AmstradHero wrote...
Sorry, I'm out. Your arguments are so inconsistent that there's no point continuing this discussion. Previously you were advocating grind, now you're saying grind shouldn't be included at all. You're resorting to strawman arguments with no detail or larger context, and attempting to extrapolate my cases beyond the boundaries I've stated and using that as a supposed weakness in my argument.
I see no point to attempting to discuss this with you further, because you simply don't want to discuss the important issues in detail, and I'm done wasting my time attempting to get you to do so.
There is no inconsistancy on my part. Games do not have to have grinding. If they are going to have an XP system then I prefer they have grinding as a choice. Questing can be practically the same thing as grinding in a game that has an XP system.
But, a story or quest based game does not need an XP system. So, why bother with one? An xp system detracts from story. Isn't that the typical response leveled at any mechanism that role players do not like?
A story based game doesn't even need levels. You just go do stuff for the sake of enjoying it directly instead of for the sake of getting some XP or level payout.
What's the matter? You're bothered by the fact that for any RPG, most of it's customers will not finish the game implying that there is no benefit to the cost of producing a lengthy game?
Or, was the mere mention of Of Orcs and Men disturbing?
Seems like you can't stand a dose of your own medicine.
Modifié par nicethugbert, 16 janvier 2013 - 09:00 .





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