Aller au contenu

Photo

Tactical Cloak needs to be changed (now with pole)


  • Ce sujet est fermé Ce sujet est fermé
167 réponses à ce sujet

#1
Draining Dragon

Draining Dragon
  • Members
  • 5 488 messages
It's overpowered. Don't go off on your immature little rants of "NERFERS R RUINING THE GAME" or "STAWP NOE ITS NAWT".

Let's look at what it gives:

1. A damage boost ranging from 40%-105% (80% if not using a sniper rifle)
2. Partial invisibility for a duration ranging from 4-11.2 seconds.
3. The ability to cancel any other power cooldowns and disregard weight.

That's the ultimate power. And it's ONE power. 

Here are my proposed changes:

Remove the scaling cooldown based on time spent in cloak. Tactical Cloak should have a static cooldown, changing based on how you spec it and your weapon weight, like every other power. Infiltrators currently can ignore the only downside of using powerful weapons.

Reduce the damage bonus increase evolution on Rank 4 to 30%, and increase the sniper rifle damage bonus evolution to 40%. That way, using a sniper rifle is actually worth the extra damage, and infiltrators can become snipers again.

Now go ahead. Unleash your butthurt.

EDIT: Oh, I almost forgot. Tactical Cloak has single handedly gotten a ****load of powers nerfed.

Stim packs, hunter mode, and more.

Image IPB

Modifié par Draining Dragon, 12 janvier 2013 - 12:23 .


#2
cory257383

cory257383
  • Members
  • 2 602 messages
It was nerfed heavy once already. Move along

Thread/

Modifié par cory257383, 11 janvier 2013 - 06:47 .


#3
LegionofRannoch

LegionofRannoch
  • Members
  • 6 963 messages
NERFERS R RUINING THE GAME

STAWP NOE ITS NAWT

#4
Pyroninja42

Pyroninja42
  • Members
  • 3 834 messages
I can see this getting really ugly really quickly.

#5
Draining Dragon

Draining Dragon
  • Members
  • 5 488 messages

cory257383 wrote...

It was nerfed heavy once already. Move along

Thread/


Very helpful information. That further reinforces how overpowered it's basic concept is at the moment.

#6
dirty console peasant

dirty console peasant
  • Members
  • 2 208 messages
flamer says hi (shorter CD if not used for full duration)
invisibility is crap, AI cheats too much
sniping is boring, I like Shotties also much more dangerous as when you decloak you are near enemies.

#7
Raralith

Raralith
  • Members
  • 107 messages
I think the weapon damage is fine - you are sneaking/backstabbing a character so there is a damage boast. I do agree on the cool down though as it makes weapon weight a moot point if you cloak and instantly shoot.

Still, why ask for more nerfs. That makes you a bad person.

#8
Draining Dragon

Draining Dragon
  • Members
  • 5 488 messages

Shepard Cmdr wrote...

flamer says hi (shorter CD if not used for full duration)
invisibility is crap, AI cheats too much
sniping is boring, I like Shotties also much more dangerous as when you decloak you are near enemies.


What does Flamer have to do with this?

#9
TheThirdSpectre

TheThirdSpectre
  • Members
  • 548 messages
Another moaner. <Facepalm>

#10
Draining Dragon

Draining Dragon
  • Members
  • 5 488 messages

TheThirdSpectre wrote...

Another moaner. <Facepalm>


Another butthurt infiltrator. <Facepalm>

#11
Dr_Extrem

Dr_Extrem
  • Members
  • 4 092 messages
being partially invisible, does not stop the enemies from firing at me.

#12
UKStory135

UKStory135
  • Members
  • 3 954 messages
I'm just glad there is not another power that has a super quick cooldown, gives you a 70% boost of weapon damage for several seconds, restores your shields, and lets you cast another power. That would be much more OP than TC.

#13
cory257383

cory257383
  • Members
  • 2 602 messages
Nerf
Cloak
Devastator mode
Hunter mode
Krysae
Typhoon
Pirhana
Biotic explosions
Stim packs

You nerfers have taken a significant amount of fun out already.
If those things were still in you wouldnt see so many infiltrators since other power options would be around

I am coming off as rude but nerfing goes agaisnt all logic in this game.

#14
Vikingo

Vikingo
  • Members
  • 405 messages
Wow, what a fresh and new idea. Never read anything like it on this forum...

#15
BjornDaDwarf

BjornDaDwarf
  • Members
  • 3 729 messages
It's not TC, it's the synergy between the powers of the TGI, the Infidrell and the GI. They are each almost perfectly designed characters in terms of maximizing damage.

Edited to add: Here's a list of classes that I and some other players feel can keep pace with infiltrators.  It's not a short list.

Modifié par BjornDaDwarf, 11 janvier 2013 - 06:58 .


#16
BjornDaDwarf

BjornDaDwarf
  • Members
  • 3 729 messages

UKStory135 wrote...

I'm just glad there is not another power that has a super quick cooldown, gives you a 70% boost of weapon damage for several seconds, restores your shields, and lets you cast another power. That would be much more OP than TC.


There isn't a power that does that.  You can't have both Shield Restore and the ability to cast in the same build.

#17
robarcool

robarcool
  • Members
  • 6 608 messages
Shut Up

#18
xtorma

xtorma
  • Members
  • 5 714 messages

Draining Dragon wrote...

It's overpowered. Don't go off on your immature little rants of "NERFERS R RUINING THE GAME" or "STAWP NOE ITS NAWT".

Let's look at what it gives:

1. A damage boost ranging from 40%-105% (80% if not using a sniper rifle)
2. Partial invisibility for a duration ranging from 4-11.2 seconds.
3. The ability to cancel any other power cooldowns and disregard weight.

That's the ultimate power. And it's ONE power. 

Here are my proposed changes:

Remove the scaling cooldown based on time spent in cloak. Tactical Cloak should have a static cooldown, changing based on how you spec it and your weapon weight, like every other power. Infiltrators currently can ignore the only downside of using powerful weapons.

Reduce the damage bonus increase evolution on Rank 4 to 30%, and increase the sniper rifle damage bonus evolution to 40%. That way, using a sniper rifle is actually worth the extra damage, and infiltrators can become snipers again.

Now go ahead. Unleash your butthurt.


Why do you feel infiltrators should be herded into sniper rifles more than they are already?

As far as butthurt goes, you are the one who sounds like they have a precariously placed pineapple, not BSN.

#19
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages
OP your argument is a little skewed at best or ignorant at worst. Even infiltrators can't totally ignore weight, especially if they are specced for raw damage. TC is a good power but there are several powers that are just as good if not better but require more skill to use.

#20
Origin

Origin
  • Members
  • 67 messages
Begging for attention, little troll?

#21
SpockLives

SpockLives
  • Members
  • 571 messages
1. Tactical Cloak needs to stop giving power and melee damage bonuses. Want melee damage? Pick the rank 5 evo for it. An Infiltrator should not punch harder than a Krogan.

2. Tactical Cloak should not allow you to use powers unless the rank 6 cast one power option is chosen. This will make it like Adrenaline Rush.

The Huntress will need exceptions to these, but she is bugged and doesn't get the weapon damage bonus, so she is fine as is.

In conclusion, Infiltrators should be good at one thing (weapon damage for most, power damage for Huntress). As it is, Infiltrators are good at everything. That's not balanced.

#22
bauzabauza

bauzabauza
  • Members
  • 1 098 messages

cory257383 wrote...

Nerf
Cloak
Devastator mode
Hunter mode
Krysae
Typhoon
Pirhana
Biotic explosions
Stim packs

You nerfers have taken a significant amount of fun out already.
If those things were still in you wouldnt see so many infiltrators since other power options would be around

I am coming off as rude but nerfing goes agaisnt all logic in this game.



#23
dirty console peasant

dirty console peasant
  • Members
  • 2 208 messages

Draining Dragon wrote...

Shepard Cmdr wrote...

flamer says hi (shorter CD if not used for full duration)
invisibility is crap, AI cheats too much
sniping is boring, I like Shotties also much more dangerous as when you decloak you are near enemies.


What does Flamer have to do with this?



your OP states that no other power has a CD related to duration used.  Flamer matches that description.

#24
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

SpockLives wrote...

1. Tactical Cloak needs to stop giving power and melee damage bonuses. Want melee damage? Pick the rank 5 evo for it. An Infiltrator should not punch harder than a Krogan.

2. Tactical Cloak should not allow you to use powers unless the rank 6 cast one power option is chosen. This will make it like Adrenaline Rush.

The Huntress will need exceptions to these, but she is bugged and doesn't get the weapon damage bonus, so she is fine as is.

In conclusion, Infiltrators should be good at one thing (weapon damage for most, power damage for Huntress). As it is, Infiltrators are good at everything. That's not balanced.

To be fair, how many melee specced infiltrators do you see running around in PUGs? You also can't go pure melee without giving something else up. Other kits should have more diversity and synergy instead of infiltrators having less.

#25
Red Panda

Red Panda
  • Members
  • 6 934 messages
"Remove the scaling cooldown based on time spent in cloak. Tactical Cloak should have a static cooldown, changing based on how you spec it and your weapon weight, like every other power. Infiltrators currently can ignore the only downside of using powerful weapons."


That's honestly not a bad idea. It'd help make infiltrators more team oriented but promoting picking duration and staying with light weapons.

However, the game needs a radical overhaul to remove DPS from being the "end all" in every situation.