FreshIstay wrote...
Anticipation of the Blight' s potential Future devestation. (which can be realized in Darkspawn Chronicles)
Prepare an Army to Intervene in the expected civil war with Lohgain so the blight can be Controlled
Causing various factions to unite under the Warden banner and controlling the spread of the blight before its spreads into other nations rather then fleeing to Kirkwall to avoid it. 
But isn't that reacting to the existing Blight? If you catch say... the plague and take antibiotics, are you proactive (anticipating your potential death from the bacil and acting accordingly) or reactive (you caught it, and react by treating it)?
Reacting is still acting: what you (and the Warden) don't do is "nothing", because it happens that you (and the Warden) are lucky enough to have antibiotics (Warden blood, Treaties). Hawke doesn't, so he takes his family and runs as far from the plague as possible.
This serial reactions isn't only about the Blight. It's the way the quests are linked to each others throughout most of the game. Let's say we have a given Warden. We'll call him Bill:
- After Ostagar, Bill finds himself at Flemeth's in possession of the Treaties and "decides" (more on "decisions" later) to use them. So he goes to Lothering to regroup, gather intel and prepare a bit before tackling the main task. So far, so good.
- He arbitrarily starts with Eamon (let's say Bill is a Cousland, so that's the most obvious path). He arrives at Redcliffe to see him (whom he learned is sick), but the town is under attack by the Walking Dead.
Rick Bill reacts by saving the village (or not - because he has the choice not to, but there will be consequences, and that's great).
- But that doesn't solve his main problem: Eamon's still sick, Connor is still possessed, and he still can't enforce his Treaty. So he goes to the Circle to fetch some mages (again, he could opt to kill the boy or his mother, and go later to the Circle only to enforce the Mage Treaty. Choices.). But the Circle is under attack from Abominations. So Bill reacts by cleaning the Tower, after which he can opt for the Annulment or not, but the whole Circle Adventures is still only a reaction to the initial Abomination Troubles (although opting for the Annulment is very proactive, only not for the Blight itself).
- Back at Redcliffe, Connor is cured (or dead. Either way, problem solved), but Eamon's still sick. So Bill reacts by going to Haven where the Ashes are supposed to be. But the village is under the domination of a Cult of Crazies, so he reacts by eliminating them (or cooperate) to get the Ashes.
And so on, and so forth. It's the same pattern: "Decision" -> Travel -> Obstacle -> Reaction -> Choice.
Now the decision part:
While fighting the Blight itself, the Warden never really decides his course of actions all by himself, for the simple reason that the plot (game) never gives him an alternative. The plot dictates. He gets a lot of leeway when eliminating secondary obstacles (Order of the tasks, Annulment or not, Harrowmont/Belhen, to Golem or not to Golem, Werewolves/Elves, will Loghain keep his head etc...), and that's awesome, but decisions re: the Blight are made for him, except for the DR. It's emphasised by the fact that alternatives are sometimes suggested, only to be immediately rejected by the game (see convo with Eamon after the latter is cured, or with Alistair and Morrigan in Lothering).
- The Warden doesn't decide to join. Duncan does.
- He doesn't decide to go light the beacon in the Tower of Ishal instead of participating in the battle. Cailan does.
- He doesn't decide to enforce the Treaties. Flemeth does.
- He doesn't decide to confront Loghain at the Landsmeet instead of going at him head on on the battlefield. Eamon does.
- He doesn't decide to immediately march on Denerim after the battle of Redcliffe. Again, Eamon does (and Riordan too).
- He doesn't decide on the main strategy during the battle of Denerim. Riordan does.
- In comparison, he does decide whether or not he'll die in the process (he can even do it twice). That's when he's really, absolutely proactive.
With one exception, none of the major decisions with direct consequences on the Blight are actually made by the Warden. Without alternative, there can't be real decisions (proaction), you just go with the flow, or, in that case, react to the "suggestions" of others (and then get things done).
Those "suggestions" are done subtly enough that you get the illusion they are your (the Warden's) decisions, and most of them are the logical thing to do, but if you pay attention to the various dialogues leading to them, you'll realize that when it comes to the Blight itself, you're never really in charge: you just react to the "advice" or sometimes the
orders of others. That's the way the game gently but firmly keeps you on the intended path.
(Not saying that things could have been done differently within the constraints of a computer game, but that's the way it is)
Hawke in comparison often does nothing at all, even when it's strongly suggested either by others or the situation that he can act. Or (worse) he's given the means to act, but nothing ensues (see ratting on Anders to Cullen) but that makes Hawke passive or powerless while the Warden is active and powerful, not Hawke reactive when the Warden is proactive.
And... that's all