for it or anything. Man, sucks to be that dude who could have had a job.
[/quote]

Frostbyte 2, killer of jobs!

[quote]In Exile wrote...
[quote]
there was once this player that over estimated his abilities and the monster jumpped out of the computer and dragged him into it.  True story.  Sadly this was decades ago and he's still stuck in that 8 bit world. [/quote]

It's almost as bad as that one player who overestimated his ability, got frustrated at the game, and then told all his friends it was a POS and they didn't end up buying it.
[/quote]

You never know.  He could have saved them from the same fate.

[quote]In Exile wrote...

[quote]It's more than false.  It's the Master of Deceit! [/quote]

Ah, tinfoil hat. I fogert.
[/quote]

When you are the master of deceit, sometimes a tinfiol hat is what's required.  Can't be picky with sucess.  Gotta do wat u gotta do.

[quote]In Exile wrote...

[quote]Oh, gee, thanks for protecting me from myself.[/quote]

You're welcome. It's a really important thing to do when you're making money of video-game sales. What am I saying? I forgot - crap, games are for charity!
[/quote]

A copy of Leisure Suit Larry is what these funadamentalist terrorists need to turn their life around.

[quote]In Exile wrote...

[quote] And I have you to thank for saving me from that fate.[/quote]

No, I've already been defeated by your one programming class. You're ready to face the end boss now.
[/quote]

I thought I was the end boss!  Oh well, onward.

[quote]In Exile wrote...

[quote]So what?  It happens in other games.  [/quote]

And it totally wasn't somethinged they bug-tested or anything, right? They just clicked the magic button on windows that says "insert feature", typed in the name and POOF, instant feature at no cost.
[/quote]

Why not?  That's how you got your favorite features.  You think you're better than me?  I deserve a box of gold stars, real one damnit!

[quote]In Exile wrote...

[quote]The world does not blow up.  ME3 MP is still going despite the hordes of max level characters and the gobs of XP they get everyday that they have no use for and just slides right off them onto the floor and yet, no mess. [/quote]

Yeah, and we all know ME3 MP congealed in the gutter instead of taking 2 years of development.
[/quote]

4 years is not too much to ask for the features I propose.  The people will rejoice.

[quote]In Exile wrote...

[quote]Well, ok, just disinfect dailly.[/quote]

Oh god, I'm not clean! AHHHHH!!!:unsure::crying::(:o

[/quote]

The cleanig fluid is topical.  Don't try to get the unclean at the source.

Modifié par nicethugbert, 11 janvier 2013 - 10:24 .


#118
nicethugbert

nicethugbert
  • Members
  • 5 209 messages

AlexJK wrote...

nicethugbert wrote...

AlexJK wrote...

nicethugbert wrote...

I'm asking for what is already in the game just in a different arrangement.  You can't tell me that DA:O or DA2 would have blown up if they added more difficulty levels or more gold in game or more XP.

Well, yes actually; the whole point of Act 1 of DA2 is to increase your personal wealth to 50 sovereigns (as well as doing a few main quests along the way). So yes, having a slider that allowed you to arbitrarily alter the amount of gold dropping, cost of shop merchandise, etc. would break that part of the game.


Because I am proposing that DAO and DA2 be retro fitted with the features I propose, right?

Oh come on, really? *You* said "you can't tell me that DA2 would have blown up..." etc. I was illustrating that one of your suggestions would indeed have broken the core mechanic of DA2 Act 1, and thus could not have been implemented. The point, sailing far above your head as it is, and rapidly beyond my ability to care, is that these core game features are designed the way they are for a reason. Adding arbitrary sliders to change those numbers would require huge amounts of testing to avoid problems such as breaking a part of the game where you are required to amass a certain amount of gold.

... item #51 on today's "why do I still read the BSN" list...


So, you are saying that the programmers would have coded DA2 Act 1 without any regard for these features had they been in the game?

#119
nicethugbert

nicethugbert
  • Members
  • 5 209 messages

krul2k wrote...

you guys would argue **** aint stinking


I wouldn't but a **** beetle would.

#120
Guest_krul2k_*

Guest_krul2k_*
  • Guests

Modifié par krul2k, 12 janvier 2013 - 03:28 .


#121
nicethugbert

nicethugbert
  • Members
  • 5 209 messages

AlexJK wrote...

nicethugbert wrote...

AlexJK wrote...

nicethugbert wrote...

Please tell the programmers this so I don't have to hear such bul**** as, "We can't increase the level cap from 30 to 40 because the variable that stores the level cap is too small."

... said nobody, ever.

Denial is a river in Egypt.

Yeah, pun your way out of it.


Actually, I'd rather sail.

#122
nicethugbert

nicethugbert
  • Members
  • 5 209 messages

krul2k wrote...

id honestly drown the fracking lot of you at birth


Well, you have an interesting choice of head wear.

#123
Paul Sedgmore

Paul Sedgmore
  • Members
  • 907 messages

nicethugbert wrote...

AlexJK wrote...

nicethugbert wrote...

AlexJK wrote...

nicethugbert wrote...

I'm asking for what is already in the game just in a different arrangement.  You can't tell me that DA:O or DA2 would have blown up if they added more difficulty levels or more gold in game or more XP.

Well, yes actually; the whole point of Act 1 of DA2 is to increase your personal wealth to 50 sovereigns (as well as doing a few main quests along the way). So yes, having a slider that allowed you to arbitrarily alter the amount of gold dropping, cost of shop merchandise, etc. would break that part of the game.


Because I am proposing that DAO and DA2 be retro fitted with the features I propose, right?

Oh come on, really? *You* said "you can't tell me that DA2 would have blown up..." etc. I was illustrating that one of your suggestions would indeed have broken the core mechanic of DA2 Act 1, and thus could not have been implemented. The point, sailing far above your head as it is, and rapidly beyond my ability to care, is that these core game features are designed the way they are for a reason. Adding arbitrary sliders to change those numbers would require huge amounts of testing to avoid problems such as breaking a part of the game where you are required to amass a certain amount of gold.

... item #51 on today's "why do I still read the BSN" list...


So, you are saying that the programmers would have coded DA2 Act 1 without any regard for these features had they been in the game?



They could if the game had been designed around them but to be honest with you the cost to payoff for the features you are asking for is too high. 

#124
Guest_krul2k_*

Guest_krul2k_*
  • Guests

nicethugbert wrote...

krul2k wrote...

id honestly drown the fracking lot of you at birth


Well, you have an interesting choice of head wear.


 thats wat the last **** said

#125
nicethugbert

nicethugbert
  • Members
  • 5 209 messages

krul2k wrote...

nicethugbert wrote...

krul2k wrote...

id honestly drown the fracking lot of you at birth


Well, you have an interesting choice of head wear.


 thats wat the last **** said


Did it offer you any stock market tips?