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#101
Master Shiori

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batlin wrote...

Once again, you cannot criticize THAT they like DA2, but I can criticize WHY.


No, you cannot criticize either THAT or WHY, since they're entirely subjective.

How exactly do you criticize someone for having, say, a different taste in music or liking a movie that you don't? You can point out the flaws in a game as you see them, but if the other person doesn't view them as such, or doesn't care since they don't affect his enjoyment of the game in the same way as they do yours, the argument is pointless.

#102
AlexanderCousland

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Master Shiori wrote...

batlin wrote...

Once again, you cannot criticize THAT they like DA2, but I can criticize WHY.


No, you cannot criticize either THAT or WHY, since they're entirely subjective.

How exactly do you criticize someone for having, say, a different taste in music or liking a movie that you don't? You can point out the flaws in a game as you see them, but if the other person doesn't view them as such, or doesn't care since they don't affect his enjoyment of the game in the same way as they do yours, the argument is pointless.


You can criticize anything you want in terms of products meant for enjoyment. Just because  People have opposing views doesnt mean the disussion is pointless.

Modifié par FreshIstay, 13 janvier 2013 - 12:22 .


#103
In Exile

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[quote]batlin wrote...
I'm looking for a debate. If that's indistinguishable from a fight to you, then I'm sorry. [/quote]

Fine. I will rise to your pathetic and opinionated argument, so that you can feel important because you're debating which video-game is better on the internet.

You can consider this post my last pathetic struggle before your next post drives the dagger through the heart of my argument, exposing me as a fraud for everyone on this forum. Because I'm well aware of how strong the counter-argument will be - with its own unique set of facts - I'm ready to declare that I'm defeat from the start!

[quote]Really now[/quote]

Yes, really. Your pathetic attempt to cherrypick three screenshots does not change this, but it does show how desperate you are to lie about what DA:O is like to prove your point.

Why don't you show me those brilliant tactical set ups in the deep roads, where you have a cluster of darkspawn ready to die in a fireball? Or what about those brilliant set ups in denerim, where you have a pile of archers ready to die in a fireball? Or what about that brilliant quest design at the Tower of Ishal, where again, there's just a pile of enemies ready to die in a fireball? 

[quote]In this particular setup, there is a grease slick on the floor that trips you up if you walk on it, leaving you and your party easy targets for the archers positioned behind a barricade. "Oh, just throw a fireball at them." Not only do fireballs do insubstantial damage, but fire spells will actually ignite the grease below your feet, dealing huge damage to your party. [/quote]

I'm sorry to hear that you're bad at DA:O. But you being bad at the game does not affect how it works.

Firstly, a fireball does (100.0 + Spellpower) * 0.3. and another (100.0 + Spellpower) * 0.3. in fire damage over 5 seconds, meaning that in 5 seconds you've done at minimum 200 fire dmg, raw. There are resistances, of course. But with 3 fireballs it means at least 600 fire damage, and since you can easily get spellpower to about 70 by that point (if not closer to around) , you're looking at at least 650.

If you really want to cheese, then you don't actually have to use firebal - all of the mages AOE spells don't require line of sight, so with the top down camera you can cast them all from so far behind the grease that you're not even igniting it.

I was being charitable when I said you can fireball everything because I didn't want to talk about all the wonderful actual exploits in the game.

[quote]Here is a battlefield with traps strewn all over. Only characters with high cunning can sense them, [/quote]

Are you kiding me!? You've actually taken a random screenshot from DA:O, from the elven ruins (which is the only time traps are actually arranged in that way in DA:O) and then you cite a gameplay mechanic that DA2 has in common with it? That's your response?

[quote]so positioning your group around the battlefield is dangerous and requires patience and planning.[/quote]

Only if you're slow and bad at DA:O. If you're good at DA:O, you're going to fireball them into oblivion. If you're really playing it cheap, you're going to open the door, and cast storm of the century, and then everyone inside will be dead and you won't even have to worry about the traps.

[quote]This one starts you off on a low, winding path with Qunari berserkers right in front of you. [/quote]

Fireball. Dead.

[quote]Far up above you are some archers and a mage who are taking potshots at your party. AoE spells like fireball are almost useless since you do not have line of sight to the archers, and the Qunari can easily target your mages and archers since gaining threat is not easy. [/quote]

Mana clash. Mage is dead. You move. Then fireball them dead. Aggro is irrelevant. I never used taunt once in DA:O.

[quote]Meanwhile, every encounter in DA2 is the same. barring the boss fights, EVERY ENCOUNTER puts you in a big, featureless area where waves of the same enemy drop out of the sky from the edges where you cut them down as quickly as they arrive. Combat encounters in DA2 are lazy. They're boring. They're interminable. and worst of all, they're not fun to play. [/quote]

Not only are you cherry picking, but you're actually a liar. Shorts is right - you can bleet whatever garbage you want about wanting to have a discussion, but you're not entitled to your own facts.

Here is one example:

Image IPB

This is a bad internet screenshot. It shows a room in a better bill. Each box is a trap. It releases fire. The mage appears on the traps in random order. To get in mele range, you have to pass through the trap.

Combat encounters in DA:O are irrelevant ,because all of the thought put in them (for the ones that do have thought, instead of the thousand of cases wher there's a room, and inside are plopped

[quote]What do you do when all your abilities are on cooldown? [/quote]

You don't end up in that situation, because your cross-class combos have cleared the field.

[quote] Mindlessly whack enemies while you wait for your abilities to come back. It's mindless combat. [/quote]

Because mindlessly whacking them with abilities its somehow more intelligent? Oh dear lord, look at the insight! The incisive commentary! How could you have stayed so quiet for so long, when you've had such intelligent things to say about game design?

[quote]You would have a point...if your health and mana did not immediately regenerate after combat was over. [/quote]

Oh. My. God. You're impossible! I would have a point that each encounter forces you to manage your resources, if it wasn't for the fact that other things happen after the encounter was over? Do you read over what you write?

[quote]You can quite easily get though DA2 without using any health potions. I had a huge stock of them by the time I had to fight the Arishok 1 on 1. [/quote]

Because spamming them in DA:O is more intelligent? Not to mention that you can do the same in DA:O. I never used poitions, because fireball and group heal takes care of it for me.

[quote]Sorry, I should have said the only meaningful difference is enemies' HP. [/quote]

You mean you shouldn't have lied? Okay. 

[quote]FF is a non-issue unless you use your AoE's stupidly, [/quote]

So you agree that DA:O's difficulty range was superflous because all it did was change enemy resistances and FF? I'm glad we're on the same page for once about how there was nothing tactical about DA:O.

[quote]and resistance only matters of you go in heavy with mages. [/quote]

You're right - which is why adding spell resistance on nigthmare in DA:O didn't count as a meaningful diffence right, Mr. "I make up things so I can win internet debates"?

[quote]Flemeth doesn't come up with the plan to unite Ferelden. [/quote]

Flemeth points it out to you at the hut while you're drooling out the side of your mouth next to Alistair.

[quote]Why do you think they were looking for the treaties in the first place?[/quote]

Because you were ordered by Duncan. Remember him? The one who gave you orders at Ostagar? And he was grabbing them as insurance, and you're really luck he didn't keep the things on his body.

[quote]And, again, the Warden's actions are ultimately for his benefit, [/quote]

No, they aren't.

[quote]not the benefit of the people he helps.[/quote]

They're absolutely for their benefit! If the Warden baked Bhelen a cake, he wouldn't have gotten any army out of him. The Warden follows the instruction of his betters.

[quote]if he didn't find a solution to each group's problems, the warden would not have had an army to stand against the Archdemon. [/quote]

Which, if we're going to talk about the plot, are completely irrelevant other than as a group of sacks of meat that have to take long enough to die for a GW to kill the archdemon.

[quote]Wrong. You know where Loghain is from the beginning, and if you ever want a chance to get to him you need to get Arl Eamon's support.  [/quote]

Oh, you mean listen to Eamon's orders about how there won't be a military confrontation? Well, the Viscount did not want to antagonize the Qunari and that's why no action was taken.

Look! The plot has an explanation. Let's try for two: Varric had more resources than Hawke to track down Bartrand. There! We have it.

[quote]you DO in fact work to stop him since the end of Act 1 when he betrays Maric. [/quote]

I remember that when I was stealing boots of darkspawn in the Deep Roads, how those boots became a really crucial part of stopping Loghain.

[quote]The Warden never went to orlais in DA:O.[/quote]

I know. You were saying about railroading?

[quote]Did you stop playing DA:O right before the Landsmeet or something?[/quote]

Remind me about that part where it was Eamon's idea entirely, and you have absolutely no choice but to go along with him? Yeah, that part.

[quote]You do work toward stopping Loghain. Ever since he betrays you, that is the primary goal of DA:O. [/quote]

The archdemon would like to have a word with you on that one.

[quote]Not even comparable. The entire course of DA:O happens over two or three months, IIRC. Hardly enough time for much to matter. Meanwhile, Hawke allows the Qunari occupation to fester for YEARS, [/quote]

So you're pretending that the reactivity doesn't matter? Holy crap! You're so intellectually dishonest it's a wonder you haven't just collapsed under the weight of all the lying you've been doing.

And suddenly it's a "Qunari occupation"? Why should Hawke do anything? Where under "wealthy noble" does the job description of Viscount fall? 

I'm getting tired of the garbage you're peddling.

[quote]You aren't as high a ranking Warden as Riordan nor the King of Ferelden. [/quote]

Wait - wait. So Riordan outranks you? And you have to do what he says? And the King of Ferelden outranks you?

Well, that sounds like they're "[giving] an authoritative direction or instruction to do something". But that would be absurd. Because that's the definition of an order, and in DA:O, the Warden never takes orders, am I right?

[quote]It's odd though that you refuse to criticize DA2 for more greivous issues than the Warden not being a high-ranking leader. Hawke has no official status, Hawke's party often takes actions completely against his wishes, and worst of all he does nothing to solve problems until they hit the fan. [/quote]

Let me understand this.

(A) Hawke has no official position.
(B) Hawke has no official obligation.
© Hawke is personally responsible for resolving the Qunari threat to Kirkwall.

I'm seeing a problem here. I'm sure it's just me.

[quote]Every part of DA:O's second act is for the purpose of building an army to fight the Acrhdemon. It is flat-out false to say that the Redcliffe, Dwarf, Elf, etc quests were irrelevant. [/quote]

The army is irrelevant, becuase it's entire role in defeating the archdemon is to die slowly enough that the actual important people - the Warden's - can kill it.

And if we want to play the pathetic causal connectiong game, the same applies in DA2. Meredith never goes bonkers without the idol or without the Arishok decapitating the Viscount.

[quote]Solving a crowning dispute so the drarven armies could join the fight against the Blight.  [/quote]

Oh, right, I forgot, you're a liar. You have a funny way of interpret being told what to do by Vortag Gavorn. My favourite part is where you call him out on him giving you false documents, and he tells you that you have no choice: either obey if you want to meet Bhelen, or not.

[quote]Following their orders and being their errand boy are two entirely different things. In one case, your goals are your own. In the other, your goals aren't. [/quote]

Oh, wow. Let me cite you, Mr. "I lie to prove points":

You: "The Warden meanwhile follows no one's orders."

That's what I thought. But now you've moved on to lie #2: the goals are different. Well, I've run out of patience for your lies.

[quote]It comes right before the scene where you turn off the game because the only possible outcome is that Eamon dies and you do not have the support to unseat Loghain. [/quote]

Oh, too bad that Teagon was going to become Arl of Redcliffe, but that content was cut. So, sorry buddy, you're wrong. You're just following Teagon's orders like a good little delivery boy, and that's all you can do.

[quote]in other words, you are being dismissive of me because you are unable to elaborate on your points because they are fallacious and disingenuous. Yes, I suppose you are done.[/quote]

Haha. Says the liar. Let's quote you again, for posterity:

"Following their orders..."

"The Warden meanwhile follows no one's orders."

And once more, for emphasis:

"Following their orders..."
"The Warden meanwhile follows no one's orders."

Modifié par In Exile, 13 janvier 2013 - 01:07 .


#104
Pzykozis

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I think I should tip my hat to Exile at this point for making me laugh so, Bravo sir! You also have far more patience than I.

#105
Caeleinn

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Wow.  Just...wow.  I read the first post in this thread and thought to myself "Hey, finally, someone that is speaking up and saying they like DA2. Groovy!"...and then it turns into yet another debate on arbitrary issues of both games.  Hey, guess what?  

It's just a video game.

Seriously, if you are getting that worked up over some pixels on a screen, then turn off the console/PC and go outside for a while.  Play fetch with your dog, watch the birds, pet a cat, feed some ducks or fish.  Get perspective.

There are always going to be people that like a particular game that you may feel didn't live up to your expectations.  It's called "an opinion"; we all have them and we do not have the right to berate others for having one as well. The OP had a wonderful experience with DA2 and is proud to say so.  Leave it at that, and let their thread simply be a "thank you Bioware" thread.  There are plenty of other threads in the actual DA2 forums for this kind of discussion, so take it to one of them.  You wouldn't want your thread hi-jacked, so don't do it to others.

I'd now like to add my own "Thank You Bioware" to the OP's. I loved DA:O so much on my 360 that I had to go and get a copy for my PC.  Same thing with DA2.  I am simultaneously playing 4 different characters, and this after having played through each game once already. Sure, I'll admit that a few things in each game doesn't please me (non-voiced protaganist in DA:0, recycled environments in DA2), but they are not so bad that it makes me want to Rage!quit. I've been keeping up with the info emerging about the next game in the series, and judging from some of the feedback of the devs, they really are taking everything we the fans have to say to heart. I have faith that Bioware will do right by us fans and will do their best to deliver a game that we will enjoy.

(and no, I will not respond to any replies of "You're wrong and here's why!")

#106
AlexanderCousland

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^ This guy Exile is seriously crazy, lmao.

Here' s the point :

All the "Order' s" the Warden follow' s serve his own Purpose, He must resolve the Blight. These "order' s" you keep pointing out are more like Trade' s. You do this for me and I' ll do that for you, a Transaction, not an order.

#107
upsettingshorts

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Way to move the goalposts.

So long as posters need to set an arbitrary, inconsistent, and false definition of "proactive" in a disingeuous and ineffective attempt to legitimize the Warden at the expense of Hawke, the goalposts will continue to be moved in order to do so.

Modifié par Upsettingshorts, 13 janvier 2013 - 01:54 .


#108
SweQue

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the story make no sense in Dragon Age2 1000 sidequest/ events happend in the same location, kidnappings especially. why would they kidnap people to the same spot and why not put some guard there after the 10th kidnap?

its hard to get some immersion from a game that make you return to the same spot frequently and belief that every criminal conduct their evil in the same spot.

Modifié par SweQue, 13 janvier 2013 - 02:00 .


#109
Pzykozis

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FreshIstay wrote...

^ This guy Exile is seriously crazy, lmao.

Here' s the point :

All the "Order' s" the Warden follow' s serve his own Purpose, He must resolve the Blight. These "order' s" you keep pointing out are more like Trade' s. You do this for me and I' ll do that for you, a Transaction, not an order.


Isn't that the same as Hawke then, Viscount doesn't necessarily order you to sort out Qunari mess but Hawke himself benefits from it due to reputation gain anyway.

The only difference is that Hawkes endgame is wishy washy, whereas you have to headcannon the warden into basically trading rather than simply being submissive which is all the game shows.

It's kinda hilarious given that whole Alistair speech to Morrigan but alas.

#110
AlexanderCousland

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Upsettingshorts wrote...

Way to move the goalposts.

So long as posters need to set an arbitrary, inconsistent, and false definition of "proactive" in a disingeuous and ineffective attempt to legitimize the Warden at the expense of Hawke, the goalposts will continue to be moved in order to do so.


See, the difference here we can clearly prove The Warden is proactive. Unless you can prove the same for Hawke, which Im sure you can' t, The point stands.

#111
upsettingshorts

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FreshIstay wrote...

See, the difference here we can clearly prove The Warden is proactive. Unless you can prove the same for Hawke, which Im sure you can' t, The point stands.


Repeating this doesn't make it true.  But I'm certain you'll continue to believe what you want.  Trouble is, I don't care.  Maybe In Exile does enough to keep correcting you.

#112
AlexanderCousland

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Pzykozis wrote...

FreshIstay wrote...

^ This guy Exile is seriously crazy, lmao.

Here' s the point :

All the "Order' s" the Warden follow' s serve his own Purpose, He must resolve the Blight. These "order' s" you keep pointing out are more like Trade' s. You do this for me and I' ll do that for you, a Transaction, not an order.


Isn't that the same as Hawke then, Viscount doesn't necessarily order you to sort out Qunari mess but Hawke himself benefits from it due to reputation gain anyway.

The only difference is that Hawkes endgame is wishy washy, whereas you have to headcannon the warden into basically trading rather than simply being submissive which is all the game shows.

It's kinda hilarious given that whole Alistair speech to Morrigan but alas.


It' s not a Headcannon, It is a Trade.

"I need your Army",
"Ill give you an army, if you do X,"
"It' s done, Thanks for the Army" 

An Order would be, " Go do this because I said so"

And Hawke benifits because Isabela stole a relic, Whatever Hawke did on the ORDER of the Viscount would not have prevented anything, Izzy stole the relic and left Hawke with the mess.

#113
AlexanderCousland

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Upsettingshorts wrote...

FreshIstay wrote...

See, the difference here we can clearly prove The Warden is proactive. Unless you can prove the same for Hawke, which Im sure you can' t, The point stands.


Repeating this doesn't make it true.  But I'm certain you'll continue to believe what you want.  Trouble is, I don't care.  Maybe In Exile does enough to keep correcting you.


In Exile hasnt said anything about how Hawke is proactive, all he has said is that the Warden is a errand boy, so if he' s correcting anyone about what I have said, I havent seen it, care to point it out? right, no you dont. 


Proactive  (ADJ) : Creating OR Controlling a situation by causing something to happen rather than responding to it after. 

hmmm. yea. 

Modifié par FreshIstay, 13 janvier 2013 - 02:58 .


#114
General Malor

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I just want to add some love to this thread in the spirit of the original post.

Dragon Age is a fantastic franchise and a wonderful world to spend time. I've recently started playing though Origins again after all this time just for the fun of it. And you know what? I'm not bored at all or disconnected from the tension. It's still as enjoyable and engrossing as the first time I played it. That to me is a wonderful game.

DA2 had it's issues and I don't like the direction the art took... almost at all. But other than that once I get into the game and get past the cosmetics I greatly enjoy the game. There's a lot of fun to be had if you can overlook two or three minor issues that just rub me the wrong way. It's fun, it's quick, I love the voice acting, and it's good to see another piece of Thedas.

All in all; Thank you everyone who works on these games, who will work on these games and who has worked on these games. They are two of my favorite titles and definitely one of my favorite worlds to get lost in on a long weekend to just relax and drift away. You've given me weeks of entertainment and enjoyment and I'm probably shortening that number by a week or two, and there's more to come.

Thank you all. ^_^

P.S. Just no more art style like DA 2 please? :P

#115
In Exile

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Upsettingshorts wrote...
Repeating this doesn't make it true.  But I'm certain you'll continue to believe what you want.  Trouble is, I don't care.  Maybe In Exile does enough to keep correcting you.


No, I was throughly beaten. Now that FreshIstay's equally insightful points have been added, I've obviously lost at the internet.

#116
AlexanderCousland

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In Exile wrote...

Upsettingshorts wrote...
Repeating this doesn't make it true.  But I'm certain you'll continue to believe what you want.  Trouble is, I don't care.  Maybe In Exile does enough to keep correcting you.


No, I was throughly beaten. Now that FreshIstay's equally insightful points have been added, I've obviously lost at the internet.




You havent' t lost anything Sir/Ma'am, this isnt competition. It' s a discussion.

#117
DragonAgeLegend

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Thanks so much DEVS for this amazing Universe you created!!

#118
Teddiliza

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MiSS Provencale wrote...

Congratulations to the author of the post! We must thank the developers we have created a world as fantastic as DA! Thank you from the heart and the entire development team to extend my deepest congratulations and encouragement <3 <3!! I'm a fan of DA recently and I loved DAO and DA2 has played!


YES!!!!!  I HUMBLY REQUEST PRIVELEGE TO AUTHORIZE THE BIOWARE STAFF  TO
*SMITE*
ALL THE NAYSAYERS & HATERS IN THIS THREAD.......
CAN WE MAKE THIS THE ONE POSITIVE FEEL GOOD THREAD?
CAN WE *SMITE* ALL THE MEANIES AS 'OFF TOPIC'?

COME ON MODERATORS......I AM ALL READY TO SEE YOU PRESS THE ALMIGHTY 'SMITE' BUTTON TO KEEP ME SMILING!   Let the ranters and ravers rant elsewhere, this place is your baby, and you are Momma and Poppa on this thread!  Image IPBImage IPB

#119
Teddiliza

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Caeleinn wrote...

Wow.  Just...wow.  I read the first post in this thread and thought to myselfImage IPB "Hey, finally, someone that is speaking up and saying they like DA2. Groovy!"Image IPB...and then it turns into yet another debate on arbitrary issues of both games.  Hey, guess what?  
Image IPB
It's just a video game.

Seriously, if you are getting that worked up over some pixels on a screen, then turn off the console/PC and go outside for a while. Image IPB Play fetch with your dog, watch the birds, pet a cat, feed some ducks or fish.  Get perspective.  Image IPB

There are always going to be people that like a particular game that you may feel didn't live up to your expectations.  It's called "an opinion"; we all have them and we do not have the right to berate others for having one as well. The OP had a wonderful experience with DA2 and is proud to say so.  Leave it at that, and let their thread simply be a "thank you Bioware" thread. Image IPB There are plenty of other threads in the actual DA2 forums for this kind of discussion, so take it to one of them.  You wouldn't want your thread hi-jacked Image IPB, so don't do it to others.  Image IPB

I'd now like to add my own "Thank You Bioware" to the OP's. I loved DA:O so much Image IPBon my 360 that I had to go and get a copy for my PC.  Same thing with DA2.Image IPB  I am simultaneously playing 4 different characters, Image IPB Image IPBImage IPBImage IPBand this after having played through each game once already. Sure, I'll admit that a few things in each game doesn't please me (non-voiced protaganist in DA:0, recycled environments in DA2), Image IPB but they are not so bad that it makes me want to Rage!Image IPBquit. I've been keeping up with the info emerging about the next game in the series, and judging from some of the feedback of the devs, they really are taking everything we the fans have to say to heart. I have faith that Bioware will do right by us fans and will do their best to deliver a game that we will enjoy. Image IPBImage IPBImage IPBImage IPB

(and no, I will not respond to any replies of "You're wrong and here's why!") Image IPB



Image IPB 
I just felt like adding smileys.....

#120
XX-Pyro

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FreshIstay wrote...

Upsettingshorts wrote...

FreshIstay wrote...

See, the difference here we can clearly prove The Warden is proactive. Unless you can prove the same for Hawke, which Im sure you can' t, The point stands.


Repeating this doesn't make it true.  But I'm certain you'll continue to believe what you want.  Trouble is, I don't care.  Maybe In Exile does enough to keep correcting you.


In Exile hasnt said anything about how Hawke is proactive, all he has said is that the Warden is a errand boy, so if he' s correcting anyone about what I have said, I havent seen it, care to point it out? right, no you dont. 


Proactive  (ADJ) : Creating OR Controlling a situation by causing something to happen rather than responding to it after. 

hmmm. yea. 




Except it wasn't the Wardens idea to gather an army, Flemeth basically spelled it out to you and Alistair. Nothing he does is inherently proactive. Everything is because he is told to do it. Because in video games, that's how quests usually start. You don't usually make your own quests- people have to give them to you.

Tell me more about how game mechanics make one protagonist better or worse than another.

#121
AlexanderCousland

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FreshIstay wrote...


Proactive  (ADJ) : Creating OR Controlling a situation by causing something to happen rather than responding to it after. 

hmmm. yea. 




XX-Pyro wrote...

Except it wasn't the Wardens idea to gather an army, Flemeth basically spelled it out to you and Alistair. Nothing he does is inherently proactive. Everything is because he is told to do it. Because in video games, that's how quests usually start. You don't usually make your own quests- people have to give them to you.

Tell me more about how game mechanics make one protagonist better or worse than another.


I suggest that you read that definition again.

The Warden didnt create the situation, but he controlled it. He stopped the Archdemon from destroying Fereldan and thus prevented the Blight from spreading to other countries, He was taking the necessary steps to stop a threat, Proactive.  Hawke however was reactive to everything that happend to him, he didnt prevent ANYTHING, reactive, a glorified Janitor/Counselor. 

The fact that the Warden got his quests from someone has no bearing on that definition of Proactive, and Flemeth certainly didnt dictate how I chose to complete origins, it wasnt as if she said "Go here, and there second, now do this Warden." You can complete any Treaty Quest in any order you chose. 

#122
Master Shiori

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FreshIstay wrote...


You can criticize anything you want in terms of products meant for enjoyment. Just because  People have opposing views doesnt mean the disussion is pointless.


If no one is willing to accept the arguments from the other or doesn't agree that the subjective faults are actually faults, then there is no discussion, just pointless arguing back and forth.

You can try to convince me of the merrit of having a silent protagonist until the cows come home, but if I don't feel the silent protagonist adds anything in a game where 99% of the characters and creatures are already voiced, and vastly prefer the voiced protagonist, your arguments would be as usefull as bashing your head against the wall.

Discussion only makes sense when were arguing things that are an objective fault of the game, like reused maps or bad combat encounter designs. The moment we move that onto personal preference (which is mostly the case here) the debate disolves into pointless bickering where each side is trying to prove to the other that it's preference is the "right one".

Modifié par Master Shiori, 13 janvier 2013 - 03:26 .


#123
addiction21

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FreshIstay wrote...

FreshIstay wrote...


Proactive  (ADJ) : Creating OR Controlling a situation by causing something to happen rather than responding to it after. 

hmmm. yea. 




XX-Pyro wrote...

Except it wasn't the Wardens idea to gather an army, Flemeth basically spelled it out to you and Alistair. Nothing he does is inherently proactive. Everything is because he is told to do it. Because in video games, that's how quests usually start. You don't usually make your own quests- people have to give them to you.

Tell me more about how game mechanics make one protagonist better or worse than another.


I suggest that you read that definition again.

The Warden didnt create the situation, but he controlled it. He stopped the Archdemon from destroying Fereldan and thus prevented the Blight from spreading to other countries, He was taking the necessary steps to stop a threat, Proactive.  Hawke however was reactive to everything that happend to him, he didnt prevent ANYTHING, reactive, a glorified Janitor/Counselor. 

The fact that the Warden got his quests from someone has no bearing on that definition of Proactive, and Flemeth certainly didnt dictate how I chose to complete origins, it wasnt as if she said "Go here, and there second, now do this Warden." You can complete any Treaty Quest in any order you chose. 


How amusing it is how you choose to apply that definition.

Lets just forget that the Warden is pressed ganged into service, told to go get the treaties, ordered to light the torch, saved by Flemeth, then stands around while Flemeth Morrigan and Alistar come up with the plan. Oh right and then Morrigan and Alistar decide that the only option is to do the treaties instead of anything else.

Now where in your definition does it mention preventing anything but if being able to chose what order to do quests means you are proactive then both Hawke and the Warden share that.

Modifié par addiction21, 13 janvier 2013 - 02:28 .


#124
TheRealJayDee

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About the varying degrees of proactivity of the different protagonists: with my Wardens I almost always had a clear reason to do what I did. Yes, they did things for other people, but they never did it just because. It always furthered their own overarching goal and oftentimes there was a certain personal interest in the quests besides the obvious "I need an army", based on the character I played. There were certain side quests one character would take and another wouldn't, but there was always a reason to follow the main quest line for everyone of them. Yes, I couldn't create and play characters who just didn't give a ****, but I could come up with very different characters with very different motivations of different complexity and they would work within the game's story without much effort.

This felt decidedly different in DA2. In my first playthrough I had a Hawke with very clear and basic goals and motivations that completely fit the setup of the story. From the very start the game was trouble, and over the course of it Hawke was regularly forced into doing things he had no reason or motivation to do in order to advance the "plot", and was denied the ability to react to events in the way he logically would and should. Had I played the game "Sylvius the Mad"-style I would never have made it past Act 1, and even with a really generous "Sylvius the Mad light" way of playing Act 2 would have been the definite end of the story. For a story with as little overarching plot as DA2 there was just waaay too much railroading, and with the long time span of the story Hawke really felt like an unpleasent combination of someone extremely inactive on the one hand and a marionette on the other.

In theory the deviation from the old "defeat the big evil" storyline was one of the few things I considered to be a real improvment from DA:O. But doing the story they did with a lifeless and static setting and in an extremly linear fashion destroyed the potential it had.

#125
Kais Endac

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Ok this is final post before I abandon ship. Contrary to arguments I have made I am neutral in this particular argument I love both games while I may prefer one over the other they are both good games.

Arguing over whether the pc is proactive or reactive is pointless for me since both styles can work and depends on player preference, are there cases where I wish Hawke had shown more common sense and actually done something....yes. But from what I remember the warden is guilty of being reactive at times too. (the Dwarf noble is the greatest one for me it is clear from the start that you are being set up but nothing can be done to stop it he reacts as it happens)

I will say this too the wardens primary motivations are up the player to decide (to a certain degree) My Mage, Dwarf
Common/Noble and City elf each voluntarily joined to escape from their current lives. And a character with a certain level of intelligence can actually realise the treaties can be used instead of letting Alistair do all the work.

Alistair:  I suppose... Arl Eamon wasn't at Ostagar; he still has all his men. And he was Cailan's uncle.
               I know him. He's a good man, respected in the Landsmeet. Of course! We could go to Redcliffe and                          appeal to him for help! 
Player: What about those treaties Flemeth gave us? [Taken from DAO toolset- requirement PC is Smart]

Yes this a rather minor considering Alistair will come to the same conclusion but ultimately Alistair prefers to follow (at that time) than lead.

With Hawke his motivations are a mix of his and mine, specifically I like to help characters in games. So in the first chapter his primary motivation is to gain enough coin to join the deep roads expedition to get his family out of the slums, but at the same time I will go out of my way to help people and that reflects on how my Hawke acts in game. 

In the second chapter he responds to a request by the viscount one of the most important people in the city *granted there is no real need for Hawke to respond* but Hawke’s previous dealings with the Arishock and his new found wealth puts him in a unique position to act and given his previous actions it's clear he will act. 

The third act the first scene establishes whether Hawke is pro mage or pro Templar (there really should have been a neutral path that tries to keep the peace without just appeasing Orsino and Meridith) Hawke actions after are either pro-Templar or pro-mage however this is the weakest chapter in the entire game. 

Hawke is reactionary and that appeals to me to a certain degree because while his actions are somewhat limited and at times heavily delayed, I feel it gave me a freedom that the warden never had. I'm not sure how to explain in properly but his motivations seemed more human, Hawke was motivated by more than stopping a great evil he wanted to protect his family and later to keep the peace and protect Kirkwall *his home*. The reasons why he only reacts to certain events is because he is only one man (he has no political faction behind him or even an army he can only do so much), ---the qunari had an entire army in the docks he could only react to situations as the arose- while at the same time the biggest factions in Kirkwall were playing a three way tug of war between the chantry zealots, viscount/nobles/city guard and finally the qunari.

Edit: The warden is one man too but I feel like the warden had greater freedom in his movements not being consrained by the political issues that hawke had, and the whole of Ferelden being at war. He also had the treaties that would force the various factions to respond. 

I think I've rambled for too long now so I will just say that the Warden appeals to me for the opposite reason than Hawke. I like the Warden because I like the whole facing down a great evil method, being a legendary figure appeals because it feels like you are making history in the DA universe. 

So I will just end this with I think both games are good, thank you to the DA team for the games and I can't wait for DA3.  

ps. sorry for the long post 

Modifié par Kais Endac, 13 janvier 2013 - 04:51 .