esper wrote...
I would and do recommond da2 to my friends who I know have the same taste in gaming as I.
hmm I don't, any game that ends up with 78% on gamerankings should be treated with caution.
DA2 story and gameplay had huge flaws in them.
esper wrote...
I would and do recommond da2 to my friends who I know have the same taste in gaming as I.
SweQue wrote...
esper wrote...
I would and do recommond da2 to my friends who I know have the same taste in gaming as I.
hmm I don't, any game that ends up with 78% on gamerankings should be treated with caution.
DA2 story and gameplay had huge flaws in them.
How can you be so sure that this number doesn't come from people whose tastes are radically different from yours?SweQue wrote...
esper wrote...
I would and do recommond da2 to my friends who I know have the same taste in gaming as I.
hmm I don't, any game that ends up with 78% on gamerankings should be treated with caution.
DA2 story and gameplay had huge flaws in them.
SweQue wrote...
Lets be honest, if someone just picked up DA2 and played through it, would he be satisfied with the story and ending at all?
SweQue wrote...
hmm I don't, any game that ends up with 78% on gamerankings should be treated with caution.
DA2 story and gameplay had huge flaws in them.
Modifié par Master Shiori, 15 janvier 2013 - 08:48 .
Sutekh wrote...
"You don't wanna be a Warden don't play" is the worst argument I've ever heard. Really. So if I want my character to be proactive, all I can do is not play? Basically, me, the player, controls nothing in the game except shutting it down. OK.FreshIstay wrote...
let' s try this again. Wether or not you wanted to be a Warden has no bearing on my point, the Warden still took the nesscary step' s to defeat the blight. NOBODY forced the Warden to do it, You dont wanna be a warden? dont play. Was it not the Warden spearheaded that movevment? Did you not complete the game in the order of your choosing?
As for nobody forced the Warden? The plot forces the Warden. The plot puts the Warden into situations to which the Warden always reacts. Look what happens from Redcliffe to Denerim. Everytime, the Warden comes for one thing (generally, to enforce the Treaty) they are confronted to an unrelated situation they have to solve. They react to the problem. Circle, Orzammar, Brecilian, Sacred Ashes, Battle of Denerim: reaction after reaction after reaction. The only time he's really in control is the Dark Ritual.
Proactive means "Acting in advance to deal with an expected difficulty". The Warden never acts in advance (except the DR). That they solve the problem isn't the point. They do. We know that.
Analogy: Vaccination is proactive. Treatment is reactive. Proactive action against the Blight: killing Urthemiel before he (she?) awakes. Reactive: Killing Urthemiel after he's awake and the Blight has begun. The Warden is the treatment, not the vaccination.
And, again, there's nothing wrong with that.
Commander Kurt wrote...
FreshIstay, mate, that's still not what it means. Think about a mother taking her baby shopping. Now, she knows that the baby might get hungry and raise all hell so she brings a bottle of formula. This is proactive.
Perhaps she forgot the bottle though, or just didn't think about it. Perhaps she had no way of knowing that it would be needed. So, all hell breaks loose and now she needs a battle plan. She decides what to do, how and in which order to do it, and then she strides to action. This is of course a killer story for a game, but it is also reactive by definition.
You with me?
Modifié par Pseudocognition, 15 janvier 2013 - 09:22 .
Pseudocognition wrote...
Commander Kurt wrote...
FreshIstay, mate, that's still not what it means. Think about a mother taking her baby shopping. Now, she knows that the baby might get hungry and raise all hell so she brings a bottle of formula. This is proactive.
Perhaps she forgot the bottle though, or just didn't think about it. Perhaps she had no way of knowing that it would be needed. So, all hell breaks loose and now she needs a battle plan. She decides what to do, how and in which order to do it, and then she strides to action. This is of course a killer story for a game, but it is also reactive by definition.
You with me?
This is a great metaphor, well done haha.
SweQue wrote...
esper wrote...
I would and do recommond da2 to my friends who I know have the same taste in gaming as I.
hmm I don't, any game that ends up with 78% on gamerankings should be treated with caution.
DA2 story and gameplay had huge flaws in them.
hoorayforicecream wrote...
SweQue wrote...
esper wrote...
I would and do recommond da2 to my friends who I know have the same taste in gaming as I.
hmm I don't, any game that ends up with 78% on gamerankings should be treated with caution.
DA2 story and gameplay had huge flaws in them.
Totally. Who'd be silly enough to recommend games like Mirror's Edge, Assassin's Creed, Scribblenauts, Dragon's Dogma, or Soul Calibur V?
Pseudocognition wrote...
By that logic how is DA2 not simply a series of smaller-scale reactive events that Hawke can be proactive in solving?
Modifié par SweQue, 15 janvier 2013 - 09:41 .
I think you're confusing proactive / reactive and active / passive. The Warden isn't proactive, he is active. He doesn't stand there and do nothing, but he acts in reaction to a problem, not in prevention. There's really not much more I can give you at this point than the dictionary definition I already gave you.FreshIstay wrote...
Your expected problem is the Blight sacking nations
<snip>
The order of quests has nothing to do with proactivity. It's branching (kind of). Same with the choices. I have many Wardens, each have different journeys, made in a different order, different motivations, romances, some are dead, some live etc... but that's not the point.Why do you go to Redcliffe, Denerim, Orzammar, The Circle, Brecillian Forest?
<snip>
OK. So There's your motivations for Hawke. Mine were different (again, a bunch of Hawkes, not only one). If you must know, first playthrough Isabela wasn't even around, so he killed the Arishok for his own reasons. And anyway, he reacted to problems and solved them... except for the last one (and yes, I understand it can be a real downer, not discussing that), but the mechanic proactive / reactive and active / passive isn't that different in both games.DA2:
I took Bethany to the deep roads,
<snip>
Modifié par Sutekh, 15 janvier 2013 - 09:45 .
FreshIstay wrote...
Pseudocognition wrote...
By that logic how is DA2 not simply a series of smaller-scale reactive events that Hawke can be proactive in solving?
It' s gone too long without saying that I like DA2 check my character page, Ive got 3 Hawke' s.
but no, Hawke has knowledge of perceived problem' s and doesnt do anything about them until they' ve exploded on him, smaller- scale yes, Hawke proactive? no, but you can certainly RP him/her that way.
Sutekh wrote...
I think you're confusing proactive / reactive and active / passive. The Warden isn't proactive, he is active. He doesn't stand there and do nothing, but he acts in reaction to a problem, not in prevention. There's really not much more I can give you at this point than the dictionary definition I already gave you.FreshIstay wrote...
Your expected problem is the Blight sacking nations
<snip>
The fact that the plot doesn't give him other possibilities is exactly what I said: the plots dictates. And you know what? That's fine. The best stories I've read, seen or played, including DAO, are mostly made of a series of reactions.The order of quests has nothing to do with proactivity. It's branching (kind of). Same with the choices. I have many Wardens, each have different journeys, made in a different order, different motivations, romances, some are dead, some live etc... but that's not the point.Why do you go to Redcliffe, Denerim, Orzammar, The Circle, Brecillian Forest?
<snip>OK. So There's your motivations for Hawke. Mine were different (again, a bunch of Hawkes, not only one). If you must know, first playthrough Isabela wasn't even around, so he killed the Arishok for his own reasons. And anyway, he reacted to problems and solved them... except for the last one (and yes, I understand it can be a real downer, not discussing that), but the mechanic proactive / reactive and active / passive isn't that different in both games.DA2:
I took Bethany to the deep roads,
<snip>
The real difference, IMHO, is that Hawke has no clear final goal in sight, so the story is less driven and can feel sometimes as though you're just going through the motion, as opposed to the Warden's.
Modifié par FreshIstay, 15 janvier 2013 - 09:57 .
SweQue wrote...
I also liked Mirrors Edge, (...Swedish game btw) however, I can fully understand why its not for everyone.
That is what some people lack, they can't understand/ or accept that a game may be flawed when they themself like it.
esper wrote...
SweQue wrote...
I also liked Mirrors Edge, (...Swedish game btw) however, I can fully understand why its not for everyone.
That is what some people lack, they can't understand/ or accept that a game may be flawed when they themself like it.
But what if those flaws means little to nothing to me?
I have yet to play the perfect game. The day I do I will hold all other games to that game's standard, but untill then I know that games, like everything else created by human's have flaws.
The flaws of da2 didn't bring down the enjoyment I had of the game very much and for me the flaws da:o had was worse and more glaring flaws that brought my enjoyment down a lot more. Hence I had a better experience with da2.
(And at no point have I said I hated da:o).
Why should I lie about this because of some rankign number I have never cared about in my whole life?
Modifié par SweQue, 15 janvier 2013 - 09:50 .
SweQue wrote...
esper wrote...
SweQue wrote...
I also liked Mirrors Edge, (...Swedish game btw) however, I can fully understand why its not for everyone.
That is what some people lack, they can't understand/ or accept that a game may be flawed when they themself like it.
But what if those flaws means little to nothing to me?
I have yet to play the perfect game. The day I do I will hold all other games to that game's standard, but untill then I know that games, like everything else created by human's have flaws.
The flaws of da2 didn't bring down the enjoyment I had of the game very much and for me the flaws da:o had was worse and more glaring flaws that brought my enjoyment down a lot more. Hence I had a better experience with da2.
(And at no point have I said I hated da:o).
Why should I lie about this because of some rankign number I have never cared about in my whole life?
I don't think its a big conspiracy of "bioware haters" which made Dragon Age 2 land on an avg of 78%.
However, when a fan point out the flaws he is a "hater" when the critic does it, well you see everyones point is just subjective.
But if thats so, then Bioware should stop market themself as the developers behind AAA-titles, since everything is subjective and their game is no more better then an indie game - see how silly that sounds?
SweQue wrote...
I don't think its a big conspiracy of "bioware haters" which made Dragon Age 2 land on an avg of 78%.
However, when a fan point out the flaws he is a "hater" when the critic does it, well you see everyones point is just subjective.
But if thats so, then Bioware should stop market themself as the developers behind AAA-titles, since everything is subjective and their game is no more better then an indie game - see how silly that sounds?
Pseudocognition wrote...
Commander Kurt wrote...
FreshIstay, mate, that's still not what it means. Think about a mother taking her baby shopping. Now, she knows that the baby might get hungry and raise all hell so she brings a bottle of formula. This is proactive.
Perhaps she forgot the bottle though, or just didn't think about it. Perhaps she had no way of knowing that it would be needed. So, all hell breaks loose and now she needs a battle plan. She decides what to do, how and in which order to do it, and then she strides to action. This is of course a killer story for a game, but it is also reactive by definition.
You with me?
This is a great metaphor, well done haha.
I always snip large quotes, like many people around here. It's not to erase your statement but to prevent clutter.FreshIstay wrote...
Thanks for snipping my points, and responding to partial parts of my statements. and I appreciate you answering none of my question' s.
Proactivity doesn' t mean prevention before occurrence, I suggest you read the Meriam-Webster and Google definitions I posted on this thread.
Commander Kurt wrote...
Pseudocognition wrote...
Commander Kurt wrote...
FreshIstay, mate, that's still not what it means. Think about a mother taking her baby shopping. Now, she knows that the baby might get hungry and raise all hell so she brings a bottle of formula. This is proactive.
Perhaps she forgot the bottle though, or just didn't think about it. Perhaps she had no way of knowing that it would be needed. So, all hell breaks loose and now she needs a battle plan. She decides what to do, how and in which order to do it, and then she strides to action. This is of course a killer story for a game, but it is also reactive by definition.
You with me?
This is a great metaphor, well done haha.
Why, thank you.