Tactical Cloak needs to be changed (now with pole)
#26
Posté 11 janvier 2013 - 07:11
Tactical Cloak should have been something completely different in the first place (namely an actual Cloak rather than a massive Damage Boost in all but name), but what's done is done and it's not important enough to bother with this late in the game, just get over it and move on.
#27
Posté 11 janvier 2013 - 07:13
#28
Posté 11 janvier 2013 - 07:14
#29
Posté 11 janvier 2013 - 07:17
#30
Posté 11 janvier 2013 - 07:18
I also think tactical cloak isn't exactly a right name for it. More like 'damage and cooldown boost' or something, since most enemies keep firing at you whether you're cloaked or not. That kind of takes away the tactical advantage it should give you. The only tactical thing about is how you can avoid cooldown issues.
Of course, what do I know?
#31
Posté 11 janvier 2013 - 07:19
In regards to the extra damage I can definitely understand the feelings towards it being over powered because that is a hefty amount for only a 4th rank, but having you choose between utility or damage I think was enough of a curb to this portion of the power.
I think the negative opinions of TC come from classes that take full advantage of the power. Such as the MQI, GI, and now TGI. Unfortunately because their powers are cross classes it is impossible for them to recieve a nerf without either a patch or harming the other class. In the long run it just doesn't seem worth it.
#32
Posté 11 janvier 2013 - 07:19
#33
Posté 11 janvier 2013 - 07:20
cory257383 wrote...
It was nerfed heavy once already. Move along
Thread/
It wasn't nerfed all that heavily. People HIGHLY exaggerate the magnitude of the TC nerf.
#34
Posté 11 janvier 2013 - 07:22
2. Infiltrators can get an 80% additive power damage bonus. No other class can come close to that.
3. Infiltrators can get a 130% additive melee damage bonus. Not even a raging Krogan can match that.
4. Infiltrators can carry two super heavy guns and still have all their powers on a 3 second cooldown by ending cloak as soon as it is cast. No other class can even come close to carrying as much weaponry and not worrying about cooldowns.
If you think Tactical Cloak is fine as is, please explain why. I think it is unacceptable for the Infiltrator to completely outclass everything else in FOUR categories.
Modifié par SpockLives, 11 janvier 2013 - 07:25 .
#35
Posté 11 janvier 2013 - 07:22
It's nerf or nothing.
#36
Posté 11 janvier 2013 - 07:23
#37
Posté 11 janvier 2013 - 07:25
Draining Dragon wrote...
TheThirdSpectre wrote...
Another moaner. <Facepalm>
Another butthurt infiltrator. <Facepalm>
Another buttrageMAD baddie player who cant infiltrator
#38
Posté 11 janvier 2013 - 07:25
Draining Dragon wrote...
Here are my proposed changes:
Remove the scaling cooldown based on time spent in cloak. Tactical Cloak should have a static cooldown, changing based on how you spec it and your weapon weight, like every other power. Infiltrators currently can ignore the only downside of using powerful weapons.
I'm not sure what you mean by this but I have a simple and easy way to change tactical cloak:
When cloak is activated, it turns off power usage. That way players cannot substitute other cooldown's for tactical cloak's cooldown. But you can still be able to use other powers with tactical cloak activated if you choose the bonus power evolution.
#39
Posté 11 janvier 2013 - 07:26
#40
Posté 11 janvier 2013 - 07:28
BjornDaDwarf wrote...
UKStory135 wrote...
I'm just glad there is not another power that has a super quick cooldown, gives you a 70% boost of weapon damage for several seconds, restores your shields, and lets you cast another power. That would be much more OP than TC.
There isn't a power that does that. You can't have both Shield Restore and the ability to cast in the same build.
You're right, with the major neglect of the bannerless OG humans, I forget about their powers sometimes. Still, Marksman and AR can more than keep up with TC in the damage department.
#41
Posté 11 janvier 2013 - 07:28
#42
Posté 11 janvier 2013 - 07:29
#43
Posté 11 janvier 2013 - 07:30
Oh wait, thats affected by weapon weightUKStory135 wrote...
I'm just glad there is not another power that has a super quick cooldown, gives you a 70% boost of weapon damage for several seconds, restores your shields, and lets you cast another power. That would be much more OP than TC.
Refuted.
Next please.
#44
Posté 11 janvier 2013 - 07:32
Your cloak drops off a bit once you fire a shot and on higher difficulties and more advanced enemies can still find you cloaked. Not to mention you have to keep recasting. Meanwhile sentianls, krogans, and batarians get a constant passive.
And as for beating the score board on a team work based multiplayer , any good player can beat someone that's using something op. Though the score is never seen after that round
#45
Posté 11 janvier 2013 - 07:34
#46
Posté 11 janvier 2013 - 07:34
Modifié par STRANGE10VE, 11 janvier 2013 - 07:41 .
#47
Posté 11 janvier 2013 - 07:35
#48
Posté 11 janvier 2013 - 07:37
Modifié par robarcool, 11 janvier 2013 - 07:37 .
#49
Posté 11 janvier 2013 - 07:37
#50
Posté 11 janvier 2013 - 07:37




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