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I think the omega engineer interrupt was just a taste of what is to come in the next dlc


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#1
garrusfan1

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 Okay I think they were testing that class interrupt to see if people would like it and a lot did. My theory is they will now put it into the next dlc  since they realize many people like class interrupts (not just engineer interrupt). What do you think

#2
Vespasian 91

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I've never actually played as an engineer could you tell me what this interrupt does?

#3
Zkyire

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Rebellion99 wrote...

I've never actually played as an engineer could you tell me what this interrupt does?




#4
Yate

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Hopefully.

#5
garrusfan1

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Rebellion99 wrote...

I've never actually played as an engineer could you tell me what this interrupt does?

Someone jus provided a link but I have to say it was great

#6
dreamgazer

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Here's hoping the DLC will be interesting enough for me to find out.

#7
Vespasian 91

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Zkyire wrote...

Rebellion99 wrote...

I've never actually played as an engineer could you tell me what this interrupt does?




Nice, thank you.

I hope they carry this on, it would give another reason to play another class other then soldier.

Modifié par Rebellion99, 11 janvier 2013 - 05:37 .


#8
Fredvdp

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I would like class specific dialog options as well, like in many other RPGs.

#9
SilentK

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It was a great interrupt speaking as a engineer =)

Didn't know that it was exclusive until later on the forum. This was a fun thing, hope the do more of these things. I most often play engineers, but believe that this class is not played as often as the others, or that is at least what I have heard earlier.

#10
Grubas

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Zkyire wrote...




Great. Now go and hack the catalyst. Reprogram him to harvest wheat and bake bread. 

#11
Dysjong

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Awesome!!

More of these!

#12
Abraham_uk

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So class specific actions in the next DLC?

Scenario

You are accompanied by your two chosen squadmates and a group of 30 mercenaries.
You have arrived on a mining colony that holds a device that could help destroy Harbinger.

But in order to get to the device you must get past large numbers of reaper forces. Each class has a unique action in this scenario that will help Shepard's squad and the mercenaries reach their destination.


Adept Shepard would provide a field to protect a group of random mercenaries who are helping you out.

Engineer Shepard would activate giant sentry turrets to help gun down reaper forces.

Soldier Shepard would use adrenaline rush to a control pannel on the other side of a door that is rapidly closing.


Vanguard Shepard would biotically charge into a group of enemies then follow up with nova. Soon the reaper forces are focusing entirely on Shepard, whilst the mercenaries safely kill large numbers of reaper minions without getting shot at.


Infiltrator Shepard has a problem. Shepard must reach a control station near where the reaper husks are targeting civilians. He has only 11 seconds (which is how long the tactical cloak lasts) to reach the control station, shutdown a massive shield generator and then leave, before detection. If the sensors within the building senses an intruder, the defence system will kill Commander Shepard.


Sentinel Shepard generates an omnitool enhanced biotic field that will boost the power of a massive cannon. Without this field the cannon would do okay damage the nearby harvesters. But with this field, the cannon can now do double the damage.

Modifié par Abraham_uk, 11 janvier 2013 - 10:48 .


#13
mass perfection

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Abraham_uk wrote...

So class specific actions in the next DLC?

Adept Shepard
 would provide a field to protect a group of random mercenaries who are helping you out.

Engineer Shepard would activate giant sentry turrets to help gun down collector forces.

Soldier Shepard would use adrenaline rush to a control pannel on the other side of a door that is rapidly closing.


Vanguard Shepard would biotically charge into a group of enemies then follow up with nova. Soon the collector forces are focusing entirely on Shepard, whilst the mercenaries safely kill large numbers of collector minions without getting shot at.


Infiltrator Shepard has a problem. Shepard must reach a control station near where the collectors are targeting civilians. He has only 11 seconds (which is how long the tactical cloak lasts) to reach the control station, shutdown a massive shield generator and then leave, before the the massive Reaper laser blasts him away.


Sentinel Shepard generates an omnitool enhanced biotic field that will boost the power of a massive cannon. Without this field the cannon would do okay damage the nearby praetorians. But with this field, the cannon can now do double the damage.

Meh...

#14
Abraham_uk

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Meh isn't very elaborate.

I would at least like to know what you find so uninteresting about the scenario.

Better still you could provide your own alternative.

#15
David7204

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Let's hope not.

#16
Guest_Cthulhu42_*

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I think having class-based interrupts is a cool idea.

It's too bad they decided to put it in for a class I don't play in a DLC I didn't buy.

#17
arial

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Abraham_uk wrote...

Meh isn't very elaborate.

I would at least like to know what you find so uninteresting about the scenario.

Better still you could provide your own alternative.

if it was against Reapers, it would be more desirable.

I personally am not hoping for more Collectors, they were very boreing to fight in ME2 (In my opinion anyways)

#18
viggorrah

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Zkyire wrote...

Rebellion99 wrote...

I've never actually played as an engineer could you tell me what this interrupt does?




Huh, I'd never actually seen it before; that's pretty cool. Thanks for the link, and I do hope they do something like this again.

#19
dreamgazer

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Cthulhu42 wrote...

I think having class-based interrupts is a cool idea.

It's too bad they decided to put it in for a class I don't play in a DLC I didn't buy.


Yup.

It'll be interesting to see how creative they get with the idea, if they elaborate on it with the next piece of DLC (assuming it's something worth looking into). 

#20
Someone With Mass

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More of that would be neat.

"Maybe if I was a stupid grunt."

Lawl.

#21
DeinonSlayer

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Still not sure why Vanguard Shepard doesn't charge away from Harbinger's beam - the conduit was well within range.

Sentinel could have activated Tech Armor, Wile E. Coyote style.

#22
Giga Drill BREAKER

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meh not impressed, gameplay is fine they should focus more on the story.

Modifié par DinoSteve, 11 janvier 2013 - 09:44 .


#23
kalasaurus

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garrusfan1 wrote...

Rebellion99 wrote...

I've never actually played as an engineer could you tell me what this interrupt does?

Someone jus provided a link but I have to say it was great


Lol, yeah I enjoyed that scene.  My Shep made that General look like a complete ***.  She also pretty much disses most of her squad.

It was an appropriate moment for an Engineer-exclusive interrupt.  I would love for more class-related content.

#24
dreamgazer

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DinoSteve wrote...

meh not impressed, gameplay is fine they should focus more on the story.


This could enhance storytelling versatility (and replayability). 

#25
Abraham_uk

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arial wrote...

Abraham_uk wrote...

Meh isn't very elaborate.

I would at least like to know what you find so uninteresting about the scenario.

Better still you could provide your own alternative.

if it was against Reapers, it would be more desirable.

I personally am not hoping for more Collectors, they were very boreing to fight in ME2 (In my opinion anyways)



Fixed.Image IPB
Check my post again.