I'll put it to you in a straight way that will hopefully end this discussion.
Even if all your sliders WERE possible, were easily-implemented, and existed in Dragon Age III -- actually, that would never happen, and here's why.
Game balance is just that, balanced, for a reason. The game creators want to make it possible for you to FINISH the game, no matter how hard certain encounters are. There's always a way to overcome them.
However, with your sliders, it would be completely possible -- and entirely too easy -- to make the game un-playable, un-winnable, completely un-finishable, and Bioware will never do that.
How, you may ask? Let's say we have you going pretty well. All the sliders are on the 100% mark, but you're feeling good, and decide to turn the EXP slider down a tad for challenge. You do well, but after about an hour or two of play, you're still the same level, but the enemies start to get a little too tough for you. So, you nudge down the stats slider a little. Maybe the spawn size slider. Really, whichever slider doesn't matter.
Again, you're going fine with slightly lowered EXP, and slightly weaker monsters... yet, a little later on, you realize they're staring to kick your butt again. So, you slide your mob spawner down again.
Eventually, this could cascade down to a point where, even with your monster stats down as far as they will go, the game could be un-winnable because you turned the EXP slider down so low that it's impossible for you to level up, impossible for you to get stronger, and because of how weak you've let yourself be, impossible to beat any of the monsters in the game, even on their lowest slider settings.
Congratulations. You have an un-winnable game. And NO developer wants that. Ever. Period. A game can be ludicrously challenging, but it could still be winnable in some insane chance (ex., I Wanna Be The Guy), but despite the challenge, the game is still designed to be winnable at some point.
If your slider system was ever implemented, it would completely throw game balance out the window. And don't you dare say, "Well, I would never be stupid enough to bone up my game like that!" because it's not
just about you, it's about everyone, because this feature would be AVAILABLE to everyone. Even if you never would, there are enough people out there that would do just that, and **** up their game. Then, who's the one getting the blame for it?
The player who foolishly dorked their own game to the point where it was un-winnable? Of course not! It would be EA/Bioware to blame, for even allowing it to begin with!!
And there's the rub. It will never happen. No matter how much you want it, no matter how great of an idea you think it is, no matter how you may argue how easy it is to do, the fact is -- that's right, the
FACT is -- that Bioware will never, ever,
ever implement the slider system. Period.
EDITING: Grammar fixes
Modifié par ShadowDragoonFTW, 12 janvier 2013 - 02:06 .